The `pre` handler is called after blender internal code is done populating
the link/append context with data to be processed, and before this data
starts being linked from library files.
The `post` handler is called after blender is done linking, and
potentailly appending and/or instantiating, the requested data and all
of their dependencies.
Both handlers are called with a single argument, the link/append
context.
An new RNA sets of wrappers have been added to expose relevant info from
these internal C++ structures.
NOTE: !113658 is very similar (but tied to asset drag & drop), whereas
this PR is more general (these could probably live hand-in-hand / side-
by-side).
Implements #122357
Pull Request: https://projects.blender.org/blender/blender/pulls/128279
-----------------
Some quick py example code:
```python
import bpy
def my_handler_pre(lapp_context):
print("About to {}:\n\t".format("link" if "LINK" in lapp_context.options else "append"),
"\n\t".join("{} '{}', from libs ['{}']".format(item.id_type, item.name,
"', '".join([l.filepath for l in item.source_libraries]))
for item in lapp_context.import_items))
def my_handler_post(lapp_context):
print("{}:\n\t".format("Linked" if "LINK" in lapp_context.options else "Appended"),
"\n\t".join("{} '{}', from lib '{}'".format(item.id.id_type, item.id.name, item.source_library.filepath)
for item in lapp_context.import_items))
bpy.app.handlers.link_append_pre.append(my_handler_pre)
bpy.app.handlers.link_append_post.append(my_handler_post)
```
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.
Pull Request: https://projects.blender.org/blender/blender/pulls/125811
When appending e.g. an object, it's generally expected that it is not just
appended but also added to the active collection. Something similar happens for
adding collections, or just geometry like a mesh data-block. This is called
"loose data instantiation" in the source code.
Which data is instantiated and how depends on context. Generally, it's best to
first do the low-level link or append operation and only afterwards do the
instantiation at a higher level where more context is known. For example, when
dragging an object asset into the 3D view, it's expected that the object is
added to the active collection. When dragging a node group into the node editor
that uses an object internally (e.g. as mesh storage), not so much.
This patch adds a new `BKE_blendfile_link_append_instantiate_loose` method that
does the "default instantiation", i.e. the one we want to happen when using the
general link/append operator to import data. Instead of calling this directly
from low level `BKE_blendfile_append`, it's now called in `wm_link_append_exec`
(and other places where desired).
Furthermore, `view3d_ob_drop_copy_external_asset` does not use this anymore, but
explicitly adds only the dragged object to the active collection. Some places,
e.g. when linking/appending using the Python API, don't do any instantiation at
all. They didn't do this before either, but it was way less obvious (it used
`BLO_library_link_params_init` instead of
`BLO_library_link_params_init_with_context`). Now there is always an explicit
call to do instantiation in higher level code.
Pull Request: https://projects.blender.org/blender/blender/pulls/125814
I added a new BLO_userdef_default.h header to contain declarations of
two global variables that are still defined in C files. Use of designated
initializers for large structs make those files harder to change.
Arguably this is a better header for them anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/118015
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Also see #103343.
Couldn't move two files yet:
* `softbody.c`: The corresponding regression test fails. It seems like the
conversion to C++ changes floating point accuracy, but it's not clear where that happens exactly.
* `writeffmpeg.c`: Is a bit more complex to convert because of the static array in `av_err2str`.
Pull Request: https://projects.blender.org/blender/blender/pulls/110182