Commit Graph

1188 Commits

Author SHA1 Message Date
Sean Kim
e27be7cfc6 CMake: Rename and expose 'USE_EXPERIMENTAL_TESTS' option
The `USE_EXPERIMENTAL_TESTS` variable was not exposed as an option, so
the two tests that use the option to check whether tests should be run
had to be manually enabled by changing `tests/python/CMakeLists.txt`.

This commit renames the variable to `WITH_TESTS_EXPERIMENTAL`, defaults
the option to `OFF`, and marks it as an advanced option.

Pull Request: https://projects.blender.org/blender/blender/pulls/133831
2025-04-24 06:11:30 +02:00
Brecht Van Lommel
df053e290d Fix #137621: Cycles curve info random gives wrong value
Caused by filter width changes in 5ce239cc229931b8225.

Pull Request: https://projects.blender.org/blender/blender/pulls/137671
2025-04-17 19:15:05 +02:00
Aras Pranckevicius
67063d3c4d Tests: switch FBX import tests to use the new importer
Pull Request: https://projects.blender.org/blender/blender/pulls/137590
2025-04-16 13:01:46 +02:00
Sean Kim
65b84a97de Tests: Add tests for object.voxel_remesh
Pull Request: https://projects.blender.org/blender/blender/pulls/137378
2025-04-16 07:01:24 +02:00
Clément Foucault
dde18802a5 GPU: Remove WITH_GPU_RENDER_TESTS_SILENT option
This was introduced during EEVEE-next developement
cycle to not make the buildbot fail because of EEVEE
render tests.

These have stabilized now and we can remove this option.

Pull Request: https://projects.blender.org/blender/blender/pulls/137545
2025-04-15 17:56:16 +02:00
Alaska
21add72f31 Tests: Add Cycles test for RDNA1 Principled BSDF rendering issue
This commit adds a render test for the issue reported in
blender/blender#137420.

Ref: blender/blender-test-data!84
2025-04-15 09:20:09 +02:00
Jacques Lucke
c11055c1cf Geometry Nodes: enable closure regression tests
Some special care had to be taken because these tests require an experimental
feature to be turned on to work.

Pull Request: https://projects.blender.org/blender/blender/pulls/137414
2025-04-13 13:55:23 +02:00
Sean Kim
898e6f3687 Paint: Ensure brushes are loaded when requested while in background mode
Depending on internal details of how Blender is run, attempting to load
elements from the asset library may either execute as synchronous &
blocking or asynchronously.

When executing a script in background mode, prior to this commit,
operators that are dependent on the asset system will not execute
correctly due to the loading not being complete.

Busy-waiting for this by repeatedly calling the operator over and over
again in python does not resolve. To match behavior of other operators
when called from python scripts such as the quadriflow remesh, this
commit changes the `brush.asset_activate` operator and dependent code to
force a blocking call instead of optionally using the wmJob background
abstraction system.

Related to #117399

Pull Request: https://projects.blender.org/blender/blender/pulls/134203
2025-04-10 22:09:06 +02:00
Brecht Van Lommel
4970bac061 Tests: Properly disable tests when data directory is missing
And clean up cmake output to be less verbose.
2025-04-07 16:29:14 +02:00
Campbell Barton
f48b4e3abf Cleanup: wrap long lines for CMake 2025-04-05 20:30:37 +11:00
илья _
f3f9aaf4f7 Fix: Tests: Geometry Nodes tests ignore threshold value
Base constructor ask test name as the third argument,
so threshold have to be named parameter in case test name is not mentioned

Pull Request: https://projects.blender.org/blender/blender/pulls/134300
2025-04-04 11:52:16 +02:00
Christoph Lendenfeld
28d0bef706 Fix: Retain slot name when baking action
Previously when an action was baked, the slot name was not retained.
This causes problems when switching between actions because the slot
will not automatically be assigned.

This is now fixed by ensuring that the name of the last assigned slot
is used to create the new slot.

Pull Request: https://projects.blender.org/blender/blender/pulls/136814
2025-04-03 10:18:15 +02:00
Sean Kim
f1c87d1bd2 Fix: Multi-window UI tests can produce inconsistent results
After creating a new scene in a separate window when performing UI
tests, the respective view layer for the window may not be updated
immediately in the event loop.

Previously, this was mitigated with a single `yield` statement that
would delay processing by a single tick. To fix this issue, this commit
adds the capability to yield for a specific `timedelta` and waits this
amount of time for the two affected tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/136012
2025-04-02 21:38:05 +02:00
Campbell Barton
f89cf19ba6 Cleanup: indentation for CMake files, strip trailing space 2025-04-02 03:01:59 +00:00
Christoph Lendenfeld
e4d3a52ed6 Anim: Unit Tests for baking code
No functional changes.

This patch adds unit tests for the animation baking code in `anim_utils.py`.
It is by no means exhaustive but it is a start to figure out what this function
is actually doing.
With the usage of the legacy python API I was worried things might not work as
expected but all added tests pass.
Also, the tests document the current behavior without any attempt of declaring
that behavior as good or correct.

Pull Request: https://projects.blender.org/blender/blender/pulls/135583
2025-03-27 12:56:46 +01:00
Aras Pranckevicius
812bf5473e Tests: emit 2d and 4d custom properties, more bone flags
Pull Request: https://projects.blender.org/blender/blender/pulls/136595
2025-03-27 11:21:45 +01:00
Campbell Barton
61d857eba4 Tests: add Hyper modifier support to the "easy_keys" module 2025-03-27 12:13:29 +11:00
Sybren A. Stüvel
a7d787f5b9 Fix #136347: Keyframe interpolation behavior changed for BoolProperty
F-Curve interpolation uses the `FCURVE_INT_VALUES` and
`FCURVE_DISCRETE_VALUES` flags, which were not set in the keyframe
insertion function for slotted Actions. This is now resolved by making
the RNA property type part of the `FCurveDescriptor`.

Existing code has been refactored a bit, mostly to allow calling
`update_autoflags_fcurve_direct()` with just the RNA property type,
instead of passing the property itself. This avoided the need to include
pointers to RNA properties in `FCurveDescriptor`, which I think is a
slightly nicer design. It also makes it more explicit which aspect of
the property is used.

Because there's now another `std::optional<>` in the `FCurveDescriptor`,
I've also changed some `std::nullopt` to `{}` for brevity of the code,
as repeating that another time would have caused longer lines with more
rewrapping.

Pull Request: https://projects.blender.org/blender/blender/pulls/136446
2025-03-25 10:34:19 +01:00
Jesse Yurkovich
01ddb320dd Fix #124263: Generate unique names during Alembic and USD export
While object names in Blender are already unique, the names themselves
may be "unsafe" for use in the various file formats. During processing
we make the names "safe". However, we did not guarantee that these new
safe names were themselves unique wrt each other. Consider object names
"Test 1" and "Test-1" which both become "Test_1" after being made safe.
These will collide during export; only 1 object would be exported and
it's undefined which object's data would "win".

To rectify this we add another name map to the hierarchy iterator which
is then used to handle collisions as they happen. The map is per-
hierarchy meaning that a name can appear more than once as long as its
under a different hierarchy. E.g.
- `/root/A/X` and another `/root/B/X` is OK
- `/root/A/X` and another `/root/A/X` is NOT OK

Pull Request: https://projects.blender.org/blender/blender/pulls/135418
2025-03-21 21:29:08 +01:00
Aras Pranckevicius
850d67829c Tests: emit more information in import test templates
- Object parent type & parent bones
- Pose information that is not trivial (i.e. print posed bones that
  have either non-identity pose matrix, or custom properties)
- Make sure custom properties are output sorted by name

Pull Request: https://projects.blender.org/blender/blender/pulls/136321
2025-03-21 20:16:47 +01:00
Omar Emara
d6fa68eb58 Compositor: Add boolean socket support
This patch adds support for boolean sockets in the compositor. This
involves adding a new Bool ResultType and handling it in relevant code.
For shader operations, booleans are passes as floats since GPUMaterial
does not yet support boolean types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136296
2025-03-21 12:03:09 +01:00
Aras Pranckevicius
944c7733e3 Tests: emit more animation data in I/O test template output
Previously only "legacy style" (no action layers, slots etc.)
were emitted for import tests

Pull Request: https://projects.blender.org/blender/blender/pulls/136133
2025-03-18 19:13:09 +01:00
Alaska
7e7594c7ff Tests: Add Cycles test for transparent spatial splitting artifacts
With the HIPRT backend for Cycles, rays can end up hitting the same
triangle multiple times due to a issue in the spatial splitting
algorithm.

Most of the time this issue isn't visible, but it is quite obvious in
semi-transparent shadows of meshes.

So this commit adds a file that contains a object made up of many
semi-transparent rectangular prisms casting a shadow onto the a plane.

Ref: blender/blender#117527
Ref: blender/blender-test-data!76
2025-03-18 02:01:41 +01:00
Aras Pranckevicius
c34c1e2812 Tests: more consistently in import test output
- Print negative/positive zeroes the same in more places,
- Sort emitted fcurves, armature bones by name
- More FBX test files from various bug reports

Pull Request: https://projects.blender.org/blender/blender/pulls/136089
2025-03-17 17:30:33 +01:00
Campbell Barton
73997ee5a9 Cleanup: underscore prefix private functions, use str.format 2025-03-16 16:33:37 +11:00
Campbell Barton
102c454781 Tests: event coordinates for UI tests on macOS with Hi-DPI
Correct the event coordinates by scaling by the pixel_size on macOS.

All the UI tests now pass on macOS.

Ref !136008

Co-authored-by: Sean Kim <SeanCTKim@protonmail.com>
2025-03-16 16:27:39 +11:00
Campbell Barton
f58a054eaf Tests: ui_test_undo.view3d_simple menu search failure
The inclusion of "Add -> Image -> Mesh Plane" causes the menu search
for "Add -> Mesh -> Plane" to attempt to add the image plane.

Workaround the problem by searching for an exact match,
although I think this should be possible to search for menu items
without having to include their shortcuts, especially since these
can be platform dependent.
2025-03-16 16:09:08 +11:00
Maxime-Cots
7d27064870 USD: Add new USD shapes import test
This PR update test data and test case for a few new USD Shapes
(Cylinder_1, Capsule_1, Plane)

Related Links :
* Issue : https://projects.blender.org/blender/blender/issues/134138
* PR: USD: Add Plane Shape import : https://projects.blender.org/blender/blender/pulls/134275
* PR: USD: Add Cylinder_1, Capsule_1 import : https://projects.blender.org/blender/blender/pulls/134944

Test Data PR : https://projects.blender.org/blender/blender-test-data/pulls/58

Co-authored-by: Nig3l <nig3lpro@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/134971
2025-03-15 00:46:16 +01:00
Sean Kim
38870d17e6 Build: Allow UI tests to run locally on all platforms
This commit allows the `WITH_UI_TESTS` CMake option to be used on all
platforms, not only Linux. The existing functionality to use the Weston
compositor was moved into the `WITH_UI_TESTS_HEADLESS` option. When
these tests are run with only `WITH_UI_TESTS`, a visible instance of
Blender is opened up for testing.

Pull Request: https://projects.blender.org/blender/blender/pulls/135889
2025-03-14 22:27:50 +01:00
Brecht Van Lommel
de821416c7 Cycles: Adaptive subdivision dicing and splitting improvements
* Share vertices between patches instead of using stitch map
* Switch to OpenSubdiv compatible counter-clockwise indexing
* Simplify patch edge reverse direction logic
* Add more comments to splitting and dicing

Pull Request: https://projects.blender.org/blender/blender/pulls/135681
2025-03-11 20:58:33 +01:00
Sybren A. Stüvel
2cdd75def0 Merge remote-tracking branch 'origin/blender-v4.4-release' 2025-03-11 10:38:55 +01:00
Sybren A. Stüvel
064421a02d Anim: expose Action Slot users to RNA
Add a new RNA function `ActionSlot.users()` that returns the
data-blocks that are animated by this slot.

This covers direct assignment of the action & slot, but also use in
the NLA and in Action constraints.

```python
>>> D.actions['SuzanneAction'].slots['OBSuzanne'].users()
[bpy.data.objects['Suzanne']]
```

This was implemented as a function, and not a collection property,
because Blender's bookkeeping of the slot users can be marked 'dirty'.
In that case the slot user list needs to be rebuilt, which happens for
all Actions and all their slots simultaneously. This was considered
too broad a data-changing action to 'hide' inside a getter of a
property. Also it needs a `bmain` pointer, which is not available in
getters, but is available in functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/135734
2025-03-11 10:36:59 +01:00
Sean Kim
331df61e32 Tests: Add sculpt.detail_flood_fill operator test
Conveniently, this operator serves as a useful basic test for dyntopo
subdivision.

Pull Request: https://projects.blender.org/blender/blender/pulls/135558
2025-03-10 16:27:08 +01:00
Hans Goudey
06f6d77979 Curves: Fix bounding box ignores radius, add option to geometry node
Unlike the legacy type, the radius isn't included in the bounds for the new
curves type. This hasn't been obvious because the drawing is quite broken
and doesn't use the radius properly.

This commit adds a separate cache for the bounds with the radius, which
is now used by default. The old cache is kept around for backward
compatibility in the bounding box geometry node, where a new
"Use Radius" option accesses the old behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/135584
2025-03-07 17:38:29 +01:00
Campbell Barton
141da9bd04 License headers: add license header to bl_sculpt.py test 2025-03-06 10:53:19 +11:00
Sean Kim
335b9b0388 Cleanup: Minor formatting changes for recently added python tests
* Adds docstrings to `bl_object.py` and `bl_sculpt.py` tests so that
  failure output is more helpful.
* Renames `bl_object.py` class and function to be more inline with other
  test naming

Pull Request: https://projects.blender.org/blender/blender/pulls/135417
2025-03-04 17:32:02 +01:00
Philipp Oeser
b0d63ff8e1 Merge branch 'blender-v4.4-release' 2025-02-28 17:14:34 +01:00
Philipp Oeser
9855c11d2c Fix #135217: ColorManage Settings RNA paths incomplete/wrong
`ColorManagedDisplaySettings`, `ColorManagedViewSettings`,
`ColorManagedInputColorspaceSettings` were affected since these are used
from multiple places (Scene, File output nodes, ..).

Similar to how we are getting the path for `ImageFormatSettings` (which
pretty much has the distinction logic already), we can do so for the
ColorManage Settings as well (piggbacking on the already correct path to
the `ImageFormatSettings`.

With this, we can also remove these "known failures" from the test
introduced in 4032b853c3.

Pull Request: https://projects.blender.org/blender/blender/pulls/135238
2025-02-28 17:13:43 +01:00
Sean Kim
8afca41fd3 Tests: Add sculpt.mask_from_cavity operator test
Adds a python test for the `sculpt.mask_from_cavity` operator, checking
the function against a grid with a column of lowered points to simulate
a cavity.

Follow up to #135130 and !135139

Pull Request: https://projects.blender.org/blender/blender/pulls/135213
2025-02-27 23:28:43 +01:00
Sergey Sharybin
1a2590afed Fix missing report about crashed render tests
Tricky non-obvious regression introduced by #133879: crashed test
was never appended to the test results.

Pull Request: https://projects.blender.org/blender/blender/pulls/135176
2025-02-26 17:05:44 +01:00
Sean Kim
956a0fad80 Sculpt: Expose location parameter for sculpt.mask_by_color
Currently, there is no way to call the sculpt.mask_by_color operator
from the python API without simulating mouse events. This makes writing
python tests harder than it needs to be.

This commit does the following:
* Adds an exec callback for the mask_by_color operator.
* Adds new `location` property, an int array defined in region space
  coordinates to represent the mouse location.
* Extracts logic into a helper function so that the `invoke` and `exec`
  paths are functionally equivalent.

Pull Request: https://projects.blender.org/blender/blender/pulls/134964
2025-02-26 01:28:24 +01:00
Brecht Van Lommel
655ccf1d7a Fix #135086: Light ray visibility not taken into account without light tree
Re-enable tests that were temporarily disabled for this.

Caused by #134846, e813e46327
2025-02-25 17:24:04 +01:00
Christoph Lendenfeld
6e4413d50f Merge branch 'blender-v4.4-release' 2025-02-25 12:14:52 +01:00
Christoph Lendenfeld
5100a80f7f Fix #110650: Drivers not removed if removing their container
This applies to modifiers, constraints and shape keys.
Any driver on such data was not removed with it,
leaving invalid drivers on objects.

With this patch, the drivers are removed, but animation is left untouched.
This is because animation might be reused somewhere else and we don't
want to introduce potential side effects there.

This also adds unit tests for the fixed cases

Pull Request: https://projects.blender.org/blender/blender/pulls/134511
2025-02-25 12:11:15 +01:00
Alaska
88989ed921 Tests: Temporarily block glossy light path tests
Glossy light path tests are unexpectedly failing on build bot.
My current guess is that something changed between when the reference
images were made and when the tests were committed.

While an investigation into what's causing it is going on, these tests
have been temporarily added to the blocklist to avoid unexpected
failures for other developers.
2025-02-25 17:51:48 +13:00
Alaska
01d80cee28 Tests: Add render tests for outputs of the light path node
This commit adds tests for the outputs of the light path node.

This include many typical tests (E.g. Changing the colour of a material
based on if it's a camera ray or not) along with some "unusual" tests.

Examples include:
- Testing many of the light path node outputs on lights.
  - This includes "analytical" lights and mesh lights, which can behave
    differently depending on if Next Event Estimation or forward path
    tracing occurs.
- Adding extra objects using ray portal BSDFs and transparent BSDFs
  just to double check they don't introduce their own issues.

Ref: blender/blender-test-data!55
2025-02-25 04:34:19 +01:00
Habib Gahbiche
4e069f8f5a Tests: Compositor: update failing images only
Previously, when a file output test failed, all images within the same
test case were updated, even images that did not cause the test to fail.

This patch only updates changed/removed images so when the test is run
using `BLENDER_TEST_UPDATE=1 ctest -R compositor_cpu_file_output` git
will only show the modified, added or removed images

Pull Request: https://projects.blender.org/blender/blender/pulls/134852
2025-02-24 12:09:06 +01:00
Sean Kim
8fef9214a7 Tests: Move sculpting render tests out of WITH_GPU_RENDER_TESTS
Adds a new CMake option so that these tests can be run independently of
other tests, and so that existing tests that use WITH_GPU_RENDER_TESTS
are not forced to run these sculpt tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/134893
2025-02-21 20:31:57 +01:00
Miguel Pozo
11390e8f69 Tests: Generate render diffs in parallel
`oiiotool` diff generation is single-threaded and can become a
bottleneck on fast to render tests.

This PR generates diffs in parallel using the `multiprocessing` module.

Overlay tests (local): 90s -> 30s

buildbot +gpu:
macOS: 2020s -> 1808s
Linux: 1901s -> 1327s

Pull Request: https://projects.blender.org/blender/blender/pulls/134938
2025-02-21 19:14:17 +01:00
Miguel Pozo
9f003ee722 Merge branch 'blender-v4.4-release' 2025-02-20 17:21:53 +01:00