Problem - offset collision check for bevels did not consider the reduced
offset when using bevel edge weights, thus greatly reducing the allowed offset.
Solution - calculate the offset check using the weighted value and not
the full offset.
Alternatives - Since this error was introduced in the patch dd334faa58
a solution would be to revert the patch. This is not optimum since the
patch did correct the inf/inf condition in the offset calculation (ex at
90 degs, tan is 1/0).
Limitations - This patch is a correction to return the bevel function to
it's previous abilities. Further work is needed to properly handle edge
offset interference when looking at n-gons with reflex angles. There are
also situations where the bevel operation exceeds the checked offset distance
(exs. inner arc spread and bevel profiles that are not normal to the bevelled edge).
Caused by 7276b2009a.
Turns out that for the same reasons as the Nodes modifier, Operator RNA
struct also needs to keep the 'old' IDProperties access for now, to
support Node Tools.
Can't wait for #132129 to be implemented...
It is possible for a vertex to be processed by some function that
attempts to calculate the average of an attribute of all neighboring
elements when all elements are hidden. This results in NaN when using
`math::rcp` for the size of the related indices.
This commit switches the `rcp` call for the safe variant and removes an
invalid assert that previously existed.
Further cleanup to consolidate the various different average methods
will occur in the main branch (e.g. the `check_loose` and `interior`
functions)
Pull Request: https://projects.blender.org/blender/blender/pulls/140569
This commit cleanly splits IDProperties storage for its two very different
usages:
* "User-defined" data, also known as "custom properties". Mostly exposed
in UI and as 'dictionary' in Python scripting, these are unique to each data
(each object can have its own set of custom properties).
* "System-defined" data, mainly as backend-storage for runtime RNA
structures and properties. While these are not necessarily present in the
storage, they are registered for a data type, and therefore always available
to all data of that type through RNA access.
See #123232 for rationales, designs and alternative investigated solutions.
## User-facing Changes
When using Blender, the only noticeable change is that python-defined RNA
data are not listed anymore in the Custom Properties panels (e.g. Cycles
data).
From a Python API perspective, the main changes are:
* Runtime RNA structs defined by sub-classing `PropertyGroup` and
registering them are no more accessible through the 'dict' syntax.
* They remain accessible through a dedicated 'bl_system_properties_get()`
callback, but its usages are only expected to be for testing and
debugging.
* The result of this call will be `None` by default when there has been
nothing written into it yet, unless its optional `do_create` parameter
is set to `True`.
* Some types (like `Node`, `UIList`, etc.) cannot store raw IDProperties
anymore (using the 'dict' syntax).
## Technical Details
* Adds System idprops to some data types (IDs, ViewLayer...).
* Moves some other containers (e.g operator properties, or some UI types like
UILists) to only have system-defined properties.
* For a few specific types (like `PropertyGroup`), the same storage is used,
but exposed in RNA as both user and system properties.
* Adds RNA API accessor callback to system idprops.
* Adds a function `bl_system_properties_get()`, which wraps system-defined
idprops and gives 'dict-like' access to them. Currently mainly used by some
unittests.
* System IDProps are always ignored by RNA diffing code (and therefore
liboverride processing), as their value is already exposed through RNA
properties, and should always be processed through these RNA properties.
* Modifies bpy rna binding to use these new system idprops for property
accesses, and keeps using user-defined idprops for 'dict-type' accesses.
* Handles versioning by copying 'user idprops' (existing ones) into new
'system idprops'.
### IDProperties Split
These types keep their historic IDProperty storage for user properties,
and get a new `system_id_properties` storage for system properties:
`ID`, `ViewLayers`, `Bone`, `EditBone`, `BoneCollection`, `PoseBone`, `Strip`
These types can both be extended with registrable RNA properties, and
expose Custom Properties in the UI.
### IDProperties become System Ones
These types keep a single IDProperties storage (their DNA struct does not
change), but it is now exclusively used for system-defined properties.
`OperatorProperty`, `View3DShading`, `UIList`, `AddonPreferences`,
`KeyConfigPreferences`, `GizmoProperties`, `GizmoGroupProperties`,
`Node`, `NodeSocket`, `NodeTreeInterfaceSocket`, `TimelineMarker`,
`AssetMetaData``
Since user properties were never available in the UI for them, they lose
their 'dict-like' IDProperties access in the Python API.
### Single Storage, Exposed as Both in API
These types still use a single IDProperty storage, but expose it both as
user properties and as system ones through RNA API.
* `PropertyGroup`: They need both access APIs since they are both
used for raw IDProperty groups (the 'dict-like' access), and
internally to access data of runtime-defined RNA structs.
* `IDPropertyWrapPtr`: Done mainly to follow `PropertyGroup`.
* `NodesModifier`: cannot become purely system idprops currently, as
there is no other access than the 'raw ID properties' paths to their
values. This can be changed once #132129 is finally implemented.
Pull Request: https://projects.blender.org/blender/blender/pulls/135807
Maths nodes in files saved in late v4.5 will load as undefined in 5.0.
That's because versioning ran for versions before 4.5, not after. To fix
this, we move versioning to 5.0 to cover such cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/140868
Typically, we use this function to determine whether or not a subset of
data that has been collected with `gather` needs to be then persisted
into a larger array with `scatter`. As such, it makes sense to assert on
equality of the indices and smaller array size.
Pull Request: https://projects.blender.org/blender/blender/pulls/140752
We need to ensure that the compositor preview depsgraph gets updated
properly after undo, now that the compositing node tree is not embedded
in the scene anymore.
A test case will be committed separately in #140595
Pull Request: https://projects.blender.org/blender/blender/pulls/140596
This allows such functions' callbacks to receive the 'self' data as a
PointerRNA, instead of a pointer of the relevant DNA type.
This commit also adds some validation of flags when defining them for
a FunctionRNA.
Part of !135807.
Previously, Float2 images were internally stored as either Float3 or
Float4 images due to limitations in the implementation, which no longer
exists. So this patch refactors the compositor code to store Float2
images in actual Float2 containers, which gives better performance and
memory savings.
Some algorithms were adjusted to operate on Float2 instead of Float3 as
was previously the case.
Pull Request: https://projects.blender.org/blender/blender/pulls/140855
The code around view transform selection accidentally got too coupled
to the scene. However, the file output settings do not have scene, so
the enumerator getter was crashing.
Caused by 7ceb4495c5.
This patch brings the code closer to the Blender 4.4 behavior by
maintaining a global from view name to an ID.
There is still a bug in the code which displays views from the active
scene's display settings in the override panel. This is because the
itemf() callback is hardcoded to use the display settings from the
active scene (via bContext). However, this issue exists since the
initial commit of the color management override option.
Pull Request: https://projects.blender.org/blender/blender/pulls/140729
This removes the need to deal with void pointers and explicit casts in many
places. Also it simplifies possibly extending what kind of values can be stored
for each socket in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/140844
The versionning was not inside `do_versions_after_linking_`
which made files created before 4.2 not switch back to
`BLENDER_EEVEE`.
# Conflicts:
# source/blender/blenloader/intern/versioning_500.cc
Previously, there was the issue that `SocketValueVariant` had a constructor that
took a forwarding reference as parameter. This was problematic, because this
could potentially hide copy/move constructors which is not intentional. This
patch makes sure that these special constructors are not overridden and adds two
static utility functions to make sure it's still straight forward to construct
the `SocketValueVariant` on a single line.
Clangd also warned about this case.
Pull Request: https://projects.blender.org/blender/blender/pulls/140842
This replaces API for accessing the uiLayout fixed_size,
red_alert, root_panel, search_weight and width properties
with methods, following uiLayout refactors and the
Python API naming
Pull Request: https://projects.blender.org/blender/blender/pulls/140673
When movie strip is added and redo panel is tweaked, operator failed to
re-execute.
Caused by c4eab49b9. This added `sequencer_generic_invoke_xy__internal`
call in operator exec function, but did not specify `SEQPROP_NOPATHS`
argument, which caused `directory` and `filepath` properties to be
overwritten.
This PR adds clarification for `SEQPROP_NOPATHS` use case, because it
isn't immediately obvious what this is doing.
Pull Request: https://projects.blender.org/blender/blender/pulls/140736
When the colored titlebar decoration style was implemented in
PR #123982, both the titlebar background and foreground were exposed
to the OS backends to be used when styling the Blender window titlebar.
In practice, both backends that implement this decoration style (Win32
and macOS/Cocoa) only use the background color, and they either rely on
the OS to automatically set the text color or use the color HSV value
component to switch between the OS dark/white color.
While it was thought to still keep this value around for a potential
future backend implementation, the color settings parsed to obtain the
titlebar color (`TH_BUTBACK_TEXT_HI`, which wasn't properly suited for
this feature to begin with) has been replaced by `TH_TEXT` in #140726,
which ends up being too bright to be used as titlebar text for most
themes/use cases.
As such, this PR removes this unused titlebar decoration style setting.
Future backends that wishes the implement the colored titlebar
decoration style should either use an existing OS/DE text color or use
a set white/dark text color, similarly to what the Cocoa backend does.
Pull Request: https://projects.blender.org/blender/blender/pulls/140823
Previously in 308292b5d7 an error message
was added to notify that some selected objects are not valid for mesh
data transfer, that message didn't take account that src==dst is also a
case where the transfer is skipped, that doesn't mean the object is
invalid. So update the logic for this.
Pull Request: https://projects.blender.org/blender/blender/pulls/140463
Correct an oversight in df6d345bb4: without proportional editing, all
the transform data is "selected" by definition. This means that the
assumption "the selected data is sorted first in the array" is
trivially true, without calling any sorting function. So instead of
using the sorted index map in these cases, just fall back to regular
iteration.
To make the code handle this nicely, I made two "foreach" functions.
The first one transparently uses the sorted index map when available,
and performs regular iteration otherwise. The second function only
visits the selected items.
This makes the usage of these functions clearer, and the fact that
selected items are expected to be sorted first (either trivially or
explicitly) can be documented in a central place.
Pull Request: https://projects.blender.org/blender/blender/pulls/140720
This changes the naming of "Custom Split Normals" or "Split Normals" to be "Custom Normals"
This addresses #134744, only UI naming has been adjusted.
Internal/External APIs are left unchanged.
Pull Request: https://projects.blender.org/blender/blender/pulls/140440