The versioning of legacy-to-modern Grease Pencil is using slotted
Actions (because that's the current animation API), and therefore
assumes that the Action & Slot assignments have been versioned as well.
The latter now actually happens before the former, so that assumption is
now actually valid.
Pull Request: https://projects.blender.org/blender/blender/pulls/135466
The crash has been introduced by the refactor of lights to be
objects in #134846.
We can make such cases easier to catch at compile time in the
future, but for now applying the minimal patch which solves the
problem without going deeper into refactor.
Pull Request: https://projects.blender.org/blender/blender/pulls/135570
Is harmless from functional perspective, but uses more resources and
potentially slower than it should be. Although, probably something
hard to measure in practice, but still better not follow this anti-
pattern.
Pull Request: https://projects.blender.org/blender/blender/pulls/135529
The issue was that sometimes the group inputs of a node group were shuffled
around unexpectedly and thus inputs were passed to the wrong sockets.
The `or_socket_usages` function sorts the given span so that the key is more
likely to be reused, reducing the number of nodes inserted in the graph. The
issue was that `build_warning_node` passes `group_output_used_sockets_` into the
function the order of which is important. It thus should not be reordered.
The fix is to just never reorder the span passed to `or_socket_usages` but to
make a local copy instead which can be sorted without problems. Often this copy
is done already anyway when the span is inserted into
`graph_params.socket_usages_combination_cache` as `Vector`.
This fix also makes an assumption about `Map.lookup_or_add_cb` which was not
documented before. Namely it assumes that the key is moved into the map only
after the callback has been called. This behavior is now documented and there is
a unit test for it.
Pull Request: https://projects.blender.org/blender/blender/pulls/135528
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code
These names are chosen to not be in conflict with each other.
No namespace was used for RNA.
Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.
Pull Request: https://projects.blender.org/blender/blender/pulls/135500
The ternary operator that selecting between `const char *` and
`std::string`, assigning to a `StringRefNull` seems to cause freed
stack memory use (reported by ASAN).
The likely cause looks to be that the `const char *` is converted to a
`std::string` then to a `StringRefNull`.
With the intermediate `std::string` going out of scope before use.
Resolve by explicitly converting both sides of the ternary operator
to a StringRefNull before assignment.
Vertex weight smooth was running on meshes without any vertex groups
the operation to apply the weights to mirrored vertices was asserting
in this case.
Resolve by only operating on meshes with vertex groups,
also add a warning when no objects were changed.
Smoothing vertices with symmetry wasn't recalculating normals
before re-tessellating, meaning the faces would use an incorrect
2D projection for tessellation.
The error was exposed by an assert.
With 4da5377e17 control characters are shown as space characters. But
word wrapping code will use the codepoint from the glyph if available,
which means a soft wrap on space instead of a hard wrap on line feed.
Just oversight, no need to use the glyph for that. In fact we always
want to deal with the character, not the visual representation of it.
Pull Request: https://projects.blender.org/blender/blender/pulls/135541
When adding the assert I thought this wasn't happening on Linux
(since I'm unable to redo it locally).
However the builtbot hits this assert on Linux, causing tests to fail.
Resolves#135195
Unlike all other nodes, the Mix node did not handle all cases of its
automatic label. This assumption was made in 02281dd26a and caused an
issue with reading uninitialized memory. In order to restrict the nodes
API interface later, this fix simply aligns the behavior of the mix node
with all others.
Pull Request: https://projects.blender.org/blender/blender/pulls/135535
The equivalent operation in edit mode reused existing vertices
rather than taking the new positions from the convex hull output.
This commit implements the same behavior for the geometry node.
Pull Request: https://projects.blender.org/blender/blender/pulls/135536