Avoid 4 function calls and computing the min and max index for every
triangle. Instead just fill the index buffer data directly. For me this
gives a 6% FPS playback improvement in the 4.3 splash screen file.
Pull Request: https://projects.blender.org/blender/blender/pulls/140684
This removes the include `UI_interface_layout.hh` from
`UI_interface_c.hh`, and in many places this swaps the include
from `UI_interface.hh` to `UI_interface_layout.hh`.
Also, cleanups some `UI_interface.hh` includes with
`UI_interface_icons.hh` or `UI_interface_types.hh`
When creating depsgraph relationships for drivers, avoid creating the
'unshare' depsgraph node for drivers on custom properties and on
shapekey `value` properties.
This should fix a significant part of the performance regression
mentioned in #140706.
Pull Request: https://projects.blender.org/blender/blender/pulls/140724
GPU_DATA_UINT_24_8 isn't used anymore. We cannot phase out the data type
as it can still be used by add-ons. This PR will deprecate
`GPU_DATA_UINT_24_8`. When used in an add-on a deprecation message will
be shown.
Pull Request: https://projects.blender.org/blender/blender/pulls/140715
Resolve reference counting error in the RNA API which mixed up ownership
between ExtensionRNA::data & StructRNA::py_data.
In practice this generally worked as RNA_struct_free_extension behaved
as if ExtensionRNA owned the reference instead of StructRNA, so as long
as only one reference was removed, there wasn't any difference.
When re-registering Python classes with RNA, ownership wasn't handled
properly which could result in negative reference counts,
crashing in some cases.
After using the Purge Unused Data operator, hovering mouse over outliner
makes outliner tree dirty as the tree is not being rebuilt. The operator is
defined in python which calls `ANIM_armature_bonecoll_remove`. Add
notifier in that function code so that `outliner_main_region_listener`will tag
the outliner region for full redraw.
Pull Request: https://projects.blender.org/blender/blender/pulls/140256
Python 3.14 has moved some functionality into the public API,
use the updated names even with older Python versions.
Also resolve an error caused by variable reuse with delayed annotation
evaluation for TextureProperties_MixIn on startup.
Resolve#140695.
Python 3.14 has moved some functionality into the public API,
use the updated names even with older Python versions.
Also resolve an error caused by variable reuse with delayed annotation
evaluation for TextureProperties_MixIn on startup.
Resolve#140695.
While performance area maintenance operations (split, join, docking)
some areas get highlighted and some are shown darkened to indicate they
will be removed. This PR just adds transitions AFTER completion that
eases out this highlighting. Make it less jarring and a little easier
to follow what happens.
Pull Request: https://projects.blender.org/blender/blender/pulls/140628
Move the styling of sidebar/toolbar regions away from common editor
settings into its own section, so styling can be enabled only in the
editors that actually have these regions.
Part of the simplifying theme making, #135192
See PR for details and screenshots.
Pull Request: https://projects.blender.org/blender/blender/pulls/140680
When dragging an area from one window to another it is possible for the
bScreen->active_area to be be invalid for a short period of time. This
is constantly updated so normally not noticeable but will cause ASAN
errors when trying to show keymaps in the status bar as this is use
after free. This PR just sets these to nullptr.
Pull Request: https://projects.blender.org/blender/blender/pulls/140683
Multi-bounce was mainly disabled for disk sampling where the probability of
hitting something is relatively low even with high albedo, but this is not so
much an issue with random walk.
This reduces darkening artifacts at the cost of some extra render time. The
difference is mainly visible when using a high radius.
Pull Request: https://projects.blender.org/blender/blender/pulls/140665
This was broken by !138632, the refactor of the microfacet code to no longer
check the "geometric normal", which in reality was the smoothed normal.
Since the logic is now the same for all closure types, it seemed weird that
the light leak only affects Microfacet closures, not Diffuse.
Turns out that for diffuse closures, the relevant paths were rejected by
the initial hemisphere check in the smooth bump terminator code, which also
incorporates the smoothed but non-bump/normal-mapped normal sd->N.
So, we can detect and prevent the new light leaks by extending this check to
all closure types for the eval case. Sampling already has stricter checks,
so this doesn't apply there.
With this change, we can revert the two test cases back to their pre-refactor
version. In hindsight it was a mistake to just shrug off these changes as okay,
I should have looked closer into the difference.
Pull Request: https://projects.blender.org/blender/blender/pulls/140415
`UI_icon_from_idcode` is used e.g. from the Action Editor to indicate an
Action's Slot Type (and without the icon it is kinda hard to tell what
the slot is suited for...)
Before

After

Discovered while investigating #140618
Pull Request: https://projects.blender.org/blender/blender/pulls/140658
Remove the use_attribute_storage_write experimental option and always
write in the new format, which is supported by 4.5. The new format is
only used at runtime by point clouds currently but there is no reason
for it to be an option at this point.
This is a second commit repeating 84212bae4b
after that was reverted. Issues that came up with Grease Pencil writing
have been resolved in the meantime.
After a recent commit, multiple drawings were always written using the
same address because we used the same stack memory in a loop. This
causes the blend file reading to not be able to distinguish between the
structs, meaning the file is corrupt. However, we already had the same
problem in some cases because of the inline buffer in `BlendWriteData`.
To resolve this, make all "temporary" data for writing live as long as
the writing is going on for the ID. This is somewhat inefficient since
it makes memory reuse impossible for this temporary data. In the future
we should use a technique like #127706 to address this.
For testing, I saved and loaded multiple production files with Grease
Pencil objects, with and without the "write with attribute storage"
option enabled. The fix still goes to 4.5 though, because the first
mentioned issue is present there, and the `CustomDataLayer` vector
address reuse is potentially a problem too.
Pull Request: https://projects.blender.org/blender/blender/pulls/140667
Change the maximum data-block name from 64 to 256 bytes by increasing MAX_ID_NAME value.
Also increase a few related non-ID data name max size, essentially the action slots identifiers, as these are the primary key used to match an Action's slot to an ID by name.
Other sub-data (bones, modifiers, etc.) lengths are not modified here, as these can be made actual dynamic strings in the future, while keeping (a reasonable level of) forward compatibility, during the course of Blender 5 release cycles.
Implements #137608.
Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/137196
Metal and AMD/Intel/Vulkan don't support depth24 texture formats
natively. The backends implemented fallback to use depth32f in
stead.
Recently we removed all usages of depth24 to use depth32 and the
next step is to remove the depth24 format and the workarounds in
the backend.
Note: The removal of `GPU_DATA_UINT_24_8` isn't part of this PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/140659
This patch removes the Dot output from the Normal node. This previously
computed negative the dot product of the normalized inputs. We are
removing it because we now have a Vector Math node that can compute the
dot product, and because it output is confusing, considering it computes
the negative of the product and it implicitly normalized the input.
The node was moved to the input category, and might be later extended to
allow normal picking from the scene or normal passes.
Fixed#132770.
Pull Request: https://projects.blender.org/blender/blender/pulls/140599