Campbell Barton
e5faeab5d6
style cleanup: avi
2012-05-07 18:30:04 +00:00
Campbell Barton
a314b70930
fix [ #31354 ] Segfault with "Extrude Individual Faces and Move"
2012-05-07 18:12:31 +00:00
Gaia Clary
98ba7dfecf
Collada: patch #31331 : Implementation of 'Apply Modifiers'
2012-05-07 18:09:59 +00:00
Campbell Barton
353ef9541a
fix [ #31347 ] solidify modifier > even thickness parameter weired
2012-05-07 18:07:34 +00:00
Campbell Barton
d5b53420f6
style cleanup: outliner
2012-05-07 17:56:30 +00:00
Dalai Felinto
e11b9df3f1
cycles-fisheye: fixed formula for dir to equisolid
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second time I need a scond commit to get the equisolid formula right, shame on me ;)
the formula is:
r = 2 x focallength x sin (theta / 2)
2012-05-07 17:22:13 +00:00
Dalai Felinto
9a731205e9
direction to equisolid - final fix for [ #31307 ] Cycles panoramic fisheye lens and vector pass problem
2012-05-07 16:51:55 +00:00
Bastien Montagne
4bbcb7714e
Some misc fixes to UI messages...
2012-05-07 15:50:57 +00:00
Campbell Barton
6291b36d4c
fix for solidify modifier angle calculation (was incorrectly using normalized angle function)
2012-05-07 15:45:41 +00:00
Brecht Van Lommel
b613879f34
GHOST/Cocoa: revert tablet detection commit for continuous grab, apparently it is
...
already doing it and this change breaks something? Still it seems strange that it
is doing tablet stuff in this part of the code then.
2012-05-07 13:42:25 +00:00
Brecht Van Lommel
97df6dab2f
GHOST/Cocoa: detect tablet event to disable continuous grab. Don't have tablet
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to test it though, can someone with Mac + tablet confirm if continuous grab
gets automatically disabled when using the tablet?
2012-05-07 10:53:12 +00:00
Brecht Van Lommel
022d12a721
Fix most of #31307 : cycles panorama camera not working correct with speed
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vectors and window texture coordinates. Only for Fisheye Equisolid it's
still not working correct yet. Patch from Dalai with modifications.
2012-05-07 10:53:09 +00:00
Sergey Sharybin
69fc654f94
Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming style
2012-05-07 09:30:15 +00:00
Sergey Sharybin
f618bada2b
Cleanup of intern/SConstript: CSG is not in source tree anymore, remove option to use it
2012-05-07 09:01:55 +00:00
Sergey Sharybin
2b53595ad6
Woops, some unwanted spaces remained in source files.
2012-05-07 08:55:29 +00:00
Sergey Sharybin
c79892c5cd
Style cleanup of own modules using style checker from Campbell.
2012-05-07 08:53:59 +00:00
Sergey Sharybin
3ef11693f5
Style cleanup: displist module
2012-05-07 06:58:03 +00:00
Sergey Sharybin
c7b20e79cd
Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender
2012-05-07 06:38:41 +00:00
Sergey Sharybin
d881f9225c
Style cleanup in readfile versioning files
2012-05-07 06:32:14 +00:00
Brecht Van Lommel
d7f214b581
Fix mac build error after ghost cocoa changes.
2012-05-06 22:36:51 +00:00
Nicholas Bishop
a8e8775cb8
Code cleanup: make changes suggested by check_style for sculpt-related files.
2012-05-06 22:12:26 +00:00
Brecht Van Lommel
2314b77eba
Fix float image loading crash in cycles after multithreading changes.
2012-05-06 22:06:14 +00:00
Campbell Barton
32ba51c4a1
fix for limited dissolve (after sine intended fixes - not cleaning up before vertex dissolve would skip dissolving some verts that should be dissolved).
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now do this:
- edge dissolve
- cleanup (removing edges left over from dissolving faces)
cleanup removes verts and NULL vertex input array
- dissolve verts which haven't been removed.
2012-05-06 18:37:08 +00:00
Campbell Barton
3d9d26d6bf
fix [ #31197 ] Limited dissolve leaves faces/edges/verts behind
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bad bug where vertices could be in a face more then once (which isn't allowed), now check for this when creating a face.
2012-05-06 18:04:37 +00:00
Campbell Barton
ffed654ff2
style cleanup: blenkernel
2012-05-06 17:22:54 +00:00
Bastien Montagne
1118b3fe3f
Mesh elements sorting refactor.
...
Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting).
Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action.
Also added bug ref I forgot in r46354 (armature.c).
2012-05-06 17:14:56 +00:00
Campbell Barton
9e3523b556
code cleanup: documentation commit
2012-05-06 16:28:52 +00:00
Campbell Barton
d5b96163f7
code cleanup: add getCursorGrabModeIsWarp(), makes the intent more clear where we check for mouse warping.
2012-05-06 15:59:57 +00:00
Campbell Barton
4504c66124
disable warping for tablet events (X11 only), added TODO's for OSX and win32.
2012-05-06 15:45:48 +00:00
Bastien Montagne
a058ac9c50
Fix for [ #31333 ] 2.63 Bone copy rotation becomes mad after entering/leaving armature edit mode
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There is no real good solution to this problem, hopefully this threshold value will be a good compromize this time... :(
2012-05-06 15:40:49 +00:00
Brecht Van Lommel
4f1cdb3e42
Code cleanup: patch by Thomas to fix PassType values to be consecutive.
2012-05-06 15:19:36 +00:00
Campbell Barton
c93d7a193a
style cleanup: BKE_*.c files which deal with library functions
2012-05-06 15:15:33 +00:00
Bastien Montagne
53b221960a
Last part of fix for [ #31157 ]: Some (actually, 172) operators have no tooltip.
...
Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it’s actually working or not...).
Note that I didn’t bother with operators flagged as OPTYPE_INTERNAL!
2012-05-06 15:03:31 +00:00
Campbell Barton
fbf06d0f5d
update for recent RNA change
2012-05-06 13:41:27 +00:00
Campbell Barton
3d8e58751c
style cleanup: modifiers
2012-05-06 13:38:33 +00:00
Campbell Barton
900c8a9154
fix for same bug as r46346, incorrect code was copied.
2012-05-06 13:00:56 +00:00
Campbell Barton
71028de93b
fix for error in MOD_weightvgmix.c caused by confusion without braces.
...
CustomData_add_layer_named would run even when the dvert layer was found.
2012-05-06 12:52:42 +00:00
Joshua Leung
eae05ff541
Bugfix [ #31003 ] Animation data (e.g. actions, drivers) from the active material
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of a material nodetree was not visible in the Animation Editors
2012-05-06 12:37:19 +00:00
Campbell Barton
e17a708dce
add back pose specials menu, also add back the ability to clear user transforms on all bones (not just selected - mango request - was possible in 2.4x).
...
- rename only_select op property to only_selected (both were used).
- only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06 12:13:45 +00:00
Joshua Leung
1755dc7477
Bugfix [ #31330 ] Shape Key Editor does not switch to assigned Key Action
2012-05-06 09:41:38 +00:00
Bastien Montagne
b65cc42145
Fix for [ #31327 ] Text editor menu incorrect (Patch attached)
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Patch by Justin Dailey, thx!
2012-05-06 07:59:37 +00:00
Joshua Leung
d2d272711d
Timeline Header: Only show the "use active keyingset only" toggle (beside the
...
autokey button) if autokeying is enabled. This was only useful when the latter
was actually enabled.
2012-05-06 06:57:02 +00:00
Joshua Leung
1cf2c099f7
Bugfix [ #31297 ] Transform menu often showed operators which didn't make sense
...
for the contexts they appeared in
The VIEW3D_MT_transform menu was being used everywhere, although not all the
operators there applied to the current mode (e.g. the pivot point, animated
transforms to deltas, and a few others were Object-mode only). Split off the
offending parts into separate menus for the specific modes, and made these
extend the basic menu type.
2012-05-06 06:37:07 +00:00
Jason Wilkins
8ce144b856
typo, agle -> angle
2012-05-06 05:50:50 +00:00
Joshua Leung
6f09dffa36
Bugfix:
...
While testing the other my previous commit (removing deformflag stuff), I
noticed that trying to change set a parent object for the current object (via
the Object Properties) would cause the current object to "blow up", and for
cyclic dependency warnings to be spewed to the console.
Adding a dummy usage of one of the vars here seems to solve it. Perhaps a case
of weirdo compiler optimisations?
2012-05-06 05:03:58 +00:00
Joshua Leung
364388b9f2
Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
...
As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.
This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
Joshua Leung
5d02292d3c
Bugfixes for Motion Path drawing/updating in light of the recent changes:
...
* Added proper "update" operators in place of the abuse of the calculate
operators, so now the display ranges won't get overwritten everytime (with the
default values) you go to update the paths.
* Display range settings in properties editor now actually work. Before, the "In
Range" mode only displayed the entire paths.
2012-05-06 04:18:13 +00:00
Joshua Leung
7c58e6a9f2
Simplifying constraints code - removed relink_data() callbacks in favour of a
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more generic system which goes through id_looper(), reducing the maintainance
burden for new constraint authors
2012-05-06 01:27:48 +00:00
Joshua Leung
2554a67889
Deleting action constraints (and a few others) now adjusts the usercounts of
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their referenced data correctly
2012-05-06 01:03:51 +00:00
Campbell Barton
c91cee2bb9
code cleanup: naming - BKE_mesh_*
2012-05-05 21:28:12 +00:00