Commit Graph

2493 Commits

Author SHA1 Message Date
Nick Samarin
f09cd6974e synched with trunk at revision 31065 2010-08-05 13:54:56 +00:00
Brecht Van Lommel
25f1741517 Fix sculpt 3d view menu showing in two columns. 2010-08-04 15:59:15 +00:00
Brecht Van Lommel
8b8c280755 Fix #23157: missing sculpt symmetry and appearance panels after python
registration changes.
2010-08-04 15:56:18 +00:00
Brecht Van Lommel
0aef61caef Fix hang on opening addons tab, having a .py file without bl_addon_info
would go into eternal loop.
2010-08-04 15:52:59 +00:00
Campbell Barton
4906290f0d rewrote wm.context_set_id() to automatuically match the pointer type with the bpy.data.* iterator by inspecting rna. 2010-08-04 13:59:25 +00:00
Campbell Barton
1f77f7b05a Brush/Paint internal changes
- remove brush array for each Paint struct, just use a single brush pointer.
- removed rna function based template filtering.
- filter brushes using a flag on the brush and the pointer poll function.
- set the brushes using a new operator WM_OT_context_set_id().

TODO
- remake startup.blend, currently brush groupings are lost.
- rewrite WM_OT_context_set_id() to use rna introspection.
2010-08-04 12:18:07 +00:00
Brecht Van Lommel
7a5d6a5eb1 2.5: Hide options panel for halo materials, none of the settings here
should have an effect on halo's currently, and they share some of the
same flag bits as other halo options, which makes it even more confusing.
2010-08-04 08:49:56 +00:00
Campbell Barton
33a6ba99ca exit image externally wasnt checking if the image existed first. 2010-08-03 23:02:18 +00:00
Campbell Barton
596952a5e0 bugfix [#23174] Text Editor: View Top of File and View Bottom of File not working [Patch to fix attached]
also moved these into the View menu (removed Edit->View)
2010-08-03 22:41:01 +00:00
Thomas Dinges
63802982de Export OBJ script:
*Removing some ancient lines.
2010-08-03 17:20:18 +00:00
Campbell Barton
6d0769bc42 forgot to update addons with recent update to bpy.types 2010-08-03 06:36:07 +00:00
Campbell Barton
233df907d0 py/rna update, reload works again.
- fix for reload (f8) crashing, missing incref when creating the script namespace.
- store the module names rather then the modules for reloading incase the modules get out of date.
2010-08-03 03:53:36 +00:00
Campbell Barton
c475f38239 bugfix for python console getting its namespace cleared after the first command was executed. 2010-08-03 02:10:28 +00:00
Martin Poirier
15e4753396 [#23156] Cannot Edit Custom Properties
Missing import after moving operators around.
2010-08-02 22:52:55 +00:00
Campbell Barton
d348765181 use try/except when unloading modules too. 2010-08-02 14:25:23 +00:00
Campbell Barton
bd0e14d90b give better feedback when a class doesnt register correctly. 2010-08-02 13:41:59 +00:00
Campbell Barton
486e00a3ed py addons: much faster scanning of addons by only parsing the dictionary rather then the entire file. 2010-08-02 12:35:32 +00:00
Campbell Barton
200fb4a286 fix for parsing scripts 2010-08-02 12:07:50 +00:00
Campbell Barton
9e16c687a9 update userpref's addon code to support new register/unregister, now the modules are parsed rather then being imported since it become quite tricky to import once without registering the classes, then again in a way that registered the existing modules classes without a reload() - which had problems too. 2010-08-02 07:50:58 +00:00
Campbell Barton
0c62d107e0 minor changes to registration before committing addons fixes 2010-08-02 06:56:31 +00:00
Campbell Barton
55e64f0ba4 minor changes to Martni's commit 30961
- removed the immediate option from C/api and now store in python only, when python loads modules it sets it to False.
- unloading a module would clear the entire TypeMap for all modules, only remove the module types that is being unloaded.
- added some checks for bad class registering, report errors rather then crashing.
2010-08-02 04:20:41 +00:00
Campbell Barton
3d81ee3e4a fix for sequencer panel registration, a parent class panel was being registered as well as its children which crashed running the poll() function.
theres not much point in having 3 classes here, just use 1.
2010-08-02 04:10:16 +00:00
Campbell Barton
a08648ab53 remove register/unregister from templates 2010-08-02 03:30:07 +00:00
Martin Poirier
5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00
Luca Bonavita
9f575e5446 == povray ==
Removing Povray from here, it is now an addon in bf-extensions (after discussion with Campbell).
This will let us manage better the transition to PovRay3.7 and later versions.
2010-08-02 01:58:32 +00:00
Luca Bonavita
174145be60 == addons ==
Loads addons from usual .blender/scripts/addons but also from .blender/scripts/addons_contrib if this folder exists

To get  latest contrib scripts, we can checkout
https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/
into release/scripts/addons_contrib/
2010-08-02 01:37:52 +00:00
Campbell Barton
2e7c8bbeec fix for py console autocomp. need to swap out __main__ module there too. 2010-08-01 22:54:39 +00:00
Guillermo S. Romero
20e6b5280d SVN maintenance. 2010-08-01 21:29:50 +00:00
Martin Poirier
a5e4fc782a netrender: fix reload
Note: this is tested and work with metaclass registering. If it doesn't work with registering lists (as currently in svn), I can still commit the metaclass method...
2010-07-31 19:23:22 +00:00
Luca Bonavita
9d68a27365 == rigify ==
- small fix, doing F8 complains during the unregister phase

- hey Campbell, also netrender complains during F8, prints lots of 
  "AttributeError: 'Scene' object has no attribute 'network_render'"
  I tried to track this down with no luck, bpy.types.Scene doesn't seem
  to have a network_render method anymore? I'll investigate later if it 
  won't be fixed already :)
2010-07-31 18:06:55 +00:00
Nathan Letwory
11b140fb3a patch [#23110] isolate render type UI labelling + operator to clear all hide render flags in scene by Peter Schulman 2010-07-30 23:25:26 +00:00
Thomas Dinges
e4a16c8010 Properties Window:
* Deleted space_buttons.py file as I doubt that these buttons will be done in python. File was not used anyway.
* Deleted some ifdef checks from space_buttons.c for the py header.
2010-07-30 16:15:56 +00:00
Thomas Dinges
0972d05b4b Logic Editor:
*Removed the old header menu code, replacing with Python menus.
2010-07-30 15:44:26 +00:00
Thomas Dinges
8fea1c327c Ui Scripts:
* Made a "View" Menu in the Text Editor, these settings don't belong into a "Text" Menu. 
* Added "Properties" Operator into the VSE "View" menu.
2010-07-30 14:56:17 +00:00
Brecht Van Lommel
5251a9b3bf 2.5: remove vertex normal flip option, this is more harmful than helpful
in many cases, and also gave incorrect rim lighting.
2010-07-30 11:50:00 +00:00
Matt Ebb
eec1318996 Preview commit in sculpt brushes broke resetting curves in other areas (rgb curves etc).
Fixed by adding a 'slope' parameter to curvemap_reset() to mirror curve presets around Y axis.

Also removed curve preset with 'random' icon, wasn't doing what it looked like it should, 
this was intended only for hue correct node anyway.
2010-07-30 00:06:59 +00:00
Campbell Barton
88cbcb0206 bugfix [#23062] Resolve conflict button in text editor dissappers in Blener 2.5 beta release
also uncommented console some code for testing by mistake & remove warning.
2010-07-29 00:44:53 +00:00
Campbell Barton
fe77e6d919 minor changes to r30843
- the __main__ modules namespace was initialized cleanly but left dirty, now restore when finished executing a script incase a module uses this later.
- made the interactive console use the __main__ modules namespace.
2010-07-28 23:24:17 +00:00
Campbell Barton
70bca0405d sequencer ui
- opacity seq button was messed up.
- only show opengl preview option in preview window.
2010-07-28 07:52:05 +00:00
Campbell Barton
fa9550bba0 fix for un-initialized memory use with thumb's & minor internal improvement for bpy.utils.clean_name() 2010-07-28 07:37:24 +00:00
Jason Wilkins
3c0ed589c1 * moved Threaded Sculpt, Fast Navigate, and Show Brush back to Sculpt Options panel until they are properly moved in memory to the corresponding places they were in the UI.
Fast Navigate apparently needs to be made an option of the multires modifier

Threaded Sculpt and Show Brush need to be made UserPrefs

Some of these options were removed form UserPref panel without placing them anywhere else in the interface so this commit at least puts them somewhere so they can be used.
2010-07-28 07:19:54 +00:00
Nick Samarin
af1ca0cfc1 - added operators for manual assigning navigation polygon idx to mesh faces in edit mode
- modified conversion process to take into account changes caused by mesh editing
Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet
2010-07-27 21:01:00 +00:00
Nicholas Bishop
88dcfbaee9 == Sculpt ==
Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings

* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel

TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
2010-07-27 16:09:02 +00:00
Daniel Genrich
614192cce3 Fluid: Fix empty named fluid particle system; Smoke: Fix typo 2010-07-27 15:04:50 +00:00
Daniel Genrich
967d25ac1c Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations. 2010-07-27 14:53:20 +00:00
Campbell Barton
98cb08d94f bugfix [#23046] export obj "selection only" issue 2010-07-27 10:00:34 +00:00
Joshua Leung
a3166d2997 Dammit to whoever removed the X-Ray button AGAIN from the armature buttons. I remember specifically restoring this a few months ago, but it seems to have gone missing again.
Despite the overlap with Object draw settings, this is a one-off setting that you'll end up turning on/off quickly while working with armatures and is also more conveniently set while chosing armature drawtypes (than jumping back to object buttons).

Grr...!
2010-07-27 05:53:29 +00:00
Campbell Barton
12a695ae47 bugfix [#21407] 3DS Import do not show import options (resizing\transform fix) 2010-07-27 02:41:30 +00:00
Campbell Barton
dcb644af0d bugfix [#22605] Context auto-compleate fails first time 2010-07-27 00:38:00 +00:00
Campbell Barton
432ec37965 Jason, from your merge 30325.
move toolsettings out of the userprefs into the sculpt menu, if these should be userprefs then they should be moved into that struct.
2010-07-26 23:49:23 +00:00