* added rna_property.c and rna_actuator
* enabled access to properties and actuators from object
Note that because we have RNA_Property in the RNA itself, you can find
properties in gamelogic of and object under the name of RNA_GameProperty
* DNA_radio_types.h: done. (patch by Jorge Bernal). Also adds
some #defines in the radiosity DNA since it was using hardcoded
values.
* Added an "UnknownType" which has no properties, useful as a
placeholder for pointers that have no defined type yet.
* Sort a few lists in the code alphabetically.
examples...
RNA Lamp: Lamp
==============
@ivar rna_type: RNA type definition. *readonly*
@type rna_type: PyRNA PointerProperty
@ivar name: Unique datablock ID name. (22 maximum length)
@type name: string
@ivar adapt_thresh: Threshold for Adaptive Sampling. in (0.000, 1.000)
@type adapt_thresh: float
@ivar area_shape: Shape of the Area lamp
@type area_shape: enum in [SQUARE, RECTANGLE]
@ivar area_size: Size of the area of the Area Lamp. in (0.000, 100.000)
@type area_size: float
@ivar area_sizey: Size of the area of the Area Lamp. in (0.000, 100.000)
@type area_sizey: float
- snip
RNA Object: Object
==================
@ivar rna_type: RNA type definition. *readonly*
@type rna_type: PyRNA PointerProperty
@ivar name: Unique datablock ID name. (22 maximum length)
@type name: string
@ivar data: Object data. *readonly*
@type data: PyRNA PointerProperty
@ivar fake_user: Saves this datablock even if it has no users
@type fake_user: bool
@ivar library: Library file the datablock is linked from. *readonly*
@type library: PyRNA PointerProperty
@ivar loc: in (-inf, inf)
@type loc: float[3]
* Moved View2D data from space-data to ARegion (aka regions). This has been done because drawing occurs in regions not areas anymore. The View2D struct is currently stored in the ARegion struct (not as pointer), given that most of the regions in use will be 2D anyway (only the 3d-view's "window" region is the exception).
Added version patch code for outliner and timeline only for now. Headers are also likely to need this.
* Added separate keymap for View2D operators. All regions that use View2D will need this added. This includes headers too.
* Pan view operator (ED_View2D_OT_view_pan), currently works for Outliner and Timeline. Use MMB-drag as before.
- It currently doesn't exposed any parameters for redo (via RNA-ID-Props), but only uses some customdata. Suggestions on what these parameters could be are welcomed.
- I've yet to implement the necessary axis-locking features for this panning (which is required in Timeline for example to prevent vertical panning, which moves the markers out of view).
Can now assign RNA arrays from python lists of bools/ints/floats
eg -> rna.scenes["Scene"].layer = [True] * 20
Also added exceptions when trying to set readonly properties.
* Added more DNA_color_types.h, starting from patch by Sebastian Skejø.
What's missing is write access to some things like point location,
hard to retrieve the CurveMapping for proper update still..
* Added all datablocks as ID pointer in Main already, now only have to
change the type from ID to the specific type. Also added filename
to Main, which is basically the only non-internal property.
* Fixed setting shadow buffers size in lamps, also ensured it to be a
multiple of 16.
* Fix sensor data pointer code, also made sensor type non editable,
would need to do more work than just setting the type.
* Fix a fairly obscure bug related to inheritance and sorting.
* Complete DNA_ID.h wrapping, just a few extra properties and the
Library struct, most of this is internal.
- RMB select, also with SHIFT
- RMB tweak for translate
- SHIFT+D dupli
- BKEY border select/deselect
- AKEY (de)select all
- XKEY delete
- GKEY grab
Added some XXX comments for future todos, especially for when other
spaces come back with time markers.
Also added ED_util for putting in all to-be-cleaned cruft
Context conflict: input methods for Markers can conflict with other
spacetypes. It was solved in pre-2.5 with manually tweaking it all over,
but I would prefer one keymap for all marker stuff. Needs some thinking...
could be solved with a boundbox check for bottom part of 2d window.
Tweak issue: both tweak styles are possible:
- Hold mouse button, move, operator ends on mouse release
- Hold mouse button, move, operator ends on mouse click
Problem is that modally handled operators use fixed keymaps... like ESC,
SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot
to say for making this all consistant, or become part of 1 general keymap?
Should also be possibe to define 'tweak' defaults for Tablet different
than for mouse...
* Added more lamp properties. (patch by Michael Fox)
* Fix a number of warnings in the RNA code.
* Converted DOS line endings to UNIX.
* Added some information on defining ID structs, and fixed use
of "ID" inheritance for some non-ID structs.
* Added text on naming conventions to the RNA documentation, and
applied it to the current code.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA#Naming_Conventions
* Matches the C/RNA api structure
* Thin wrapper ~(600 lines)
* No functions specific to any blender object type.
* Defines 2 types, BPy_StructRNA and BPy_PropertyRNA.
* Python 3.0 target (compatible with python 2.4,5,6)
* http://wiki.blender.org/index.php/BlenderDev/Blender2.5/PyRNA - continue docs/discussion here.
Todo
* Collection iterators
* Write access to data
* Define how constants should be accessed (as strings or some special type)
* Solve the "Python keeping invalid blender pointers" problem.
This cant just be solved in the py api - we need blender to notify when ID's are removed
Examples
Here are some examples that work with the current implementation of the api.
rna.lamps["Lamp.006"].energy -> (1.0)
rna.lamps["Lamp.007"].shadow -> ("NOSHADOW")
rna.materials.keys() -> ['flyingsquirrel_eye', 'frankie_skin', 'frankie_theeth']
rna.scenes["hud"].objects["num_text_p2_4"].data.novnormalflip -> False
rna.meshes["mymesh"].uv_layers.keys() -> ['UVTex', 'UVTex']
rna.meshes.items()
For a dump of yo-frankie level see - http://pasteall.org/3294/python
Notes
* Added python back, can only execute scripts from the command line with -P script.py
* bpy_interface.c is just enough functionality to run a python file.
had more windows, it left the non-active windows empty. The window-match
code is unfinished (need to bring all editors back), for now it just
follows rule to copy active screen in loaded file to other windows.
Also: added time marker icons (wrong location, view2d stuff still)
Also: bug in random green/purple area code, stopped at 10 subwindows :)
Since we'll reshuffle a lot in UI code, making new Screens totally
incompatible, this patch saves the Screen chunk in Blender files
with a new identifier (ID_SCRN), causing it to be not read in old
Blender binaries. Pre-2.50 blender already has a facility to recover
from this (it keeps old UI), including for .B.blends (it opens
default simple screen)
For the latter reason, it might be advisable to have the .B.blend
for 2.50+ saved as another name? Then you can use both for while.
(Note: commit is just 3 lines of code, other files are comments I
added for documentation of other stuff)
* Made auto collection wrapping work for ** arrays.
(Mesh.mats, still points to ID since there is no Material yet).
* Added sorting of RNA structs/properties before writing.
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system
- Added markers (partially) back, ed_markers.c (temporary in spacetime,
where to put general stuff like this?), and added ED_markers.h for api.
- Mkey in timewindow shows marker (no icon, doesnt work yet).
(Adding operators gets easy :)
- Noted some conflict for operator storage... with markers being used all
over, added it to the screen level.
- More todos: view2d is stored in space, for time, etc. With regions we
could move this over, but better todo as post 2.5 project. Multiple 2d
views in area would be cool though.
* Disable editable pointers for now, difficult to support well.
* Swap parameters in RNA_access.h functions to make it more
consistent.
* Rename rna members for operators to wmOperatorType.srna, and
wmOperator.ptr, to make the distincton a bit clearer.
• Removed the RNA_int_default and similar functions, they're too
confusing. RNA_property_is_set can still be used to achieve
the same goal.
* Add functions to create RNA pointers.
Some example code for RNA data access and operator properties:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNAExampleCode
* Wrap most user editable data in DNA_mesh_types.h and DNA_meshdata_types.h.
Still needs to be improved in some areas though, especially how to deal
with data layers (expose per element or as array, or both?), and data in
face corners (bmesh type data structures are more logical here).
Tweaks to RNA defining to make some cases easier:
* Added range callback function for int/float.
* Added 'skip' callback for listbase and array iterators to skip items in
the collection.
* Extra error print when calling wrong define_property_*_sdna functions.
* Also made button code respect non_editable flag, is quick change though,
need to add support for properly graying out etc.