The issue was that the code that remaps the materials for when
a slot is removed was returning when the `material_index` attribute
didn't exist instead of continuing the loop over all drawings.
This issue was present both in `BKE_grease_pencil_material_remap`
and `BKE_grease_pencil_material_index_remove`
but `BKE_grease_pencil_material_remap` forced the `material_index`
attribute to be created, which meant that the early return
was never hit.
The fix fixes both issues:
* Continue instead of return.
* Don't create the `material_index` attribute in `BKE_grease_pencil_material_remap`
if it doesn't exist.
Pull Request: https://projects.blender.org/blender/blender/pulls/129288
The issue was that the strokes were not using the `POLY` type and
needed to be tagged.
This adds a function `tag_positions_changed` on the `GreasePencilDrawing`
so that the high-level python API can tag the positions if
the `point.position` attibute is written to.
Pull Request: https://projects.blender.org/blender/blender/pulls/129292
This adds the possibility to the user code to
group visibility and command generation compute
dispatch together to reduce the overhead of
PSO and pipeline switch.
This PR also make passes that have been submitted
(i.e.: that generated commands) as read-only.
This allows to automatically remove redundant
command generation when submitting the same
pass with the same view multiple times, or,
remove redundant visibility calculation for the
same view in multiple passes. This automation
is done for the common usage of the API (using `submit`).
Custom usage (using `submit_only`) needs to abide by
the rule of the API and update visibility and commands
when required.
Pull Request: https://projects.blender.org/blender/blender/pulls/129170
The issue only happened when compiling with clang which
apparently evaluated the parameters in a different order.
`IMB_steal_encoded_buffer` sets `ibuf->encoded_size` to 0.
Duplicate descriptions for dynamic enum menu items to resolve
use-after-free error.
based on !129008.
Ref !129164
Co-authored-by: Julian Eisel <julian@blender.org>
Blender leaks memory when the compositor gets canceled. That's because
later operations in the compositor are responsible for freeing the
results of earlier operations, so when the compositor gets canceled
before all operations got the chance to execute, memory will be leaked.
To fix this, force free all operations when the compositor gets
canceled.
This reverts commit 94959cb84f.
make_license.py was actually refactored in main, and this is introducing
a minor conflict. I will leave make_license as it is in 4.3, and focus
on the cleanups in main itself.
This happens because blender 4.3 only knows about GPv3 IDs, and
therefore stores a reference to a directly linked GPv2 obdata as a GPv3
one, which cannot be found again on next file load in the GPv2 library.
The idea of this fix is, if the looup of a idcode+idname fails, to also
search for the same name but with an older, deprecated ID code.
Pull Request: https://projects.blender.org/blender/blender/pulls/129220
Blender crashes when picking Cryptomatte while rendering. This is
because pass data are not yet allocated. To fix this, we just fail the
picking until data becomes available.
In Objective-C, both the `Nil` and `nil` macros can be used to designate
Nullabity. However, only `nil` (with a lower case n) is commonly used,
as can be seen in documents such as the Google Objective-C Style Guide.
In this sense, this commits replaces instances of `Nil` with `nil` for
greater consistency.
Crash is poll function when drag type is other than layer/group For
example: dragging some element from outliner to layer list.
Also removed redudant check when returning from function.
Pull Request: https://projects.blender.org/blender/blender/pulls/129246
Now can pick "H.265 / HEVC" in the video codec dropdown.
Implementation notes:
- Remap CRF value (which is for H.264) slightly to better match H.265
CRF range (e.g. default Medium 23 -> 28).
- Set lossless mode via appropriate private param, and use 4:4:4 YUV
format just like for some other video codecs when in lossless.
- Currently there are no built-in presets for H.265. Maybe later, especially
if/when we'll add 10 bit or HDR videos.
Pull Request: https://projects.blender.org/blender/blender/pulls/129119
- Avoid manipulating a dictionary arguments, use return values &
iterators to return results.
- Move logic out of the file reading context once the file was read
(reducing right-shift).
- Move intermediate license data from a dictionary to a named-tuple
for better clarity & type safety.
- Remove use of `dataclass` as a container for constants,
as it quite clear to define the constants directly in the
global namespace.
- Group imports at the beginning of the file (no need to quiet pylint).
- Add headings for code sections.
- Use double quotes.
- Use the term "dir" instead of both dir/folder.
- Note the limitations parsing CMake files directly,
with a possible alternative.
There are two "SPIRV TOOLS" IGC_SPIRV_TOOLS & SHADERC_SPIRV_TOOLS, in:
build_files/build_environment/cmake/versions.cmake
Show both in the license.md file.
Also remove use of defaultdict to make it clear where dictionary
values are created.
Clear trailing space as this has as space at the line end
has a special meaning in markdown.
Write a new line at the end of the file
since some development tools add this or note when it's missing,
it's simplest just to add it.
- Both "hit_resullt" & "hitresult" were used in the same functions
with different meanings. Rename `hitresult` to `select_id`,
a convention already widely used.
- Armature selection shadowed "result", using it to store two kinds
of selection results, use "hit_result" for GPUSelectResult.