- PyLong_FromSsize_t --> PyLong_FromLong
- PyLong_AsSsize_t --> PyLong_AsLong
In all places except for those where python api expects PySsize_t (index lookups mainly).
- use PyBool_FromLong in a few areas of the BGE.
- fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
other selection operators. Instead of having only a single "extend"
option which causes the selection to toggle, there are now
three options:
- extend: adds to selection
- deselect: removes from selection
- toggle: toggles the selection
The default keymap is adjusted to have identical behavior as before,
using these new options, so end-users shouldn't experience any
difference.
Now one no longer needs to match the sensor dimensions with the render dimensions manually.
IMPORTANT NOTE: if you were using AUTO before with mismathing sensor aspect ratio (comparing to the render dimensions)
this will change your render! We can doversion this, but apart from Tube project I don't know if anyone else
is using this yet (part due to this bug and the only recently fixed 3dview preview aspect ratio).
That should help more artists to take advantage of this fantastic Blender feature.
It still helps to know the parameters of kwnown cameras/lens though.
For example:
Nikon DX2S with a 10.5mm fisheye can be set with:
Render resolution: 4288 x 2848
Sensor 23.7 x 15.70 (15.70 can be ommitted if AUTO is used as fit method)
Note: some cameras render different sizes according to the recording mode.
For example, a Red Scarlet in 5k (@12 fps) can render a full circular fisheye with a sigma 4.5 lens.
The same camera in the 30fps recording mode renders 4k in a cropped circular image.
So it's not only the resolution that changes, but the actual sensor been used.
So just keep in mind that the more information you have from the camera/lens you want to emulate the better.
Bug found at/patch written as a follow up of the BlenderPRO2012, patch reviewed by Brecht Van Lommel
update the function to calculate the derived mesh with bmesh data-mask each time.
resolves bug [#33205] Bmesh "from_object" gives "no usable mesh data".
also found 'mesh_build_data' could run with non mesh objects and fail silently - add an assert.
Specifically the Rotational Difference and XYZ Rotation Transform Channel
Feature requested during BlenderPRO 2012 (Brazilian Blender Conference)
and coded during my flight back :)
Reviewed by Joshua Leung(Aligorith)
Seems ti was here since the very first day this functions were added
and issue was happening for switching sign for negative values.
Wrote a brute-force test locally and seems corrected functions indeed
works the same way as old macroses.
This should fix: #33226: File loading issue with svn 52328 (recent BF buildbot compile)
I see we explicitly set the edge visibility in the code for a few
modifiers because of this flag missing. The only place that this flag is
not set is during subsurf so maybe it would make a lot more sense to set
it by default on newly created edges (currently off by default) through
bmesh and turn it off for any modifiers that may need it to be off.
DopeSheet/Action Editor Channel menus were not working properly
They were not allowing users to choose which setting they affected, which
resulted in "protect" (i.e. the same setting as the editability toggle handles)
always being used.
Also, set hidden flags on a few internally used properties here...
than once
Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
selected linked in face mode was crashing. (needs bmesh operator flags)
also some style edits, remove unused includes and change triangulate modifiers use_beauty to a flag.
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools.
documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features
Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.
Review by Brecht, thanks!
* Prevent ocio from building its python binding, we don't use it, and it looks like OCIO's CMakeList is not robust here (i.e. can try to build it even when Python.h is not found :/ [irc report]).
* Do not build ffmpeg's player, server nor doc.
* Give right paths to static extra libs for ffmpeg when ALL_STATIC is true.
SO now blender could be debugged on windows again!
There'll likely be compilation error of debug version of blender using msvc2010, not
currently sure how to solve that in a good way.