Commit Graph

73021 Commits

Author SHA1 Message Date
Sergey Sharybin
e7367c607e Cleanup: Fix naming of a function 2019-10-14 10:45:35 +02:00
Campbell Barton
d105b620fa Cleanup: clang-format 2019-10-12 09:46:44 +11:00
Campbell Barton
5d7195ab8e Cleanup: warnings 2019-10-12 09:45:20 +11:00
mano-wii
4e3f186a8c Fix T70729: Multi-object edit UV not transform all meshes
Detail that went unnoticed in rBbfc9d426bb95
2019-10-11 15:55:35 -03:00
Bastien Montagne
4bb8a3c111 Merge branch 'blender-v2.81-release' 2019-10-11 18:55:26 +02:00
Bastien Montagne
1c2a20c84d Fix T70714: Crash when using OBJECT_OT_material_slot_assign op without UI.
There is no guarantee we can get any valid UI from the context, and that
operator can work without it.
2019-10-11 18:54:43 +02:00
Bastien Montagne
1e5e65fa9f Fix T70695: Scene crashes Blender on open.
Note that this commit fixes the crash itself, but actual issue is *how*
that situation could happen (having insert override operation with local
'source' overriding data-block with an empty bone constraints stack...).
2019-10-11 18:54:15 +02:00
Alessio Monti di Sopra
ecd86c0587 UI: Fix grid scale text not having shadows in the 3d view infos
This commit adds a shadow to the grid scale info text in the 3d View,
to make it more visible like the rest of that section.

{F7798605}

Differential Revision: https://developer.blender.org/D6025
2019-10-11 12:28:35 -03:00
Antonio Vazquez
c5ecfd526e Cleanup: Remove unused variable 2019-10-11 15:50:42 +02:00
Sergey Sharybin
46e9fc9362 Cleanup: Strict compiler warnings 2019-10-11 15:01:34 +02:00
Antonio Vazquez
5adb3b6882 GPencil: New Eyedropper tool for Material creation.
This patch is only for the eyedropper to create materials.

Options:
Click: Create Stroke Material
Shift+Click: Create Fill Material.
Shift+Ctrl+Click: Create Stroke and Fill Material.

Toolbar:

{F7718606}

Reviewed By: brecht, mendio

Differential Revision: https://developer.blender.org/D5688
2019-10-11 13:33:13 +02:00
Brecht Van Lommel
ec295c1168 Merge branch 'blender-v2.81-release' 2019-10-11 13:29:43 +02:00
Antonio Vazquez
74f9b9d144 GPencil: Remove curve objects after converting to strokes (unreported)
This was detected fixing T69459

Part of Differential Revision: https://developer.blender.org/D6045

Note: done in a separated commit to keep track of changes done not directly related to bug reported in T69459.
2019-10-11 13:18:39 +02:00
Antonio Vazquez
15ffa3e7db Fix T69459: Convert Curve to Grease Pencil clears Transform
Also changed to create a grease pencil object for each curve.

Part of differential revision: https://developer.blender.org/D6045
2019-10-11 13:13:43 +02:00
Brecht Van Lommel
3f97d62072 Version bump to 2.81 Beta 2019-10-11 12:25:26 +02:00
Brecht Van Lommel
67b1a15b3f Version bump to 2.82 alpha, master is now open for new features and changes 2019-10-11 12:23:15 +02:00
Brecht Van Lommel
4b570f5b57 Version bump to 2.81.15 2019-10-11 12:17:32 +02:00
Sergey Sharybin
88ba97558f Depsgraph: Inform when update or tag happens during evaluation
It is not allowed to do tagging or updates while dependency graph is
in the middle of evaluation.

This is something what is simple to violate from python code. This
change adds some sanity checks.

The request to update view layer or dependency graph will raise an
exception in Python now, so it's easy for scripters to notice.

Tagging for update will do silent return unless running with debug
command line argument. This is because it's a bit tricky to know
which exact dependency graph corresponds to a context from which
an update tag was triggered.

Differential Revision: https://developer.blender.org/D6035
2019-10-11 10:42:45 +02:00
Sergey Sharybin
c9d6eb4fb4 Depsgraph: Cleanup, promote is_evaluating query
This way it might be used for sanity checks in RNA API as well.
2019-10-11 10:42:45 +02:00
Sergey Sharybin
f9b7f3e930 Depsgraph: Don't use push-from-thread when scheduling graph
This isn't guaranteed that graph is scheduled from main thread,
so it is actually a miracle how it all worked.
2019-10-11 10:42:45 +02:00
Campbell Barton
2251c6e046 Fix T70191: Text button in popup doesn't work
F2 rename didn't work with mouse input.
2019-10-11 19:36:51 +11:00
Brecht Van Lommel
f9cc51788b Cleanup: remove unused variable 2019-10-11 01:31:28 +02:00
Brecht Van Lommel
00b6f8ef90 Fix T70715: sculpt brush jitter after recent TBB changes
Fix error in the splitting constructor, and some refactoring.
2019-10-11 01:26:56 +02:00
Dalai Felinto
b8f769fee8 Fix T64901: Nesting collection instances could clutter object display 2019-10-10 17:49:46 -03:00
Clément Foucault
b50b91c25d Cleanup: Fix wrong assert introduced by rBd98ae27f02c7 2019-10-10 20:16:22 +02:00
Brecht Van Lommel
91a26ee745 Fix build error on macOS after recent changes for file delete 2019-10-10 18:30:47 +02:00
Brecht Van Lommel
6c302d6529 Sculpt: use TBB instead of BLI_task for multithreading
This solves performance issues on some computers where there is significant
threading overhead. Rather than doing the complicated work of optimizing our
own task scheduler, use TBB which appears to work well. The downside is that
we have another thread pool, but it is already there when using OpenVDB voxel
remesh.

For future releases we can switch to using TBB to replace our task scheduler
implementation entirely, and use the same thread pool for BLI_task, Cycles,
Mantaflow, etc.

Differential Revision: https://developer.blender.org/D6030
2019-10-10 17:36:12 +02:00
Brecht Van Lommel
86042b7ced Build: add WITH_TBB option, in preparation of sculpt using it
It should no longer be tied to OpenVDB and OpenImageDenoise then.

Differential Revision: https://developer.blender.org/D6029
2019-10-10 17:35:35 +02:00
Robert Guetzkow
8825250f5a File Browser: add back Delete, which now moves files to the trash
In Blender 2.7 delete would permanently delete files, now this function is back
but using more standard behavior.

This patch includes code contributed by Kris (Metricity).

Differential Revision: https://developer.blender.org/D4585
2019-10-10 17:30:57 +02:00
Clément Foucault
8ada685581 Fix T70644 EEVEE: Bump issue with geometry node normal coordinate
Was caused by non-normalized coordinates (normals). Note this is not 100%
correct as the dFdx functions can be the same for packs of 4 pixels and the
derivated value can only be correct for one pixels.

This is because smoothed normals are a non-linear function (because of the
normalization).

The correct fix would be to do the dFdx offset BEFORE any normalization.
2019-10-10 16:57:28 +02:00
Sergey Sharybin
eac0f35845 Fix T65134: Duplicated proxies in several scenes don't work
This is something which worked in Blender 2.79.
Need to do special trickery to ensure peoxy_from points to a
proper object.

Differential Revision: https://developer.blender.org/D6040
2019-10-10 16:13:54 +02:00
Julian Eisel
1857aa32bd UI: Only hide locked transform manipulator axes for matching spaces
The manipulator would hide axes that were locked, even if the lock was
applied to a different space. That would lead to confusing behavior of
the manipulator. E.g.:
* Add armature
* Enter Pose Mode and select the bone
* Lock X and Y location in the Sidebar
* Enable the Move tool
* Only the Y axis is visible, but doesn't do anything on dragging
The manipulator would only show the Y axes, even though the lock is
applied to the bone's local Y axis, which matches the manipulators Z
axis.

Differential Revision: D6021

Reviewed by: Brecht van Lommel, William Reynish
2019-10-10 15:17:08 +02:00
Julian Eisel
cf192bdd43 Fix missing manipulator update when toggling bone lock 2019-10-10 15:08:35 +02:00
Julian Eisel
7c88d84515 Fix: Manipulator visible if root or tip of locked bone is selected
When an edit-bone was locked, we hid the transform manipulator for it.
But only if the bone itself was selected, not when the root or tip were
selected, even though they are locked then too. So this makes sure the
manipulator is shown in neither case.
2019-10-10 15:06:11 +02:00
Sybren A. Stüvel
e15ab630c6 Added little explanation of eModifierTypeType_(Non)Constructive
Thanks to @campbellbarton for the explanation.
2019-10-10 13:25:54 +02:00
Antonio Vazquez
ea1174bde9 Annotations: Use flag to determine if the layer is a Ruler
Proposed fix for T70141.

Before, the ruler was using the name of the layer as key, but this is very weak because if the layer name changes, the layer gets an annotation layer.

Now, the layer is marked using a flag and now it's possible to rename it.

Reviewed By: dfelinto

Differential Revision: https://developer.blender.org/D6028
2019-10-10 08:13:32 +02:00
Campbell Barton
7e020e70d9 Fix T70691: Crash picking object from eyedropper
Caused by 828905190e
2019-10-10 16:41:34 +11:00
Campbell Barton
b548b3d57e Fix crash versioning file-selector tool region
Loading the file from T69967 was crashing.
2019-10-10 13:55:00 +11:00
Campbell Barton
5910f9f9e9 Fix T70617: mesh.from_pydata() misses first edge if there are faces 2019-10-10 11:16:51 +11:00
Campbell Barton
dc2cd2d0dc Cleanup: clang-format, spelling 2019-10-10 10:29:50 +11:00
Clément Foucault
f61a8a2abd Fix T70614 EEVEE: Bump with texture connected to other branches don't work
Was caused by the bump node not being evaluated because the other branch
was evaluated before.

To fix this, we use fromnode instead of tonode.

Also we fix a potential issue with recursiveness because
ntree_shader_copy_branch() also use nodeChainIterBackwards() which would
reset the iter_flag in the middle of the parent iteration. Use iter_flag
as a bitflag for each iteration to fix this.
2019-10-10 00:31:47 +02:00
Clément Foucault
8163fda9fb Fix T70609 EEVEE: Shader using lots of nodegroups are slow to update 2019-10-09 23:47:56 +02:00
Clément Foucault
9bd62379d6 Fix T70659 Warning, Regression, slow vertex selection
This changes the fix for T70302 by reducing the number of things we discard.
2019-10-09 23:47:56 +02:00
Pablo Dobarro
d95bb087d0 Sculpt: Fix wireframe drawing
With this commit sculpt mode draws the real mesh wireframe instead of the
triangulated version by ignoring non real edges when building the PBVH GPU buffers

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6032
2019-10-09 21:23:11 +02:00
Antonio Vazquez
bbd6ebf423 Fix T70677: Annotation converted to grease pencil remains unselectable
The problem was the new object was created byt the tag for update objects in depsgraph was not tagged.
2019-10-09 19:09:01 +02:00
Sergey Sharybin
b8e34355c1 GPU: Consider softpipe as software renderer 2019-10-09 16:47:16 +02:00
Pablo Dobarro
a630e46a58 Fix T70544: Mesh extracted from Mask crash Blender when using Dyntopo
This commit fixes an assert in mesh_runtime_check_normals_valid

Reviewed By: jbakker

Maniphest Tasks: T70544

Differential Revision: https://developer.blender.org/D6013
2019-10-09 16:20:03 +02:00
Pablo Dobarro
e79fc33fda Fix multires cursor not displaying the active vertex
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6026
2019-10-09 15:47:37 +02:00
Pablo Dobarro
06c5520bda Fix T70554: Snake Hook + Ctrl does not set the brush stroke in its normal direction
This commit also fixes the same issue in elastic deform

Reviewed By: jbakker

Maniphest Tasks: T70554

Differential Revision: https://developer.blender.org/D6014
2019-10-09 15:44:56 +02:00
Howard Trickey
ec9044e2b2 Fix Delaunay 2d valid bmesh mode bug.
Wasn't checking for repeated vertices.
Also, made choices of edges to keep more aesthetically pleasing.
2019-10-09 09:26:55 -04:00