Commit Graph

90152 Commits

Author SHA1 Message Date
Hans Goudey
e7912dfa19 Attributes: Infrastructure for generic 8-bit integer data type
This commit adds infrastructure for 8 bit signed integer attributes.
This can be useful given the discussion in T94193, where we want to
store spline type, Bezier handle type, and other small enums as
attributes.

This is only exposed in the interface in the attribute lists, so it
shouldn't be an option in geometry nodes, at least for now.
I expect that this type won't be used directly very often, it
should mostly be cast to an enum type. However, with support
for 8 bit integers, it also makes sense to add things like mixing
implementations for consistency.

Differential Revision: https://developer.blender.org/D13721
2022-02-04 10:29:11 -06:00
Jacques Lucke
b4563ab2df Cleanup: avoid generating some functions in all translation units
Every translation unit that included the modified headers generated
some extra code, even though it was not used. This adds unnecessary
compile time overhead and is annoying when investigating the
generated assembly.
2022-02-04 17:18:56 +01:00
Ankit Meel
7331c86dbf macOS: support building blender-thumbnailer
It was missing framework flags added in `setup_platform_linker_flags`.
Keep it off until QuickLook Thumbnailing is implemented.

Differential Revision: https://developer.blender.org/D13997
2022-02-04 20:57:30 +05:30
Sergey Sharybin
b2abcea950 Merge branch 'blender-v3.1-release' 2022-02-04 15:54:37 +01:00
Sergey Sharybin
f75449b5f2 Fix T95467: Textures disappear when going to Edit Mesh on Solid Texture mode
The check for existence of custom data layers did not take wrapper nature of
mesh into account.

Quickest and safest for 3.1 solution is to take care of branching of checks
in the draw manager.

Ideally both wrapper and mesh access will happen via the same public API
without branching in the "user" code. That is something outside of the fix
for the coming release though.

Differential Revision: https://developer.blender.org/D14013
2022-02-04 15:54:25 +01:00
Clément Foucault
7b686970ef Merge branch 'blender-v3.1-release'
# Conflicts:
#	source/blender/draw/engines/workbench/workbench_effect_cavity.c
2022-02-04 15:40:29 +01:00
Bastien Montagne
0b0f4829e1 Cleanup: Removed Object type specific 'make_local' callback.
This callback was only needed to allow specific handling of proxies, now
that theses have been removed the generic
`BKE_lib_id_make_local_generic` code works for objects as well.
2022-02-04 15:35:51 +01:00
Jeroen Bakker
2e766ff762 Image Editor: Fix slowdown with 8b colormanaged images.
Byte images are converted to float. Due to an issue how VSE cache is
freeing its images we cannot store these float buffers what leads
to recalculating it for each change in the image editor.

This fix will reduce the slowdown to areas that have the root cause of
the memory leak, so the buffers can be reused between refreshes.

NOTE: The root cause should still be fixed.

Thanks for reporting Sybren!
2022-02-04 15:32:28 +01:00
Julian Eisel
4eb10e414b Fix wrong use of region size without pixel-size applied
Didn't cause visible issues, because the layout uses spacers to
right-align text, which happens to use the region size with pixel-size
applied for calculations.
2022-02-04 15:29:52 +01:00
Germano Cavalcante
3d973d01fa View3D: move some of the early returns from operators to the poll function
Some navigation operators check flags like `RV3D_LOCK_ROTATION` in the
invoke function to see if the operation can be performed.

As the comment indicates, these checks should be in the poll function.

This avoids redundant initialization.

Note that this brings functional changes as now operators with context
`EXEC_DEFAULT`  will also be affected by the flag.
(There doesn't seem to be a problem with the current code).

Differential Revision: https://developer.blender.org/D14005
2022-02-04 11:21:20 -03:00
Hans Goudey
7099d5b661 Fix: Missing translations from operator descriptions
The strings in the `get_description` functions for operators need
translation, they are not found by the translation system automatically,
and there is no translation applied afterwards either (as far as I could
tell). Some used `N_` before, but most did nothing.

Differential Revision: https://developer.blender.org/D14011
2022-02-04 07:31:53 -06:00
Sebastian Parborg
623ff64a27 Fix T81541: Symmetrize Transform Constraint, Y rotational axis unexpected results
The case where Y rotation is mapped to Y rotation was not handled.
This is now fixed.

Also added an automated test to make sure that the symmetrize operator
functions as intended.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D9214
2022-02-04 14:21:20 +01:00
Clément Foucault
0dd3e77d71 Cleanup: Workbench: Remove unused resources in cavity shaders
This avoid uneeded resource binds.
2022-02-04 14:08:27 +01:00
Clément Foucault
71fff31990 Fix T95427: Crash during dragging a link in a node editor
This was caused by macros interpreted as recursive. Workaround by
not using macros at all and just define local variables which
hopefully will be optimized.
2022-02-04 14:08:27 +01:00
Clément Foucault
e7b8871d3d Fix T95284 Workbench: "World" Cavity Type Doesn't Render Anything
This was caused by a faulty UBO bind (not updated after renaming).
2022-02-04 14:08:27 +01:00
Jeroen Bakker
3adcfbf63c Merge branch 'blender-v3.1-release' 2022-02-04 14:07:06 +01:00
Clément Foucault
080dd18cdf Fix T95427: Crash during dragging a link in a node editor
This was caused by macros interpreted as recursive. Workaround by
not using macros at all and just define local variables which
hopefully will be optimized.
2022-02-04 14:05:17 +01:00
Clément Foucault
8e0763827e Fix T95284 Workbench: "World" Cavity Type Doesn't Render Anything
This was caused by a faulty UBO bind (not updated after renaming).
2022-02-04 14:05:17 +01:00
Jeroen Bakker
cb986446e2 Fix Crash: Switching to wireframe mode.
Crash introduced by {rB0cb5eae}.

When switching to between drawing modes the region.draw_buffer could be
uninitialized when the gizmo depth test is performed. When the mouse is
placed on top of a gizmo part that could be highlighted would crash.

This fix adds a early exit when depth testing is requested, but there
isn't a draw_buffer. Not sure this is an root cause fix.

Reported by multiple animators in Blender Studio.
2022-02-04 14:00:06 +01:00
Jacques Lucke
f9aab6717b Merge branch 'blender-v3.1-release' 2022-02-04 13:11:18 +01:00
Jacques Lucke
b8a634cb1d Fix T95489: support writing to vertex groups with geometry nodes again
Technically, this can't be relied upon in the long term. It worked more or
less accidentally before. It was broken by a previous fix accidentally. I mainly
bring it back because rBa985f558a6eb16cd6f0 was not expected to have
this side effect.

Note, this change can result in slower performance. Writing to a vertex
groups is less efficient than using a generic attribute.
2022-02-04 13:10:02 +01:00
Sybren A. Stüvel
e6f9a72884 Cleanup: remove unused LOG declaration
No functional changes.
2022-02-04 11:26:06 +01:00
Aras Pranckevicius
a20cfb9eff BLI: use methods specialized for finding a single char in StringRef
Previously, these methods used the more generic substring-finding
algorithm, which is more complex and slower.

Using the more specialized methods results in a noticable speedup
in the obj importer (D13958).

Differential Revision: https://developer.blender.org/D14012
2022-02-04 10:38:05 +01:00
Jeroen Bakker
5088d907e5 Compositor: Backdrop mode changes node grid.
When viewing backdrop on top of the node grid, the grid would be
rendered black when the mode wasn't set to RGBA. This fix fixes this by
reverting the previous fix of drawing the backdrop and implement a
different one that recomputes the UV coordinates on the screen edges.
2022-02-04 09:51:25 +01:00
Campbell Barton
2d429bfdf8 Fix T93425: makesdna crashes during build with LTO on s390x Linux
DNAstr was assumed to be 4-byte aligned which is not necessarily
the case for byte-arrays.

Use a compiler attribute to ensure this is the case.

Thanks to @mtasaka for investigating and providing a patch.
2022-02-04 19:48:00 +11:00
Bastien Montagne
e9fc25835f Remove internal proxy code, and deprecate related DNA data.
Part of T91671.

Not much else to say, this is mainly a massive deletion of code.

Note that a few cleanups possible after this proxy removal were kept out
of this commit to try to reduce a bit its size.

Reviewed By: sergey, brecht

Maniphest Tasks: T91671

Differential Revision: https://developer.blender.org/D13995
2022-02-04 09:30:44 +01:00
Campbell Barton
5a4eadc2e7 Cleanup: spelling in comments
Also update viewport comments.
2022-02-04 16:07:24 +11:00
Campbell Barton
39a1b51efd Cleanup: cage3d gizmo used two margin scale values
Replace this with a single margin.
2022-02-04 15:41:31 +11:00
Campbell Barton
ef951825a5 Merge branch 'blender-v3.1-release' 2022-02-04 15:38:30 +11:00
lictex_
f7a6e8db04 Fix T88579: scale cage doesn't work well for small/large objects
Apply proper view scale for cage 3d's draw_select,
same as draw.

Reviewed By: campbellbarton

Ref D13956
2022-02-04 15:37:07 +11:00
Campbell Barton
7803312476 Cleanup: halve calls to BLI_str_utf8_size_safe in the text editor
Syntax highlighted text was calculating the utf8 character
size twice per character.
2022-02-04 14:02:53 +11:00
Campbell Barton
d730f79e0e Cleanup: use mono-space font drawing for single character display
This doesn't make a user visible difference since it's only used for
brackets at the moment, this is more for general correctness as the
width calculation for mono-spaced text drawing is different
(as it uses BLI_wcwidth).
2022-02-04 14:02:53 +11:00
Hans Goudey
28656293c6 Cleanup: Clang tidy, use braces
Braces missed in b73d3b80fd
2022-02-03 18:27:42 -06:00
Campbell Barton
3ddc39bec9 Merge branch 'blender-v3.1-release' 2022-02-04 11:17:49 +11:00
Campbell Barton
ef2685afea Fix assertion snapping to selected in mesh edit-mode
ED_transverts_create_from_obedit expected an evaluated object.

Add flag to request TX_VERT_USE_MAPLOC to be set, which avoids having to
calculate this data when it's not used as well as the requirement
that the input object be evaluated from the depsgraph.
2022-02-04 11:08:34 +11:00
Hans Goudey
b73d3b80fd Fix T94334: Area close operator crash in 3D view menu
This fixes the crash by removing the `do_view3d_header_buttons` handler.
The code can work at a higher level here, using the operator for setting
the select mode, which makes this patch a cleanup as well.

The operator now has a description callback to add the custom
description used for the behavior in its invoke method.

Differential Revision: https://developer.blender.org/D13660
2022-02-03 17:36:05 -06:00
Hans Goudey
af426c8508 Cleanup: Add file names back to node header
These were removed in rBbe3f3812dc4b, but it's preferred to keep them.
I had to do a bit of reorganizing, and I corrected the file type too.
2022-02-03 15:34:01 -06:00
Hans Goudey
3e0ffe5a39 Cleanup: Add comment about unsed custom data type
Since f59767ff97, these hair layer types are unused. Since DNA
compatibility was broken with any files that would contain them, the
indices can be reused to avoid growing custom data's typemap.
2022-02-03 14:35:51 -06:00
Bastien Montagne
c8dee942be Merge branch 'blender-v3.1-release' 2022-02-03 17:51:56 +01:00
Hans Goudey
f59767ff97 Curves: Changes to the new curves data-block
This patch refactors the "Hair" data-block, which will soon be renamed
to "Curves". The larger change is switching from an array of `HairCurve`
to find indices in the points array to simply storing an array of offsets.
Using a single integer instead of two halves the amount of memory for that
particular array.

Besides that, there are some other changes in this patch:
- Split the data-structure to a separate `CurveGeometry`
  DNA struct so it is usable for grease pencil too.
- Update naming to be more aligned with newer code and the style guide.
- Add direct access to some arrays in RNA
-- Radius is now retrieved as a regular attribute in Cycles.
-- `HairPoint` has been renamed to `CurvePoint`
-- `HairCurve` has been renamed to `CurveSlice`
- Add comments to the struct in DNA.

The next steps are renaming `Hair` -> `Curves`, and adding support
for other curve types: Bezier, Poly, and NURBS.

Ref T95355

Differential Revision: https://developer.blender.org/D13987
2022-02-03 10:49:51 -06:00
Hans Goudey
2f591adc1a Fix T95334: Crash with no vertex normals in multires bake
This is partially caused by a stupid mistake in cfa53e0fbe
where I missed initializing the `vert_normals` pointer in
`MResolvePixelData`. It's also caused by questionable assumptions
from DerivedMesh code that vertex normals would be valid.

The fix used here is to create a temporary mesh with the data necessary
to compute vertex normals, and ensure them here. This is used because
normal calculation is only implemented for `Mesh` and edit mesh, not
`DerivedMesh`. While this might not be great for performance, it's
potentially aligned with future refactoring of this code to remove
`DerivedMesh` completely. Since this is one of the last places the data
structure is used, that would be a great improvement.

Differential Revision: https://developer.blender.org/D13960
2022-02-03 10:35:50 -06:00
Bastien Montagne
71cd9f9fbb Fix (unreported) broken logic in proxy to liboverride conversion.
Iterating over scene's objects while we modify those (through proxy to
override conversion code) is call for problems (use after free etc.).

Instead, all proxy objects need to be gathered first in a temporary
list, and processed all at once in a second loop.
2022-02-03 17:19:04 +01:00
Jacques Lucke
7476eb761b Merge branch 'blender-v3.1-release' 2022-02-03 16:59:26 +01:00
Jacques Lucke
4be87e97f4 Fix T94435: remove anonymous attributes when applying modifier
Differential Revision: https://developer.blender.org/D13994
2022-02-03 16:52:16 +01:00
Bastien Montagne
bcded0a158 Merge branch 'blender-v3.1-release' 2022-02-03 15:38:51 +01:00
Bastien Montagne
946c70e6a7 Fix (unreported) broken do_version of hidden layers from pre-2.8 files.
`BKE_collection_object_add` ensures given object is added to an editable
collection, and not e.g. a linked or override one.

However, some processes like do_version manipulate collections also from
libraries, i.e. linked collections, in those cases we need a version of
the code that unconditionnally adds the given object to the given
colleciton.
2022-02-03 15:37:05 +01:00
Howard Trickey
3bcbbf8992 Split Python OBJ importer and exporter, enabling only the importer.
This is from patch D13988. It removes the "- New" from the menu of the
new obj exporter, changes the default addon to just io_import_obj,
and does the right versioning thing.
Also disables the python tests for the old python exporter.
2022-02-03 09:30:55 -05:00
Brecht Van Lommel
5920de9247 Merge branch 'blender-v3.1-release' 2022-02-03 14:54:39 +01:00
Germano Cavalcante
b4e06bd7d4 Cleanup: Rename 'TRACKBALLSIZE' to 'V3D_OP_TRACKBALLSIZE' 2022-02-03 10:06:09 -03:00
Germano Cavalcante
1963ad52ce Cleanup: Split View3D navigation code into specific compilation units
The view3d_edit.c file is already getting big (5436 lines) and mixes
operators of different uses.

Splitting the code makes it easier to read and simplifies the
implementation of new features.

Differential Revision: https://developer.blender.org/D13976
2022-02-03 10:06:09 -03:00