Commit Graph

122023 Commits

Author SHA1 Message Date
Miguel Pozo
e8ddaff8ea Fix #143087: OpenGL: Startup crash on old AMD drivers
Try to cover more cases for detecting workarounds,
and prefer false positives.

(4.5 backport candidate)

Pull Request: https://projects.blender.org/blender/blender/pulls/143106
2025-08-01 16:42:49 +02:00
Jacques Lucke
e6c12f19b5 Fix: Geometry Nodes: wrong socket syncing for nested bundles 2025-08-01 16:34:52 +02:00
Nika Kutsniashvili
7158e02aed Modeling: Set shape key default value to 1.0
When adding a shape key, set its blend value to 1.0 / 100%.

There is no practical use case where user wants to add shape key but
not work on it. New shape keys at value 0 have no purpose. Adding
shape key should be interpreted by Blender as user wanting to
sculpt/model on it. Also, being at 1.0 initially doesn't change
anything visually, because key isn't edited yet and it doesn't deform
mesh.

The default value of the shape key is also set to 1.0. When using
right-click to reset values, user most often wants to return to 1
(which is "correct" state of deformation without multiplication)
rather than 0 (which is no deformation at all).

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/133399
2025-08-01 15:43:31 +02:00
Philipp Oeser
8678766c5a Fix #143648: Cannot add collection instances to light linking
Since c6c127bfd3, objects for which `OB_TYPE_IS_GEOMETRY` fails (e.g.
Empties) were skipped.
However, empties instancing collections works well with light linking if
they contain geometry so we should be supporting these.

In order to do this use an existing function from preview rendering
(`collection_preview_contains_geometry_recursive`), move that to BKE and
use that from light linking operators.

Pull Request: https://projects.blender.org/blender/blender/pulls/143776
2025-08-01 15:43:00 +02:00
Miguel Pozo
34db9bd087 Fix: OpenGL: Invalid GL info on GPUSecondaryContexts
When creating `GPUSecondaryContext`s, `epoxy_gl_version` returns 0 and
`epoxy_has_gl_extension` always returns false.
This is caused by `GPU_context_create` being called without the ghost
context being activated.

Activating it fixes the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/142715
2025-08-01 15:32:50 +02:00
Bastien Montagne
f4ae983dfb RNA: Improve handling of ID refcounting by Pointer properties.
This commit works on two related issues:
1. It is too easy to forget to handle ID refcounting in custom RNA setters.
2. It is not possible to fully force RNA refcounting ON or OFF for some
   properties.

Issue 1. has bit us several times recently (e.g. in animation or
compositor areas, see latest fix blender/blender!143577).

This commit addresses it by adding some debug-only checks around the
call to `PointerPropertyRNA::set()` in `RNA_property_pointer_set()`,
that validates that usercount of both previously and newly assigned IDs
matches expected (changes of) values.

While not ideal, this should make it way easier for developers to catch
that issue in the future.

The second issue was discovered while working on the first, leading to
e.g. questionable work-arounds like the `rna_DriverTarget_id_set`
setter, only defined to by-pass the automatically assigned
`PROP_ID_USERCOUNT` flag (and related automatic refcounting of the
default setter code).

It is addressed by adding an internal `PROP_INTERN_PTR_ID_REFCOUNT_FORCED`
flag, which keeps track of calls to
`RNA_def_property_flag`/`RNA_def_property_clear_flag` which explicitely
sets or clears the `PROP_ID_USERCOUNT` flag, and prevents automatic
setting of that flag in that case.

Pull Request: https://projects.blender.org/blender/blender/pulls/143660
2025-08-01 14:01:24 +02:00
Campbell Barton
2c27d2be54 Cleanup: grammar corrections, minor improvements to wording 2025-08-01 21:41:24 +10:00
Jacques Lucke
3905cdd89a Fix #143455: crash in Grease Pencil Shrinkwrap modifier when there is a dependency cycle
The case when no mesh can be retrieved from the shrinkwrap target object can be
retrieved was not handled. It was handled by `ensure_shrinkwrap_cache_data` but
the calling function didn't check if the cache was actually created.
`BKE_modifier_get_evaluated_mesh_from_evaluated_object` can return null for an
object that would usually have a mesh but the object has not been evaluated yet,
as can be the case when there is a depsgraph cycle.

From my current understanding, the issue existed without 83325d1fd. Changing the
hash just made the depsgraph do different scheduling decisions so that now the
shrinkwrap was evaluated before the target object. The order in which these two
things are evaluated is arbitrary when there is a depsgraph cycle.

Pull Request: https://projects.blender.org/blender/blender/pulls/143757
2025-08-01 12:58:31 +02:00
Sybren A. Stüvel
bd7b8bbeaf Shape Keys: expand tooltip of Make Basis Key operator
Expand the tooltip of the "Make Shape Key the Basis Key" to clarify that
the chosen shape key will be applied at 100%, and not at the current
blend value.

Pull Request: https://projects.blender.org/blender/blender/pulls/143466

Pull Request: https://projects.blender.org/blender/blender/pulls/143466
2025-08-01 12:54:50 +02:00
Sybren A. Stüvel
abb0c49870 Shape Keys: let Make Basis Key also update the "relative to" fields
When a shape key is made the new basis key, also update the "Relative
To" setting on the old & new basis keys. Both are made relative to the
new basis shape key.

Without this, the old basis key would still be relative to itself, which
effectively disables it. By making it relative to the new basis key, you
can increase its blend value to invert the effect of the new basis key.

Pull Request: https://projects.blender.org/blender/blender/pulls/143466
2025-08-01 12:54:46 +02:00
Benjamin Beilharz
53832755ae Compositor: Adds extension modes to map UV node
This commit introduces the extension modes for the map UV node. The
drop-down for the extension modes is only shown if the interpolation
mode is not set to anisotropic. This is due to extension modes currently
not being supported for the anisotropic filtering.

Pull Request: https://projects.blender.org/blender/blender/pulls/143415
2025-08-01 11:00:24 +02:00
Christoph Neuhauser
f03392a09a Fix #141436: Dilate node Feather mode has artifacts
The Dilate node Feather mode has artifacts on Intel Windows GPUs. This
is due to a wrong shader image format. So this patch fixes that by using
the correct single channel format.

Pull Request: https://projects.blender.org/blender/blender/pulls/143748
2025-08-01 10:52:33 +02:00
Habib Gahbiche
d04ae09aff Compositor: remove scene.node_tree from Python API
Since we are removing `scene.use_nodes` in #143578, most developers
will have to update their python script by replacing `scene.node_tree`
by `scene.compositing_node_group` in order to create a new compositing
 node tree anyways. So we remove `scene.node_tree`.

Note: `scene->nodetree` in `scene_blend_write()` is still being written
to the blend file, so forward compatibility is not affected by this PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/143619
2025-08-01 10:30:11 +02:00
Bastien Montagne
d415890708 RNA: Improve handling of bitflags enum properties.
* Remove the 'set default from all bitflags items' behavior of
  `RNA_def_property_enum_bitflag_sdna`.
* Add some minimal sanity check regarding bitflag enums that also define
  an `items` runtime callback.
  It currently assumes that if a valid set of items is also statically
  defined, the items callback will return a subset of these.

Implements #143538.

Pull Request: https://projects.blender.org/blender/blender/pulls/143733
2025-08-01 10:25:41 +02:00
tariqsulley
b9958fa4da Modeling: mirror support for the hide operator
Use EditMeshSymmetryHelper so hiding operates on mirrored geometry.

Ref !142698
2025-08-01 05:02:08 +00:00
tariqsulley
0720f90606 Edit Mesh: add EditMeshSymmetryHelper utility class
This class simplifies supporting mirror functionality for edit-mesh
operators.

No functional changes.

Ref !142698
2025-08-01 15:00:13 +10:00
Mattias Fredriksson
e191d3d243 IO: OBJ improvements for NURBS curves
* Bezier (NURBS) import, supporting both Blender and external variants.
* Cleaner Bezier export, with better results importing in Rhino.
* Internal support for exporting the new Curves type.
* Tests covering a broad number of related cases.

The current NURBS exporter writes curve data directly, without accounting
for internal padding or how knots are generated from modes. This adjusts the
export behavior to omit data that does not influence the geometry of the
curve. The result is a simplified output that is easier to parse during import,
both for the importer and when importing to other platforms (Rhino).
Visual explanation to the adjustment can be found in #139174.

Importer is also adjusted to support variations in knot patterns. Extending
it to support the data generated by the exporter and by other platforms (Rhino).
This should resolve some issues in relation to #138732.

Integrated tests are added to broadly validate the common cases generated
by the exporter, including variations of different modes and NURBS order.

Regression tests are added to validate that the NURBS generated in Rhino
are imported as expected.

More details in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/139174
2025-08-01 06:37:28 +02:00
Campbell Barton
2b97043379 Cleanup: use doxygen comments for BLF headers 2025-08-01 04:08:30 +00:00
Campbell Barton
62dc34621a Cleanup: quiet warning in GCC 2025-08-01 14:02:26 +10:00
Campbell Barton
c04310d69f Fix memory leak when loading libraries fails from Python 2025-08-01 13:40:56 +10:00
Sean Kim
531d3d0a9c Cleanup: Rename sculpt_undo.cc NodeGeometry variables
Pull Request: https://projects.blender.org/blender/blender/pulls/143760
2025-08-01 00:24:21 +02:00
Sean Kim
e7378f1efd Fix: Avoid CLG_Level warning when -1 is used as CLI parameter
This commit prevents the UBSAN `-fsanitize=enum` warning from being
printed when `--log-level -1` is used on the command line.

Pull Request: https://projects.blender.org/blender/blender/pulls/143755
2025-07-31 22:23:16 +02:00
Jacques Lucke
c91a21d42b Fix: Geometry Nodes: crash when linking closure/bundle to group in/output extent socket
The issue was that the parent node group was not necessarily updated already
when the tracing code ran. So use socket identifiers instead of indices to try
to find corresponding sockets between group nodes and their corresponding
node groups.
2025-07-31 22:06:30 +02:00
Jacques Lucke
890ab23e0d Refactor: Nodes: return pointer instead of reference from in/output_by_identifier
This makes it possible to use these methods in cases where it's not guaranteed
that the identifier exists on a node.
2025-07-31 21:58:58 +02:00
Jacques Lucke
90b0e06fc7 Fix: Geometry Nodes: handle linking bundle/closure node to incompatible socket 2025-07-31 21:46:00 +02:00
Harley Acheson
6ac9b974ea Fix #98089: Improved Alignment of Playhead and Keyframes
This PR improves alignment between playhead and keyframe indicators,
especially noticeable at small UI scale sizes where we are currently
always out by one pixel. This is because keyframe icons are all odd
widths while the playhead line is an even width. This PR mostly makes
that line an odd width, with other small adjustments.

Pull Request: https://projects.blender.org/blender/blender/pulls/142904
2025-07-31 21:36:07 +02:00
Jacques Lucke
9788f9f62a Geometry Nodes: sync bundle/closure nodes on first link
When using link-drag-search to create bundle or closure nodes, the newly created
nodes are already synced automatically. Now this automatic syncing also happens
when an empty node is first linked. If there are any sockets already, the
automatic syncing does not happen as it can be unintentional. In this case the
user can just click the sync icon in the node header to update the sockets.

Pull Request: https://projects.blender.org/blender/blender/pulls/143744
2025-07-31 20:49:28 +02:00
Jean-Silas
95422b95ee Fix: UI: Fuzzy Search: incorrect max acceptable edit distance for deletions in short words
This fixes an edge case in how the max acceptable edit distance is calculated
for deletions in fuzzy search, wherein the padding added to the max error count
could be negative when the query was longer than the matched term, producing a
max distance of zero.

This came up in chat a while back, where someone noted that, in the compositor,
searching for "bluir" wouldn't return the blur nodes; "blu" worked, "blui"
worked,  but "bluir" returned no results, despite all three having equal edit
distances (1 insertion, 1 substitution, and 1 deletion, respectively). The edit
distance metrics themselves are calculated correctly; the issue was just with
how the distance threshold was set.

Pull Request: https://projects.blender.org/blender/blender/pulls/143741
2025-07-31 20:47:06 +02:00
Jacques Lucke
f03259b0d1 Geometry Nodes: improve info/error messages for mismatching data types
Mention "bundle" or "closure" in the error message to that it is more
obvious what's wrong when seeing the error message at a higher level.
2025-07-31 20:41:32 +02:00
Jacques Lucke
4c3724180b Refactor: Geometry Nodes: extract value tracing to separate file
This moves code used for tracing bundles and closures to a separate file. This
code is used to e.g. detect which Separate Bundle node a Combine Bundle node is
linked to. This allows providing automatic socket update operators for these
nodes. Similarly for closures.

Pull Request: https://projects.blender.org/blender/blender/pulls/143734
2025-07-31 20:35:09 +02:00
Jacques Lucke
b7194ad693 Geometry Nodes: move sync out of subpanel for bundle/closure nodes
This was mentioned in #140967.
2025-07-31 20:23:50 +02:00
Nika Kutsniashvili
39c066ee53 UI: Add common theme properties panel; make preview range common
First part of design defined in #140360

Images in PR

This PR does two things:
- Creates new panel in theme preferences called "Common" that
doesn't belong to any editor
- Moves "Preview Range" property in common, and removes it
from animation editors.

Now, there is a single theme property for preview range, rather
than 5 for each animation editor.

Co-authored-by: Pablo Vazquez <pablo@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/140686
2025-07-31 20:19:00 +02:00
Miguel Pozo
0730d3f256 Fix: Python API: bpy.app.is_job_running('SHADER_COMPILATION')
Shader compilation no longer uses the `WM_job` API.
Add a `GPU_shader_batch_is_compiling` function to query if there's any
shader compilation happening, and update `bpy_app_is_job_running` to
handle this as a special case.

Pull Request: https://projects.blender.org/blender/blender/pulls/143559
2025-07-31 20:06:27 +02:00
Harley Acheson
972c0b9463 UI: BLF Use Custom NotDef Not Last Resort
This PR removes the "Last Resort" font from the stack. Instead uses a
custom "not def" glyph, defined as an SVG file. This glyph is shown
when requesting a character not found for text inputs, text editor, and
for Sequencer text strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/132032
2025-07-31 19:53:29 +02:00
илья _
b4a355b30d Fix: Ensure world nodes have topology cache for Hydra
Methods like directly_linked_links require a tree topology cache to be there.

Pull Request: https://projects.blender.org/blender/blender/pulls/143670
2025-07-31 19:49:15 +02:00
Jacques Lucke
97b5618911 Refactor: Nodes: pass params as struct to bNodeType::insert_link
This simplifies potentially adding a `bContext` argument which allows for more advanced behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/143732
2025-07-31 19:22:11 +02:00
Aras Pranckevicius
77eec34973 Cleanup: BLF FontFlags enum type safety, move enums to separate header
- BLF font flags were an untyped enum; change to actual enum and
  update usages from int to that.
- Move all BLF API enums to their own header, so that if something
  needs just the enums they don't have to include whole BLF_api.hh

Pull Request: https://projects.blender.org/blender/blender/pulls/143692
2025-07-31 18:47:19 +02:00
Jacques Lucke
c67040771e Refactor: Geometry Nodes: generalize stop condition when tracing bundles/closures
Previously, the code assumed that closures are always created with the closure
zone and end up in the Evaluate Closure node. Similarly with bundles. While true
right now, this won't be true anymore with e.g. #141264 where unlinked input
sockets can also have a closure.

Pull Request: https://projects.blender.org/blender/blender/pulls/143725
2025-07-31 18:35:54 +02:00
Jacques Lucke
6ec5ee713b Cleanup: Geometry Nodes: add comment 2025-07-31 17:18:59 +02:00
Miguel Pozo
b43616513a OpenGL: Remove gl_debug_layer
It's broken and it's not needed anymore, since we require OpenGL 4.3.

Fix #142620

Note: Debug callbacks still won't work for compilation threads,
but that's relatively harmless and should cause no issues for the user.
This will be fixed in 5.0 with #142715.

(4.5 backport candidate)

Pull Request: https://projects.blender.org/blender/blender/pulls/142716
2025-07-31 16:36:08 +02:00
Damien Picard
f6771d8e21 UI: Improve running jobs labels
Use the form "Processing something..." (gerund, sentence case,
ellipsis) for running jobs progress label, according to Blender's
Human Interface Guidelines.

Pull Request: https://projects.blender.org/blender/blender/pulls/141573
2025-07-31 16:32:41 +02:00
Miguel Pozo
4e99678bc5 Fix #143323: Material with "frame_current" attribute is not updated on frame change
Add a time dependency for "frame_current" attributes.

(4.5 backport candidate)

Pull Request: https://projects.blender.org/blender/blender/pulls/143572
2025-07-31 16:27:03 +02:00
Jonas Holzman
51b2c31c01 Fix: Grease Pencil: Missing versioning for default Anti-Aliasing settings
The new anti-aliasing feature added in 299a581b1b didn't contain
versioning for startup.blend defaults, this caused the versioning
implemented in versioning_450.cc to be used instead, which was meant
to ensure older files stay the same. This thus caused the feature to be
effectively disabled in default/factory startup files.

Pull Request: https://projects.blender.org/blender/blender/pulls/143711
2025-07-31 15:43:12 +02:00
Jonas Holzman
30af9ebc72 Fix #143304: Convert Vulkan backend preference to Metal on macOS
This is in addition to the already existing OpenGL to Metal GPU backend
preference conversion.

Pull Request: https://projects.blender.org/blender/blender/pulls/143677
2025-07-31 14:48:16 +02:00
Bastien Montagne
474abdd7eb Fix #143360: Vertex Weight Proximity sets Normalize Weights checkbox to default state after options switch.
Proper fix, using `RNA_def_property_enum_bitflag_sdna` to mask the
affected bitflags when setting the value, and not overwrite unrelated
other bitflags.

Also similar fix/cleanup in DataTransfer modifier, who was also using
custom setters to handle this masking, instead of defining the
properties with `RNA_def_property_enum_bitflag_sdna`.

And added some documentation to `RNA_def_property_enum_sdna` and
`RNA_def_property_enum_bitflag_sdna`, to try to make it more explicit
what they are doing and what are their expected usecases.
2025-07-31 12:52:48 +02:00
Bastien Montagne
83306cdbf4 Revert "Fix #143360: Separate geometry flags RNA access from weight proximity modifier"
This fix works, but is not the correct way to solve the propblem. Proper
fix for this issue comming in next commit.

This reverts commit 46bd73f967.
2025-07-31 12:52:48 +02:00
Habib Gahbiche
c499adf3b8 Compositor: Remove scene.use_nodes from Python API
Use Nodes were removed in d88d4cc8 from the UI, but marked deprecated
in Python API. Since we decided to remove `world.use_nodes` and
`material.use_nodes` for the shader editor (instead of deprecating
them), we also remove `scene.use_nodes`.

This PR only replaces the deprecated `scene.node_tree` with
`scene.compositing_node_group` where necessary. #143619 will fully
remove `node_tree`

Pull Request: https://projects.blender.org/blender/blender/pulls/143578
2025-07-31 12:28:00 +02:00
Benjamin Beilharz
481c524734 Compositor: Add extension modes to displacement node
The node uses anisotropic sampling (which is currently not supported for the
extension mode), so extension modes are only rendered in the node if any
other interpolation method, but anisotropic is selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/143367
2025-07-31 10:51:59 +02:00
Bastien Montagne
d77c98d1d4 Fix compilation in BSDF glass shader code (missing includes). 2025-07-31 10:43:44 +02:00
Benjamin Beilharz
ea94c0be22 Compositor: Implements extension modes for rotate node
This commit introduces the `ExtensionMode` for the rotation node and
changes the node to use a node storage instead of node properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/143357
2025-07-31 10:29:14 +02:00