Commit Graph

99031 Commits

Author SHA1 Message Date
Julian Eisel
e8dfe91767 Merge branch 'blender-v2.90-release' 2020-08-14 17:18:09 +02:00
Julian Eisel
b3c08a3a0a Fix constant lighting change in VR view when rotating head
We have to explicitly enable fixed world space lighting. This was in
fact already done, but overridden by the code to sync the 3D View
shading settings to the VR view.
2020-08-14 17:03:10 +02:00
Julian Eisel
c074943dfd Fix undefined behavior with --debug-xr
Mistake in cb578ca104. Before that, the extension vector was static,
to make sure the extension name strings wouldn't get destructed when
leaving the function. I didn't think that was an issue and couldn't
recreate one, because until the previous commit we wouldn't actually
add any extensions to the vector on Windows (the system I tested
with).

Use C++17's `std::string_view` now, which avoids the string copies
`std::string` creates for itself and thus its destruction when leaving
the local scope.
2020-08-14 17:03:10 +02:00
Julian Eisel
77e4905b17 Fix --debug-xr not outputting OpenXR debug prints on Windows
The OpenXR debug extension was disabled on Windows as a workaround. This
was an old leftover from when there was only the Windows Mixed Reality
runtime on Windows. The debug extension didn't work for it and we didn't
have a way to disable it just for Windows Mixed Reality.
Now it seems to work though, so we remove the workaround. If specific
runtimes still have trouble with the extension, we can disable it
specifically for these runtimes now.
2020-08-14 17:03:10 +02:00
Brecht Van Lommel
d958ab62e7 Fix NULL pointer access in render engine reported by address sanitizer
This may not have caused an actual bug.
2020-08-14 16:49:22 +02:00
Brecht Van Lommel
690d76c624 Fix T79769, T79768: crash tweaking volume settings with Cycles viewport render
Refitting the BVH does not work in this case, it needs to be fully rebuilt.
2020-08-14 16:49:08 +02:00
Julian Eisel
d117520aa2 Merge branch 'blender-v2.90-release' 2020-08-14 16:00:54 +02:00
Julian Eisel
cb578ca104 Fix/workaround graphics issues breaking SteamVR use with Blender
Windows only workaround. I'll have to investigate Linux separately.

Steam's OpenGL compatibility is still new and doesn't work for us yet
(neither does it for standard OpenXR examples from what I've heard and
seen myself). We can work around that by falling back to our DirectX
compatibility layer.
Note that this DirectX compatibility still doesn't work for some
systems, see T76082.

Implementation note: Since the graphics binding extensions have to be
enabled before we can find out which runtime is in use (e.g. SteamVR vs.
Oculus, etc), we can now enable multiple graphics binding extensions but
settle for a single one to use later.

Once the SteamVR OpenGL backend works, we can remove this workaround
again.

Fixes T78267.
2020-08-14 16:00:03 +02:00
Julian Eisel
6a561367d0 Merge branch 'blender-v2.90-release' 2020-08-14 13:29:03 +02:00
Julian Eisel
ab3a651515 Fix offset applied on top of VR landmark with no positional tracking
On VR session start with positional tracking disabled, the pose would
have an offset applied but it was supposed to start exactly at the
landmark position.

Issue is that we applied the offset to cancel out the position offset
reported by the OpenXR runtime incorrectly. We only want to do that if
positional tracking is enabled, because if not we don't even apply the
runtime's position offset. So we'd cancel something out that wasn't
there.
2020-08-14 13:27:09 +02:00
Jacques Lucke
cc6c52768a BLI: add reverse iterators, iterator constructor and Vector.insert/prepend
The new reverse iterators behave as the reverse iterators for contains from
the standard library. Have a look at the tests to see how to use them.
Using them will hopefully become easier with ranges in C++20.

A Vector can now be constructed from two iterators, which is very common
in the standard library.

New Vector.insert methods allow adding elements in the middle of a vector.
These methods should not be used often in practice, because they has a linear running time.

New Vector.prepend methods allow adding elements to the beginning of a vector.
These methods are O(n) as well.
2020-08-14 13:16:44 +02:00
Julian Eisel
2d65336408 Cleanup: C++ code style for Ghost-XR
* Avoid deep copy of vectors (technically more than a cleanup).
* Use `std::make_unique` for allocating unique pointers, rather than
  manual `new`.
* Use `std::optional` for optional by-value return values, rather than
  C-style `bool` to indicate success + return-argument.
* Use references rather than pointers for non-optional arguments.
* Avoid manual `new`/`delete`. Use `std::unique_ptr` for local scope
  bound lifetime.
* Use C++ `nullptr` rather than C's `NULL`.
* Remove unnecessary friend declaration.

These changes are generally considered good practise and move us more to
a "modern C++" style. We can still go much further of course.
See https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines.
2020-08-14 12:37:53 +02:00
Dalai Felinto
1ff1b7fcea Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-14 11:38:54 +02:00
Dalai Felinto
4c625df759 Fix: Increase Viewport Sculpt Options panel width
The "Delay Viewport Update" label was showing only:
"Delay Viewport U..."
2020-08-14 11:36:40 +02:00
Philipp Oeser
24f7f33c25 Merge branch 'blender-v2.90-release' 2020-08-14 10:40:57 +02:00
Philipp Oeser
a5cf71fa5d Fix (unreported) sculpt vertex color panel visible for all object types
Since DATA_PT_sculpt_vertex_colors has its own poll() we need to call
the poll() of MeshButtonsPanel as well

Differential Revision: https://developer.blender.org/D8563
2020-08-14 10:35:30 +02:00
Hans Goudey
d0c0a2e392 UI: Correct grammar in property name and description 2020-08-13 22:13:43 -04:00
Hans Goudey
cd179b5048 UI Code Quality: Use derived struct for color ramp buttons
The same changes as rB570044e9f412 and rB0ab21bf06ae0.
2020-08-13 22:00:50 -04:00
Hans Goudey
0ab21bf06a UI Code Quality: Use derived struct for curve mapping buttons
The same changes as in rB570044e9f412.
2020-08-13 21:33:47 -04:00
Hans Goudey
570044e9f4 UI Code Quality: Use derived struct for curve profile buttons
Continuing the work from rB49f088e2d093.

Differential Revision: https://developer.blender.org/D8561
2020-08-13 21:00:54 -04:00
Antonio Vazquez
275f1039d2 GPencil: Fix keymap error for Fill Boundary strokes
The key to enable it is `Alt`
2020-08-13 20:18:30 +02:00
Antonio Vazquez
ebf5ff8afb GPencil: Display Fill Boundary strokes with stroke color
This feature was removed during the refactor, but it's needed for this type of strokes to display the line using the stroke color without checking if the stroke is enabled or not in the material.

This color is used only for these special strokes.
2020-08-13 20:18:29 +02:00
Ray Molenkamp
e691a3a9b7 Deps_builder: Update openvdb to a dynamic library
This patch changes openvdb from a static to a dynamic library.
this is in preparation for enabling pyopenvdb at some point
in the future.

Differential Revision: https://developer.blender.org/D8282

Reviewed by: brecht
2020-08-13 11:42:05 -06:00
Hans Goudey
aabbb515d6 UI: Use consistent geometry icon color
The grease pencil weight sculpt icon was using a slightly different
shade of blue than the other icons.
2020-08-13 12:13:21 -04:00
Hans Goudey
0664194497 UI: Simplify more geometry icons
Again, no visual changes, just removed internal vertices where they
were unecessary.
2020-08-13 12:09:20 -04:00
Brecht Van Lommel
c5519d4b6f Fix T78065: OSL shader compilation fails on macOS 2020-08-13 17:53:48 +02:00
Bastien Montagne
4ff414d40d Merge branch 'blender-v2.90-release' into master 2020-08-13 17:48:41 +02:00
Bastien Montagne
9813778a2d Fix T79591: Liboverride: do not update overrides on missing linked data.
It makes no sense to generate/update overrides from missing (broken
linked) reference data, just keep existing ones unchanged then.
2020-08-13 17:41:33 +02:00
Hans Goudey
53683dec7d UI: Simplify geometry icons
Many of the icons had lots of interior geometry left over from
subdivision. In these cases we should remove the interior geometry
and leave the object with the modifier for the future.
2020-08-13 10:30:08 -04:00
Hans Goudey
52e7d0bebe Merge branch 'blender-v2.90-release' 2020-08-13 10:05:20 -04:00
Hans Goudey
4e103101f7 UI: Add sculpt cloth filter tool icon
This icon mimics the details of the cloth brush icon while using the
frame style extablished for the other "filter" tools.

Differential Revision: https://developer.blender.org/D8467
2020-08-13 10:04:48 -04:00
Hans Goudey
f66fc94da6 UI: Add sculpt cloth filter tool icon
This icon mimics the details of the cloth brush icon while using the
frame style extablished for the other "filter" tools.

Differential Revision: https://developer.blender.org/D8467
2020-08-13 10:03:44 -04:00
Sergey Sharybin
6fe609d4c3 Sequencer: Implement zoom-to-fit view mode
In this mode the preview image is always using the most of the preview
area space: it is scaled to fit, preserving aspect ratio. This makes it
possible to always have maximum of the preview region even after resize
of other areas.

This mode is enabled by default, is available in the View -> Zoom to Fit
menu. It is enabled when View All (Home key) is used, and is disabled
when manual navigation ([panning, zooming) is performed.

There is no versioning code, which means existing files will open as-is,
but new projects will have this option enabled.

Ref T78987

Maniphest Tasks: T78987

Differential Revision: https://developer.blender.org/D8549
2020-08-13 15:24:21 +02:00
Sergey Sharybin
0df28e8c20 View2D: Inform region type on current view changes
Allows to hook per-space code which is to be run on view navigation.
This is required to have zoom-to-fit implemented in the sequencer.

There might be more cases where the clalback is to be called from,
but it could be easier to address those on the case-by-case basis
when its needed.
2020-08-13 15:24:21 +02:00
Sergey Sharybin
c27123632b View2D: Centralize handling of changes to v2d->cur
Currently there are no functional changes, preparing code to add more
functionality which is to be run from navigation/zoom operators.
2020-08-13 15:24:21 +02:00
Jacques Lucke
4f209fab2c Fix T79082: Softbody self-collision does not work on lattices
Reviewers: zeddb

Differential Revision: https://developer.blender.org/D8562
2020-08-13 14:41:44 +02:00
Clément Foucault
b89521de21 UVEdit: Fix drawing after recent refactor 2020-08-13 14:27:16 +02:00
Clément Foucault
a6447ca72d GPU: Fix MSVC warning 2020-08-13 14:20:24 +02:00
Clément Foucault
d52f28380b GPU: Fix issue with MDI and recent refactor 2020-08-13 14:20:24 +02:00
Clément Foucault
f349ea5508 GPUDrawList: Fix gl error with drawing without the correct VAO bound 2020-08-13 14:20:24 +02:00
Clément Foucault
985070b1ce GPUShader: Add more uniform functions 2020-08-13 14:20:24 +02:00
Clément Foucault
ac60a67b3f Cleanup: GPU: Remove Batch vao cache reset
This is done at drawtime automatically.
2020-08-13 14:20:24 +02:00
Clément Foucault
efc97b3919 GPUBatch: GL backend isolation
This changes the drawing paradigm a bit. The VAO configuration is done
JIT-style and depends on context active shader.

This is to allow more flexibility for implementations to do optimization
at lower level.

The vao cache is now its own class to isolate the concept. It is this
class that is reference by the GLContext for ownership of the containing
VAO ids.
2020-08-13 14:20:24 +02:00
Clément Foucault
47bfb0f7ad GPUBatch: Move allocator to backend 2020-08-13 14:20:24 +02:00
Clément Foucault
9443da6166 GPUBatch: Merge phase and ownership flags and cleanup there usage
Also add new flags to communicate specific behavior to future backend.
2020-08-13 14:20:24 +02:00
Clément Foucault
e0f5f95e66 DRW: InstanceData: Remove hacks of batch freeing callback
We instead use a handle reference counter on the GPUVertBufs used by
the instancing batches. This make sure that if an update happens on the
GPUVertBuf used to contruct the batch, they will never have the same
memory address than the previously allocated ones (since they are still
pending deletion thanks to the refcounter).

This avoid the linear search to update the GPUBatch in the case a
batch is deleted (which was even a bad option since they could be only
cleared)
2020-08-13 14:20:24 +02:00
Clément Foucault
157f2a20e6 GPU: Use GPU_vertbuf_create & GPU_indexbuf_calloc instead of manual alloc 2020-08-13 14:20:23 +02:00
Clément Foucault
00a3c297d2 GPUVertBuf: Add handle refcount
A handle refcount is here to avoid freeing of the GPUVertBuf datablock
if it is still referenced somewhere else.

This does not prevent deleting the actual data. This is to avoid too
much zombie data usage.

This is in order to avoid most hacks inside `draw_instance_data.c`.
2020-08-13 14:20:23 +02:00
Clément Foucault
93165cbf47 GPUBatch: Remove most use of GPU_batch_draw_advanced()
This is in order to better encapsulate / isolate the drawing code.
2020-08-13 14:20:23 +02:00
Clément Foucault
de4eb115ac Cleanup: GPUBatch: Remove GL functions from uniform assignment 2020-08-13 14:20:23 +02:00