Created a single unifed operator, PAINT_OT_brush_select, to replace
BRUSH_OT_sculpt_tool_set, BRUSH_OT_vertex_tool_set,
BRUSH_OT_weight_tool_set, and BRUSH_OT_image_tool_set.
- tessface vertex color had the wrong sized array passing to rna_iterator_array_begin
- re-calculating tessface's would clear them if they were already created (own mistake)
- ED_mesh_color_add initialized tessface vertex colors from the loop color array
also made rna's mesh.tessface_vertex_colors.new() work like tessface_uv_textures.new()
where layers can be added as long as polygons are not present.
sphinx_doc_gen.sh broke building docs -
- examples/ svn directory was being removed since it assumed an out-of-source build.
- include references somehow stopped working (didnt find why).
also fixed an unrelated error with building docs in object_utils.py
New command line options:
-l: logs bpy dumping problems in OUTPUT_DIR/.bpy.log
-L: logs sphinx|latex problems in:
* OUTPUT_DIR/.sphinx-build.log (sphinx building html problems)
* OUTPUT_DIR/.sphinx-build_pdf.log (sphinx building latex problems)
* OUTPUT_DIR/.latex_make.log (latex make problems)
-P: builds the pdf
-R: pack the files in a dir ready for online deployment
(including the zip and the pdf eventually)
Example usage:
./cmake/bin/blender -b -P ./blender/doc/python_api/sphinx_doc_gen.py -- -p bmesh* -l -o ./python_api -B -P -R -L
Added function: BM_face_create_ngon_vcloud
creating quads and tris use this too since it finds the best face winding direction based on surrounding face (if any)
Issue was caused by MFACE layer adding for even DM without tessellated faces
which lead to adding new layer but with NULL data. This causes issues when layer
with faces (after extrude) was attempting to add because currently CD only checks
if layer type exists but does not check for size of the layer.
Solved by not adding MFACE layer if there's no tessellated faces.
which resolves some possible issues with operating files with quotes and backslashes.
Also this might resolve (or at least help) resolving compilation error on GNU Hurd platform
which will help a lot maintaining Blender for Debian.
- Reset rotation value when toggling Align to View property
which correctly re-alignes object on continuous property
toggling and fixes issue
#30510: [2.62] Add Mesh - Torus - "Align to View" cannot be switched back when toggling off
- Moves all generic object-add properties into a helper function
which might be easily re-used.
This idea is borrowed from the multires modifier, which already
checked if the object was in sculpt mode and, if so, created the
PBVH. That check is now moved higher up the chain into
mesh_build_data(), so that it occurs for CDDerivedMesh too.
This also replaces an assert in cdDM_getPBVH for tesselated mesh faces
with a call to create them if missing.
Vector.angle_signed(other)
for 2D vectors to get the clockwise angle between them.
in BLI math its called - angle_signed_v2v2()
shorthand for...
atan2f((v1[1] * v2[0]) - (v1[0] * v2[1]), dot_v2v2(v1, v2))
also corrects compile error in last commit.
this gives some problems because SDL2 Needs a window before fullscreen is set, the player currently doesnt have a window created when fullscreen is called.
Fix this by storing if the border is set - before this was only done for the window dimensions.
also move these variables into a static struct so this logic is easier to follow.
the problem was numeric precision when in ortho mode the start/end points for the view vector would be 2000 apart which caused trouble for the intersection test.
No functional changes, this is just a bit easier to read I think (and
nicer if we add more PBVH types in the future, e.g. for dynamic
topology sculpting.)
Renamed the multiresModifier_update() function to
multires_modifier_update_mdisps() and made it visible to subsurf_ccg.c
so it can be called directly. No functional change, just a bit simpler.