Commit Graph

118941 Commits

Author SHA1 Message Date
Lukas Stockner
ea571ddc29 Fix T101969: Crash when using large texture with nonstandard colorspace
When the image colorspace is not data, linear or sRGB, the image will
be converted to float (and colorspace-converted) during loading.

However, if it also needs to be rescaled (due to exceeding the GPU
texture size limit), the resizing assumed that it's still a byte
texture.
2022-10-22 02:51:52 +02:00
Ray Molenkamp
04eab0fd01 deps_builder: expose FORCE_CHECK_HASH as an option
The check was already there, but given it was not
exposed as an option it didn't show up in my cmakecache
and i got tired of having to lookup the exact name
all the time.
2022-10-21 12:48:17 -06:00
Brecht Van Lommel
e7a6917617 Build: add option to error when features can't be enabled
This is to help ensure buildbot builds are correct, while still gracefully
disabling features in user/developer builds.

* Add WITH_STRICT_BUILD_OPTIONS to give an error when features can't be
  enabled due to missing libraries or other reasons. Add new macro
  set_and_warn_library_found used everywhere features were being
  automatically disabled.

* Remove code from Windows and macOS for various libraries that would
  automatically disable features. set_and_warn_library_found could be
  used here also, but we are generally assuming the precompiled libraries
  are complete and only test for availability when libraries are just
  added.

Differential Revision: https://developer.blender.org/D16104
2022-10-21 20:04:47 +02:00
Brecht Van Lommel
ebe2319692 Build: disable JACK option in macOS releases
It has not actually been enabled there for a long time in official releases,
so this just fixes the warning. Making it work again would be good, but for
now JACK is only supported on Linux.
2022-10-21 20:04:47 +02:00
Sergey Sharybin
56d1f0772d Fix missing OpenMP in Linux builds
OpenSubdiv OpenMP detection was interfering, but we don't use it there
anymore so just remove that code.
2022-10-21 20:04:47 +02:00
Germano Cavalcante
9c20eda0ad Fix T101244: Empty point list in shader batch creation cause error
Allow empty VBOs in Python GPUBatch creation.
2022-10-21 14:24:30 -03:00
Ray Molenkamp
116d7b0042 make.bat: update the libraries before calling update_sources.py
The issue we ran into a lot is we have a python script that updates
git+SVN. Which works fine most of the time, except when we have a
python update in SVN, or worse a python version change. Python really
doesn't enjoy having its files being deleted or changed while it is
running and users generally end up with a corrupted lib folder.

This change updates the library folder using svn.exe first before
letting the python script run sidestepping the issue in most cases.

The python script will still run and do the more elaborate work
like updating git and switching SVN branches which could still
run into issues cause python still doesn't like being changed
while running but there's not a whole lot we can about that,
for *most* people however things will just work now.
2022-10-21 09:50:14 -06:00
Sergey Sharybin
2c108d5503 Avoid re-compilation of oneAPI AoT kernels when configuration changes
Buildbot infrastructure relies on the fact that it can enable and
disable `WITH_CYCLES_<COMPUTE>_BINARIES` without affecting speed of
incremental builds. This allows buildbot to skip GPU kernels when
doing CI regression tests which do not need GPU kernels, as well as
it allows to move GPU kernels compilation to a separate step where
all the resources are available to the GPU kernel builders.

For the oneAPI compute enabling and disabling AoT kernels has much
higher implications due to the kernels being a part of the device
implementation from the build target perspective.

This change makes it so different target names are used for JIT and
AoT configurations, which allows CMake to more fully benefit from
"caching" the compiled result.

The end goal of this change is to make it so sequential build of the
same code base on the buildbot happens super fast,

Blender binary still needs to be re-linked when the AOT of oneAPI
option is toggled, but that's already the case in the buildbot due
to the WITH_BUILDINFO.

Differential Revision: https://developer.blender.org/D16312
2022-10-21 17:17:51 +02:00
Germano Cavalcante
048f1a1b8b GPU: remove unused member from FrameBuffer
Accidentally added in rB2510bd3a5f35d14f5e0e098c79a776916d273223
2022-10-21 11:57:42 -03:00
Xavier Hallade
0cfac5b043 Cycles: oneAPI: migrate from deprecated APIs, require libSYCL 6.0+
sycl::info::device::ext_intel_* descriptors are deprecated,
replaced with sycl::ext::intel::info::device:: that are available from
6.0+, for which we now check version in CMake.
2022-10-21 15:36:49 +02:00
Xavier Hallade
305b92e05f Cycles: oneAPI: remove use of SYCL host device
Host device is deprecated in SYCL 2020 spec, cpu device or standard C++
should be used instead.
2022-10-21 15:36:48 +02:00
Edward
4776a74bf7 Fix T101974: Potential memoryleak GHOST_WindowWayland.newDrawingContext
Reviewed By: jbakker

Maniphest Tasks: T101974

Differential Revision: https://developer.blender.org/D16309
2022-10-21 15:35:30 +02:00
Jeroen Bakker
ec60c8abe7 SystemInfo: Add active GPU backend.
For debugging it is useful to known the active GPU backend. Although
it could be determined from looking at the extensions, this is easier
to understand when not activly working in this area.
2022-10-21 15:06:07 +02:00
Ray Molenkamp
3ccec47841 cmake/windows: Prepare for 3.4 library changes for opencollada
The opencollada dependency will be using an external xml2 library
for 3.4. This change allows to build against both old and new
style lib folders.

As it is a C library it did not need a special debug version.
2022-10-21 07:04:21 -06:00
Jeroen Bakker
d39f2eed98 GPU: Don't exit after first GPUBackend. 2022-10-21 14:58:27 +02:00
Jeroen Bakker
e8c4411035 GPU: Add gpu.platform.backend_type_get function.
Function returns the active GPU backend type.
2022-10-21 14:58:27 +02:00
Jeroen Bakker
3225bc2e7f GPU: Fix Metal GLSL compilation errors due to recent changes.
vec.st is legacy OpenGL and should not be used.
2022-10-21 14:58:27 +02:00
Germano Cavalcante
f0ebf696cb Fix T101964: Edge and face snapping no locking to axis
In rBed6c8d82b804 it was wrongly assumed that the constraint functions
always apply the transformations.

But that is not the case for when axes are aligned.

The `mul_m3_v3(t->con.pmtx, out)` fallback is still required.
2022-10-21 09:53:07 -03:00
Omar Emara
899d4ddbd0 Fix: Bokeh blur node flips its bokeh input
The bokeh blur node flipped its bokeh input due to the conceptual
difference between the search window space and the weights texture
space. This patches fixes that by inverting the weights texture to match
the search window.

The variable size option actually flips the bokeh input for the CPU
compositor. It is unclear if this is expected, so we deviate from that
behavior for now.
2022-10-21 14:05:19 +02:00
Clément Foucault
26f181c6b7 EEVEE: Fix ill defined blend in cubemap array workaround
This fixes some firefly issues on corners of the cubemaps where the
blending factors would go above 1 or below 0.
2022-10-21 13:11:39 +02:00
Sergey Sharybin
4bfb99e4d8 Cycles: Bump versions of DPC++, IGC, and dependencies
Patch by Xavier Hallade. Committing next to the actual libraries update
in the svn.
2022-10-21 12:19:54 +02:00
Bastien Montagne
5814e35af1 install_deps: Update OSL for Blender 2.4 release.
As requested by T101403, OSL version is now 1.12.6.2.
2022-10-21 08:51:23 +02:00
Campbell Barton
a0bbd65d57 Fix T66713: Walk mode doesn't take scene unit scale into account
When changing a scene's unit scale from 1 to something else, 0.1 for
e.g. walk navigation no longer worked properly. Whenever gravity is
enabled, and the user starts to fall or jump, the view-port glitched out
into low earth orbit.

Reviewed By: campbellbarton

Ref D16277
2022-10-21 16:17:22 +11:00
Ray Molenkamp
dc09cc13ea deps_builder: add missing OSLNoise library on windows
OSLNoise is a new library, was missing in the debug
configuration on windows.
2022-10-20 18:31:15 -06:00
Ray Molenkamp
6515177981 deps_builder: OpenCollada fixes for windows
- build and use our version of libxml

- the cli tools had a linker error due
to it trying to link a shared version
of libxml, disabled both and zlib 1.2.3
with a patch since we do not want/need
them for blender.

- postfix the libraries with _d for debug
automatically so we don't have to fix that
during the harvest.

due to this only being windows changes no
rebuild needed for the other platforms.
2022-10-20 18:29:59 -06:00
Campbell Barton
ff8c0f062a GHOST/Wayland: code comments, minor improvements
- Clarify how data_offer is used for both the clipboard & drag-and-drop.
- Acquire the clipboards mutex lock before freeing.
- Log a warning when creating a pipe fails.
- Add doxy-sections.
2022-10-21 11:08:03 +11:00
Hans Goudey
97f4e076c7 Fix: USD & Alembic importers might not initialize material indices
f1c0249f34 incorrectly assumed that the importer functions that
assigned material indices set all of the values, but that isn't true
for all files.
2022-10-20 17:23:54 -05:00
Jens Verwiebe
bd1ff201b1 Buildfix for 078e034 missing include 2022-10-20 21:06:44 +02:00
Ray Molenkamp
8c361d6f66 deps_builder: fix missing png harvest on windows 2022-10-20 11:46:42 -06:00
Jacques Lucke
5e0e5b1341 Fix T101215: Distribute Points in Volume node does not refresh on frame change 2022-10-20 18:02:14 +02:00
Richard Antalik
24fd8f729a Fix memory leak when proxy building fails
Leak introduced in recent fix - bf8d4a9bc6.
2022-10-20 17:59:23 +02:00
Jacques Lucke
4b30ee773c Fix T101316: workbench texture mode not working with geometry nodes
The `ED_object_get_active_image` is used from the renderer which deals with
evaluated objects. This means the material api for evaluated objects has
to be used.
2022-10-20 17:34:43 +02:00
Bastien Montagne
3bac6f17f1 install_deps: Update Python, OIIO, openPGL and FFMPEG versions.
Update libraries for Blender 3.4, according to T101403:
* python: 3.10.8
* OIIO: 2.3.20.0
* OpenPGL: 0.4.0-beta
* FFMpeg: 5.1.2
2022-10-20 17:07:53 +02:00
Jacques Lucke
8415bc9c80 Fix T101554: disable viewer node when corresponding modifier is disabled 2022-10-20 16:54:32 +02:00
Dalai Felinto
84825e4ed2 UI: Icon number indicator for data-blocks
Adds the possibility of having a little number on top of icons.

At the moment this is used for:
* Outliner
* Node Editor bread-crumb
* Node Group node header

For the outliner there is almost no functional change. It is mostly a refactor
to handle the indicators as part of the icon shader instead of the outliner
draw code. (note that this was already recently changed in a5d3b648e3).

The difference is that now we use rounded border rectangle instead of
circles, and we can go up to 999 elements.

So for the outliner this shows the number of collapsed elements of a
certain type (e.g., mesh objects inside a collapsed collection).

For the node editors is being used to show the use count for the data-block.
This is important for the node editor, so users know whether the node-group
they are editing (or are about to edit) is used elsewhere. This is
particularly important when the Node Options are hidden, which is the
default for node groups appended from the asset libraries.

---

Note: This can be easily enabled for ID templates which can then be part
of T84669. It just need to call UI_but_icon_indicator_number_set in the
function template_add_button_search_menu.

---

Special thanks Clément Foucault for the help figuring out the shader,
Julian Eisel for the help navigating the UI code, and Pablo Vazquez for
the collaboration in this design solution.

For images showing the result check the Differential Revision.
Differential Revision: https://developer.blender.org/D16284
2022-10-20 16:46:54 +02:00
Omar Emara
58e25f11ae Realtime Compositor: Implement normalize node
This patch implements the normalize node for the realtime compositor.

Differential Revision: https://developer.blender.org/D16279

Reviewed By: Clement Foucault
2022-10-20 16:32:28 +02:00
Jacques Lucke
9d710374bd Fix T101645: division by zero in fillet node 2022-10-20 16:15:16 +02:00
Monique Dewanchand
f017fdecef ViewLayer: Reduce object duplication syncing
During object duplication the syncing is temporarily disabled.
With {D15885} this isn't useful as when disabled the view_layer
is still accessed to locate bases. This can be improved by first
locating the source bases, then duplicate and sync and locate
the new bases.

This patch removes the resync forbid and improve the times
that resyncing actually must happen.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15886
2022-10-20 16:14:36 +02:00
Clément Foucault
66a166d236 GL: Make restart index consistent on older implementation
This prevents weird quirks where the implementation might skip
the ushort max index even in non-indexed draws.
2022-10-20 16:07:14 +02:00
Xavier Hallade
7aaebf31df Cycles: replace (tm) with unicode equivalent in UI
It was already done for (TM) which is present in some GPU names on Windows.
Names on Linux ended up using (tm) instead:
91fec2657a
2022-10-20 15:49:36 +02:00
Omar Emara
7f2cd2d969 Realtime Compositor: Implement Tone Map node
This patch implements the tone map node for the realtime compositor
based on the two papers:

Reinhard, Erik, et al. "Photographic tone reproduction for digital
images." Proceedings of the 29th annual conference on Computer graphics
and interactive techniques. 2002.

Reinhard, Erik, and Kate Devlin. "Dynamic range reduction inspired by
photoreceptor physiology." IEEE transactions on visualization and
computer graphics 11.1 (2005): 13-24.

The original implementation should be revisited later due to apparent
incompatibilities with the reference papers, which makes the operation
less useful.

Differential Revision: https://developer.blender.org/D16306

Reviewed By: Clement Foucault
2022-10-20 15:02:41 +02:00
Brecht Van Lommel
fd7a3e2622 Cleanup: compiler warnings 2022-10-20 13:57:59 +02:00
Brecht Van Lommel
0d7065504e Build: mark remaining CVEs reported by cve_check as mitigated or ignored
After the last library update cve_check still reported some false positives.
One GMP issues was mitigated with a patch in the library update. The others
are ignored, with a description explaining why they do not affect Blender.

Ref D16269, T101403
2022-10-20 13:57:45 +02:00
Ray Molenkamp
21deba56aa Build: update various libraries for 3.4, fixing bugs and security issues
THis is bumping dependencies to fix known CVEs, with the exception of
OpenImageIO which also includes bugfixes for performance and correctness
with some image types.

zlib 1.2.12 -> 1.2.13
freetype 2.11.1 -> 2.12.1
openimageio 2.3.13.0 -> 2.3.20.0
python 3.10.2 -> 3.10.8
openjpeg 2.4.0 -> 2.5.0
ffmpeg 5.0 -> 5.1.2
sndfile 1.0.28 -> 1.1.0
xml2 2.9.10 -> 2.10.3
expat 2.4.4 -> 2.4.9
openssl 1.1.1g/i -> 1.1.1q
sqlite 3.31.1 -> 3.37.2

Notable changes:
* AOM: the hack we had in place to make it not detect pthreads on windows no
  longer worked with a more recent cmake version. Disabled pthreads with a
  diff on Windows.
* Python: embedded copy of zlib 2.1.12 swapped out for our 2.1.13 copy with
  some folder manipulation on Windows.
* Freetype: was harbouring a copy of zlib 2.1.12 as well, so that had to end.
* FFmpeg: patch used to fix D11796 is no longer needed. Add new patch to deal
  with simple_idct.asm generating an object file with no sections in it,
  backport from upstream commit.
* TinyXML: still being downloaded but no longer used by OpenColorIO, removed.
* GMP applied upstream patch to fix CVE-2021-43618, as there is no release yet.
* SQLite and Libsndfile patches no longer needed.

Includes contributes by Ray Molenkamp, Campbell Barton and Brecht Van Lommel.

Ref T101403

Differential Revision: https://developer.blender.org/D16269
2022-10-20 13:56:01 +02:00
Ray Molenkamp
debacbfe5c Build: update OpenPGL hash for re-tagged version without symbols conflicts
Ref D16269, T101403
2022-10-20 13:56:01 +02:00
Ray Molenkamp
303dd263e2 Build: update OSL to version 1.12.6.2
Required changes to make OSL pick up the new oslnoise library.

Ref D16269, T101403
2022-10-20 13:56:01 +02:00
Campbell Barton
a30128a3c1 Fix missing free in 8a43bfd8fd 2022-10-20 22:26:13 +11:00
Julian Eisel
c81bc09876 GPU: Avoid undocumented/fragile dependency on shader enumerator order
Previously this was using `GPU_SHADER_TEXT` as default value indicating
an "unset" state. This wasn't documented in the definition (and so
D16284 added a new enumerator that broke this). Plus code was assuming
this enumerator would always have the value 0 without specifying this in
the definition either.

In this case it's easy to not rely on the enum value at all, and just
use `std::optional` to add a "unset" state.

Differential Revision: https://developer.blender.org/D16303
2022-10-20 13:17:22 +02:00
Campbell Barton
8a43bfd8fd GHOST/Wayland: refactor copy/paste buffer storage
- Improve reporting when reading a file descriptor into a buffer fails,
  also check for failure to allocate memory.
- Store buffers with size in a simple struct.
- Use shared utility functions for simple buffer operations.
2022-10-20 22:15:34 +11:00
Bastien Montagne
40afb8ae6a Lib reload/relocate: Improve performances.
Reduce amounts of viewlayer updates during remapping while relocating
libraries. Gives some improvements on relocating process, depending on
complexity of existing scene and reloaded libraries, whether there is
liboverrides to resync, etc., can give up to 10% speedup.
2022-10-20 11:39:59 +02:00