Sergey Sharybin
ea9f5e3d2a
Fix for follow track constraint using incorrect icon name
2012-01-03 14:56:48 +00:00
Campbell Barton
f0e3c3c68f
fixes to mathutils from Andew Hale
...
- docstring edits
- normalize ignores W axis as its supposed to.
2012-01-03 14:34:41 +00:00
Joshua Leung
268ca6b2f7
Code cleanup - removing some ugly/obsolete stuff I came across while hacking
...
some other stuff earlier
2012-01-03 10:55:46 +00:00
Thomas Dinges
434c1e6df8
Remesh Modifier:
...
* Fix for Campbell's "option to build without remesh modifier for cmake and scons" commit, this broke scons!
2012-01-03 04:03:41 +00:00
Campbell Barton
4e98dbe528
error in recent commit - disallow selecting hidden verts.
2012-01-03 02:45:03 +00:00
Campbell Barton
dcdcaf25ba
fix [ #29761 ] Texture painting with interpolation ignores use alpha
...
reporter - Shawn Zilbert (enigmatic) included patch.
2012-01-03 02:26:32 +00:00
Joshua Leung
8983d68fd8
Bugfix [ #29629 ] UV animation stops working forever if Edit mode entered
...
Thanks Sergey for the patch!
This bug, and many like it would arise because at some point a F-Curve would get
detected as being unable to be resolved (when trying to display its name in an
Animation Editor), so gets tagged as being "disabled". It was assumed that such
channels usually belonged to deleted data or stuff that wouldn't be able to be
resolved again for a long time. However, in cases like UV settings, they may
only be unavailable temporarily.
As a compromise, this patch clears this disabled flag if a channel is found to
be now working when (in the process of finding out its name when redrawing an
Animation Editor) it can be resolved, in the same place where the disabling was
taking place. This doesn't work fullproof in tests I've done, but should be
nicer than before.
2012-01-03 02:11:11 +00:00
Brecht Van Lommel
84437bb5e9
Fix #29695 : cycles particle emitter not being properly hidden.
2012-01-02 19:44:13 +00:00
Brecht Van Lommel
1e96b5f284
Fix #29740 : missing cycles viewport update with animated node socket values.
2012-01-02 19:44:07 +00:00
Nicholas Bishop
0eb8a384c9
Remove some silly variable copies that stuck around from a previous refactor.
2012-01-02 19:01:16 +00:00
Campbell Barton
1e18da32fb
replace:
...
CTX_data_pointer_get_type(C, "object", &RNA_Object).data
with api call:
ED_object_context(C)
... since getting the context object is such a common operation.
2012-01-02 17:15:24 +00:00
Campbell Barton
aa43cab820
weight paint buttons now work in weight paint vertex select mode
2012-01-02 16:59:46 +00:00
Brecht Van Lommel
1fc26516ea
Fix #29746 : cycles crash with border render.
2012-01-02 16:20:18 +00:00
Campbell Barton
77bdef4d22
py scripts - replace bad uses of len(),
...
checking if the collection is True is faster since it only checks if it has at least one item, rather then going over all items.
2012-01-02 16:18:39 +00:00
Brecht Van Lommel
2077b7e3b7
Fix #29755 : cycles crash with array modifier that can produce material indices
...
that are out of bounds.
2012-01-02 15:51:49 +00:00
Campbell Barton
5c27b34fbf
nicer string delimiter handling for Ctrl+Left/Right arrows, py console could use this functon too.
2012-01-02 15:27:01 +00:00
Brecht Van Lommel
9dc085e0cb
Fix #29738 : missing includes in RNA, patch by Dan Eicher.
2012-01-02 13:45:42 +00:00
Alex Fraser
15dc3d4609
Fixes two crashers for games, with GHOST under SDL:
...
- Fixes SDL fullscreen mode for game engine (blenderplayer). Mode switching (resolution changes) not supported yet though.
- Fixes embedded game engine exit.
See patch tracker [#29748 ].
2012-01-02 12:35:06 +00:00
Alex Fraser
c2bb285750
Mode switching for GHOST under X11: adds the ability to change screen resolutions in the blenderplayer on GNU/Linux.
...
Code ported from Quake 2.
2012-01-02 12:25:14 +00:00
Alex Fraser
7d19ff1497
Added OpenMP multithreading for SPH particle systems.
2012-01-02 12:10:50 +00:00
Alex Fraser
b6fb3d97f1
SPH particle simulation fixes:
...
- Using correct frame to update particle system tree for SPH simulation (i.e. psys_update_particle_bvhtree(psys, cfra)).
- Increased SPH neighbour count to 512 - this greatly reduces BVH tree search bias, and makes simulations more symmetrical.
Adaptive time step improvements:
- Fix for relative velocities based on previous state (fixes fast-moving particle clusters).
- Only reporting on element size once per time step. Prevents incorrect Courant number from being calculated when using multiple-step integration.
2012-01-02 11:46:02 +00:00
Campbell Barton
9a37e2682d
slice and iterator access for matrix.col/row so you can do...
...
a, b = mat.col[0:2]
and...
for a in mat.col: ...
2012-01-02 09:04:37 +00:00
Campbell Barton
ec710a2929
remove Id's that crept in
2012-01-02 02:13:31 +00:00
Tom Musgrove
af54c83d28
left out one tiny word...
2012-01-01 22:23:08 +00:00
Tom Musgrove
ab4a93f2bc
part of line missing in Jens commit, this fixes compile on non Apple platforms, thanks to Lockal in IRC for pointing it out
2012-01-01 21:19:40 +00:00
Jens Verwiebe
47cb54195d
OSX: fix compile by conditional unsupported flags
2012-01-01 16:46:08 +00:00
Bastien Montagne
ab097223d4
Fix [ #29556 ] shrinkwrap generates spikes if vertices fall exactly on the edge
...
bvhtree_ray_tri_intersection now using isect_ray_tri_epsilon_v3 with FLT_EPSILON. All devs I asked (incuding ones in physics/painting areas) were rather OK with this change, and better to do it now, with more than one month to detect regressions, if any!
2012-01-01 16:37:01 +00:00
Bastien Montagne
defa99b65c
Fixed names of VertexWeight modifiers RNA structs, in RNA_access.h (probably forgotten when they were renamed, before the merge in trunk, and was never noticed as they are not used...).
...
Also removed the $ID$ from remesh modifier header, and quited a gcc warning.
2012-01-01 16:09:32 +00:00
Campbell Barton
a49e80c48a
use props all over for operator properties vars
2012-01-01 13:09:58 +00:00
Campbell Barton
9b45d8acad
__func__ define for msvc since its not c99 compat
2012-01-01 10:27:53 +00:00
Campbell Barton
5543928aa7
rna_xml module - write colors as hexadecimal values, also swap import/export order of key config buttons, since they didnt match other uses where import is first.
2012-01-01 10:05:04 +00:00
Campbell Barton
2c072d8f85
rna api - set hard min/max for colors which are float properties but internally use chars to 0/1.
2012-01-01 09:39:43 +00:00
Campbell Barton
f01ac19c3c
use __func__ for makesrna.c error prints rather then the function name (no functional changes)
2012-01-01 09:19:22 +00:00
Campbell Barton
c99975e24f
pep8 edits
2012-01-01 08:52:54 +00:00
Campbell Barton
418d66242f
theme import/export - uses generic rna_xml py module.
2012-01-01 08:12:51 +00:00
Campbell Barton
e32e6004e4
add the ability to read from XML into RNA for rna_xml module
2012-01-01 08:09:30 +00:00
Campbell Barton
6a1643ec12
initial rna <> xml module, copied from dump_rna2xml.py, not yet functional
2012-01-01 04:37:08 +00:00
Alexander Kuznetsov
28e658a386
Openexr path change for scons (win)
2011-12-31 17:15:47 +00:00
Brecht Van Lommel
b5595298d3
Cycles code refactoring: change displace kernel into more generic shader
...
evaluate kernel, added background shader evaluate.
2011-12-31 15:18:13 +00:00
Bastien Montagne
1b4487e813
Fix [ #29728 ] Explode Modifier Causes Crash.
...
The problem was in fact in recent BLI_edgehash changes: a typo in the new macro EDGE_ORD made v0 > v1, instead of v0 < v1. This caused the bug in explode modifier, which (ab)uses that ordering feature a bit…
2011-12-31 15:10:38 +00:00
Sergey Sharybin
bac6757ea0
Fix for compilation error when compiling dualcon with mingw
2011-12-31 11:08:04 +00:00
Sergey Sharybin
3bb3d46ccf
Code cleanup: do not use check for nan when doing check for finite due to
...
finite() would be FALSE in case of nan to.
Thanks to Campbell for this information.
2011-12-31 11:03:32 +00:00
Miika Hamalainen
6c10080d24
Fix: Material "Vertex Color Light" option didn't apply vertex alpha.
2011-12-31 10:46:21 +00:00
Miika Hamalainen
0f2f2fe1a8
Dynamic Paint:
...
* Fix: Smudge and brush velocity settings didn't work for "image sequence" surfaces unless any paint effect was enabled.
* Adjusted some property ranges.
2011-12-31 10:28:36 +00:00
Daniel Stokes
359a95bdc9
Changing KX_FontObject to look for a "Text" game property instead of a "text" property to match with bitmap font usage.
2011-12-31 09:37:19 +00:00
Sergey Sharybin
59b406ce73
Minor code cleanup after resolving conflicts
2011-12-31 09:30:39 +00:00
Sergey Sharybin
1ad83b4cba
Tag object with object solver constraint to recalc when changing value of
...
tracking object scale.
2011-12-31 08:26:59 +00:00
Sergey Sharybin
70d13da457
Do not set scene's camera on camera solving and cursor snapping
2011-12-31 08:26:32 +00:00
Campbell Barton
33b1717d59
fix [ #29734 ] Crash after bpy.ops.file.direrectory_new()
2011-12-31 03:52:07 +00:00
Campbell Barton
39ef41a022
fix [ #29735 ] Blender crashes with ACCESS_VIOLATION when snapping cursor to camera
2011-12-31 03:45:31 +00:00