Commit Graph

100448 Commits

Author SHA1 Message Date
Julian Eisel
eacaebea83 Cleanup: Remove redundant View2D operator poll check
The poll would already be executed as operator callback, this check was
redundant. Also see previous commit.
2020-10-03 18:34:23 +02:00
Julian Eisel
21fc4ae206 Cleanup: Remove duplicated View2D zoom polling logic
`view_zoomdrag_init()` would perform a number of sanity checks that
`view_zoom_poll()` already executed. The design of operators forsees that
(non-expensive) context sanity checks are done by the `poll()` callbacks, and
the execution callbacks can then just assume that happened. No reason to be
overly pedantic, we don't do that elsewhere either.

Note that this code is from the earliest days of an operator design. So it's
not surprising that it wasn't using the design "properly".
2020-10-03 18:34:23 +02:00
Hans Goudey
cb6234fccf Property Search: Set panel expansion when tab changes
This commit makes the panel expansion set based on the search results
when the active tab in the properties editor changes. The multi-tab
search patch (D8859) actually doesn't handle this because it uses a
different code path.

This feature uncovered a subtle but fairly significant issue with the
implementation of property search (More details in T81113). Basically,
the search needed multiple redraws to properly display the expansion of
panels based on the search results. Because there is no animation of
panel expansion when switching tabs, the problem was exposed only now.

With this commit, hiding of "search only" buttons and panel size
calculation happens in a single final step of the panel layout pass.
The "search only" layout root flag is removed. Instead every button
inside a panel header is in a single "uiButtonGroup" marked with a
specific "in header" flag, an idea which could be generalized in the
future.

Differential Revision: https://developer.blender.org/D9006
2020-10-03 11:25:13 -05:00
Campbell Barton
724370b2f9 Cleanup: use BLI_path_join in appdir.c to simplify logic
Change `test_path` function so:

- Joining paths calls a function instead of being performed inline.
- Optional NULL paths must always be ordered last (easier to follow).

Other minor changes:

- Remove FIXME comment is it's handled properly by BLI_path_join.
- The wrong size was being used copying into `targetpath`.
2020-10-04 00:45:35 +10:00
Julian Eisel
0bae2662f4 Cleanup: Remove/replace C standard library assert() and header usages
We have our own assert implementation, `BLI_assert()` that is prefered over the
C standard library one. Its output is more consistent across compilers and
makes termination on assert failure optional (through `WITH_ASSERT_ABORT`).

In many places we'd include the C library header without ever accessing it.
2020-10-03 16:10:15 +02:00
Julian Eisel
e839179b01 Cleanup: Remove dead code in panel logic
The region types checked here were removed from the editors in 9e2abbc9ba and
eb7485389b. So the if-conditions would never be true.
2020-10-03 14:44:31 +02:00
Campbell Barton
0bf12cb025 Fix error in recent change "run UserDef versioning from readfile.c"
Missed moving the defines in CMake for e255040c77
causing cycles not to be enabled.
2020-10-03 21:55:25 +10:00
Campbell Barton
44397a683c Cleanup: use doxy sections for appdir.c
Keep related functionality grouped.
2020-10-03 21:12:52 +10:00
Campbell Barton
f29e9e0d3c Cleanup: comments for appdir
Use doxy syntax & minor improvements.
2020-10-03 21:09:44 +10:00
Antonio Vazquez
6b7cbd6493 GPencil: Fix unreported wrong name for RNA setter
The Vertex Group setter function name was wrong for Tint modifier.
2020-10-03 10:59:09 +02:00
Campbell Barton
0863ae0a58 Cleanup: move temp directory environment checks into a loop
Minimizes ifdef'd code for WIN32.
2020-10-03 18:50:42 +10:00
Campbell Barton
cacd84a318 Fix invalid temp-dir for image-project on unsaved files
The preferences tempdir being used instead of bpy.app.tempdir.
2020-10-03 18:50:42 +10:00
Campbell Barton
9b602a8020 Preferences: remove temp directory initialization for WIN32
Revert 76b1a27f96 since there is no
reason windows should behave differently to other platforms.

This was added so Windows users wouldn't see "/tmp/" in the UI.

Since then the default temporary directory is a blank string,
leave blank on all systems as Python script authors may accidentally
use this instead of `bpy.app.tempdir`.
2020-10-03 18:50:35 +10:00
Campbell Barton
10ae2ea4ae Cleanup: remove unused temp directory initialization
This last worked in v2.27 (2003) where all paths were initialized to "/"
which was still checked to initialize the temp directory.

This hasn't been the case since 932e9e8316
where it changed to "/tmp/", then an empty string (current default).
2020-10-03 18:49:15 +10:00
Hans Goudey
29a85682a0 Fix stack use after scope error after recent cleanup
An error adding search to an existing button,
caused by my own error in rBa4aa94c41cb79e9.
2020-10-02 21:24:09 -05:00
Hans Goudey
743eca0f31 UI: Create button group if none exists
This makes it unecessary to create a button group when the block
is created, giving more flexibility when creating the first group-- for
example, creating the first button group with special parameters.
2020-10-02 17:11:44 -05:00
Hans Goudey
3eab2248c3 UI: Move button groups from layout to block level
For a future patch (D9006) we need these groups for longer than just the
the layout process, in order to differentiate buttons in panel headers.
It may also be helpful in the future to have a way to access related
buttons added in the same uiLayout.prop call. With this commit, the
groups are stored in and destructed with the uiBlock.
2020-10-02 17:00:56 -05:00
Campbell Barton
28a2c84948 Cleanup: remove unused code in blend file loading
v2.4x could cancel loading files that warned of being a newer,
unsupported version.

Remove this logic since it's no longer in use.
2020-10-03 07:25:36 +10:00
Campbell Barton
8cd8b3e9bd readfile: always run setup_app_data after updating defaults
When blend files were loaded with app-templates,
setup_app_data was running before defaults were updated.

This is likely to cause problems with order of initialization
so always update the startup file beforehand.
2020-10-03 07:25:36 +10:00
Campbell Barton
b13459f9e5 Cleanup: rename main preferences versioning function
BLO_version_defaults_userpref_blend -> blo_do_versions_userdef

The name was misleading as it was declared along with
BLO_update_defaults_startup_blend making it seem these functions were
related.

In fact preference defaults don't need to be updated as is done for
startup.blend since an in-memory blend file isn't used.

Rename the function to match other versioning functions
called from readfile.c. Also add/update comments on these differences.
2020-10-03 07:25:36 +10:00
Campbell Barton
e255040c77 Cleanup: run UserDef versioning from readfile.c
Now versioning UserDef is run in readfile.c,
as is done for other Blender data.

Previously versioning was mixed with other run-time initialization,
so it needed to be called later by the window manager.
2020-10-03 07:25:36 +10:00
Campbell Barton
15a9579a03 Cleanup: centralize versioning
readfile.c's versioning function was only used for 2 variables.
Move versioning into versioning_userdef.c so everything
is done in one function.

Note: DNA_struct_elem_find checks have been replaced with checks for
the next released version.
This is harmless, as only old preferences saved between releases can
have their values overwritten.

Note: userdef versioning should be called from `do_versions_userdef`,
this will be done separately.
2020-10-03 07:25:36 +10:00
Hans Goudey
a03bd6460c Property Search: Don't use search color for subpanel titles
This replaces the blue theme color for subpanel titles with the the same
fade as for parent panels.

The search color doesn't work well for subpanel title colors. And actually,
because there are often buttons with checkboxes in the panel headers, we
don't have to treat this indicator any differently than regular buttons.

Differential Revision: https://developer.blender.org/D8976
2020-10-02 13:14:33 -05:00
Hans Goudey
933bf62a61 Property Search: Differentiate search filtered and inactive buttons
Currently there's no way to know if a button is inactive when it doesn't
match the search results, because they use the same 50% gray level.

This isn't a huge problem, but it could lead to confusion. This commit
uses a subtle solution, a 25% opacity when the button is inactive and
 also filtered by search.

This requires flipping the meaning of the UI_SEARCH_FILTER_MATCHES
flag in the code, and also adding a widget_alpha_factor utility in
the widget code.

Differential Revision: https://developer.blender.org/D8975
2020-10-02 13:10:21 -05:00
Hans Goudey
6f96dd8576 Fix T78503: Disabled layout portion passes mouse through
3D Viewport -> Sidebar -> View -> Local Camera is disabled. When you
click on it, box select starts. This behavior isn't intended, and fixing
it is quite simple. The only case where this would continuing would
still be desired is if a disabled button overlapped with a non-disabled
button, but this shouldn't be the case anywhere.

Differential Revision: https://developer.blender.org/D8832
2020-10-02 13:06:58 -05:00
Hans Goudey
a4aa94c41c Cleanup: Declare variables where initialized
Also reduce the scope of some variable declarations.
This also allows making some variables constant.
2020-10-02 13:02:30 -05:00
Ray Molenkamp
6b32de4d9f Cleanup: Fix build error on windows
int and eContextResult are different types to MSVC
leading to a function signature mismatch.
2020-10-02 11:47:44 -06:00
Brecht Van Lommel
38cdc7bcc1 Fix non-thread safe code in view layer object hash
Found as part of D8324, multithreaded Cycles object sync, where it caused
a crash on concurrent access to object holdout state.
2020-10-02 19:42:20 +02:00
Lukas Stockner
350ed861f1 Cleanup: clang-format 2020-10-02 19:31:55 +02:00
Lukas Stockner
cfa101c228 Cycles: Add command line option for overriding the compute device
The current way of setting the compute device makes sense for local
use, but for headless rendering it it a massive pain to get Cycles
to use the correct device, usually involving entire Python scripts.

Therefore, this patch adds a simple command-line option to Blender
for specifying the type of device that should be used. If the option
is present, the settings in the user preferences and the scene are
ignored, and instead all devices matching the specified type are used.

Differential Revision: https://developer.blender.org/D9086
2020-10-02 19:26:35 +02:00
Sybren A. Stüvel
90a27d5aa9 Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).

This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.

The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.

This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.

No functional changes.

Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
Bastien Montagne
0db98b214d Fix T81345: part four, fix handling of IDProperties in edit armature undo.
Specific armature editing undo code would duplicate and store a list of
editbones. However, those are not linked to main data storage and should
therefore never affect ID usercounting.
2020-10-02 17:40:51 +02:00
Bastien Montagne
4b36552967 Fix T81345: part three, armature free_data was not handling editbones properly.
Armature freeing would not correctly free its editbone IDProperties.

Add a utils to free the whole list of edit bones, and properly handle
their potential IDProperties.
2020-10-02 17:40:51 +02:00
Bastien Montagne
f393452394 Fix T81345, part two: crash in depsgraph when freeing COW armature.
Freeing of bones' IDproerties from Armature `free_data` callback would always
attempt to do user refcounting, which should never be done from that code.

This would generate crashes in depsgraph/COW context e.g.
2020-10-02 17:40:51 +02:00
Bastien Montagne
619e52eb82 Fix T81345: Part one: Missing handling of ID pointers from EditBone IDProperties.
So far data management code would simply fully ignore potential ID
pointers in custom properties of edit bones (which are a copy of those
from regular `Bone`). This would lead to all kind of issues, among which
refcounting inconsistencies, missing clearing of data uppon deletion,
etc.
2020-10-02 17:40:51 +02:00
Bastien Montagne
5fc992e76a Cleanup: Move EditBone structure definition from ED to BKE area.
Access to this structure will be needed in BKE's armature code.
2020-10-02 17:40:51 +02:00
Philipp Oeser
e3b49bb850 Fix T81200: Crash on certain armature select operators when OpenGL Depth
Picking is disabled

Affected were (at least)
- Select Linked pick
- Select Shortest Path

Was originally caused by rB8b347fc2cdc6 [which got improved in
rBfc8a7a44b200 - but only partially].

After removal of BONESEL_NOSEL we have to filter out -1 from the hits for
any bone picking it seems (since armature drawing uses this).
In rBfc8a7a44b200, this was done for 'ED_armature_edit_select_pick' (or
'get_nearest_editbonepoint' precisely), now do this for
'ed_armature_pick_bone_impl' as well.

Reviewers: campbellbarton

Maniphest Tasks: T81200

Differential Revision: https://developer.blender.org/D9080
2020-10-02 17:05:03 +02:00
Hans Goudey
8157305869 UI: Improve UV sticky select mode description
The sticky_select_mode property is an enum where each item has a
different behavior, but currently the description is for a single one
of the items. It should be more general, especially because one of the
items is "Disabled."

A couple more problems:
 - "Automatically" is not so helpful. Many things any program does are
   "automatic", it doesn't really help to say it.
 - "Also" is bad grammar.
 - Overly complex wording

This also adjusts the SHARED_VERTEX tooltip, because "irrespective"
should have "of" after, but it's also unecessarily complex.

Differential Revision: https://developer.blender.org/D9049
2020-10-02 09:17:40 -05:00
Sybren A. Stüvel
c65c4149c9 Cleanup: Refactor ed_screen_context() to use hash lookups
Refactor `ed_screen_context()` to use `GHash` lookups instead of a
sequence of string comparisons. This should provide a nice speedup,
given that the hash for `member` only has to be computed once instead of
matching it to each possible string.

Reviwed by: brecht

Differential Revision: https://developer.blender.org/D9090
2020-10-02 15:42:04 +02:00
Sybren A. Stüvel
ab72406dc3 Cleanup: split up ed_screen_context() into separate functions
Refactor `ed_screen_context()` to call separate functions, instead of
having the entire functionality in one function. Each function now only
retrieves the data it needs from the context. Furthermore, some string
comparisons are removed.

No functional changes.

Reviwed by: brecht

Differential Revision: https://developer.blender.org/D9090
2020-10-02 15:42:04 +02:00
Jacques Lucke
66cd82a8d2 Volumes: make Mesh to Volume modifier independent of object transforms 2020-10-02 15:14:20 +02:00
Dalai Felinto
74ea369830 Experimental Features: More robust way of sanitizing options 2020-10-02 14:05:13 +02:00
Dalai Felinto
cb363953f0 Experimental Features: Sanitize missing (latest) options
There was an oversight when adding new experimental user preferences.
I can try to overengineer this later to make it more fail-proof. But for now
it should be clear what to update when adding a new variable.
2020-10-02 14:05:13 +02:00
Dalai Felinto
92a0ec87a2 Experimental Features: Rename Image editor option
This prevents having multiple UI strings starting exactly the same:
* Legacy A...
* Legacy B ...
2020-10-02 14:05:13 +02:00
Jeroen Bakker
5476017d07 CleanUp: Remove header only definition
node_draw_link_straight existed in header files without a body
2020-10-02 13:23:40 +02:00
Jacques Lucke
b5ad69832e Cleanup: reduce variable scopes 2020-10-02 13:05:08 +02:00
Campbell Barton
dd95a2e1d5 Cleanup: remove redundant theme versioning
All themes older than 2.8x are initialized from the defaults,
there is no need to version them.
2020-10-02 21:00:11 +10:00
Campbell Barton
d858859402 Cleanup: spelling
Also correct own correction from 58b8724a48
thanks @mont29 for raising this.
2020-10-02 20:41:03 +10:00
Campbell Barton
d1f6c2e7bb Fix userpref.blend using version from startup.blend
Version patching userpref.blend wasn't using the correct version,
causing settings not to be properly updated.

This seems the likely cause of T70196 and similar bugs.
2020-10-02 20:21:27 +10:00
Dalai Felinto
34228d138b License: Rename GPL2 license to match the name specified in copyright.txt
The license was renamed GPL-license.txt => license/GPL-2.0txt in 0434efa09d.

Although the renaming made all the license files consistent, we are better off
not updating the copyright file in Blender. Instead we can live with some mild
inconsistency in the license names.
2020-10-02 12:18:02 +02:00