SEQ_transform_sequence_can_be_translated, SEQ_transform_single_image_check,
SEQ_can_use_proxy can all trivially take const Sequence argument.
Made SEQ_give_frame_index take const Sequence too, by removing the
"modify seq strobe to be at least 1.0" code. The strobe itself is only
ever used inside the same function, and is already guarded by
"is strobe > 1.0" check.
Original code seems to be coming all the way from 2009 with
commit message "2.5. 12k lines of sequencer back!" (03fc5696dc).
Pull Request: https://projects.blender.org/blender/blender/pulls/126021
Prevent VSE cache returning image when running render job.
Previously, before render job was started, cache was cleared, but since
disk cache is not cleared, it returned an image. Now cache is not
cleared, but it does not return or store images when rendering.
Pull Request: https://projects.blender.org/blender/blender/pulls/125947
Match function and declaration names, picking names based on
consistency with related code & clarity.
Also changes for old conventions, missed in previous cleanups:
- name -> filepath
- tname -> newname
- maxlen -> maxncpy
As well as takes text color transparency into account. That is, text
"shadow" now virtually casts shadow of however the text itself + outline
looks like. The result is blurred, and extra shadow color tint and
transparency is applied.
Performance testing: seems to be slightly faster than before in my tests.
Probably because the shadow "image" that is now blurred only contains
one byte per pixel (the transparency), instead of full uchar4 per pixel
(with only the "transparency" being blurred).
I have extended sequencer render tests to better cover various text
outline/shadow/box combinations.
Pull Request: https://projects.blender.org/blender/blender/pulls/125445
This is only visible when text color has transparency or is fully
transparent. Desired behavior is that the outline would only be
"outside" the actual text.
Pull Request: https://projects.blender.org/blender/blender/pulls/125372
The cache invalidation worked on basis of timeline frame instead of
frame index, which caused, that these images were outside of range, that
was considered to be changed, after strip was moved.
In this case the issue happened only with effect strips. This was not
an issue before, mainly because raw images for these strips were not
stored. For other strip types, raw image does not usually change.
This seems to be "caused" by f4f708a54f .
Pull Request: https://projects.blender.org/blender/blender/pulls/124870
If a strip had effect strips applied on it, and using the reset
retiming operator caused the strips to increase in length, the effect
strips would become overlapped with any strips they hit, unless the
"Expand" overlap mode was used.
This is because the "effect chain" strips weren't included
in #strips.
Co-authored-by: Richard Antalik <richardantalik@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/124750
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.
It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.
Pull Request: https://projects.blender.org/blender/blender/pulls/124469
Updates the slide operator to be able to do subframe adjustments of
audio strips. If you hold shift while sliding (the S shortcut), it will
start to do subframe adjustments. It is also possible to type in
fractional inputs while in modal mode. (IE start sliding then type 1.5)
This change simplifies access to this state by prefetching code.
Previously it had to iterate over screens from `bMain` in code local to
prefetching. Now this state is available to other code in VSE.
When keys are realized, strip handle positions are used to ensure, that
left and right key exists. If strip content is offset to the right,
this caused crash. This happened, because `SEQ_retiming_add_key()`
clamped timeline frame to strip content only on right side.
Clamp timeline frame to strip content on both sides.
Pull Request: https://projects.blender.org/blender/blender/pulls/124207
Adds snapping in the VSE preview area.
Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/122759
Code that implemented "show missing media in magenta" in VSE preview
only implemented that for images and movies, and forgot that scene
strips can also be missing.
Pull Request: https://projects.blender.org/blender/blender/pulls/124124
Caused by incorrect output of `SEQ_give_frame_index` for effect strips.
Also since output value is float, it has to be truncated to integer,
when image bufferes are rendered for the effect.
Pull Request: https://projects.blender.org/blender/blender/pulls/123914
When preview is downscaled and transformation origin is not the center
of the image, this causes unexpected offset. This happened, because one
matrix combined image downscaling, so it fits into preview and user
defined scale. When origin was not center of the image, this results in
incorrect offset.
Solved by splitting 1 matrix in `sequencer_image_crop_transform_matrix`
into 2 matrices. First matrix just centers and scales image to expected
size. Second matrix performs rest of transform operations. This code is
bit easier to read as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/123776
The issue was caused by the ImBuf of the scene strip render sharing the float
buffer pixels with the ImBuf from the render result. If the render result is
ever gets freed (i.e., by a request to perform another render) it'll leave the
strip ImBuf pointing to a freed memory.
This was caused by the #109788.
The simple solution is to restore the code to the state prior to the ImBuf
refactor in the RenderRsult. A better solution would be to use implicit
sharing, similar to how it was done in the #108045.
Pull Request: https://projects.blender.org/blender/blender/pulls/123731
A strip was wrongly deemed to be opaque (and thus strips below it
were skipped from rendering), if the strip content was opaque, but
it gained transparency via presence of a Mask modifier.
While at it, I also noticed that a strip could have been wrongly deemed
opaque when it had a Multiplier < 1.0 with "multiply alpha" option
checked under strip Color settings. So fixed that too.
The whole logic of that factored out into is_opaque_alpha_over function
to make the call site clearer.
Pull Request: https://projects.blender.org/blender/blender/pulls/123303
Both these operators would quite often put the framed strips offscreen.
This was in part due to the padding need to make sure that the strips
were not going to be obscured by the scrub area or overlays not being
applied or calculated correctly.
In addition to that, the view positioning logic was not in sync with the
vertical clamping code. This lead to the operators positioning the view
into a forbidden state. So the clamping logic would adjust the view
afterwards and thus put some of the framed strips offscreen.
This patch unifies the logic used by the "frame X" operators and the
clamping code, making them play nice with each other.
Pull Request: https://projects.blender.org/blender/blender/pulls/122219