Commit Graph

14338 Commits

Author SHA1 Message Date
Brecht Van Lommel
eec5d3a8a8 Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine
type directly. There is no technical reason why we can't draw the same depsgrpah
with different render engines.

It also led to some weird things like requiring a render engine for snapping
and raycast API functions.

Differential Revision: https://developer.blender.org/D3145
2018-04-13 14:17:32 +02:00
Brecht Van Lommel
340bfdef2e Depsgraph: store mode and time in depsgraph, add view layer / scene accessors.
Scene, view layer and mode are now set in the constructor and never changed.
Time is updated on frame changes to indicate which frame is being or has been
evaluated last.

This is a step towards making EvaluationContext obsolete.

Differential Revision: https://developer.blender.org/D3144
2018-04-13 14:17:22 +02:00
Brecht Van Lommel
f0a4c631bb Fix incorrect object in editmode tests in depsgraph eval.
These cases should not depend on the view layer.
2018-04-13 13:04:19 +02:00
Brecht Van Lommel
199715eabc Point cache: stop using general object dupli system.
We now only look into dupli groups to find point caches to edit. This
feature is a leftover from the old proxy system, and evaluating the
full dupli list and all transforms was overkill. With static overrides
we may want to get rid of using duplis entirely, and just let users
select the objects directly.
2018-04-13 11:47:29 +02:00
Brecht Van Lommel
d8bdd7b261 Cleanup: add utility function to find a single point cache ID. 2018-04-13 11:31:19 +02:00
Sergey Sharybin
fac1892e11 Depsgraph: Bind base by it's index
For the performance we convert object bases list to an array
during view layer evaluation. This makes it possible to have
very cheap index-based base lookup.

The goal of this change is to get rid of base used for function
binding, and avoid scene datablock expansion at the depsgraph
construction time.
2018-04-12 11:05:18 +02:00
Sergey Sharybin
9c406b786f Depsgraph: Bind view layer by index
Makes it a bit slower to evaluate single view layer, but this is does not
happen often, and overall number of layers is not very high.
2018-04-12 11:05:18 +02:00
Sergey Sharybin
ca2484e090 Depsgraph: Remove function bindings with collections
Use single function to evaluate all the collections for the given view layer.

This way we avoid need to get scene ID sub-data. Similar to pchan index, this
allows us to avoid build-time scene expansion, which also simplifies update of
the scene datablock.

Well, sort of. There is still work to be done to get rid of build-time scene
datablock expansion, which includes:

- Need to pass view layer by index.

  Annoying part would be to get actual view layer for that index. In practice
  doing list lookup might not be such a bad idea, since such lookup will not
  happen very often, and it is unlikely to have more than handful of view
  layer anyway.

  Other idea could be to use view layer from evaluation context.
  Or maybe from depsgraph, which is supposed to be in the context. Can have
  some assert statements to make sure everything is good.

- Need to get id of base binding for flags flush.

  We can replace that with index-based lookup from an array created by view
  layer evaluation.

Reviewers: dfelinto

Differential Revision: https://developer.blender.org/D3141
2018-04-12 11:05:18 +02:00
Bastien Montagne
c1680902ac Fix again 'auto override' system.
Got lost in big undo refactor.

Note that this is probably (maybe) not how we want to have it in the
end, things like EditMode undo should probably not trigger this check?
2018-04-11 15:23:54 +02:00
Sergey Sharybin
6962119e7f Merge branch 'master' into blender2.8 2018-04-10 12:00:10 +02:00
Alexander Gavrilov
26a283deae Use the newer version of the bullet 6dof spring constraint for rigidbody.
The new constraint is slower and not backward compatible, but should
be better, especially in the damping side. The new constraint also
has a different valid range of the damping coefficient, and a limit
implementation that bounces instead of making the object stationary.

Reviewers: sergof

Differential Revision: https://developer.blender.org/D3125
2018-04-09 19:14:35 +03:00
Sybren A. Stüvel
c1a2f973da Merge branch 'master' into blender2.8 2018-04-09 15:44:28 +02:00
Sybren A. Stüvel
7e39d151d8 Added support for the WEBM/VP9 video codec
WEBM is the codec name, and VP9 is the encoder (the older encoder "VP8"
is less efficient than VP9).

WEBM/VP9 and h.264 both have options to control the file size versus
compression time (e.g. fast but big, or slow and small, for the same
output quality). Since WEBM/VP9 only has three choices, I've chosen to
map those to 3 of the 9 possible choices of h.264:

- BEST → SLOWER
- GOOD → MEDIUM
- REALTIME → SUPERFAST

The VERYSLOW and ULTRAFAST options give very little extra benefit.

Reviewed by: @Severin
2018-04-09 15:27:11 +02:00
Sybren A. Stüvel
a981206fd1 Merge branch 'master' into blender2.8 2018-04-08 14:07:34 +02:00
Campbell Barton
4de70da73a Cleanup: style, doxy headers 2018-04-06 10:47:39 +02:00
Campbell Barton
58ba5a65bc Cleanup: use string macros to avoid duplicate args 2018-04-05 18:39:23 +02:00
Campbell Barton
1c24c04e60 Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05 18:21:14 +02:00
Sybren A. Stüvel
57329304b0 Merge branch 'master' into blender2.8 2018-04-05 16:58:41 +02:00
Sybren A. Stüvel
ea0e2f9bd3 Load metadata from video files and expose via RNA
The MovieSequence and MovieClip classes now have a metadata() function
that exposes the `IDProperty *` holding the video metadata.

Part of: https://developer.blender.org/D2273

Reviewed by: @campbellbarton
2018-04-05 16:50:24 +02:00
Sybren A. Stüvel
6c3110a661 Write the scene render frame range to image/video files
This is useful to create a mapping from the frame range in the video to
frame index in the blend file.

Part of: https://developer.blender.org/D2273

Reviewed by: @campbellbarton
2018-04-05 16:50:24 +02:00
Sybren A. Stüvel
6374d390d3 Write StampData metadata to video files
This is currently only supported by FFmpeg (so not frameserver, AVI RAW,
or AVI JPEG), and only seems to work when using Matroska or Ogg Theora
containers.

Only metadata that doesn't change from frame to frame is written to
video files. This distinction is visible in the UI by looking at the
stamp checkbox tooltips (they either mention "image" or "image/video").

Part of: https://developer.blender.org/D2273

Reviewed by: @campbellbarton
2018-04-05 16:50:23 +02:00
Sybren A. Stüvel
b0a767b85b IMB_metadata improvements
- Metadata handling is now separate from `ImBuf *`, allowing it to be
  used with a generic `IDProperty *`.
- Merged `IMB_metadata_add_field()` and `IMB_metadata_change_field()`
  into a more robust `IMB_metadata_set_field()`. This new function
  doesn't return any status (it now always succeeds, and the previously
  existing return value was never checked anyway).
- Removed `IMB_metadata_del_field()` as it was never actually used
  anywhere.
- Use `IMB_metadata_ensure()` instead of having
  `IMB_metadata_set_field()` create the containing `IDProperty` for
  you.
- Deduplicated function declarations, moved `intern/IMB_metadata.h` out
  of `intern/`. Note that this does mean that we have some extra
  `#include "IMB_metadata.h"` lines now, as the metadata functions are
  no longer declared in `IMB_imbuf.h`.
- Deduplicated function declarations, all metadata-related declarations
  are now in imbuf/IMB_metadata.h.

Part of: https://developer.blender.org/D2273

Reviewed by: @campbellbarton
2018-04-05 16:50:23 +02:00
Campbell Barton
3eaf77fdd3 Merge branch 'master' into blender2.8 2018-04-05 16:19:43 +02:00
Campbell Barton
ad1ea9a427 Undo: split text undo steps out of the data-block
This moves undo storage into a separate struct which is passed
in from the undo system.
2018-04-05 15:22:33 +02:00
Campbell Barton
79c3c56894 Undo System: return undo step from undo push init
Also improve logging
2018-04-05 14:11:51 +02:00
Bastien Montagne
160e62b88c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_object.h
2018-04-04 15:03:55 +02:00
Bastien Montagne
d59c2d12b1 Fix modifier freeing code re. ID refcounting.
Free code should not handle ID refcounting at all. This has to be done
at higher level, since in some case we want to free (temp) data that
actually did not refcount at all its IDs.

This change seems to be working OK, but as usual in that area, only
lots of testing in real-case situation will say whether there are some
hidden bugs or not.
2018-04-04 14:58:52 +02:00
Sergey Sharybin
e217fb439f Merge branch 'master' into blender2.8 2018-04-04 10:36:39 +02:00
Sergey Sharybin
909efe6be5 Depsgraph: Assert that pchan index is always valid 2018-04-04 10:35:32 +02:00
Sergey Sharybin
eaf8608ba5 Merge branch 'master' into blender2.8 2018-04-04 09:54:50 +02:00
Sergey Sharybin
4674e02562 Depsgraph: Only bind ID-data and indices to depsgraph callbacks
This is a part of copy-on-write sanitization, to avoid all the checks
which were attempting to keep sub-data pointers intact.

Point is: ID pointers never change for CoW datablocks, but nested
data pointers might change when updating existing copy.

Solution: Only bind ID data pointers and index of sub-data.
This will make CoW datablock 7update function was easier in 2.8.

In master we were only using pose channel pointers in callbacks,
this is exactly what this commit addresses. A linear lookup array
is created on pose evaluation init and is thrown away afterwards.

One thing we might consider doing is to keep indexed array of
poses, similar to chanhash.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: dfelinto

Differential Revision: https://developer.blender.org/D3124
2018-04-04 09:48:41 +02:00
Campbell Barton
e52beb3733 Merge branch 'master' into blender2.8 2018-04-03 18:12:39 +02:00
Campbell Barton
ab695c3297 Undo: make id-map use binary search to keep sorted 2018-04-03 18:07:51 +02:00
Campbell Barton
1f0f234b07 Fix own error w/ undo ID lookup
Was testing with small number of items, so this went unnoticed.
2018-04-03 17:58:37 +02:00
Campbell Barton
b2c9fdfe87 Cleanup: rename BMesh count_ex -> count_at_most 2018-04-03 17:06:36 +02:00
Campbell Barton
bfdb88f3f4 Cleanup: rename list count_ex -> count_at_most 2018-04-03 17:05:21 +02:00
Campbell Barton
75de21f072 Undo System: id-map avoid duplicate add/lookup
Add versions of add/lookup that check the previous item.
2018-04-03 17:03:33 +02:00
Campbell Barton
53f068454e Fix mistake logging w/ undo 2018-04-03 17:03:33 +02:00
Campbell Barton
a2c0a382cd Merge branch 'master' into blender2.8 2018-04-03 14:19:51 +02:00
Dalai Felinto
1f291d5814 Collections: API to get automatic name of new collection 2018-04-02 17:25:22 -03:00
Milan Jaros
888a04c7e4 Build: fixes for the Intel compiler versions 2016, 2017, 2018.
Differential Revision: https://developer.blender.org/D3109
2018-04-02 16:39:04 +02:00
Campbell Barton
b65ea517eb Merge branch 'master' into blender2.8
- Undo that changes modes currently asserts,
  since undo is now screen data.

  Most likely we will change how object mode and workspaces work
  since it's not practical/maintainable at the moment.

- Removed view_layer from particle settings
  (wasn't needed and complicated undo).
2018-04-01 11:03:25 +02:00
Campbell Barton
b6ba3c682d Cleanup: remove global header 2018-04-01 07:24:45 +02:00
Campbell Barton
651b8fb14e Undo: unified undo system w/ linear history
- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
  should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
  undo data is restored.
- Some undo types accumulate changes (image & text editing)
  others store the state multiple times (with de-duplication).
  This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
  manage restoring correct ID's.
  Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
  Previously this wasn't done, making history fail in some cases.
  This can be optimized to skip some combinations of undo steps.

grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.

See D3113
2018-03-31 20:40:37 +02:00
Campbell Barton
891c1cfc9a C Logging: use instead of printf for messages
- See `--log` help message for usage.
- Supports enabling categories.
- Color severity.
- Optionally logs to a file.
- Currently use to replace printf calls in wm module.

See D3120 for details.
2018-03-30 18:57:41 +02:00
Dalai Felinto
41a81fece4 Collections: API to select all scene collection objects 2018-03-29 20:03:47 -03:00
Dalai Felinto
156b548208 Collections: API to get collection from index 2018-03-29 20:03:47 -03:00
Dalai Felinto
1251043636 Collections: API to check if object is in collection 2018-03-29 20:03:47 -03:00
Sergey Sharybin
72b4d444f6 Particles: Fix missing hair dynamics
Only if all the nasty looking bugs had such a simple solution...
2018-03-29 12:43:00 +02:00
Sergey Sharybin
44cd24a9ce Particles: Remove dedicated recalc field from ParticleSettings
Use more generic id->recalc flag.

Also sanitize flag flush from settings to particle system.
Need to do such flush before triggering point cache reset, since
point cache reset will do some logic based on what flags are set.

This will solve crash caused by threaded update which will set
some bitflags while point cache reset is in progress.
2018-03-29 12:41:11 +02:00