Brecht Van Lommel eec5d3a8a8 Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine
type directly. There is no technical reason why we can't draw the same depsgrpah
with different render engines.

It also led to some weird things like requiring a render engine for snapping
and raycast API functions.

Differential Revision: https://developer.blender.org/D3145
2018-04-13 14:17:32 +02:00
2018-04-02 15:18:10 +02:00
2018-03-14 08:13:27 -03:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
2017-12-12 13:55:09 +11:00
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