Commit Graph

5331 Commits

Author SHA1 Message Date
Falk David
c20399442d Fix #127906: Issues with reproject operator
There were some issues with the operator:
* The `keep_original` option could easily crash blender.
* The surface projection did not work correctly.

This commits fixes those issues. The `keep_original` was
missing a tag for the topology that changes in the
drawing. The surface projection needed to cache the
viewport depths. This is done once and then used
to initialize the `DrawingPlacement`.
2024-09-20 16:53:41 +02:00
Bastien Montagne
3e03576b09 Add more control over ID renaming behavior.
This commit adds low-level logic in BKE to support three behaviors in
case of name conflict when renaming an ID:
1. Always tweak new name of the renamed ID (never modify the other ID
  name).
2. Always set requested name in renamed ID, modifying as needed the
  other ID name.
3. Only modify the other ID name if it shares the same root name with the
  current renamed ID's name.

It also adds quite some changes to IDTemplate, Outliner code, and
RNA-defined UILayout code, and the lower-level UI button API, to allow
for the new behavior defined in the design (i.e. option three from above list).

When renaming from the UI either 'fails' (falls back to adjusted name) or forces
renaming another ID, an INFO report is displayed.

This commit also fixes several issues in existing code, especially
regarding undo handling in rename operations (which could lead to saving
the wrong name in undo step, and/or over-generating undo steps).

API wise, the bahavior when directly assigning a name to the `ID.name`
property remains unchanged (option one from the list above). But a new
API call `ID.rename` has been added, which offers all three behaviors.

Unittests were added to cover the new implemented behaviors (both at
BKE level, and the RNA/Py API).

This commit implements #119139 design.

Pull Request: https://projects.blender.org/blender/blender/pulls/126996
2024-09-20 13:36:50 +02:00
Julian Eisel
439d4dfc3c Fix: UI: Small layout glitch with search template and decorators
Button layout wouldn't be entirely correct with split layout was
enabled, but decorators disabled (`uiLayout.use_property_split = True`,
`uiLayout.use_property_decorate = False`).

See https://projects.blender.org/blender/blender/pulls/127751#issuecomment-1298468.
2024-09-20 13:06:21 +02:00
Julian Eisel
7d97f99dfc Refactor: UI: Avoid confusing layout property split return value
The function would return two very different layouts in different code
paths, making it not clear to the caller what to expect. For one code
path the return value was rather useless, and in fact unused, so I was
able to just remove this. Also clarified behavior and return values in
the function API comment.
2024-09-20 12:33:56 +02:00
Julian Eisel
a3a5793a28 UI: Allow label for search template (respecting property split layout)
Since 5bcb0c9935, `uiLayout.template_ID()` already supports passing a label, in
which case the `uiLayout.use_property_split` would be respected. This makes the
template fit nicely with the surrounding layout, where buttons might have a
label split on the left, and a decorator button on the right.

This change brings the same to `uiLayout.template_search()`, plus makes it
respect `uiLayout.use_property_decorate`

Pull Request: https://projects.blender.org/blender/blender/pulls/127751
2024-09-20 12:24:36 +02:00
Sean Kim
bd7c6208b7 GPv3: Add Bake Grease Pencil Animation operator
This commit ports over the legacy Grease Pencil "Bake Object Transform
to Grease Pencil" (`GPENCIL_OT_bake_grease_pencil_animation`) to GPv3.

It is accessed in the same location as the old operator, via the menu
path Object > Animation > Bake Object Transform to Grease Pencil

Pull Request: https://projects.blender.org/blender/blender/pulls/126581
2024-09-20 10:53:31 +02:00
Campbell Barton
02345de80b Docs: improve wording in doc-strings for ED_view3d.h 2024-09-20 12:52:22 +10:00
Hans Goudey
9e920bc95b Refactor: Sculpt: Add scene argument to undo step creation functions
This is necessary for using the 3D cursor instead of the sculpt pivot (#118250).
It's committed separately from #127863 to make that diff smaller.
2024-09-19 11:28:38 -04:00
Sean Kim
4291ab855c GPv3: Add Reproject operator
This commit adds the `Reproject Strokes` operator in the
`Grease Pencil` > `Cleanup` menu in edit mode.

All similar operator settings have been ported over from GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/127735
2024-09-19 14:06:10 +02:00
Falk David
943832a841 GPv3: Add armature parent "With Envelope Weights" option
Implements the envelope weights parenting option for armatures.
Uses the same algorithm as for meshes.

Pull Request: https://projects.blender.org/blender/blender/pulls/127714
2024-09-17 12:47:41 +02:00
Julian Eisel
93d37e7000 Cleanup: UI: Use default arguments for rarely used template options
These arguments are almost never used. Default arguments can make the
invokations quite a bit simpler.
2024-09-17 12:22:18 +02:00
Campbell Barton
9be29e1bbc Cleanup: match function & declaration names 2024-09-15 23:14:07 +10:00
Guillermo Venegas
033f18b5e9 Fix #127502: Popup resizes few times after closing a layout panel
Avoid truncation errors causing unneccessary resizing by passing floats
to UI_block_translate. That function translates block and button rects
which are floats.

Pull Request: https://projects.blender.org/blender/blender/pulls/127505
2024-09-13 20:04:15 +02:00
casey bianco-davis
3c67ae7785 GPv3: Rename Cutter tool to Trim
This rename the `Cutter` tool's name, code and icon to `Trim`.
The legacy Grease Pencil code is unchanged.

This was discussed in the 2024-07-30 Grease Pencil Module Meeting.

Reasons for the change:
 - Match the `Trim Stroke Ends` setting on brushes.
 - Match the `stroke_trim` operator.
 - Name is more clear and more commonly used.
 - Frees the name for a future boolean cutting tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/126452
2024-09-13 16:56:51 +02:00
Falk David
8cbdbf5634 GPv3: Vertex Paint operators
This adds the following operators:
* Set Vertex Color
* Reset Vertex Colors
* Invert
* Brightness/Contrast
* HSV
* Levels

Also populates the `Paint` menu with them in vertex paint mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/127572
2024-09-13 15:42:21 +02:00
Campbell Barton
81e2ccbf2b Cleanup: spelling in comments 2024-09-13 10:56:26 +10:00
Falk David
f68910092b GPv3: Parent armature with empty weights
Implements setting the armature parent and generating
vertex groups for the bones in the armature.

Note: This does not implement the `Envelope` or `Automatic Weights` options.

Pull Request: https://projects.blender.org/blender/blender/pulls/127515
2024-09-12 20:25:27 +02:00
Jacques Lucke
e9ad0e506c UI: speedup drawing large tree views
Previously, mapping old to new items was O(n^2) because each new item was
compared to all old items until the corresponding one was found. This patch
introduces a pre-filter to the old elements that have to be checked. Instead of
comparing all old items, only the ones with the same label are compared now.
This reduces the time complexity to O(n), making the tree view much more
usable with many items.
2024-09-12 18:12:22 +02:00
Sybren A. Stüvel
3417934eff Anim: add Action Slot assignment to NLA strip
For an NLA strip to use a slotted Action, it needs to specify which slot
to use in that action. This is now handled by two new properties on the
strip in DNA & RNA: `action_slot_handle` and `action_slot_name`.

These serve the same purpose as their counterparts on the `AnimData`
struct.

Note that this commit does NOT add NLA evaluation support for slotted
Actions. It merely allows assigning them. Evaluation, tweak mode
support, etc. will be implemented in future commits.

Pull Request: https://projects.blender.org/blender/blender/pulls/127359
2024-09-12 14:08:16 +02:00
Campbell Barton
e00fed43e6 Cleanup: redundant struct declarations 2024-09-11 16:25:25 +10:00
Falk David
942499382d GPv3: Vertex Paint Mode
This adds the vertex paint mode and all of the tools
from GPv2:
 * Average
 * Blur
 * Draw
 * Replace
 * Smear

Pull Request: https://projects.blender.org/blender/blender/pulls/125674
2024-09-10 18:56:31 +02:00
Campbell Barton
62dbebc18e Cleanup: pass const depsgraph for viewport funcitons 2024-09-10 17:31:02 +10:00
Dalai Felinto
d939557e4b UI: Fix viewport selection icons
These icons are extremely order dependent and set dynamically in a
four-way option at:

`rna_object_type_visibility_icon_get_common`

Problem introduced on: 60cc73afe6, when I sorted the non-toggle icons
alphabetically.

Bug reported by Pablo Vazquez in real life.
2024-09-09 11:10:51 +02:00
Nathan Vegdahl
e991765a83 Fix: incorrect indentation in action editor with layered actions
The code that decides the indentation for channel groups and fcurve channels
already accounted for the difference between the Action Editor and Dopesheet/
Graph Editor, since the level of nesting is different in the Action Editor vs
the other two.  However, it didn't account for the difference between legacy and
layered actions, which have different nesting in the Action Editor.

Additionally, before layered actions were introduced it was impossible for
the Action Editor to display channels from e.g. materials, but those channels
can now be displayed in the Action Editor via the slot system.  However, the
indentation code was structured such that material (etc.) channels were *always*
indented as if they were in the Dopesheet/Graph Editor, where they're always
nested under the IDs that use them.

This commit fixes the issue by having a separate code path for indenting in the
Action Editor that only indents channel groups and fcurve channels, and which
properly handles the difference between layered and legacy actions.

Pull Request: https://projects.blender.org/blender/blender/pulls/127202
2024-09-06 17:37:50 +02:00
Nathan Vegdahl
92a7229f67 Anim: implement channel grouping/moving ops for layered actions
This adds layered animation support to the following operators, allowing users to manage the grouping and arrangement of fcurves in the channel list:

- "Group Channels"
- "Ungroup Channels"
- "Move Channels"

Pull Request: https://projects.blender.org/blender/blender/pulls/127080
2024-09-06 16:12:05 +02:00
Dalai Felinto
60cc73afe6 Cleanup: UI: Icons: Sort the icons alphabetically between their categories
No functional changes.

The TOGGLES and INPUT were left untouched since they are order-dependent.

Ref: !127197

Pull Request: https://projects.blender.org/blender/blender/pulls/127197
2024-09-06 12:37:56 +02:00
Dalai Felinto
d563926d73 Cleanup: UI: Shuffle icons and group them in categories
No functional changes.

The comments in the file are used as categories by some of our ICON
reading tools.

This also groups the TOGGLES icons together, with comments about their
order. This only includes the icons actively used as toggles at the
moment.

Note that ICON_NONE has always to be the first one in this file since
some parts of the code (e.g., the code to turn RECORD_ON into colored,
and the code for the popover chevron) have no-icon hardcoded as 0.

Ref: !127197
2024-09-06 12:37:55 +02:00
Jacques Lucke
871b25b219 Geometry: generalize attribute filters beyond just for anonymous attributes
This introduces the concept of an #AttributeFilter. It's used to tell a geometry
algorithm which attributes it should process/propagate and which can be ignored.

We already had something similar before named
`AnonymousAttributePropagationInfo`. However, as the name implies, this was
specific to anonymous attributes. This had some downsides:
* A lot of code had to be aware of the concept of anonymous attributes even if
  it did nothing special with anonymous attributes.
* For non-anonymous attributes we often had a separate `Set<std::string> skip`
  parameter. It's not nice to have to pass two kinds of filters around and to
  have to construct a `Set<std::string>` in many cases.

`AttributeFilter` solves both of these downsides.

Technically, `AttributeFilter` could also just be a `FunctionRef<bool(StringRef
attribute_name)>`, but that also has some issues:
* The `bool` return value is often ambiguous, i.e. it's not clear if it means
  that the attribute should be processed or not. Using an enum works better.
* Passing function refs around and combining them works, but can very easily
  lead to dangling references.
* The default value of a `FunctionRef` is "empty", i.e. it can't be called. It's
  generally more nice to not have a special case for the default value. Now the
  default `AttributeFilter` propagates all attributes without any extra handling
  on the call-site.

Pull Request: https://projects.blender.org/blender/blender/pulls/127155
2024-09-05 11:33:35 +02:00
Harley Acheson
382244c258 UI: Docking Drag Mouse Cursor
This shows the docking feedback very similar to how tooltips are shown
elsewhere. It describes the operation and also includes the icon and
name of the moving/changing area.

Pull Request: https://projects.blender.org/blender/blender/pulls/126898
2024-09-04 22:43:57 +02:00
Campbell Barton
ad67ad63fe Cleanup: spelling in comments 2024-09-04 19:34:15 +10:00
Sybren A. Stüvel
4d4ad34f4c Anim: Action Slot icon
Add an icon for Action Slots. Design task: #123372

Pull Request: https://projects.blender.org/blender/blender/pulls/127102
2024-09-03 18:33:36 +02:00
Nathan Vegdahl
56e5b61ad0 Fix: layered-action channel groups not shown in graph editor
The issue was that we were misinterpreting the `ANIMFILTER_FCURVESONLY`
flag in the animation filtering code. We were taking it to mean that
literally only actual fcurve channels should be included, but in fact
it should include the channel groups for those fcurve channels as well.

The graph editor code (but not the dopesheet code) depended on this
interpretation to function correctly, and doesn't display the groups
at all without it.

This fixes the issue by not excluding channel groups even when that
flag is set. This also updates the documentation of that flag to
clarify its actual semantics.

Pull Request: https://projects.blender.org/blender/blender/pulls/127108
2024-09-03 15:48:40 +02:00
Julian Eisel
a8c08e4a8c Refactor: Sculpt/Paint: Rename brush "tool" to "brush type"
The term "tool" is historic from before the actual tool system got
introduced. Since then the term was already a bit confusing, because it
wasn't directly related to the tool system, but there was still some
relationship between the two. Now brushes and their types are decoupled
much more from the tool system, with a single "Brush" tool supporting
all kinds of brushes (draw, grab, cloth, smooth, ...).

For a more clear terminology, use "brush type" instead of "tool".

For #126032 we need to write the brush type to the asset metadata (done
in !124618), so we can filter brushes based on the type (so the grease
pencil eraser tool only shows eraser brushes, for example). I'd like to
use future proof names for that to avoid versioning of asset metadata in
future, so I'd rather do the full naming change now.

RNA properties (thus BPY names) are not changed for compatibility
reasons. Can be done in 5.0, see blender/blender#124201.

Pull Request: https://projects.blender.org/blender/blender/pulls/126796
2024-09-03 15:20:34 +02:00
Campbell Barton
d19c13eb82 Cleanup: spelling & punctuation in comments 2024-09-03 12:59:37 +10:00
Sybren A. Stüvel
094c8b045d Refactor: Anim, use eEditKeyframes_Select instead of short/int
Use `eEditKeyframes_Select` where sensible, instead of a generic `short`
or `int`.

No functional changes.
2024-09-02 14:06:42 +02:00
Sybren A. Stüvel
a946244e7e Anim: F-Curve icons, return std::nullopt when RNA path cannot be resolved
Use an `std::optional<int>` to return the icon from
`getname_anim_fcurve()`.

This function is used both to get the name and to get the icon of
whatever the F-Curve is animating. Sometimes the animated struct doesn't
have an icon though. In some cases we need to know whether it could
resolve the RNA path correctly or not, and checking for 'no icon' was
not enough because that may be a valid return value.

The returned icon is now wrapped in an `std::optional<int>`, and a
`std::nullopt` is returned whenever the icon cannot be determined.

No functional changes, except in the two places where the icon is
actually used. In case of error there is now always a fallback to the
struct icon of the animated ID (previously this was only a fallback when
the RNA path was there but could not be resolved; now it's also used
when the RNA path is empty, for example).

Pull Request: https://projects.blender.org/blender/blender/pulls/125666
2024-09-02 11:20:55 +02:00
Pratik Borhade
de487a6712 Fix #126872: Cannot assign custom preview to node asset
Caused by 03ae57dd8b
Custom preview operator uses `lib_id_preview_editing_poll`. To enable
this operator in UI, move the new condition to `lib_id_generate_preview_poll`
poll function so adding custom preview to unsupported type would
still be possible.

Co-authored-by: Julian Eisel

Pull Request: https://projects.blender.org/blender/blender/pulls/126874
2024-08-31 13:14:24 +02:00
Harley Acheson
fb651c1613 UI: Show Splash Version Text in White
The version text shown over the splash screen image needs to always be
white regardless of the theme. With "Blender Light" this text is black
and almost impossible to read. This PR adds the ability to set a
specific color for labels without icons and does so for the splash
screen.

Pull Request: https://projects.blender.org/blender/blender/pulls/126340
2024-08-30 20:52:17 +02:00
Campbell Barton
5cb29528e6 Cleanup: spelling in comments 2024-08-26 11:50:15 +10:00
Christoph Lendenfeld
51fd355c01 Anim: UI template for Action selectors
This PR is just taken over from @dr.sybren with
minor comments addressed.

Original PR: #125493

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/126561
2024-08-23 11:07:16 +02:00
Falk David
f1972deba1 View3D: Allow 3D cursor to snap to grease pencil geometry
The `Surface Project` option for setting the 3d cursor location ignored
grease pencil geometry. Since grease pencil is now it's own object, separate
from annotations, it makes more sense to now consider grease pencil objects.

This changes the `V3D_DEPTH_NO_OVERLAYS` to also render grease pencil.
If grease pencil shouldn't be considered, the `V3D_DEPTH_NO_GPENCIL`
flag should be used instead.

Note that annotations are independent of the `eV3DDepthOverrideMode`.
It seems like they are always rendered according to
`drw_draw_show_annotation()`.
The description for the options in `eV3DDepthOverrideMode` is
updated to reflect that.

Resolves #122700.

Pull Request: https://projects.blender.org/blender/blender/pulls/122705
2024-08-23 10:52:19 +02:00
Sean Kim
c394aa9cea Cleanup: Add r_ prefix for ED_view3d_global_to_vector
Pull Request: https://projects.blender.org/blender/blender/pulls/126666
2024-08-22 23:23:50 +02:00
Harley Acheson
810687ad5b UI: Improvement to Screen Area Options Menu Invoke Area Join
Right-clicking on an edge between editors, the "Screen Area Options"
menu has a number of items including for Area Join.  When docking is
NOT enabled this gives the prior behavior of interactive join where
you can change direction and requires Enter to confirm.  If docking
is enabled then there are instead instant join options but now with
a specific icon for each direction.

Pull Request: https://projects.blender.org/blender/blender/pulls/126616
2024-08-22 20:25:51 +02:00
Nathan Vegdahl
df02e7a5e5 Anim: add channel groups to layered actions
This PR adds channel groups (also known as fcurve groups or action groups) to
layered actions.  For layered actions, these groups belong to the `ChannelBag`s
and can vary by bag.

From a user perspective, the goal is for these to function just like channel
groups from legacy actions.  However, internally they are implemented a little
differently: legacy actions store both channel groups and fcurves in a listbase,
and groups indicate what fcurves are in them with a listbase that points
directly into the larger fcurve listbase.  Layered actions, on the other hand,
store both fcurves and channel groups in an array, and groups indicate what
fcurves are in them by indexing into the fcurve array.

Despite taking this different approach, we still reuse the `bActionGroup` struct
for the new channel groups, just adding the necessary fields for index-based
fcurve membership as described above.

This PR does not implement all of the functionality needed to reach feature
parity with legacy action channel groups, but implements the main core and gets
them basically working.

It's easier to list the things that *haven't* been implemented yet:

- Operators for letting the user manually create/remove/move channel groups.
- Keyframe selection in the action/dopesheet editor on channel group rows
  themselves are not yet working correctly.
- Handling channel groups in legacy/layered action conversion operators.
- Making the legacy `action.groups` property work on single-layer-single-strip
  layered actions.

Those are left for future PRs.  Other than that, in theory everything should be
working now.

Pull Request: https://projects.blender.org/blender/blender/pulls/125774
2024-08-22 17:13:12 +02:00
Lukas Tönne
2e9fc8ef2d GPv3: Segment selection support
Support segment mode in Grease Pencil v3 selection operators.
This is a continuation of #109221.

Segment selection works in multiple stages:
1. When enabled, the 2D evaluated lines for all visible curves are
entered into a BVH tree. This tree is used to find intersections later
on. All the visible drawings are in the tree, an `OffsetIndices` array
is used to record ranges of BVH elements for each drawing.
2. Primary selection functions get alternative versions that produce an
`IndexMask` instead of writing directly to selection attributes. This
makes it possible to detect select actions on points that are already
selected. Using a delta of selection attributes for this is not enough
to detect such user actions (and inefficient).
3. In segment mode the `IndexMask` is extended to fully cover segment
points (or exclude them when deselecting respectively). This first
performs and intersection test using the BVH tree, then finds all point
range with selected elements.
4. Finally the extended index mask is applied to selection attributes as
usual.

Pull Request: https://projects.blender.org/blender/blender/pulls/126027
2024-08-21 13:35:26 +02:00
Campbell Barton
ddcf5bac44 Revert "Fix image sequence detection to account for the number of digits"
This reverts commit 5c2d412a29.
because it caused a regression.

Resolve #124832.
2024-08-21 12:40:14 +10:00
Amelie Fondevilla
625ef79f57 GPv3: Soft mode for the Eraser tool
Implementation of the soft mode of the eraser tool for GPv3.
In this mode, the eraser decreases the opacity of the points it hits.
If the opacity of a point falls below a threshold, then the point
is removed from the curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/110310
2024-08-20 17:24:03 +02:00
Lukas Tönne
ec82ccb4b4 Fix #126271: Prevent comparing a curve index mask to a point span
The `has_anything_selected` function has a variant that takes just an
index mask and compares that to all selection attributes it can find,
regardless of which domain they are on. In this case the bezier handle
selection attributes were stored on the Curve domain while the selection
domain has already been switched to Point.

Now the `has_anything_selected` function always expects a domain so it
can check for attributes on that same domain.

Bezier handle selection does not make sense on the point domain, but the
way curve selection is written makes it difficult to prevent the
creation of the attribute on Curve domain. It's also not generally
prohibited (user can still create that attribute) so selection code
should handle this case robustly.

Pull Request: https://projects.blender.org/blender/blender/pulls/126543
2024-08-20 12:00:37 +02:00
casey bianco-davis
29be8ff359 GPv3: Only select visible bezier handles for Circle, Lasso and Box selection tools.
This makes so that only visible bézier handles can be selected by the
following tools: `Circle`, `Lasso` and `Box` selection.

Pull Request: https://projects.blender.org/blender/blender/pulls/125549
2024-08-20 11:00:08 +02:00
Harley Acheson
7c68ac258f UI: File Browser Offline and Alias State Icon Position
#125625 moved the File Browser Thumbnail type icon location from the
bottom-left of the thumbnail extent to the bottom-left of the item
bounds. This does the same for the indication of offline and for
shortcut. This adds a new icon for shortcut instead of current use of
ICON_LOOP_FORWARDS, which doesn't look right. The new icon looks like
the Mac Alias arrow, but this also works fine for other platforms.

Pull Request: https://projects.blender.org/blender/blender/pulls/126469
2024-08-18 22:11:53 +02:00