Commit Graph

19 Commits

Author SHA1 Message Date
Julien Duroure
1e802d971a glTF exporter: Draco: fix normalized draco accessors
Fix exporting normalized accessor with Draco enabled.
json was ok, but accessor data itself was not flagged as normalized

Pull Request: https://projects.blender.org/blender/blender/pulls/122224
2024-05-24 16:25:56 +02:00
Julien Duroure
5bf160818f glTF exporter: Cleanup: quiet warning for debug builds on startup 2024-05-24 14:33:16 +02:00
Julien Duroure
4aadff7e97 glTF exporter: Fix retrieving attribute after recent merged 2024-05-24 10:22:40 +02:00
Julien Duroure
0f0a8df8a9 glTF exporter: Option to export VC even if not used in node tree
glTF specification says that VC must be used as a base color multiplier, so you should add it to your node tree to see it.
But seems common usage of VC is to use it for custom data. Custom properties/attribute is the best place for these data,
but in order not to break production workflow/pipeline, we add an option to export active VC
2024-05-24 09:36:14 +02:00
Julien Duroure
d80a1dd5f8 glTF exporter: Fix exporter both VertexColor & colorFactor in the same time 2024-05-24 09:32:42 +02:00
Julien Duroure
f8b8a1a5b6 glTF exporter: cleanup user warnings 2024-05-24 09:30:37 +02:00
Julien Duroure
ac97907841 glTF exporter: Fix UVMap export when is set from an attribute node 2024-05-24 09:28:53 +02:00
Julien Duroure
a71027d37f glTF exporter: UDIM for merged channel textures
Was never implemented
2024-05-24 09:26:27 +02:00
Julien Duroure
c297a9513e glTF exporter: Fix material check on evaluated data 2024-05-24 09:23:36 +02:00
Julien Duroure
be96d5144a glTF exporter: Instanced collection can have regular children 2024-05-24 09:21:43 +02:00
Julien Duroure
f86fe707ce glTF exporter: Fix merge after extra anim feature merge 2024-05-24 09:19:36 +02:00
Julien Duroure
c9daea2d5b glTF exporter: Fix typo in socket name 2024-05-24 09:17:41 +02:00
Julien Duroure
5789031072 glTF exporter: fix invalid escape sequence 2024-05-24 09:15:13 +02:00
Julien Duroure
20d8f48500 glTF exporter: Allow custom attribute UVMap to be on point domain
Fixes the root cause of #121204
2024-05-18 08:54:35 +02:00
Julien Duroure
876bfdcbdf glTF exporter: Fix #121878 crash when exporting without animation 2024-05-18 08:50:21 +02:00
Julien Duroure
733bd00432 glTF exporter: fix typo in Vertex Color Alpha management 2024-05-18 07:00:58 +02:00
Julien Duroure
b583b6ec39 glTF I/O: Use nodes for alpha clipping
Replace the use of Blend Mode on EEVEE (legacy), not existing on EEVEE-Next
2024-05-16 13:14:41 +02:00
Campbell Barton
c4a0bbb1f4 Extensions: Support online extensions and move add-ons outside Blender
The extensions system allows to extend Blender with connectivity to the internet. Right now it means Blender can
discover and install add-ons and themes directly from the internet, and notify users about their updates.

By default this is disabled (opt-in), and users can enable it the first time they try to install an extension or visit
the Prefences > Extensions tab. If this is enabled, Blender will automatically check for updates for
extensions.blender.org upon startup.

When will Blender access the remote repositories:

* Every time you open the Preferences → Extensions: ALL the enabled repositories get checked for the latest info (json)
* Every time you try to install by dragging: ALL the enabled repositories get checked for the latest info (json).
* Every time you start Blender: selected repositories get checked for the latest info (json).

------------------

From the Blender code point of view, this means that most of the add-ons and themes originally bundled with Blender
will now be available from the online platform, instead of bundled with Blender. The exception are add-ons which are
deemed core functionality which just happened to be written as Python add-ons.

Links:
* Original Extenesions Platform Announcement: https://code.blender.org/2022/10/blender-extensions-platform/
* Extensions website: https://extensions.blender.org/
* User Manual: https://docs.blender.org/manual/en/4.2/extensions/index.html#extensions-index
* Technical specifications: https://developer.blender.org/docs/features/extensions/
* Changes on add-ons bundling: https://devtalk.blender.org/t/changes-to-add-on-bundling-4-2-onwards/34593

------------------

This PR does the following:

* Move extensions out of experimental.
* No longer install `scripts/addons` & `scripts/addons_contrib`.
* Add `scripts/addons_core` to blender's repository.

These add-ons will still be bundled with Blender and will be always enabled in the future, with their preferences
moved to be more closely integrated with the rest of Blender. This will happen during the remaining bcon2 period.
For more details, see #121830

From scripts/addons:

* copy_global_transform.py
* hydra_storm
* io_anim_bvh
* io_curve_svg
* io_mesh_uv_layout
* io_scene_fbx
* io_scene_gltf2
* pose_library
* ui_translate
* viewport_vr_preview

Extra: bl_pkg (scripts/addons_contrib)

Note: The STL (legacy) add-on is going to be moved to the extensions platform. There is already a C++ version on core
which is enabled by default.

All the other add-ons are already available at extensions.blender.org. To use them you need to:

* Go to User Preferences > Extensions
* You will be greated with an "Online Extensions" message, click on "Enable Repository".
* Search the add-on you are looking for (e.g, Import Images as Planes).
* Click on Install

Over time their maintaince will be transferred over to the community so their development can carry on. If you used to
help maintain a bundled add-on please read: https://devtalk.blender.org/t/changes-to-add-on-bundling-4-2-onwards/34593

Ref: !121825
2024-05-15 19:26:29 +02:00
Campbell Barton
13a3603578 Move addons from the addons repo to "addons_core"
Ref: !121825
2024-05-15 19:26:29 +02:00