The Plane Track Deform node produces wrong outputs in the GPU compositor
in case the input size was different from the movie size. That's because
the coordinates were normalized based on the input size, while they
should be normalized based on the output size, which is what this
patches does.
The goal of these changes was to make the distinction between Extensions
and add-ons more clear.
* Extensions -> Get Extensions
* Separate Get Extensions from Add-ons and Themes
* Add Tooltip for Get Extensions, Add-ons and Themes
Co-authors:
* Pablo Vazquez <pablo@blender.org>
* Brecht Van Lommel <brecht@blender.org>
Override the website in the manifest with the website from the remote
repository data if it's available.
While this can be made to work it requires some awkward logic since it's
assumed an extensions meta-data is provided by the manifest with is
not the case when we start overriding it with values from elsewhere.
Resolves#123706.
Each section (if not empty) now shows a panel header.
Now there is no need to include "installed/disabled" text next to each
extension. This also removes the need for most of the filtering options.
See design task #123660.
Many operator buttons in Node Wrangler used custom texts defined
elsewhere, but the translation context in this case is "Operator". It
should be using "Default" instead.
Attribute nodes in the shader editor should never be translated
because their name is user data.
Some button labels were switched to title case.
"Dodge" and "Burn" were renamed to "Color Dodge" and "Color Burn"
respectively, to match the item name from the actual node.
The "Frame Selected" operator now uses Node translation context, to
distinguish from the other operator of the same name which means
"Place selected in view".
Pull Request: https://projects.blender.org/blender/blender/pulls/123403
Operator reports that use string formatting need explicit rpt_() tags,
otherwise translation occurs after formatting and the string is not
found in the translation files.
- Reuse menus' bl_label in UI code when identical.
- Switch labels to title case.
- Switch descriptions to sentence case.
- Do not end sentences with "." in reports.
- Replace "Can't" with "Cannot" and "Don't" with "Do Not".
The issue was a missing Dependency Graph update tag.
That usually happened in `ANIM_list_elem_update/59` but only if the action is still linked
to the `AnimData`. That isn't the case when all keys get deleted because the action is unlinked
in `animdata_fcurve_delete` if the action is empty.
Pull Request: https://projects.blender.org/blender/blender/pulls/123553
Scanning local repositories was printing an error when the local
directory of other repositories didn't exist.
Caused by the logic that ensures wheel's are updated which needs to
check meta-data for all repositories after an update.
Resolve by optionally skipping errors for missing directories.
Since changing RNA values now trigger synchronizing with remote
repositories (which can be slow), it was possible to accumulate
notification requests to the same repository which would re-download
the remote data on each button press.
Skip notifications which have been superseded by newer requests.
When changing the URL or access token, re-synchronize remote data
automatically.
This changes automatic synchronization to use a background task that
runs based on a timer instead of a modal operator since the operator
is more intrusive and not so well suited to running based on changes
to RNA.
In some cases, sculpt code currently creates undo steps that are stored
in `step_init` in the undo stack, but then skips actually pushing them.
That can happen when an operator is cancelled (like the transform
operator in #123172) or because pushes in "nested operator calls"
are currently explicitly disabled. That happens when calling the brush
operator from a script.
It turns out the undo code never freed the `step_init`, probably because
it assumed it would be pushed to be part of the stack afterwards.
Personally I'm not convinced that separating undo step creation into
two stages with `step_encode_init` and `step_encode` is a great design
or a necessary one, but I'm trying not to get into that deeper right now.
Fixes#123172
Pull Request: https://projects.blender.org/blender/blender/pulls/123331
Mouse and NDOF events are defined in enums that are never used
directly by RNA through RNA_def_property_enum_items. As a result, they
don't get automatically extracted to the translation files and need to
be manually, through N_() macros.
The translation context used is the same as in other places related to
KeyMapItem: "UI_Events_KeyMaps".
Pull Request: https://projects.blender.org/blender/blender/pulls/116390
Calling os.path.samefile on a repository directory that didn't exist
was raising an exception. Resolve by comparing the directories as
strings, see code comments for details.
STL/PLY (also Collada) use `BKE_mesh_assign_object` to assign a mesh
(already in main, has a usercount of 1) to a fresh object.
That function does a bunch of (unneeded) things (test modifiers/
materials which is not necessary since these are fresh objects) next to
increasing usercount. Collada steers against this by reducing usercount
again. Other importers such as alembic assign the mesh directly to
object data (which is also what this PR proposes).
Pull Request: https://projects.blender.org/blender/blender/pulls/123558
The original paper only considers the minimal distance of the cluster to
the ray, not the interval length, resulting in low weight for distant
lights that have large influence over a long distance.
This commit modifies the measure by considering `theta_b - theta_a` for
local lights and the ray length `t` for distant lights.
Pull Request: https://projects.blender.org/blender/blender/pulls/123537
During ray tracing there is a missing resource. On OpenGL this doesn't
matter as it will reuse the previous binding. But on Metal or Vulkan
each resource needs to be added to update bindings.
Pull Request: https://projects.blender.org/blender/blender/pulls/123655
`mat4x4f` is not found when loading .blend files which were written
before this struct existed. The buffer-overwrite wrote into the buffer
size of our allocator (`MemHead`).
Ever since the introduction of GPU OIDN denoising on CPU devices,
using the path_tracing_device info to pick the automatic denoiser has
typically led to incorrect results.
This commit fixes this issue by using the denoising device info to pick
the denoiser.
Pull Request: https://projects.blender.org/blender/blender/pulls/123593
The ocean modifier uses its Bake operator for both baking and freeing
the cache, based on the `free` operator property.
There are two bugs here:
1. The "Delete Bake" variant of the button was created using the
`WM_OP_EXEC_DEFAULT` operator context. This skips the `invoke`
callback which is crucial for setting the operator `modifier`
property. Without that the modifier will just exit early.
The "Bake" button is drawn using the `uiItemO` function which uses
the invoke context automatically, so it does not have this issue.
2. The `free` property is set for the "Delete Bake" variant, but was
never reset to its initial `false` value. The "Bake" variant has to
also set this property, otherwise it will always execute the "free"
code path.
Pull Request: https://projects.blender.org/blender/blender/pulls/123506
- Suppress the warning entirely when the "first time" message
requesting online access is shown as it adds unnecessary noise.
- Otherwise, when offline, show a message suggesting to allow online
access or disable the repository.