Commit Graph

102610 Commits

Author SHA1 Message Date
Germano Cavalcante
f41de6dc46 Fix T84404: Crash when using Skin Resize in mesh without Skin modifier
Caused by rB54ee4109143b

Before that commit `TD_SKIP` was marked for all vertices.

Now skip the whole operation as all vertices are skipped.
2021-01-05 09:46:07 -03:00
Philipp Oeser
fab772860d Asset browser: workspace in the wrong category
Workspaces [FILTER_ID_WS] were in the `Environment` category
IDFilterBoolean, whereas they are in the `Miscellaneous` category in
`rna_def_fileselect_asset_params`.

Make this consistent ['Miscellaneous'] in both cases.

(note this was already done in rB2c317457cbf2 for the file browser case)

Spotted while looking into T83983.

Maniphest Tasks: T83983

Differential Revision: https://developer.blender.org/D9911
2021-01-05 13:30:51 +01:00
Campbell Barton
acfa7b102b Sculpt: use distance threshold for dyntopo symmetrize
This was only used for non-dyntopo symmetrize.
There is no reason to use a hard-coded value in this case.
2021-01-05 23:19:34 +11:00
Campbell Barton
1f6846fa4e Cleanup: remove UNUSED(..) from public function declarations
This doesn't serve any purpose and can become out of sync
with the function it's self without reporting warnings.
2021-01-05 23:09:50 +11:00
Campbell Barton
e4884d224c Cleanup: remove redundant RNA_types.h header from UI_interface.h 2021-01-05 23:04:51 +11:00
Campbell Barton
105d385e4b Fix T84364: Sculpt symmetrize fails with shape keys
Use the BMesh symmetrize operator instead of using the modifier code.

While we could support shape-keys with the existing code used by the
mirror modifier, we'd need to add code-paths for evaluated mesh & bmesh
conversion to handle shape-keys differently just for this one case,
since we want to avoid copying & processing shape-keys layers for
evaluated meshes in general.
2021-01-05 22:48:12 +11:00
Himanshi Kalra
7241104877 Enabled Physics Particle Instance test 2021-01-05 16:16:08 +05:30
Philipp Oeser
c0a8dd943f Fix T84018: bulk selection (box, circle, lasso) - unwarranted selection
of islands in vertex mode if "UV Sync Selection" is on

Caused by rB72b422c1e101: UV: support select linked with sync-select in
vert/edge modes

If you had island selection mode enabled in the UV editor with UV Sync
Selection off, and switch UV Sync Selection on, then in vertex selection
mode all bulk selection ops (box, circle, lasso) will be selecting whole
islands.

Prior to culprit commit, for sync selection ON plus island selection ON,
BM_uv_vert_map_create would always return a NULL vmap (it was called
with `use_select` = True, no faces tagged selected). After said commit,
for sync selection ON plus island selection ON, BM_uv_vert_map_create
would return a valid vmap (it is now called with `use_select` = False,
no faces tagged selected - but if `use_select` is False, all UVs will be
added here).

If I am not mistaken, it is never wanted to actually select islands with
box/lasso/circle when sync selection is turned ON [after all you dont
have the UI for it showing], so solution is now to check for this
earlier and not even call uv_select_linked_multi in those cases. (Maybe
in the future this can be unified and we dont need separate selection
modes fo UV and 3D?)

Maniphest Tasks: T84018

Differential Revision: https://developer.blender.org/D9917
2021-01-05 10:26:23 +01:00
Jeroen Bakker
dc4014c676 Cleanup: Enum for mask overlay mode 2021-01-05 10:13:00 +01:00
Philipp Oeser
7d152bedc5 Fix T84216: Drawing a paintcurve [vertexpaint / weightpaint] fails
Caused by rB35e3dc9192e7.

Above commit moved 'Weight Paint' & 'Vertex Paint' keymap also before
'Paint Curve' keymap.
This way, paintcurve.add_point_slide would be overriden by:
- paint.vertex_paint (inverted)
- paint.weight_sample

Now move 'Paint Curve' above again.

Reviewers: campbellbarton

Maniphest Tasks: T84216

Differential Revision: https://developer.blender.org/D9939
2021-01-05 10:02:03 +01:00
Campbell Barton
08f00f4f6e BMesh: Add shape-key support to edit-mesh symmetrize
Symmetrize now flips shape-keys too since using the un-flipped
locations creates an overlapping surface which isn't useful.
2021-01-05 18:03:56 +11:00
Campbell Barton
4150facd61 BMesh: add use_shapekey to BMesh transform operators
Currently unused, needed for symmetrize to support shape keys.
2021-01-05 15:51:50 +11:00
Campbell Barton
5370a7dd40 Cleanup: use scale's 'space' argument instead of two transform calls 2021-01-05 15:51:50 +11:00
Campbell Barton
d3c62b682d Fix bmesh.mirror operator
Checks for merging vertices assumed all the geometry was being mirrored.
2021-01-05 15:51:50 +11:00
Campbell Barton
a0db43cd7b Fix T84388: Invalid operator reference in the quick-start 2021-01-05 15:51:50 +11:00
Campbell Barton
6990b6ed3b Cleanup: typos (repeated words) 2021-01-05 15:51:50 +11:00
Richard Antalik
f359102589 VSE: Fix incorrect condition for skipping prefetch frames
This error was overlooked in commit be69f23b68.
2021-01-05 04:04:06 +01:00
Hans Goudey
9b17e71c23 Cleanup: Use flag type explicitly
Using the `uiButtonGroupFlag` type explicitly can avoid the need
to look up which enum should be used as an argument.
2021-01-04 17:35:14 -06:00
Hans Goudey
5a6dfb7571 Fix T78017: Broken layout in "View Lock" panel with armature
The property split layout was broken when the bone dialog appeared,
because the name field was not set. Theoretically property split should
work in this case, but it makes sense to use the label anyway.
2021-01-04 17:32:22 -06:00
Hans Goudey
9316cb33d8 Cleanup: Remove unused variables in transform mesh skin code
Differential Revision: https://developer.blender.org/D9992
2021-01-04 17:11:59 -06:00
Hans Goudey
102eff0bd4 Fix T84382: Geometry Nodes: Vertex group attributes are removed
In the report, the geometry is copied because it has two users and the
final join node needs to write to it. The join node also happens to
remove attributes apparently, because it exposed a mistake in the "copy"
method of the `MeshComponent` class. The copy is supposed to be
a deep copy, but the vertex group name map was not duplicated.

Differential Revision: https://developer.blender.org/D9991
2021-01-04 17:07:10 -06:00
Hans Goudey
ec90dda318 UI: Fix typo in operator description 2021-01-04 15:42:15 -06:00
Pi Lanningham
5a498e6a7b Fix T84183: Dark area in the bevel custom profile widget
If there was a control point at an extreme position when drawing a curve
profile (in the bottom corner), the fill's trianglulation could fail, giving
a misleading view of the curve. This is because the extra points added to
create a closed shape were exactly on the border of the view.

This commit adds a small margin to those points, so the triangulation
doesn't fail because the line overlaps itself.

Another possible solution is to use a different algorithm to fill
the polygon, such as scanfill, which is used by curve objects.
This seemed simpler, and seems to work fairly robustly.

Differential Revision: https://developer.blender.org/D9989
2021-01-04 15:13:08 -06:00
Germano Cavalcante
54ee410914 Fix T84376: Skin Resize(Ctrl + A) does not work in Symmetry
Since the `TransData` converted from vertices is the same used for other
transform modes (Move, Rotate, Resize), the logic used for mirroring
focused only on the position of the vertices.

The solution here is to create a specific `TansData` for `CD_MVERT_SKIN`.
2021-01-04 17:37:08 -03:00
Sebastian Parborg
8c80299fc4 Make mesh modifier tests not fail with optimized OSD lib
When building opensubdiv with more aggressive optimization flags
(-march=native -02) the output meshes would differ a bit from what we
expected in the current automated modifier test file.

The differences in vertex position is within the 1e-6 range, which I
would call is acceptable for floats. In addition to this, all the
modifier test that tests the subdiv modifier in particular pass without
any modifications. I've updated two tests in the modifier test file and
script to make it pass (listed below).

Updated following test categories:

1. Decimate test

Here there was a subdiv modifier applied before the actual decimate
modifier. Because the decimate modifier creates a queue of potential
vertices it can remove, it is highly sensitive to even small changes as
it drastically changes in which order the vertices are decimated in.

As this test should only be testing the decimate modifier, I pre-applied
the subdiv modifier in the test file.

2. RandomCubeModifier
For these tests I removed the subdiv modifier as well. As with decimate,
a small change in vertex position here can lead to quite different
results.

Reviewed By: Sergey, Bastien

Differential Revision: http://developer.blender.org/D9004
2021-01-04 19:30:20 +01:00
Jacques Lucke
5aab7f66a0 Fix T83876: blender crashes when baking particles + smoke sim
This was introduced in rBe5c0d4613a8943c712b57fb336997ecd78e6508e.

The issue is that the new fluid system does not use the pointcache
system for caching anymore, but still relies on pointcache for
other things. For example, it uses DEG_add_collision_relations
which internally creates relations with pointcache. Not sure if
there are other issues.

Ideally, this dependence should be resolved in one way or another
at some point, but that is out of scope for this fix.

Differential Revision: https://developer.blender.org/D9984

Reviewers: brecht
2021-01-04 15:58:51 +01:00
Falk David
09c1cb8a17 Fix T84260: NURBS edit mode lines not showing
When in edit mode, the edit lines for de-selected surfaces did not
show up.

The bug was caused by the is_gpencil bool which reused another flag.
Both grease pencil and nurbs surfaces use the edit_curve_handle shader.
A dedicated flag was added to make sure the is_gpencil bool is
set correctly.

Reviewed By: fclem

Maniphest Tasks: T84260

Differential Revision: https://developer.blender.org/D9985
2021-01-04 15:34:02 +01:00
Jeroen Bakker
c6e5b3f42d Fix T84095: Eevee vextex color isn't working with hair
Regression introduced by {c766d9b9dc56}. When converting the vertex
buffer to a texture buffer the fetch mode wasn't checked and the short
was bitwise interpreted as a float. This change checks the fetch_mode
and select the correct texture buffer.

This could also be added to other places when needed. At this time it is
only added here to support vertex colors when used with hair particles.
2021-01-04 15:05:37 +01:00
Jeroen Bakker
c716b9862a Fix: Update normals when switching scene quality
Recent commits also updated normals for metaballs, curves and volumetric
objects. This change tags will tag to generate geometry for these new
types.
2021-01-04 13:04:37 +01:00
Jeroen Bakker
cb2517016b GPU: Enable HQ normal work around for AMD Polaris
THe high quality normals work around is enabled for Polaris cards using
the official drivers. Since driver version 2.11.2 they fail to render
using low quality normals.

The detection of polaris cards is done by matching the opengl renderer.
The renderer strings have been extracted from various reports linked to
{T82856} but isn't complete as some reports are missing the exact
renderer as users don't always report via the help menu.
2021-01-04 12:19:51 +01:00
Jeroen Bakker
a3fcbb54f4 GPU: Add HQ normals workaround.
This change makes it possible for platforms to only support high quality
normal rendering. This is part of {T82856} where current AMD drivers
running on the polaris architecture does not support the low quality
setting due to a driver bug.

In a next commit the work around will be enabled.
2021-01-04 12:19:51 +01:00
Bastien Montagne
02d1f1482a Fix mistake in rBef90a8e12caf in data transfer code.
Old mistake from 2.80 era when we got rid of DerivedMesh...

Not critical, but could be backported to 2.90LTS too.
2021-01-04 11:30:04 +01:00
Antonio Vazquez
5e38384034 Fix T84362: Crash when use Vertex Paint in subdivide strokes
Maniphest Tasks: T84362

Differential Revision: https://developer.blender.org/D9983
2021-01-04 11:29:47 +01:00
Campbell Barton
c7085be6c6 Fix T84345: Transforming the cursor fails with absolute grid-snap
Absolute grid snapping was using the pivot, which doesn't make sense
when transforming the cursor.
2021-01-04 21:15:00 +11:00
Jeroen Bakker
d11a87b88c DrawManager: High quality normals for non meshes
This adds high quality normals for non meshes. These include

* Volumetric Object Wireframe
* Metaballs
* Extracted Curves
* Curves in edit mode

This is in preparation to fix a regression in recent AMD
drivers where the `GL_INT_2_10_10_10_REV` data type isn't
working in Polaris cards.
2021-01-04 11:09:56 +01:00
Jacques Lucke
17be2149a8 Fix T84106: attribute mix node worked incorrectly on float attributes 2021-01-04 10:43:56 +01:00
Campbell Barton
b8e536f381 Fix imbuf.new & resize allowing zero & negative dimensions 2021-01-04 20:05:32 +11:00
Campbell Barton
a6285339ba Cleanup: remove unused optional argument to imbuf.new
While this didn't cause any problems, it was incorrect.
2021-01-04 20:00:27 +11:00
Philipp Oeser
80e720ee4a Fix T84191: remove python API limits for Image.scale() dimensions
Since the introduction in 2c23bb8389,
these were set to 10000 each.

This seems like an arbitrary limit (BKE_image_scale / IMB_scaleImBuf
don't have limits and I couldn't spot similar size restrictions in
image relating functions), now match what we do for creating images
(rna_Main_images_new), use INT_MAX.

Ref D9950
2021-01-04 19:05:46 +11:00
Campbell Barton
14ee48d898 Fix crash reading files with unknown modifier ID's
Missing NULL check for the modifier type.
2021-01-04 17:40:05 +11:00
Campbell Barton
f43e8cceb3 Fix early exit check in BKE_appdir_app_template_has_userpref
Logical error in 84f21c170d
This check was a no-op, replace this with a check for an empty string.
2021-01-04 17:40:05 +11:00
Campbell Barton
f17184bfeb Fix clang_array_check checking utility
Use python3 which is now supported,
only use CLANG_BIND_DIR & CLANG_LIB_DIR when they are set.

Also add immediate mode GPU API function calls.
2021-01-04 17:40:05 +11:00
Campbell Barton
3254a63218 Cleanup: correct array size in argument 2021-01-04 17:40:05 +11:00
Campbell Barton
dcdc0f177a Cleanup: use const variables 2021-01-04 17:40:05 +11:00
Campbell Barton
cd29d76ab6 Cleanup: typo in c484b54453 2021-01-04 17:38:11 +11:00
Campbell Barton
2008c24123 Cleanup: add NULL check for filename argument which could be NULL
While it's never NULL at the moment, checks elsewhere in this function
support passing in a NULL filename, so keep this working as intended
in case RNAProcessItem.filename is NULL in the future.
2021-01-04 17:38:11 +11:00
Campbell Barton
82bbe257ee Cleanup: redundant call to WM_modalkeymap_find 2021-01-04 17:38:11 +11:00
Campbell Barton
a5081896bc Cleanup: redundant code, minor inconsistencies
- Remove ternary operators when both values are the same.
- Remove break after return.
- Remove redundant NULL checks for code which handles
  those cases immediately beforehand.
2021-01-04 17:38:11 +11:00
Campbell Barton
b5c2a75d26 Cleanup: use ARRAY_SIZE when when looping over the array indicies 2021-01-04 17:38:11 +11:00
Campbell Barton
22895d0f32 Cleanup: remove self-assignment
Use CLAMP_MAX to remove redundant comparison.
2021-01-04 17:38:11 +11:00