Commit Graph

67788 Commits

Author SHA1 Message Date
Jacques Lucke
f4c0dacde7 Fix: allow curve of driver to be evaluated individually
This is necessary when adding a new keyframe to a fcurve
that also has a driver.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4278
2019-01-31 12:19:33 +01:00
Brecht Van Lommel
83f8f44791 Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.

Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.

For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:04:57 +01:00
Brecht Van Lommel
7400aa7e59 Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.

* Dupliframes have been removed. This was a hack added before there were
  more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
  unreliable for use in production due to depending on whatever frame was
  previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
  the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
  but still for other particles.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:03:05 +01:00
Bastien Montagne
3e072da45b Fix T60432: Blender crashes when dragging objects from other scene from outliner. 2019-01-31 11:03:28 +01:00
Campbell Barton
8f4b7d706b Sculpt: disable undo flag for sculpt mask lasso
While this is harmless, it did cause T55399 in the past.

Sculpt adds it's own undo steps, so don't request the operator type
to do it too.

This is consistent with other sculpt operators.
2019-01-31 18:51:14 +11:00
Campbell Barton
77254df480 Fix T59293: Can't assign shortcut to undo history 2019-01-31 17:27:46 +11:00
Campbell Barton
e8cea26bd7 Cleanup: use doxy comments, clarify some text 2019-01-31 16:35:33 +11:00
Campbell Barton
6df68efcbb Fix edit-mesh undo using the current selection
Any meshes selected would be added to the mode when reading undo.
2019-01-31 16:06:28 +11:00
Campbell Barton
293f4d88da Cleanup: style, unused variable 2019-01-31 15:54:37 +11:00
Campbell Barton
9407456e3f Cleanup: remove EM_IGNORE_LAYER
Call ED_object_editmode_enter_ex instead.
2019-01-31 15:36:24 +11:00
Campbell Barton
c454db2746 Fix T61047: Undo editmesh separate crashes
Favour G_MAIN in functions that might free it.
2019-01-31 15:07:47 +11:00
Campbell Barton
5afc247ea1 Fix image paint undo memory leak 2019-01-31 12:35:40 +11:00
Campbell Barton
8c89790674 Fix T60660: Texture paint undo removes image 2019-01-31 12:07:13 +11:00
Campbell Barton
51bba03b31 Undo System: add Main argument to encode/decode
Needed since we don't always have the context,
and avoids adding G_MAIN into undo callbacks.
2019-01-31 12:07:13 +11:00
Clément Foucault
d16e4d077d Fix T61028: Crash when entering wireframe view 2019-01-31 01:35:09 +01:00
Campbell Barton
da1da3053d Cleanup: add trailing commas
Improve clang-format output.
2019-01-31 08:30:45 +11:00
Bastien Montagne
b21bd431e3 Fix T60378: All armatures reset positions on linked collection when ctrl+z used on anything.
Issue actually exists since ages, probably 2.7x update system forced all
armature proxies to be fully refreshed after an undo?

In any case, proxy_from should only be reset for 'local' proxies (i.e.
directly linked datablocks), not for linked proxies...
2019-01-30 20:34:26 +01:00
Brecht Van Lommel
ab682b1558 Cleanup: use better names for depsgraph driver relations.
Both the driven properties and driver targets were called targets, now make
a distinction.
2019-01-30 18:36:34 +01:00
Antonioya
6164983f9d GP: Remove DEG_get_original_id() from draw manager
Only keep this function when drawing to avoid COW overhead that reduce performance.

After some changes I did some time ago, the use of original ID was not required and this only added depsgraph overhead and problems.

This change solves the problems with updates in render mode.

Related to T57484 and the changes requested by Sergey.
2019-01-30 16:29:38 +01:00
Campbell Barton
e08156d799 Fix default material using zero alpha 2019-01-30 23:54:07 +11:00
Bastien Montagne
93dc2d373f Fix (unreported) memleak when copying object and its material with GP settings.
Like... seriously?
2019-01-30 12:00:58 +01:00
Bastien Montagne
534573f6b9 Fix T60957: ASSERT when reloading double-linked file.
Kind of funny to see that this has been missing presumably since the
first version of library linking in Blender, and only gets noticed now.
Then again, that was not really a critical issue, iirc write code
ensures all libraries directly used get properly written, even if flags
are incorrect.
2019-01-30 11:46:49 +01:00
Bastien Montagne
e074204d2f Cleanup: use proper bitflag operators. 2019-01-30 11:38:13 +01:00
Sergey Sharybin
25f0284090 Cleanup: Unused function argument 2019-01-30 11:02:36 +01:00
Campbell Barton
fbfe360cb1 Fix T60974: Dyntopo crash on undo after object deleted
Add the ability for undo steps to request memfile undo step added after
them, useful for mode switching, where we need the data to exist for
undo to enter the mode.
2019-01-30 20:44:15 +11:00
Campbell Barton
a1ae04d15a Versioning: add renaming utility function
Avoids accidents creating duplicate names.

Also ensure screens are sorted on rename.
2019-01-30 09:41:28 +11:00
Bastien Montagne
7d91ef0488 Partial fix for T60982: Editable anim settings in linked action.
This is only partially working, because some bAnimListElem items do not
have any ID pointer set (for wome mysterious reason...), notably the
'group' ones.

Will re-assign to @aligorith for that, this code is rather complicated
and hard to follow (with all those macros ;) ).
2019-01-29 21:49:46 +01:00
Bastien Montagne
93b63537e2 Cleanup: typo in comment. 2019-01-29 21:49:46 +01:00
Clément Foucault
1a61c209a0 Workbench: Make Material transparency part of the rgba color picker
It is only used for solid mode for now but could be used by eevee in the
future.
2019-01-29 20:34:37 +01:00
Clément Foucault
43150b02a0 Workbench: Opti: Only request OIT buffers if needed 2019-01-29 20:34:11 +01:00
Clément Foucault
2cc69a5e20 Workbench: Support transparency from object color alpha
Support the alpha channel use of the object color in solid mode.

The Transparency effect is still using the Xray algorithm and not
true Alpha blending.
2019-01-29 20:34:11 +01:00
Joel Godin
9552d4b321 Fix: Add units to text offset_x and offset_y properties
Differential Revision: https://developer.blender.org/D4281
2019-01-29 18:31:39 +01:00
Jacques Lucke
2ff6b2925a Fix T60067: some modifiers don't use shape keys correctly 2019-01-29 17:57:21 +01:00
Sergey Sharybin
33dcf9fa71 Add missing Shader FX remapping to library query 2019-01-29 15:41:24 +01:00
Clément Foucault
8134f3f0a6 Workbench: Add "Shadow" factor to Xray
This just maintain more parity accross the 2 visuals. Note that this is not
"real shadowing" just the facing factor shadowing.
2019-01-29 15:07:53 +01:00
Clément Foucault
bc99f4903c Workbench: Add transparency support for materials
This adds the posibility of having certain materials transparent in solid
mode. The option is (for now) per material only and thus only shows in
material color mode.

This uses the same rendering technique as Xray mode.

Note that objects are not considered transparent for selection with this.
2019-01-29 15:07:53 +01:00
Clément Foucault
d88492d4ad Object Mode: Fix reading past buffer end when drawing camera 2019-01-29 15:05:51 +01:00
Clément Foucault
314ea1b1c7 Workbench: Depth Of Field: Improve noise and Large radius
- Add noise to remove undersampling artifact
- Create 2 mipmaps to the scene color buffer in order to have bigger blurs
- Replace blur2 with a 3x3 median filter that doesn't dilate the highlights
- Use temporal accumulation to remove noise

For some reason all of this exacerbate some bleeding issues happening on
far foreground elements from near foreground elements. The actual problem
was already happening before but was not really noticeable. It needs some
more work to be fixed.
2019-01-29 15:05:51 +01:00
Campbell Barton
475a07cd0c Fix duplicate brushes from recent startup files
Default versioning caused duplicates when the startup was re-saved.

See c305759762
2019-01-29 23:53:37 +11:00
Jacques Lucke
3b6e4cf7ce Fix T60226: Inset not working well on very small faces
The inset operator uses 0.01 as default for the inset.
When the face is very small than this default is very confusing (see T60226).

The simplest fix seems to be to just use 0 as default.
This is similar to the extrude operator which uses 0 as default as well.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4273
2019-01-29 13:39:55 +01:00
Howard Trickey
79f76c8544 Bevel - better corner shapes for inner arc miters.
The subdivision method for getting corner shapes has a fullness
parameter which had been set by eye before. This change uses fullness
as found by offline search process to best match the superellipsoid
octant in the cube corner case (except cube corner case is still handled
by other code). This somewhat improves the look of cube corners with
inner arc miters, however.
2019-01-29 07:21:59 -05:00
Campbell Barton
964a3f1097 Revert "3D Text: avoid checking null character's text on path"
This reverts commit 8a379e3460.

Caused T58284
2019-01-29 22:50:55 +11:00
Sergey Sharybin
8683a4ba40 Fix T59924: Blender 2.8 particle system error
Was missing relation from particle keyed targets to the
particle system, which caused some race conditions.
2019-01-29 10:34:37 +01:00
Campbell Barton
851d58b34f DRW: support clipping for all lamp types 2019-01-29 20:27:28 +11:00
Campbell Barton
c305759762 Fix duplicate brushes being added to startup
All builtin templates have this brush.
2019-01-29 16:27:00 +11:00
Campbell Barton
78719abc01 Fix T60809: Crash undoing object rename in edit-mode
Currently names are used for edit-mode undo-steps,
any changes to Main ID names cause lookup failure (crashing).

This commit ensures any undo steps that use ID lookups have the same
mem-file undo state loaded that was used to encode the steps.

Renaming also has an undo push added (last commit).
2019-01-29 15:29:22 +11:00
Campbell Barton
59a0a143dd Library: tag memfile undo for writing after rename
Needed for T60809 fix.
2019-01-29 14:28:55 +11:00
Campbell Barton
957b4547ae Cleanup: Remove unused MTex.texflag 2019-01-29 09:11:05 +11:00
Campbell Barton
097b1cd08a Cleanup: remove immediate mode TODO
We've managed without these functions and can add them if needed,
this TODO isn't helping.
2019-01-29 08:42:46 +11:00
Campbell Barton
68cab3aff6 Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
2019-01-29 08:32:25 +11:00