Resolve naming collisions for structs which could cause the wrong size
to be used allocating the `LaplacianSystem` when calculating mesh
weights from an armature.
Ref !135491
While we can avoid this crash by enforcing that the animation can't
play while drawing, this PR fixes the problem by remembering the
drawing that the operation was started on.
This seems like the right thing to do in general because there might be
other ways that the frame can be changed.
From my tests this seems to work even in cases where we use multi
frame editing.
Pull Request: https://projects.blender.org/blender/blender/pulls/135451
Fix an issue where imported F-Curves were allocated but not zeroed out,
when importing skeletal animation from USD.
When growing the F-Curve array, `BKE_fcurve_bezt_resize()` will now zero
out new array elements, instead of leaving the initialisation to the
caller. There are many fields in `BezTriple`, and the caller is likely
to only set those that can be imported (like the keyframe coordinates &
handles).
This fixes an issue introduced in 857743db9d.
Pull Request: https://projects.blender.org/blender/blender/pulls/135448
In any Action Slot selector, when there is no slot selected yet, replace
the 'Duplicate' and 'Unassign' buttons with a large 'New' button. This
is consistent with the ID selector, which does the same thing.
Care is taken to ensure this is only applied to the use case of
selecting Action Slots, in order to minimize the UI changes in Blender
4.4.
The only other use case of `template_search()` that I could find, is the
View Layer selector in the top-right corner of the window. However, even
without the "_is this an Action Slot selector_" guard, it would not show
these changes, as Blender guarantees there is always a view layer
assigned. Add-ons may still use `template_search()` in other ways,
though, so it's still good to keep this guard in place.
Pull Request: https://projects.blender.org/blender/blender/pulls/135443
The detection of when the wireframe is drawn by the edit mode overlays
instead was incorrect and didn't handle recent changes to avoid drawing
edit mode overlay data for invalid evaluated/original edit mesh mappings.
See code comments for more detail.
Pull Request: https://projects.blender.org/blender/blender/pulls/135402
Primitive tools were not using the brush randomization options.
This moves the randomization functions into the editor utilities for Grease Pencil
and enables primitive curve generation to use them.
Pull Request: https://projects.blender.org/blender/blender/pulls/135454
Prior to 4.3, it is possible to toggle Stabilize Stroke during a Grease
Pencil stroke with shift key, however this is broken by brush system
changes. Now this behaviour is re-implemented.
Note: Shift-toggling of Stabilize Stroke is only for Grease Pencil for
now, as mesh sculpt mode will use shift key for smooth brush instead of
pointer smoothing.
Pull Request: https://projects.blender.org/blender/blender/pulls/135024
Prior versions of Blender showed control characters as spaces, but
since we recently made fallback optional they are no longer visible.
This is because with fallback we are guaranteed to return a glyph, but
without fallback the current font will not have entries for these. This
PR just shows them as spaces, just like before. But does not do so for
carriage return and line feed.
Pull Request: https://projects.blender.org/blender/blender/pulls/135484
The report was storing a non-2D-Vector attribute with geometry nodes
over a valid UVMap, resulting in the evaluated mesh not having a valid
`CD_PROP_FLOAT2` layer anymore. There is already a check to early out
for the original mesh in case it has no UVs, but as mentioned, not for
the **evaluated** (cage/multi-no-res) mesh which is actually/rightfully
used to get the UVs.
To resolve, check again if we have UVs right after getting he mesh that
is actually used.
(we might even want to remove the first check, seems redundant now -
even though it would early out a bit sooner...)
Pull Request: https://projects.blender.org/blender/blender/pulls/135388
Mitigates #93726.
With this asset previews will no longer flicker in the asset browser
on actions like undo, redo or when using "Adjust Last Operation" if
the asset library doesn't contain assets from the current file.
Previews of assets from the current file would have to be cleared on
undo & redo, because their memory location can change then. However the
file browser's data model didn't allow clearing just these previews, so
previews from external assets would have to be reloaded from disk too,
causing the flickering.
Noticed we can trivially skip clearing of previews if there are no
assets from the current file anyway. This mitigates the issue quite a
bit until preview handling is rewritten, see #122439.
Adding a new asset will tag asset browsers to clear and reload the
assets from the current file. Since a859ed1130, such changes will also
clear all asset browsers showing the affected asset libraries. So the
clearing of current file assets would happen on an already cleared
asset/file list. This case wasn't considered before, so it would lead to
a failed but harmless assert. Handle this case properly.
Since a859ed1130, changes like adding an asset will cause all visible
asset browsers showing the affected asset library to be cleared. This
should cause the asset browser to trigger a re-load of the asset
libraries, but a logic error made only assets from the current file be
loaded instead of the full library.
In the Action Editor and Dopesheet, Action/Slot summaries erroneously showed
keys that were hidden in their sub-channels.
The root cause was that the functions for building Action/Slot summary key
lists, `action_to_keylist()` and `action_slot_to_keylist()`, weren't doing
animation filtering *at all*, instead just looping over all f-curves.
This PR fixes the bug by replacing `action_slot_to_keylist()` with a new
`action_slot_summary_to_keylist()` function, which calls into the animation
filtering code to determine which f-curves to include in their key list, and
also using it in place of `action_to_keylist()` at the relevant call sites.
Additionally, properly filtering the channels for the summaries requires both a
`bAnimContext` and the ID that's being animated, so this PR threads those
through to `action_slot_summary_to_keylist()`.
Note that `action_to_keylist()` is still used in some places that actually
*want* an unfiltered list of keys. Those call sites have been left as-is, and
`action_to_keylist()` remains for that purpose.
Pull Request: https://projects.blender.org/blender/blender/pulls/134922
Changing the `affected_drawings_` set in a threaded loop is not safe.
Since running the eraser in parallel over multiple drawings is unlikely to
improve performance on top of internal threading, handling layers in a simple
sequential loop is preferable here.
Pull Request: https://projects.blender.org/blender/blender/pulls/135428
The issue was that the versioning code didn't run when loading the action.
Thus it had no slots and so was crashing trying to get the first slot.
This PR fixes that in 2 ways:
* Check the slot count of the loaded action, and return/notify the user
* Actually make sure the actions are versioned
Point 1 is important anyway because actions can have no slots (though unlikely).
Point 2 ensures that old pose assets can actually be used
Pull Request: https://projects.blender.org/blender/blender/pulls/135232
Caused by 6d832ee5b3
The bone names were flipped correctly, however, we were missing the
actual FCurve BezTriple flipping.
This was caused by passing the wrong FCurve into
`do_curve_mirror_flippping` -- this function is checking for existence
of the FCurve in the `KeyframeCopyBuffer`, so we gotta pass
`fcurve_in_copy_buffer` (instead of the new fcu).
Pull Request: https://projects.blender.org/blender/blender/pulls/135381
Caused by 40ac21e5a5 [does not remember/resore the previous ScrArea &
ARegion anymore].
Without this, the operator reporting might get confused by using the
wrong area/region, so added back
NOTE: I tried to just notify `NC_SPACE | ND_SPACE_INFO_REPORT` in
`screen_opengl_render_end` (same as in `wm_operator_finished` >
`wm_operator_register`), but to no avail...
Think this is quite good pratice to leave us with the original area/
region anyways though.
Thx @brecht for improvements (restoring in `screen_opengl_render_init`
already, also taking care of restoring in some early out cases)
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/135394
For this to work, we have to take into account handles in TransVert as
well.
Behavior is the same as in legacy curves (meaning that if the control
point itself is selected, the handles are ignores).
Part of #133448 (same thing for grease pencil, which I plan to also make
part of TransVert, but better solve for Curves first, so we can share
code here).
Pull Request: https://projects.blender.org/blender/blender/pulls/134945
The compositor backdrop is still visible even after a new completely
different file is loaded. This is because compositor contexts cache
things like the backdrop, and contexts are stored on interactive
compositor renders, which are not freed until Blender is closed. To fix
this, we cleanup the interactive compositor renders that were created
upon file load.
Pull Request: https://projects.blender.org/blender/blender/pulls/135390
This was caused by the normals not being available (default to
`vec3(0)`) which produced `NaN`s down the line after the
unsafe normalize. Changing to `safe_normalize` fixes the issue.
Add a new function `bke::animdata::prop_is_animated()` that returns
whether an RNA path + array index is animated by anything. This covers
the assigned Action, NLA Action strips, and drivers.
This function is now used in the determination whether the visibility
of a GreasePencil layer is animated.
The easiest way to implement this with the existing F-Curve-visiting
logic was to call `adt_apply_all_fcurves_cb()`. However, that function
did not allow the callback function to signal "stop looping, I found
what was I was looking for", so I extended it to do just that. I don't
expect the extra conditions to significantly slow down the other uses,
as the branch predictor will very likely optimise for the "returning
true" case for those calls that simply visit everything.
Pull Request: https://projects.blender.org/blender/blender/pulls/135317
The issue was that during playback, the evaluated Grease Pencil ID
is not being copied again for re-evaluation. This meant that the
adjustments get re-applied over and over again.
Ideally, we would restore the drawing pointers before modifiying them
again, but this is a bit trickier to implement.
To fix this issue for now, we do the layer adjustments during object
data evaluation. Using the geometry set for modifier evaluation
means that we copy the data and apply the adjustments for every
object.
In the future this can be optimized to only happen once per
Grease Pencil ID (in `BKE_grease_pencil_eval_geometry`).
Pull Request: https://projects.blender.org/blender/blender/pulls/135387
The transform gizmo in the sequence editor does not show highlights properly for rotation, when hovering over it or while dragging it.
This patch has no further side effects on operators that use the 2d cage gizmo without rotation such as the crop gizmo and the viewer (transform) gizmo in the compositor.
Pull Request: https://projects.blender.org/blender/blender/pulls/135065
ED_area_newspace correctly changes an area's space when the type and
subtype are set beforehand. But SCREEN_OT_space_type_set_or_cycle, when
changing to a new editor rather than cycling, needs newspace to ignore
the set subtype and use the last-used saved in the space. This
situation cannot be tested for in newspace. Instead have the operator
pass -1 as subtype to signal this intended behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/135367
The line-width is used to calculate the `U.pixelsize` which should only
be used to control the size of lines & points.
Update doc-strings to mention the intended use, remove unused defines.
This is due to accessing member of nullptr Asset. After deleting the
action id from asset library, `CTX_wm_asset` won't return value because
force reset for files was tagged (`FL_FORCE_RESET_MAIN_FILES`).
Instead of updating library from active asset, use library reference to
clear then read/draw the updated asset library
Pull Request: https://projects.blender.org/blender/blender/pulls/135219
Patch #132957 added helpful UI feedback when attempting to rotate or
scale an object whose transforms are set to "only affect locations."
But it neglected to check for invalid trackpad rotations that are
affected the same way. This patch renames the original `HLP_ERROR` to
`HLP_ERROR_DASH` to distinguish it from a `HLP_ERROR` transform cursor
with no dashed line present, which matches trackball's normal state.
Pull Request: https://projects.blender.org/blender/blender/pulls/134653
While joining and docking areas there is hint shown near the mouse that
describes the potential operation. But it is cut off if your mouse is
at the extreme right or bottom edge of the window. This PR just clamps
the position so it is always visible.
Co-authored-by: Jonas Holzman <jonas@holzman.fr>
Pull Request: https://projects.blender.org/blender/blender/pulls/135211
The operator refused to pack libraries with absolute paths (wasnt the
case in its original implementation 16411da41e, but was added in
129fb516f4 -- for the reason of preventing "bad things happen on
unpacking" without an explanation of what these exactly are). It did so
by cancelling as soon as **one** library with ab absolute path was
found.
Now with the introduction of essential assets, we have those absolute
path linkages more or less "by default" as soon as e.g. a brush is
used, so the operator is more or less unusable now. NOTE: these absolute
essential asset library paths seem to be converted to relative on save?
Upon reload, these are then gone... (might be another hint for an
alternative fix, see below)
By "bad things happen on unpacking" I would assume the scenario of
folders being created in unwanted locations (e.g. when moving from one
OS to another), but the same thing is also true for packing **files**
instead of libraries (there, absolute paths are allowed, and unpacking
in original locations can equally fail or create folder structures that
are "unexpected"). NOTE: for files though we have the choice of
unpacking to a relative folder (which wouldnt really be possible since
libraries can be nested and we would have to correct paths all over the
place). NOTE: the chance of creating "unwanted" folder structures with
relative paths might be slimmer, but if you have a lot of "upwards"
parent folders, relative can easily "break" as well.
Possible ways to resolve this:
### [1] skip libraries identified as essentials assets (still cancel on all other absolute paths)
Can check a library path to be contained in `EssentialsAssetLibrary`
`essentials_directory_path`. This would be the safest imo since it is a no-behavior change.
### [2] lift the limitation of absolute paths alltogether
Like mentioned above, things could break with "relative" almost as
easily as with "absolute", there might even be scenarios where
"absolute" is wanted. It is a more behavior-changing fix that we might
explore more after 4.4 is out.
### [3] skip absolute libraries (but continue with non-absolute libraries)
This does change behavior as well (it does not cancel as soon as **one**
library with ab absolute path was found anymore, but the worst case
scenario is that you end up with an "incomplete" file if you really
mixed absolute and realtive lib linking).
This PR implements [1] for now, [2] or [3] can follow for 4.5.
Fixes#134665
Pull Request: https://projects.blender.org/blender/blender/pulls/134839
`ColorManagedDisplaySettings`, `ColorManagedViewSettings`,
`ColorManagedInputColorspaceSettings` were affected since these are used
from multiple places (Scene, File output nodes, ..).
Similar to how we are getting the path for `ImageFormatSettings` (which
pretty much has the distinction logic already), we can do so for the
ColorManage Settings as well (piggbacking on the already correct path to
the `ImageFormatSettings`.
With this, we can also remove these "known failures" from the test
introduced in 4032b853c3.
Pull Request: https://projects.blender.org/blender/blender/pulls/135238
Volumes' "Sequence Mode" recently got the "Sequence" context in
2b3f0d0110. The intention was to disambiguate the "Extend" enum item,
but this caused another item, "Clip" to also get this context. That
one already existed and referred to a sequencer clip.
Use the more specific "Volume" context instead.
Reported by Gabriel Gazzán.