The function `rna_Particle_uv_on_emitter` did not handle the case where
`particle->num_dmcache` was `DMCACHE_ISCHILD`. This resulted in an
incorrect offset for the `mtface` pointer. The commit checks for the
case and sets the offset accordingly, similar to existing code in
e.g. `particle_calculate_parent_uvs`.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10072
The Bmesh from_object method applies modifiers twice when the input
deform is enabled and the input depsgraph is a render one.
The evaluated object already have modifiers applied, and
mesh_create_eval_final() applies modifiers again. To fix this, the
BKE_mesh_new_from_object() function is used instead.
Reviewed By: Brecht
Differential Revision: https://developer.blender.org/D10053
* Simplify and clarify logic in `BKE_undosys_step_undo/redo_with_data_ex`,
by adding early return on invalid situations, renaming some variables,
and adding comments.
* Add more sanity checks in those functions.
No behavioral change are expected here, besides in potential edge-case,
invalid situations.
This is a preliminary change, before some deeper modifications of
`BKE_undosys` undo/redo API.
Differential Revision: https://developer.blender.org/D10033
The Surface -> Nurbs Curve behaves now like the Curve -> Nurbs Curve,
if you initially select less than all points. So, multiple points can
be selected and extruded which just moves the selected points similar
to Curve -> Nurbs Curve object.
Differential Revision: https://developer.blender.org/D9934
linked obdata) fail
Caused by rB1a650fdcb286.
Above commit made polling more restricitive in that it did not allow for
actions on material slots (linked to object, not object data) on objects
with liked object data. This should be allowed though.
Maniphest Tasks: T84593
https://developer.blender.org/D10078
This patch implements the same operations and interface as the regular
vector math node, but it runs for every element of the attribute. This
should expand what's possible with geometry nodes quite a bit.
Differential Revision: https://developer.blender.org/D9914
This patch makes the point distribute node write to the "rotation"
attribute with the normal of each face at each distributed point.
The "normal" attribute is also created with the triangle normal
at each point.
The conversion from the triangle normal to an Euler rotation is somewhat
arbitrary, since we only have one direction vector. For a more flexible
rotation for each point, the "Align Rotation to Vector" node can be used
in the future.
Differential Revision: https://developer.blender.org/D9965
Root of the issue is that `BKE_object_eval_boundbox` (that ports back
evaluated bbox to orig object during active depsgraph evaluation) is
only called when object's geometry actually is evaluated.
However, with new undo, often Object itself can be changed by undo,
without requiring its geometry to be re-evaluated, which was leading to
the evaluated bbox not being copied back into orig object anymore.
Fixing that by moving bbox copying-to-orig code into
`BKE_object_sync_to_original` instead, which is always executed when
object is evaluated (as hinted by the comment above
`BKE_object_eval_boundbox` actually).
Also allows to cleanup code for armature eval, apparently.
Maniphest Tasks: T83422
Differential Revision: https://developer.blender.org/D9789
This can be useful as a workaround on the boundary with the pinned
vertices in some situations among other things, and completely copies
the existing design of the self collision vertex group setting.
Differential Revision: https://developer.blender.org/D10043
The `object.collision.use` flag was treated as a redundant marker
of the existence of the modifier, going as far as adding/removing
it when the value was changed, which is not actually very useful.
Removing the modifier loses its position in the stack, and requires
a dependency graph rebuild. It feels it may be a legacy flag?
What would be useful however is the ability to toggle collisions
dynamically without removing the modifier. This patch adjusts the
code to keep the modifier when the flag is disabled, and add it
if it doesn't exist when the flag is enabled. The modifier now
checks the flag at the start and quickly exits after cleaning
up stale data. The redesigned setting is exposed in the UI.
Collisions can't be disabled by simply using the modifier enable
flags because the modifier merely saves a snapshot of the mesh at
a certain point of the modifier stack for other objects to use,
and thus has to be able to clear the stale data.
Differential Revision: https://developer.blender.org/D10064
Handle return value of `fread()` by printing an error and closing the
file when it cannot be read from. Not only is error handing a good idea,
it also prevents GCC from warning that the return value of `fread()`
should not be ignored:
```
.../blender/source/blender/imbuf/intern/indexer.c: In function ‘IMB_indexer_open’:
.../blender/source/blender/imbuf/intern/indexer.c:201:5: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result [-Wunused-result]
201 | fread(&idx->entries[i].frameno, sizeof(int), 1, fp);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.../blender/source/blender/imbuf/intern/indexer.c:202:5: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result [-Wunused-result]
202 | fread(&idx->entries[i].seek_pos, sizeof(unsigned long long), 1, fp);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.../blender/source/blender/imbuf/intern/indexer.c:203:5: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result [-Wunused-result]
203 | fread(&idx->entries[i].seek_pos_dts, sizeof(unsigned long long), 1, fp);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.../blender/source/blender/imbuf/intern/indexer.c:204:5: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result [-Wunused-result]
204 | fread(&idx->entries[i].pts, sizeof(unsigned long long), 1, fp);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
Differential Revision: https://developer.blender.org/D9916
Reviewed by: campbellbarton
Previous code would not generate a session uuid for embedded IDs (like
root node trees or master collections). While this is not a problem
currently since those are not directly stored in Main data-base, this is
conceptually wrong, since those IDs still pertain the Main data.
Further more, this is blocking using `session_uuid` more in depsgraph in
place from ID pointer itself, as identifier (related to T84397).
No ID (even remotely) related to Main database should ever be created
directly through MEM_mallocN. Using `BKE_libblock_alloc` is the bare
minimum.
Note that there is no behavior change expected here.
Selecting vertices and faces first checked edge selection,
this was called to set vert1 & vert2 variables which have since been
removed.
These calls should have been removed in
51f04bf7b8.
Exposed by recent commit 246efd7286
Although this was an existing logical error causing
`uv_find_nearest_face` to only work properly when the hit distance was
initialized to FLT_MAX, which wasn't the case in multi-object edit mode.
If a node was closed in the hierarchy, we would only copy that node,
even if child nodes were selected.
Reviewed By: brecht, mont29
Maniphest Tasks: T84327
Differential Revision: https://developer.blender.org/D9995
Previously raw images were not cached if image wasn't preprocessed.
This caused issue, that image had to be read from disk on every redraw.
Effect strips must be excluded, because this would cause problem with
invalidation. Effect strips can use preprocessing however. This is
mainly to allow usimg modifiers on them.
This change should follow rBf448ff2afe7a77, but I have wrongly assumed,
that it has been implemented already.
ref T80278
This is part two of the fix for T84459.
Issue appears to be caused by AMD graphics driver later than 20.11.1 and
affects older GPUs (Polaris/FIJI cards). Drawing normals in edit mode
uses the same OpenGL data type for storing normals that is known to be
faulty.
This change fixes the face dot normals by using GPU_COMP_I16.
Issue appears to be caused by AMD graphics driver later than 20.11.1 and
affects older GPUs (Polaris/FIJI cards). Wireframe drawing uses the same
OpenGL data type for storing normals what is known to be faulty.
This patch enabled storing the normals using GPU_COMP_I16. It also
solves the normals drawing in edit mode for vertex and loop normals.
The start of the text was stepped over without subtracting it's length
(introduced in fad80a95fd).
Replace this logic with BLI_string_join_array to simplify construction.
The incremental snap was always operating in the local space, which in most
cases is the VIEW type orientation.
Use only local space when the operation is affected by constraint.
Differential Revision: https://developer.blender.org/D10052
This commit replaces the two-column list for editing node group inputs
and outputs with a cleaner solution with two panels. The new layout
has several benefits:
- It uses the vertical space in the node editor sidebar better.
- It should be more familiar because of similarity with other UI lists.
- It should look better with consistent alignment and icons.
Note that displaying the "Name" property outside of the list itself is
a bit inconsistent and could possibly be removed in the future.
Differential Revision: https://developer.blender.org/D9683
If scene strip has no scene assigned, leave source string empty.
Same goes for all other strips, that use ID datablocks.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10058
Error handling added in 512a23c3d6 caused that reading header of new
file failed, since it is empty.
Don't attempt to read header if file is empty. If header can not be read
anyway, try to delete the file. Add asserts, as this should never
happen.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D9954
The nodes were selected in new node groups because they are by default,
but there's no particular reason for them to be selected, and it can
be distracting.