Commit Graph

5794 Commits

Author SHA1 Message Date
Mika Saari
f9bb1b534e The character table shouldn't messed anymore when <builtin> font is used. 2006-01-23 15:14:01 +00:00
Mika Saari
913c0bc0c7 Fixing the user interface bug when unicode font area list is exited
without selecting any area. This caused the area to be from 0 to 0.
Now if no any area selected, the whole area from 0 to 0xffff is shown.
2006-01-23 12:52:53 +00:00
Campbell Barton
4be671ec70 Bugfix- selection only didnt work & Fixed object name creation not using the real data name.
Added features.
- Triangulate
- Export Object is OBJ objects
- Objects as Groups
- Group by Materials

- Updated blender website from www.blender.org to www.blender3d.org and write blender version number too.
2006-01-22 23:32:46 +00:00
Matt Ebb
651650ae01 2.41 splash 2006-01-22 23:00:55 +00:00
Ton Roosendaal
6293e3e5aa And the 2nd commit for release codes.
Still todo: splash!
2006-01-22 22:48:07 +00:00
Ton Roosendaal
f0ab86f204 First of the release 2.41 code files. 2006-01-22 22:46:29 +00:00
Campbell Barton
9baa7264ca Increased some of the defaults- very small brush sizes could make verts NAN location. 2006-01-22 21:41:06 +00:00
Tom Musgrove
2d8978d6fc ==translations==
last bit for the translations serbian and ukranians now work - woohoo
2006-01-22 21:40:05 +00:00
Tom Musgrove
067c6717c5 ==scripts==
updated svg import - it is better than the last version, and apparently works perfect on linux - but some issues on windows? work done by jms
2006-01-22 21:15:23 +00:00
Tom Musgrove
1acc562695 ==translation==
tooltips translation to Ukranian by Serhij Dubyk, hrrmmm I still don't see it showing up in my language choices drop down...
2006-01-22 17:41:13 +00:00
Chris Want
9b84a17321 Fixing the VRML ImageTexture for the pending release, so that the image
file name gets written instead of the blend file name.
2006-01-22 17:33:26 +00:00
Tom Musgrove
cd1ad7f84e ==python scripts==
DirectX exporter now supports animation again.  Thanks Ben Omari for the update - there is a bug in armatures (not python?) that can leave the bones looking crazy after export - tab tab to make it return to correct
2006-01-22 16:38:46 +00:00
Chris Want
788b4528e0 The decimate modifier had a slider to control the level of mesh
reduction that was labeled "Percent" but was on a scale from
0.0 to 1.0. The word percent implies a scale for 0 to 100, so
I've relabeled this slider as "Ratio".
2006-01-22 03:27:45 +00:00
Campbell Barton
5adb010101 Bugfix with adaptive geometry- was over subdividing some edges.
Made sure all data is unselected before endering brush mode.
Also made adaptive geometry off be default.
2006-01-21 12:33:58 +00:00
Ken Hughes
6e1db67cc0 ===Python API===
Bugfix: Hos discovered that recent fixes broke mesh.verts.extend(); it now
accepts three floats again.  Sorry....
2006-01-21 06:21:03 +00:00
Campbell Barton
eb553b39d0 Some minor changes & updates to keep in sync with my own version. 2006-01-20 06:05:28 +00:00
Campbell Barton
ce2b967d87 removing file with old name, 2006-01-20 04:41:55 +00:00
Campbell Barton
172e4760c8 was collapsing edges, even when adptive geometry was disabled. 2006-01-20 02:45:02 +00:00
Campbell Barton
d2478eaf7e Updated batch object renamer.
- Now  uses PupBlock where possible
- Uses Mesh for changing mesh names (saves us a full NMesh update)
- Fixed a bug renaming objects from their data - with emprys.
2006-01-20 02:40:05 +00:00
Campbell Barton
78cbd04d12 renaming python script... 2006-01-20 02:37:00 +00:00
Ken Hughes
0fcfd5bd40 ===Python API===
Bugfix #3660:  NMesh.getVertexInfluences() was broken following the changes
to the armature system.  Tron Thomas (kudos) came up with a fix that seems
to perform identically to the old method.  I'm also adding it to the Mesh
module for compatibility.
2006-01-19 15:48:56 +00:00
Campbell Barton
14e1000e38 Made the minimal theme align, and buttons now sit close together.
Looks nicer.
2006-01-19 14:42:04 +00:00
Campbell Barton
4a32e0380b Bugfix for http://projects.blender.org/tracker/?func=detail&atid=125&aid=3767&group_id=9
View All/View Selected - only took into account values from 1 axis. - Workaround because test_view2d needs to act that way for other functions.
Easy one :) Right mouse mutton cancels transform. - Must move to Theeth's new code one day.
2006-01-19 01:15:17 +00:00
Campbell Barton
9ea630196c Fixed up naming new objects/meshes when that name alredy existed - faster and better new names. 2006-01-18 22:57:55 +00:00
Ken Hughes
407fcf1e8c ==renderer==
Patch #3760: Allows a python script to call renderer when the UI is not
active (thanks to Cory King for patch).  Without the patch, blender will
segfault since G.vd is NULL.
2006-01-18 20:06:13 +00:00
Kent Mein
1d6c3f8788 This patch fixes some issues with MSVC 6
See: http://www.blender.org/forum/viewtopic.php?t=7863

I added Pose.c to BPY_python.dsp and moved some variable declarations
in OptimizedBvh.cpp so things weren't defined in the middle of code.

There is an odd global maxIterations  that seems out of place,
Erwin you may want to look at it quickly...

Kent
2006-01-18 16:22:29 +00:00
Erwin Coumans
e3512ab335 assert caused compile problems too :( 2006-01-18 06:48:28 +00:00
Erwin Coumans
5b8b745cba fixed an ordering issue caused by previous commit 2006-01-18 06:46:56 +00:00
Ken Hughes
a8cb639f0b ==Python API==
Bugfix #3761: Attempting to set mesh.faceUV=1 when a mesh has no faces
now throws a RuntimeError exception.  Previous behavior was to do nothing.
2006-01-18 06:15:17 +00:00
Erwin Coumans
85c58bfa8a attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders.
also, disabled the asynchronous logicbrick update, it reportedly causes jitter.
2006-01-18 06:04:11 +00:00
Willian Padovani Germano
4100794153 ==python scripts==
Updated bvh to armatures script by Jean-Baptiste Perin (thanks).
2006-01-18 02:20:48 +00:00
Campbell Barton
c4a155cf39 fixed seam tearing with edge collapsing, should be last commit ;) 2006-01-18 00:22:22 +00:00
Campbell Barton
1395d7166c Added Mesh menu access for b-brush sculpter. 2006-01-18 00:14:33 +00:00
Campbell Barton
24b5e21c65 Moved script. Minor updates to subdivision and adaptive meshes. 2006-01-17 23:50:06 +00:00
Campbell Barton
f90b7a6906 moving to bpydata because it cant be accessed from the menus 2006-01-17 23:47:45 +00:00
Campbell Barton
9f47286673 Changed the URL to be the Image filename sans path, not the image name.
Sped up intentation writing a bit..
Many more changes need to be applied here...
2006-01-17 22:13:25 +00:00
Tom Musgrove
3ebf0c9600 ==python scripts==
slight updates and cleanups to vrml97 and x3d exporter,  the ability to do gzip compression has been added.  The redundant vrml exporter has been removed.  Thanks Bart
2006-01-17 21:04:12 +00:00
Tom Musgrove
cf5570c45b ==python api==
epyDoc for insertShapeKey
2006-01-17 16:32:09 +00:00
Tom Musgrove
c34dd4d5f2 ==python api==
tex2uvbaker and hotkeys update by jms
2006-01-17 11:34:33 +00:00
Campbell Barton
5494927714 Speed up for edge list's
Remove doubles on mouseup to minimizie editMode cycling.
2006-01-17 11:05:45 +00:00
Campbell Barton
9b2640aa93 Added edge collapsing when adaptive geometry enabled. 2006-01-17 09:58:24 +00:00
Tom Musgrove
75aa68e821 ==python api==
clarification of Blender.Mesh.Mode() tip
2006-01-17 09:20:37 +00:00
Tom Musgrove
427b132ad0 ==python api==
patch from jean-michel soler (jms) - .insertShapeKey()

Python API, a function to insert a shape key in an object . It works on Mesh, Lattice curve ans surface .
Example of use :

import Blender
OBJECT=Blender.Object.GetSelected()[0]
OBJECT.insertShapeKey()

a docstring to follow soon
2006-01-17 06:47:48 +00:00
Ken Hughes
aeffb121c8 ==Python API==
Added Mesh.Modes() function, which allows scripts to get/set the selection
mode settings for meshes.  This was necessary in order for the mesh tools
such as triangulate, remove doubles, etc., to work properly.
2006-01-17 06:18:43 +00:00
Campbell Barton
0ea84e4a07 Fixed a problem with non mesh objects
Stopped seams from tearing away with xclip enabled.
2006-01-17 06:14:52 +00:00
Ken Hughes
cfdf71bc5c Patches submitted by Michael Reimpell to get/set relative key selection, and
to get the current value of the IPO shape key.  There are still some issues
to discuss as to whether methods/attributes should be used and what they
should be named, but this will (or should) be addressed in the upcoming API
rewrite.
2006-01-17 06:12:53 +00:00
Jean-Luc Peurière
77c4eef90b after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons)

after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.

Game engine coders, there is also quite a number of warnings that
need to be fixed.

current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
2006-01-16 22:27:30 +00:00
Tom Musgrove
4734a2db7e ==python scripts==
updated version of bevel center by Loic Berthe
2006-01-16 21:42:53 +00:00
Campbell Barton
2c9a4eb6ef Fix for useing with modifiers, dosent check for subsurf flag when copying vgroups.
Leaves all new objects selected.
Faster and cleaner operation- naming etc.
2006-01-16 21:28:09 +00:00
Erwin Coumans
56489f4830 fixed a runtime problem with stl container usage, as reported on bf-committers mailing list 2006-01-16 19:34:52 +00:00