Previously, the curve self snapping would only snap to points that were
earlier in the curve structure. This was because of a simple coding
snafu of using break when meaning to use continue.
This was caused by curves pointing to each other
creating a cyclic dependency.
While the dependency graph detects this, generating a mesh for render
recursively generates data which cashes in this case.
Add in a check to detect cyclic links.
Note, this bug exists in 2.7x too - but only crashes on render
since 2.7x didn't use 'for_render' when converting data.
By default wire would z-fight against the surface.
Increase the bias, also don't adjust the 'w' component
since it causes bias that depends on the view direction.
This allows secondary keys on tap.
Currently Z-key to toggle wireframe and tilde for navigation.
This is currently experimental, if users like this the preference
can be kept and used where appropriate.
Add shortcut since this has been removed from the context menu,
now it's in the mesh normals menu which isn't so convenient to access.
Shift-N is already used to recalculate normals,
this fits the convention of Alt removing/reversing.
There is no reason not to duplicate Actions too here, especially when
Materials' Actions are pretty much impossible to edit from current UI
(afaik, DopeSheet editor does not has any way to change them?).
Values outside the 0..1 range produce negative colors, so now clamp to that
range everywhere. Also fixes improper handling of hue > 2.0 in some places.
That one is utterly ugly fix really, but unfortunately a proper one
would require some changes to our RNA (or more precisely, pyrna) code,
so that when we subscript a dynamically generated RNA collection, the
item is somehow duplicated (and probably 'assigned' to its py object?),
before the temp RNA array memory is freed...
Usual legacy/history crap in NodeTree code... Datablocks's specific
freeing code should never, ever do refcounting management, this is
handled by higher-level code from BKE_library area.
Nuke away old nodeCopyNode(), much better to use new BKE_node_copy_ex(),
which behaves as expected for the various optional flags that can be passed.
This also removes the need to handle ID refcounting in calling code
(ugly!) and allows us to remove an even uglier name from our codebase! :D
Note that this fixes three related issues actually, that bug was also
affecting copy/paste of nodes, and 'Separate with copy' operator (the
latter being actually fully wrong, since it was not refcounting
anything, not even node->id pointer...).
More or less same code was being executed twice during ID copying.
Makes no sense to add yet another switch-by-ID-type to handle
specificaly runtime data during ID copying, we already have
BKE_xxx_copy_data() functions for that.
For OIIO 2.x we must use unique_ptr. This also required updating the
guarded allocator for std::move to work. Since C++11 construct/destroy
have a default implementation that also works this case, so we just
leave it out.
rB55c281415b67 removed 'BLENDER_RENDER' as a COMPAT_ENGINE but the
cycles addon checks for this in its get_panels() function.
Adding this back for now.
Reviewers: brecht, billreynish
Maniphest Tasks: T61499
Differential Revision: https://developer.blender.org/D4346
Was a use-after-free during relations update.
Now we do similar dependency graph tags, but without any
extra animation update logic, which was accessing various
pointers.
Was found when looking into a file from T56635.
Using ID_LIGHT or ID_ID for "Lamp" meaning, "Light" without context
being for 'not heavy'.
That rename of data-block was not really nice on that side of things :/
Related to T43295.