Commit Graph

70765 Commits

Author SHA1 Message Date
Sergey Sharybin
328f7e1365 Fix T63384: Vertices are moving in different directions 2019-06-05 15:17:53 +02:00
Sergey Sharybin
112cd86eb5 Cleanup: Remove unused argument 2019-06-05 15:14:48 +02:00
Sergey Sharybin
5f737cc18f Fix T65520: Assigning Material a second time crashes Blender 2019-06-05 14:53:00 +02:00
Jeroen Bakker
a73b250fc5 Code Style: Make Format 2019-06-05 14:30:44 +02:00
Jeroen Bakker
eeda9369b6 TexturePaint: Missing Texture Depth Test
Depth testing was off as it used the precomputed ModelView matrix. As
draw engines currently use a different approach the depth was sometimes
a bit off making the color disappear.

This change will use a different vertex shader that will write the
correct depth. I expected the same change to be needed in the bone
selection overlay but was not able to reproduce it.

Reviewed By: fclem

Maniphest Tasks: T64615

Differential Revision: https://developer.blender.org/D5006
2019-06-05 14:29:27 +02:00
Jeroen Bakker
957c8f1305 Workbench: World Space Cavity
When using the world space cavity shader together with viewport or image
rendering only a single pattern was used. This was that the iteration of
the cavity shader was updated when the cache is initialized.

Now the cavity iteration is updated together when the TAA samples are
updated.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5021
2019-06-05 14:24:58 +02:00
Sergey Sharybin
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
Sergey Sharybin
863b7b3668 Depsgraph: Store recalc tag in ID->recalc
Allows to have more granularity in checks compared to a node-factory
based tagging in a generic tag/flush code.
2019-06-05 14:23:53 +02:00
Sergey Sharybin
4674e23220 Cleanup: Make comment around DEG evaluation functions more clear 2019-06-05 14:23:53 +02:00
Clément Foucault
6d143f3775 Fix T65389 Edit Mesh: Face dots are not shown in Xray mode 2019-06-05 14:21:26 +02:00
mano-wii
f2da21e052 Python GPU Shader: Fix crash when uniform is not found.
Error in string format.
2019-06-05 08:45:12 -03:00
Brecht Van Lommel
8db6b1e2dd Fix empty name shown for operators opening menus without a title
For some cases like the edit mode context menu we don't currently have a fixed
title since it's dynamic. This should be improved, but we should at least still
show Call Menu if there is no menu title.
2019-06-05 13:27:41 +02:00
Gaia Clary
eda377c223 update Collada Importer: reworked export and import of Materials
- added import of transparency and emission into principled BSDF Shader
- added support for importing all default collada material parameters

  * diffuse
  * emission
  * index_of_refraction
  * shininess (mapped to BSDF Roughness)
  * reflectivity (mapped to BSDF Metallic)
  * transparency + transparent mapped to BSDF Alpha)
  * ambient (creates unconnected texture node)
  * specular (creates unconnected texture node)
  * reflective(creates unconnected texture node)

- added support for exporting collada material parameters:

  * diffuse
  * emission
  * index_of_refraction
  * shininess (mapped to BSDF Roughness)
  * reflectivity (mapped to BSDF Metallic)
  * transparency + transparent mapped to BSDF Alpha)

- prepared support for exporting the following parameters
  but currently commented out:

  * ambient (creates unconnected texture node)
  * specular (creates unconnected texture node)
  * reflective(creates unconnected texture node)

  Problem: For now we only allow export of principled BSDF based
  materials. I am not sure from where to get ambient, specular
  and reflective as those values are not included in the
  principled BSDF Shader (wip).
2019-06-05 12:42:54 +02:00
Clément Foucault
98cea7edce Fix T65298 Eevee: Principled BSDF doesn't use specular with metals
This does add some more register pressure as it passes a new vec3 down
the shading function. But for now we care more about accuracy than
efficiency.
2019-06-05 12:20:49 +02:00
Antonio Vazquez
d46aee2982 GPencil: Create new set of brushes for Win32 damaged files when use primitives
Some old Win32 files could have the brushes damaged and this produces a segment fault. Now, if the brush is damaged, a new set of brushes is created.

Related to T61413
2019-06-05 09:57:21 +02:00
Dalai Felinto
e80cbdac33 Fix T65502: Crash when moving Collection into disabled Collection 2019-06-04 19:32:55 -03:00
Dalai Felinto
fa24ec41aa Outliner: Fix drawing of collection with disabled parent
If the layer collection had a parent that was disabled we wouldn't draw
it altogether.

Note: In this case I'm moving any enabled collection with a disabled
parent up in the hierarchy.

All in all I'm happy with this but I would like us to tackle the 1-20
shortcut, Ctrl+H menu and Collections viewport panel to do something
similar.
2019-06-04 19:21:23 -03:00
Bastien Montagne
30d9366d17 Fix (unreported) Broken BLI_threadapi_exit().
Function would not clear the static scheduler pointer, which lead to
crash (mem use after free) when trying to re-init and use the task API
again. Should not happen in Blender itself, but could in other cases
(like some future gtests ;) ).
2019-06-04 23:51:03 +02:00
Clément Foucault
d77c2305a3 Fix T65372: Can't turn off Freestyle line anti-aliasing in Eevee
Freestyle was not copying the eevee settings when creating a scene
copy.
2019-06-04 20:08:04 +02:00
William Reynish
2820870a13 Partial revert of e388cd8bb4
The constraint icons are now no longer shown in the Outliner again.

This needs a more robust implementation that also works for bones & pose mode.

The new constraint icons are still shown in the Constraint Properties.
2019-06-04 19:21:11 +02:00
Clément Foucault
4ddc840314 Fix T65378 Eevee: Glitches in ESM shadowmapping
This happen to be a NaN caused by an infinite sum in the shadow
copy shader.
2019-06-04 18:42:50 +02:00
Clément Foucault
942a748d5d Eevee: Merge shadow map processing into one drawcall per light
This removes a lot of framebuffer configuration and binding.
2019-06-04 18:42:50 +02:00
Clément Foucault
ff7401b02c Fix T64214 Eevee: Issue with Emission node and Alpha blending
Emission node was outputing alpha information but is was not
supposed to. Match cycles reference.
2019-06-04 18:42:37 +02:00
Clément Foucault
2e4d27669b Fix T65042 Eevee: Hair Info Tangent Normal not working correctly 2019-06-04 18:41:19 +02:00
Brecht Van Lommel
5916b09670 Fix T65032: selection conflicts between motion tracks and masks in clip editor 2019-06-04 18:26:02 +02:00
Brecht Van Lommel
5158896d7d Fix T65486: Cycles f-stop value from old files not preserved 2019-06-04 18:26:02 +02:00
Brecht Van Lommel
0dbbc5aac7 Fix status bar and keymap editor showing Call Menu instead of menu name 2019-06-04 18:26:02 +02:00
William Reynish
e388cd8bb4 UI: Add icons to Constraints
Each constraint now has a unique icon, just like modifiers.

Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.

Patch by Alessio Monti.
2019-06-04 18:10:47 +02:00
Antonio Vazquez
636751bb36 GPencil: Clarify Target weight tooltip and remove lower limit
The target value was affecting the lower value and this was weird. Now the value is clamped between 0 and target weight.
2019-06-04 17:42:39 +02:00
Jacques Lucke
8b1ca3ec53 NLA Editor: drag in empty region to invoke box-select
Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D5010
2019-06-04 16:20:30 +02:00
Pelle Johnsen
ddc19819f3 Fix T60971: Apply visual transform not working
Fix issue with 'apply visual transfrom' not working.
Based on fix for https://developer.blender.org/T55494

Reviewers: campbellbarton, sergey

Maniphest Tasks: T60971

Differential Revision: https://developer.blender.org/D5007
2019-06-04 15:24:41 +02:00
Bastien Montagne
2fb54ef86e Fix T65054: Blender 2.80 crashes when opening a scene created by blender 2.7x with hierarchy duplication set to "group".
Regression introduced by rB7fe3d1e7d718 (fixing T57934).

This effectively reverts rBrB7fe3d1e7d718, since changing the type of an
object is a very bad idea in general, and would need a careful and
complex check of all of its usages (many object usages assume a specific
type of object...).

Instead, we simply remove duplicollection on those objects, and give a
warning in case dupligroup was effectively used (in many reported cases,
dupligroup was a 'mistake setting', without actually instancing
aniything).

Note that the otehr idea to fix that versioning issue (to create a new
empty object for the instancing) is much less easy than it might look
(one would need to take into account potential animations, relations
between objects, etc.). Doable probably, but way overkill for a
corner-case 'bad' usage of the feature in the first place.
2019-06-04 15:24:23 +02:00
Jeroen Bakker
5361fc2c33 GPU: High Definition Color Buffer
For offscreen rendering a high definition color buffer is needed.
Without it there are banding issues when doing multi-sampling viewport
rendering.

Reviewed By: fclem

Maniphest Tasks: T65287

Differential Revision: https://developer.blender.org/D5009
2019-06-04 15:15:59 +02:00
Jeroen Bakker
19691e3ae2 Image Info
The image information for multilayer openexr files are only shown on the
first draw. In the second draw the render result property is filled of
the image, making blender think the image is a render result and it want
to display information about the renderpasses. Which are not present.

It could be that in the first draw the image data is not requested as
the buttons are drawn, before the main area

This change will display both information. We should investigate how to
actually detect if this is a render result or not as similar code is
present in the `node_shader_buts_tex_environment_ex`.

Reviewed By: brecht

Maniphest Tasks: T65345

Differential Revision: https://developer.blender.org/D4987
2019-06-04 15:14:15 +02:00
Jacques Lucke
7484ed9bdc NLA Editor: box-select was selecting wrong elements
This was missing in rBfa59346c134.
2019-06-04 14:52:31 +02:00
Jacques Lucke
c0c2f8663e Fix T65303: fix and improve autorun-scripts popup
Now, the file does not have to be reloaded in all cases.
Instead, just scripts are enabled and all depsgraphs freed.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5000
2019-06-04 13:37:45 +02:00
Sergey Sharybin
f5f1407a7e Fix T65451: Changing driver expression doesn't update relations 2019-06-04 12:10:42 +02:00
Sergey Sharybin
30c0d780f9 Depsgraph: Only run editors ID update on manual edits
This is how it worked in 2.79 and it is how it is expected to be working.

Avoids unintended icons update during animation playback.

Fixes T64318: Update of material icons during animation 2x performance penalty
2019-06-04 11:43:27 +02:00
Jacques Lucke
04bac38731 Graph Editor: drag to box select keyframes
There is a keymap conflict with ctrl+tweak.
Therefore, I did not include this yet.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4999
2019-06-04 11:35:57 +02:00
Sergey Sharybin
c3f00d7879 Fix T65447: Mask doesn't update in compositor unless there's motion blur on
This is probably just one of the related issues.

Root of the problem was that compositor job was using original scene and node
tree for compositing. It is not guaranteed to have all the evaluated data.

Switched compositor job to use it's own render-pipeline-like dependency graph
which has everything evaluated in it.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4998
2019-06-04 09:41:33 +02:00
Sergey Sharybin
b998a7b384 Fix T64247: Crash on playback with special shader node tree
The root of the problem goes to the fact that node tree copying
uses source tree and nodes for a temporary storage.

This makes it so multiple dependency graphs can not be reliably
evaluated from different threads if they are using same original
node tree.

Solved by doing the following:

- Commonly used tree copying function (which is used by library
  manager) keeps source tree, nodes and sockets untouched.

- All the related areas (like node tree's callback) now have
  const qualifier on the input.

- Areas which needs to have those temporary pointers assigned are
  now using explicit function.

  Would be really cool to get rid of those temporary pointers
  completely, but this is a bit tricky due to hairy nature of the
  code. Can happen any time now though: is easy enough to generalize
  the new pointers mapping.

Note that this change is only intended to solve the crash.
The fact that icons shouldn't be updated on playback will be fixed
as a separate change.

Reviewers: brecht, fclem

Reviewed By: brecht, fclem

Subscribers: brecht, fclem

Differential Revision: https://developer.blender.org/D5002
2019-06-04 09:34:35 +02:00
Campbell Barton
0dbd05ffdd Cleanup: Cleanup: style, use braces for collada (BCMath) 2019-06-04 11:14:59 +10:00
Campbell Barton
ea3a652fbf Cleanup: style, use braces for draw (fxaa_lib) 2019-06-04 11:14:37 +10:00
Campbell Barton
271ec9ff53 Cleanup: rename 2D scroll defines
- Use `V2D_SCROLL_` prefix.
- Use more descriptive names.
2019-06-04 11:05:32 +10:00
Campbell Barton
c13e10a740 Cleanup: clang-format, remove tabs 2019-06-04 10:52:20 +10:00
Bastien Montagne
d62a749fcf Fix T65352: bpy.data.meshes.new_from_object() doesn't increment user count for materials referenced by the mesh.
We cannot do refcount operations in a non-Main ID, this is forbidden.

While that whole func could probably use some love and refactor, for now
sticking to minimal changes and just moving refcounting op after mesh
has been transferred to Main database.
2019-06-03 21:00:44 +02:00
mano-wii
0ee75698d0 transform_snap_object: Ignore occlusion test on curves in edit mode. 2019-06-03 15:17:54 -03:00
EitanSomething
cd90986bcb UI: Prevent scrollbars from getting too small to grab
Differential Revision: https://developer.blender.org/D5001
2019-06-03 18:17:24 +02:00
Dalai Felinto
c39a8657be Fix T65448 - Outliner - Show all inside in disabled collection crash 2019-06-03 13:11:29 -03:00
Clément Foucault
de0cae29cf GPU: Fix Restart index bug
Restart index can have been changed in another context and the static
var can get out of sync. A better solution is to set the restart index
when binding the VAO. It also have less perf impact.

Fix T65364 Corrupted mesh display on macOS
2019-06-03 17:58:28 +02:00