- Replace BKE_brush_getactive_gpencil -> BKE_paint_brush
(no need for per-paint-type brush access).
- Rename TOT_GP_EDITBRUSH_TYPES -> GP_EDITBRUSH_TYPE_MAX
(avoid sharing prefix w/ unrelated constants).
- Rename instances of `GP_EditBrush_Data` to 'gp_brush'
(`Brush` is typically called 'brush').
The insert_keyframe function already applies NLA strip to action
time remapping, so doing it in insert_graph_keys/insert_action_keys
is redundant outside the code path that inserts directly into fcurve.
From startup .blend, add a 'full copy' new scene, and delete its
Collection 1.001 collection. That would make blender crash, once again
due to NULL collection pointer in some ChildrenCollection struct...
- `BKE_object_scale_to_mat3` was used to get the worldspace scale,
without taking constraints, parenting etc into account.
- Don't pass object's into BMesh API, (prefer matrices instead).
- Avoid matrix invert for each edge-angle calculation.
- Avoid 2x matrix multiplies when looping over edge pairs.
Without description, parameters are not documented at all in API (not
even their type)... Always nice to have a short description anyway.
Also fixed a few other issues in existing descriptions.
This makes the operator to work 100% with worldspace similarity:
* SIMFACE_PERIMETER
* SIMFACE_AREA
* SIMEDGE_FACE_ANGLE
Note from revisor (Dalai Felinto):
I'm not sure we want to pass Object * to the bmesh api, though I
personally don't see why not. Either way I group the patches together so
we can more easily roll them back if needs be.
Maniphest Tasks: T56948
Differential Revision: D3908, D3899, D3896
Currently this is possible after built-in images are loaded in memory.
Allows to save memory used by dependency graph and copy-on-write.
In practice this lowers peak system memory usage from 52GB to 42GB on
a production file of spring 03_035_A.lighting.
Note, that this only applies to F12 and command line renders.
Bigger note, that this optimization is currently only possible if
there are no grease pencil objects to be rendered.
We even had an assert about that in setter callback!
That means that we do not allow editing names of evaluated IDs, nor
non-data-block IDs (mainly root nodetrees and scene master collections).
This handles both renaming via outliner and rna.
Metaballs as we all know have their geometry based on the metaballs that
share the same name with them.
Changing the name of a metaball without tagging its geometry to change
is asking for trouble.
Consider rotation and scale when calculating direction in world space.
Reviewers: dfelinto
Maniphest Tasks: T56948
Differential Revision: https://developer.blender.org/D3911
- Tweaked GP toolbar icons and added Line, Rectangle & Circle.
- Added the remaining toolbar icons for all our paint & sculpt modes.
- Made all the toolbar icons the same simple style.
This should be purely an implementation change,
for end users there should be no functional difference.
The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.
Notes:
- Actual keymap is shared by blender / blender_legacy
and stored in `keymap_data/blender_default.py`
This only generates JSON-like data to be passed into
`keyconfig_import_from_data`, allowing other presets to load and
manipulate the default keymap.
- Each preset defines 'keyconfig_data'
which can be shared between presets.
- Some of the utility functions for generating keymap items still
need to be ported over to Python.
- Some keymap items can be made into loops (marked as TODO).
See: D3907