Blender crashes when using math interpolation functions to sample Float2
images. That's because 3 components is intentionally left out of various
switch case. To fix this, we handle 3 components and assert for expected
components count.
Pull Request: https://projects.blender.org/blender/blender/pulls/137094
This fixes most "One Definition Rule" violations inside blender proper
resulting from duplicate structures of the same name. The fixes were
made similar to that of !135491. See also #120444 for how this has come
up in the past.
These were found by using the following compile options:
-flto=4 -Werror=odr -Werror=lto-type-mismatch -Werror=strict-aliasing
Note: There are still various ODR issues remaining that require
more / different fixes than what was done here.
Pull Request: https://projects.blender.org/blender/blender/pulls/136371
Implements a crash dialog for Windows.
The crash popup provides the following actions:
- Restart: reopen Blender from the last saved or auto-saved time
- Report a Bug: forward to Blender bug tracker
- View Crash Log: open the .txt file with the crash log
- Close: Closes without any further action
Pull Request: https://projects.blender.org/blender/blender/pulls/129974
This is done because the library is necessary to make certain FFTW
functions thread safe, see #136557 as well.
Also pass each library variable separately to
`find_package_handle_standard_args` instead of as a list, as otherwise
it won't correctly detect if `libfftw3f` or `libfftw3f_threads` is
missing. This is because CMake considers a value false if it contains
`-NOTFOUND` at the end, but not if it's in the middle. For example,
CMake considers
`.../libfftw3f.a;.../libfftw3f_threads.a;FFTW3_LIBRARY_D-NOTFOUND` to be
false, but
`.../libfftw3f.a;FFTW3_LIBRARY_THREADS_F-NOTFOUND;.../libfftw3.a` to be
true.
---
I noticed that some other find modules also have the same list issue. I guess it was done this way to make CMake print all the found libraries instead of only the first.
Pull Request: https://projects.blender.org/blender/blender/pulls/136692
Found this while reviewing #136021. It's somewhat surprising that this didn't cause issues before.
This patch also adds some unit tests for `BLI_str_endswith` and `BLI_str_startswith`.
Pull Request: https://projects.blender.org/blender/blender/pulls/136679
Adds a new argument for the class constructor as well as a new macro to
support printing the rolling average of a number of samples intead of
the total average.
This can be useful for getting a sample of an average durations in
functions that are continually running, e.g. the main event loop.
Pull Request: https://projects.blender.org/blender/blender/pulls/136530
I'm moving this for two (related) reasons:
* It depends a lot on the specifics of `Camera` and `Object` data-blocks.
* It links `Object::object_to_world()` which is not an inline function and thus
easily leads to linker errors. It mostly seems like luck that this is not
breaking our build due to early dead code elimination when linking binaries
which use the blenlib static library such as `msgfmt`.
I found this while working on a compilation tool which would not be as lucky and
has a linker error because of the dependence on `Object::object_to_world`.
Pull Request: https://projects.blender.org/blender/blender/pulls/136547
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.
This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.
MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.
NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
Pull Request: https://projects.blender.org/blender/blender/pulls/136268
The PR allows specifying the method of line breaking. Current functions
gain an optional argument that defaults to "Minimal" which breaks as it
does now, only on space and line feed. "Typographical" breaks on
different types of spaces, backslashes, underscore, forward slash if
not following a number, dashes if not following a space, Chinese,
Japanese, and Korean Ideograms, and Tibetan intersyllabic marks. "Path"
breaks on space, underscore, and per-platform path separators. There is
also a "HardLimit" flag that forces breaking at character boundary at
the wrapping limit.
Pull Request: https://projects.blender.org/blender/blender/pulls/135203
It appears that 8 bit `blend_color_softlight_byte` call used a wrong
blending routing (overlay), while `blend_color_softlight_float` is
correct. Seems that this was never caught. The correct fomula should be
`dst = 2ab + a^2 * (1 - 2b)`.
Pull Request: https://projects.blender.org/blender/blender/pulls/135382
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
Allows to use this code from C++ code/data, without duplicating strings
to char arrays. C-compatible API is kept as a wrapper around the new
implementation.
No behavioral change is expected from this commit.
Part of !135199.
Float->byte rendered image dithering uses triangle noise algorithm. Keep
the algorithm the same, just make some improvements and fix some issues:
1) The hash function for noise was using "trig" hash from "On generating
random numbers" (Rey 1998), but that is not a great quality hash, plus it
can produce very different results between CPUs/GPUs. Replace it with
"iqint3" (recommended by "Hash Functions for GPU Rendering", JCGT 2020),
which is same performance on GPU, faster on CPU, and much better quality.
This is the same hash as Cycles already uses elsewhere. Also it is purely
integer based, so exactly the same results on all platforms.
2) For the above point, replace `dither_random_value` to take integer
pixel coordinates and adjust calling code accordingly. Some previous
callers were (accidentally?) passing integer coordinates already. Other
places actually get a tiny bit simpler, since they now no longer need an
extra multiplication.
3) The CPU dithering path was wrongly introducing bias, i.e. making the
image lighter. The CPU path also needs dither noise to be in [-1..+1]
range (not [-0.5..+1.5]!) just like GPU path does, since the later
float->byte conversion already does rounding.
4) The CPU dithering path was using thread-slice-local Y coordinate,
meaning the dithering pattern was repeating vertically. The more CPU cores
you use, the worse the repetition.
5) Change the way that uniform noise is converted to triangle noise.
Previous implementation was based on one shadertoy from 2015, change it
to another shadertoy from 2020. The new one fixes issues with the old way,
and it just works on the CPU too, so now both CPU and GPU code paths are
exactly the same.
6) Cleanup: remove DitherContext, just a single float is enough
Performance and image comparisons in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/135224
The main goal of these changes are to improve static (i.e. build-time)
checks on whether a given data can be allocated and freed with `malloc`
and `free` (C-style), or requires proper C++-style construction and
destruction (`new` and `delete`).
* Add new `MEM_malloc_arrayN_aligned` API.
* Make `MEM_freeN` a template function in C++, which does static assert on
type triviality.
* Add `MEM_SAFE_DELETE`, similar to `MEM_SAFE_FREE` but calling
`MEM_delete`.
The changes to `MEM_freeN` was painful and useful, as it allowed to fix a bunch
of invalid calls in existing codebase already.
It also highlighted a fair amount of places where it is called to free incomplete
type pointers, which is likely a sign of badly designed code (there should
rather be an API to destroy and free these data then, if the data type is not fully
publicly exposed). For now, these are 'worked around' by explicitly casting the
freed pointers to `void *` in these cases - which also makes them easy to search for.
Some of these will be addressed separately (see blender/blender!134765).
Finally, MSVC seems to consider structs defining new/delete operators (e.g. by
using the `MEM_CXX_CLASS_ALLOC_FUNCS` macro) as non-trivial. This does not
seem to follow the definition of type triviality, so for now static type checking in
`MEM_freeN` has been disabled for Windows. We'll likely have to do the same
with type-safe `MEM_[cm]allocN` API being worked on in blender/blender!134771
Based on ideas from Brecht in blender/blender!134452
Pull Request: https://projects.blender.org/blender/blender/pulls/134463
Right now this code is only used to convert boolean arrays to bits (e.g. for
faster `IndexMask` generation). This patch extracts a more general function that
converts bytes to bits using a rule that is passed in as parameter. This may
become useful to speedup parsing e.g. CSV files to speedup detection of
delimiters and other special byte values.
This code is already covered by unit tests, so no new tests have been added.
Pull Request: https://projects.blender.org/blender/blender/pulls/134798
Move the mask_random function to BLI_index_mask.hh, so it can be shared between curves, grease pencil and point cloud.
Copied/inspired by the curves select code.
Pull Request: https://projects.blender.org/blender/blender/pulls/134624
This reimplements the CSV parser used by the (still experimental) Import CSV
node.
Reliability is improved by:
* Properly handling quoted fields.
* Unit tests.
* Generalizing the parser to be able to handle customized delimiter, quote and
escape characters (those are not exposed in the node yet though).
* More accurate detection of column types by actually taking all values of a
column into account instead of only the first row.
Performance is improved by designing the parser in a way that supports
multi-threaded parsing. I'm measuring about 5x performance improvement which
mainly comes from multi-threading. Some files I wanted to use for benchmarking
didn't load in the version that's in `main` but do load fine with this new
version.
The implementation is now split up into two parts:
1. A general CSV parser in `blenlib` that manages splitting a buffer into
records and their fields.
2. Application specific parsing of fields into e.g. floats and integers which
remains in `io/csv/importer`.
This separation simplifies unit testing and makes the core code more reusable.
Pull Request: https://projects.blender.org/blender/blender/pulls/134715
Remove the padding optimization, it's not significant with the size
of this struct. And by removing the extra padding for bias the size
is the same as before.
Pull Request: https://projects.blender.org/blender/blender/pulls/134769
Note: The point cloud bounding box is not being updated once the points are deleted.
This is a known issue with BKE_pointcloud_nomain_to_pointcloud and Hans is looking into it.
Code inspired/built based on the Delete Geometry node.
Pull Request: https://projects.blender.org/blender/blender/pulls/134622
All 2D vectors related to image transform code were changed to float2.
Previously, it was decided, that 4x4 matrix should be used for 2D
affine transform, but this is changed to 3x3 now.
Texture painting code did rely on `IMB_transform` with 4x4 matrix.
To avoid large changes, I have added function
`BLI_rctf_transform_calc_m3_pivot_min`.
Main motivation is cleaner code - ease of use of c++ API, and avoiding
returning values by arguments.
Pull Request: https://projects.blender.org/blender/blender/pulls/133692
Now all creation, deletion and API is embedded in the struct. The
public API is only a thin wrapper around the struct API.
Previous code was mixing C and C++ code in confusing ways, and was
causing issues with changes worked on in blender/blender!134463, aiming
at better sanity and safety of our data allocations/creations and
freeing/deletions.
NOTE: There could likely be much more refactor fo this code, current
changes are kept to a (reasonable) minimum, to avoid spending too much
time on it.
Pull Request: https://projects.blender.org/blender/blender/pulls/134504
Don't template size for matrix is_negative. These are causing random
build failures on the Windows buildbot.
Note that these already have the assumption of 3D coordinates baked
in. For 2D or 4D coordinates the implementation would have to be
different. So templating these for arbitrary dimensions does not
make much sense.
Pull Request: https://projects.blender.org/blender/blender/pulls/134137
Previously, there was a `StringRef.copy` method which would copy the string into
the given buffer. However, it was not defined for the case when the buffer was
too small. It moved the responsibility of making sure the buffer is large enough
to the caller.
Unfortunately, in practice that easily hides bugs in builds without asserts
which don't come up in testing much. Now, the method is replaced with
`StringRef.copy_utf8_truncated` which has much more well defined semantics and
also makes sure that the string remains valid utf-8.
This also renames `unsafe_copy` to `copy_unsafe` to make the naming more similar
to `copy_utf8_truncated`.
Pull Request: https://projects.blender.org/blender/blender/pulls/133677