Commit Graph

43450 Commits

Author SHA1 Message Date
Joshua Leung
fcd5bc147c Code cleanup - Replacing 0/1 with boolean constants 2012-12-21 05:57:37 +00:00
Joshua Leung
44dd39ea22 Bugfix [#33623] Missing labels in UI for Expanded Polynomial FModifier
Fix for second issue in the UI for this FModifier, where the "x" would not be
shown for order=1 where DPI >= 88 and Text AA is off, as the label sizes used
were too small.
2012-12-21 05:55:17 +00:00
Campbell Barton
b2c66e268f replace MIN/MAX 3,4 with inline functions 2012-12-21 05:07:26 +00:00
Joshua Leung
e09ddf0d4b Bugfix [#33623] UI for Factored Polynomial Generator FModifiers drawing
incorrectly

* Plus signs were used between factors instead of multiplication. These now use
the times symbol
* Fixed alignment problem for last factor being more spread out
2012-12-21 05:03:47 +00:00
Campbell Barton
c27d22ab71 fix own regression in 2.65 [#33643] Rotation does not work at certain zoom level
caused by not projecting points behind the perspective view,
even though this worked in 2.64 the values were flipped (rotating direction was reversed and the center point was flipped).

added V3D_PROJ_TEST_CLIP_NEAR, when omitted ED_view3d_project_*** will project points from behind a perspective view plane.
2012-12-21 03:49:47 +00:00
Campbell Barton
47a429d161 patches from fedora:
blender-2.64-64bit.patch
blender-2.64a-big-endian.patch
by Jochen@herr-schmitt.de
2012-12-21 03:02:36 +00:00
Mitchell Stokes
b13f4e6999 DDS compressed textures now make use of the anisotropic filtering setting. 2012-12-21 02:49:15 +00:00
Campbell Barton
8f262d0413 correct ed_view3d_project__internal() was unnecessarily casting (float -> short -> float). 2012-12-21 02:36:07 +00:00
Mitchell Stokes
f2f2b6153a BGE: Adding a Python interface for handling joysticks without needing logic bricks. These new SCA_PythonJoystick objects can be accessed using bge.logic.joysticks, which is a list of joysticks. The length of the list is the number of maximum supported joysticks, and indexes that do not have a joystick available are set to None. This means joysticks can be checked for using something like:
if bge.logic.joysticks[0]:
    activate_player_one()

if bge.logic.joysticks[1]:
    activate_player_two()

etc..

The interface exposed by SCA_PythonJoystick is very similar to the joystick logic brick except for one key difference: axis values are normalized to a -1.0 to 1.0 range instead of -32767 to 32767, which is what the logic brick exposed.
2012-12-21 02:28:59 +00:00
Campbell Barton
26752e8b3a minor cleanup to ui_get_but_vectorf / ui_set_but_vectorf, change the vector with one function call if its size 3. 2012-12-21 00:11:45 +00:00
Brecht Van Lommel
abd3c87663 Cycles: reduce memory usage of instanced objects by about 40%, as long as the
motion vector pass is not enabled.
2012-12-20 19:26:57 +00:00
Ton Roosendaal
e7731cbede UI fixes, from the todo:
- Button panel animation didn't work for 3D View properties and similar regions.
- Akey on View3d overlapping panel: was accidentally passed on as event to the main window.
2012-12-20 19:18:46 +00:00
Ton Roosendaal
c5de14ae1e Bugfix, irc collection:
Copy/Paste from and to color swatches now includes alpha.
Buttons without alpha have this value on '1' on copy.
2012-12-20 18:18:09 +00:00
Ton Roosendaal
291f59c339 Restored old hack to open/close panels on A-key.
Notes in code:

- This has to become a decent handler
- Actually "A" should open/close all?

Currently, Enter key does open/close too, but only on headers.
This because Enter on a button gets handled by buttons... that's
why the Akey was proposed :)
2012-12-20 18:04:06 +00:00
Ton Roosendaal
2421ffc85e Small fix in drawing 'selection circle' in outliner. It wasn't circular. 2012-12-20 17:40:30 +00:00
Ton Roosendaal
566d350369 UI todo:
- Recoded soft shadow drawing for menus, giving better predictable results
  (and round off nicer on top side, was looking bad still)
- Brought it under DPI control
- Added Theme setting to control size and strength for it.

Max size 24 pix:
http://wiki.blender.org/index.php/File:MenuShadow.png
2012-12-20 16:50:39 +00:00
Sergey Sharybin
4d3f0cb8c1 Better cursor centering for text editor 2012-12-20 16:37:07 +00:00
Brecht Van Lommel
e7485d46cd Fix #33630: DDS compressed textures were not actually using mipmaps for minification. 2012-12-20 15:49:59 +00:00
Brecht Van Lommel
438b19e94a Fix #33629: DDS DXT5 with alpha not loaded correctly, Y flipping code was wrong. 2012-12-20 15:45:42 +00:00
Ton Roosendaal
532f4b872e Bug fix:
Laptop trackpad scroll was inverted for 3d window.
Now movement is consistent among editors and follows system prefs.
2012-12-20 14:45:56 +00:00
Campbell Barton
0e3d637ad0 Change region drawing callbacks to work much closer to how blender manages them internally.
- yes, this does break scripts, but the api is marked experimental.


ED_region_draw_cb_activate() adds a callback to a region type whereas the api made it look like the callback was being added to the region instance.
Use a class method on bpy.types.Space to manage region drawing, eg.

was:
  self._handle = context.region.callback_add(draw_callback_px, args, 'POST_PIXEL')

is now:
  self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
2012-12-20 13:29:58 +00:00
Ton Roosendaal
80bcc20835 Updated icon svg and bitmaps. Now has the movieclip editor again :) 2012-12-20 12:56:46 +00:00
Ton Roosendaal
8914433cd0 Bug fix #28915 and #33538
Mac OS X trackpad and 'mighty mouse' fix.

An old commit from Damien in 2010 tried to make mighty mouse touches work as if
this is a scrollwheel. The error in that code was that the "kinetic scrolling"
feature failed. When releasing your fingers, the events passed on to Blender
then switched from "trackpad pan" to "mousewheel zoom".

This commit makes trackpads and mighty mouse behave identical. Only difference
is that trackpad panning needs 2 fingers, mighty mouse only one.

Note that trackpad and mighty mouse 3d zoom works with holding ctrl!

All works nice with this kinetic feature now. Fun :)
2012-12-20 12:01:15 +00:00
Ton Roosendaal
4e2bc939c1 Mac Retina fix:
Mouse coordinates were not mapped correctly for code that allows to use
multiple windows efficiently (mouse over not-active windows).

Apple's high-density display mode works a bit strange, requiring some hacks :/

- Desktop coordinate system (mouse pos and for windows) is as usual
  (set by display resolution settings)
- However, the available pixels in a window is always on 'retina' level.
  (full screen - 2880 wide, but window can be 1440 or 1920 wide)

In order to get this to work for opengl and Blender, we use internally the
coordinates on pixel level. That means that window positions and sizes have
to mappend in our code.

Once all issues for retinas have been tackled, I'll check on clean API for 
it, so you can also use it in future for other high density screens.
2012-12-20 11:14:52 +00:00
Sergey Sharybin
0d7e4f3229 Camera tracking: synchronize changes with own branch
Should be no functional changes.
2012-12-20 11:03:39 +00:00
Lukas Toenne
2f3d2483c3 Make the get_node_type method in Node subtype an actual classmethod by setting the new FUNC_USE_SELF_TYPE flag. 2012-12-20 09:49:15 +00:00
Lukas Toenne
a83cdfe41a Associate Node RNA subtypes with their respective bNodeType on registration. This has to be done in blenkernel, since RNA node types are actually registered before the node types. Future dynamic node types registered using the API will register their own explicit RNA types and don't need this hack. 2012-12-20 09:49:11 +00:00
Lukas Toenne
35c2267aee Support for actual class methods in the RNA/bpy. Previously all functions with FUNC_NO_SELF were treated as static methods, which is not sufficient for getting actual type information if the function can not be generated in advance in makesrna. Now the FUNC_USE_SELF_TYPE flag can be set in addition to FUNC_NO_SELF (if FUNC_NO_SELF is not set, FUNC_USE_SELF_TYPE has no effect). Such functions will be interpreted as class methods and must take a StructRNA pointer argument. This pointer is the same as the type member in PointerRNA, but can be passed without an actual data/id instance. 2012-12-20 09:33:12 +00:00
Thomas Dinges
b3dc1d585a Scons / Windows Release Builds:
* Don't put -release- string into the final .exe name.
blender-2.65-release-windows32.exe --> blender-2.65-windows32.exe
2012-12-20 08:54:37 +00:00
Morten Mikkelsen
2fcac424c0 add a comment 2012-12-20 05:07:14 +00:00
Morten Mikkelsen
6ccadbc6d6 must use permutation table 2012-12-20 05:03:00 +00:00
Campbell Barton
423994bf39 py api: add restrict state context manager (thats python's context not blenders context),
which restricts bpy.context and bpy.data.

enable this for loading scripts in 'startup' too.
2012-12-20 03:56:22 +00:00
Campbell Barton
e4728bf910 add a test to the addons loaded that tries to load all addons then lists addons that fail. 2012-12-20 03:10:30 +00:00
Campbell Barton
3c9f502049 py api: be more strict with boolean assignment, only accept 0 or 1, True/False. Would allow any nonzero value. 2012-12-20 03:08:27 +00:00
Campbell Barton
3bc3e178b3 style cleanup 2012-12-20 00:29:31 +00:00
Brecht Van Lommel
54729df020 Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
a size parameter between 0.0 and 1.0 that gives a angle of reflection between
0° and 90°, and a smooth parameter that gives and angle over which a smooth
transition from full to no reflection happens.

These work with global illumination and do importance sampling of the area within
the angle. Note that unlike most other BSDF's these are not energy conserving in
general, in particular if their weight is 1.0 and size > 2/3 (or 60°) they will
add more energy in each bounce.

Diffuse: http://www.pasteall.org/pic/show.php?id=42119
Specular: http://www.pasteall.org/pic/show.php?id=42120
2012-12-19 21:17:16 +00:00
Ton Roosendaal
8d4c61a2ab Animation system small fix:
On browsing actions in DopeSheet editor, the animation state didn't update.
2012-12-19 18:36:20 +00:00
Bastien Montagne
be67de7cab More tweaks to WeighVG icon 2012-12-19 16:48:06 +00:00
Ton Roosendaal
eac2042fc0 Another patch for changes in file format...
- Since 2.50, the .blends have the current file name stored
- In versions up to 2.65.0 this didn't save for files saved from startup
  (i.e. files saved without loading a file)

Code now adds the file name after all, except for recovery loads.
2012-12-19 16:45:47 +00:00
Ton Roosendaal
482630652b Bugfix, in 2.61.1
Overlapping regions now hide automatic when too little space is left.
2012-12-19 16:16:20 +00:00
Ton Roosendaal
9aa6698bd0 UI DPI scaling:
Recoded the (2.65.1 version) region scale, which happened on loading files with 
different saved size windows. Also scaling window itself was affected.

Old method: scaled region widths based on area/editor scaling factors.
That was leading to too small or too large button regions easily.

New method: region width/height now are in DPI control. Much nicer!
- On changing dpi, buttons remain visually same widths.
- On changing window sizes, the button views and zooms stick to exactly same.

Caveat: people who were using Blender with 'extreme' dpi setting, might find
the layouts slightly differ. Not sure if this is worth version patching...

Todo: overlapping regions that overlap together draw badly. Fix underway.
2012-12-19 15:44:47 +00:00
Campbell Barton
cc23d4cd3e use DPI for scrollbar width 2012-12-19 15:22:39 +00:00
Campbell Barton
66cac9ba71 extrude individual was crashing. 2012-12-19 15:15:00 +00:00
Campbell Barton
9f9296761c patch [#33306] Default file format: PNG, 90% 2012-12-19 15:02:51 +00:00
Campbell Barton
17c5c9935c icon update [#33448] Adding Vector Sources for Icons
from:	Blender ICONS - v.2.5.08 (GPL).svg

also updated the shell script.
2012-12-19 14:57:01 +00:00
Sergey Sharybin
f472814e89 Change version char to 'a'. 2012-12-19 14:02:50 +00:00
Brecht Van Lommel
ec85a4370f UI DPI: use a sharper filter when scaling icons, when the scale matches a mipmap
level, this has no effect, it's for the zoom levels in between. There's a
tradeoff here between blurring and aliasing, I think this looks better.

Before: http://www.pasteall.org/pic/show.php?id=42090
After: http://www.pasteall.org/pic/show.php?id=42091
2012-12-19 12:51:43 +00:00
Sergey Sharybin
cdb6aad54c Multires baker: renamed Number of Rays to Samples after discussion with Brecht 2012-12-19 12:30:39 +00:00
Ton Roosendaal
1dbb84c1c9 UI DPI scaling fix:
2D views with scale prints (numbers over slider) now follow the text size.
2012-12-19 12:22:15 +00:00
Bastien Montagne
0d00741bf5 Sync (ui) names between composite node files and rna nodetree types (Pixelate was even missing from RNA!)
We really need Luckas' work, maintaining those two different stuff is completely stupid! :)
2012-12-19 11:56:10 +00:00