Commit Graph

581 Commits

Author SHA1 Message Date
Campbell Barton
b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00
Jacques Lucke
e8d1491e62 Refactor: Depsgraph: simplify query API further
* Remove `DEG_get_evaluated_object` in favor of `DEG_get_evaluated`.
* Remove `DEG_is_original_object` in favor of `DEG_is_original`.
* Remove `DEG_is_evaluated_object` in favor of `DEG_is_evaluated`.

Pull Request: https://projects.blender.org/blender/blender/pulls/138317
2025-05-02 15:08:29 +02:00
Jason C. Wenger
702efd6846 BMesh: add a BM_faces_join() to return a duplicate face (if found)
Every call to BM_faces_join and BM_faces_join_pair has been adjusted to
provide the new face pointer, and a BLI_assert_msg has been added so
that doubles are now consistently identified and flagged as a problem.
BM_faces_join is now also capable of automatically reusing a double
when it is found. This new behavior is currently unused at this point.
Future patch-sets will begin to use it, allowing simplification of
calling functions.

Ref: !137406
2025-04-15 11:03:15 +00:00
Campbell Barton
3bf92a6e83 Cleanup: rename nullptr to null for null-characters 2025-04-11 23:55:00 +00:00
Campbell Barton
e3d6051181 Cleanup: suppress cast-function-type warnings for CLANG
Extend the existing GCC pragma's and add the warning suppression
for Cycles & Freestyle.
2025-04-01 12:06:03 +11:00
Brecht Van Lommel
9526fe9993 Refactor: Add BKE_mesh_new_from_object argument to ignore subdivision
Pull Request: https://projects.blender.org/blender/blender/pulls/135895
2025-03-19 14:08:37 +01:00
Campbell Barton
78c3f6a1ee Cleanup: adjust order of terms for BMesh UV map function calls
Order more generic terms first for better ordering, more useful
completion.
2025-03-13 15:23:46 +11:00
Campbell Barton
640e70b6e8 Cleanup: various non-functional changes for C++ 2025-02-13 13:33:09 +11:00
Philipp Oeser
01e5c6a595 Fix #134279: support boolean layers in bmesh API
Even though from an internal standpoint one could also just use INT
layers (if I understand correctly they are both handled as long?), we
can just support getting/setting bool layers in
the bmesh layer API as well (otherwise, it looks impossible to access
boolean attributes in bmesh).

Pull Request: https://projects.blender.org/blender/blender/pulls/134344
2025-02-12 17:12:24 +01:00
Brecht Van Lommel
27accea53e Cleanup: Various clang-tidy warnings in python
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Campbell Barton
8d97330482 Cleanup: clarify naming for BMesh tangent calculation functions
The newly added "tangent_pair" calculation functions meant the names
didn't read well in some cases, use this style of naming for clarity:

- BM_face_calc_tangent_from_*
- BM_face_calc_tangent_pair_from_*
2025-01-17 15:28:32 +11:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Ray Molenkamp
a7c39896c6 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any bf_blenkernel paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132282
2024-12-23 20:08:37 +01:00
Ray Molenkamp
2992c63bc3 Cleanup: CMake: Modernize bf_bmesh dependencies
Pretty straightforward

- Remove any bf_bmesh paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132203
2024-12-23 17:47:25 +01:00
Campbell Barton
0de8ae8046 Cleanup: spelling in comments 2024-11-25 13:24:46 +11:00
Richard Antalik
4af90dcaff Merge branch 'blender-v4.3-release' 2024-11-04 03:17:14 +01:00
Campbell Barton
3bab869c0d Fix BMeshElemSeq.sort(key=None) argument
Allow passing key=None to BMesh element sorting callback,
matching the doc-string & Python's list sort.
2024-11-04 11:55:37 +11:00
Campbell Barton
f17379a5d0 Merge branch 'blender-v4.3-release' 2024-11-03 16:07:40 +11:00
Campbell Barton
3bcfb151c1 PyDoc: use Python's type annotation syntax for doc-strings
Replace plain-text type information with the type syntax used
for Python's type annotations as it's more concise, especially for
callbacks which often didn't include useful type information.

Note that this change only applies to inline doc-strings,
generated doc-strings from RNA need to be updated separately.

Details:

- Many minor corrections were made when "list" was incorrectly used
  instead of "sequence".
- Some type information wasn't defined in the doc-strings and has been
  added.
- Verbose type info would benefit from support for type aliases.
2024-11-03 15:44:35 +11:00
Campbell Barton
d9f38fca5f PyAPI: support Python 3.13
- `_PySet_NextEntry` has been removed, use generic iterator access
  which will has some additional overhead as it needs to create
  an iterator to access the values.

- Add v3.13 compatibility defines to account for renaming:
  _PyObject_LookupAttr -> PyObject_GetOptionalAttr
  _PyLong_AsInt -> PyLong_AsInt

- Unfortunately use of Python's internal API needs to be used to
  inspect op-codes in `bpy_driver.cc`.

Testing GLTF/FBX IO there isn't any significant performance impact
from these changes.

Resolves #123871.
2024-10-18 17:22:09 +11:00
Campbell Barton
094f7235bb Cleanup: replace own Py_INCREF_RET with CPython's Py_NewRef
These are both simple functions that serve the same purpose.
Py_NewRef didn't exist when Py_INCREF_RET was added to Blender.
2024-10-12 00:20:55 +11:00
nutti
1d07ec7bc9 PyAPI: add specific BMLayerCollection element type to doc-strings
Ref: !125851
2024-10-09 22:58:17 +11:00
nutti
933fb1978f PyAPI: correct types in doc-strings
Ref !116245
2024-10-09 15:45:23 +11:00
Bastien Montagne
6c0c53161e Refactor: Move BPY bmesh headers to proper C++ ones. 2024-09-25 18:04:27 +02:00
Bastien Montagne
c3247aa4f0 Refactor: Move BPY generic headers to proper C++ ones.
NOTE: `bgl.h` was left unchanged, as it is deprecated code anyway, and
its conversion to C++ does not seem immediately trivial.
2024-09-25 18:04:27 +02:00
Bastien Montagne
4fac7828e4 Refactor: Move BPY mathutils headers to proper C++ ones.
This module actually was confusing, since only a few headers were
effectively still C ones (using the `extern "C"` blocks)...
2024-09-25 18:04:27 +02:00
Jesse Yurkovich
1dbf75ff52 Cleanup: Remove BLI_array macros in bmesh edgenet
This replaces the older dynamic c array macros with blender::Vector in
bmesh_polygon_edgenet. This is the only remaining use of the old array
machinery and removal of `BLI_array.h / .c` can happen immediately
afterwards.

See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/119975
2024-09-21 23:59:14 +02:00
Philipp Oeser
e5e5d5fe73 Fix BMFace/BMLoop.copy_from_face_interp() functions
Resolve incorrect use of `METH_O`.

Ref !127076
2024-09-03 19:53:15 +10:00
Jacques Lucke
5861b078f7 Core: rename ID.flag and ID.tag values
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.

Pull Request: https://projects.blender.org/blender/blender/pulls/125811
2024-08-07 12:12:17 +02:00
Nathan Burnham
c6ec2993b3 PyAPI Doc: vert_pair described as single vert
`BMVert.copy_from_vert_interp()`'s description and the name `vert_pair`
implies two verts, but the argument itself was described and typed as a
single `BMVert`.

Ref: !122974
2024-06-10 16:59:52 +10:00
Jacques Lucke
8beb91118c Cleanup: make format 2024-06-05 10:41:07 +02:00
Nathan Burnham
1c92d26bfc PyAPI Doc: fix typos causing untyped parameters
The type for `bpy_struct.keyframe_insert()`'s `options` parameter was
instead applied to a non-existent `flag` parameter.

The description and type for `mathutils.Vector.Repeat()`'s `vector`
parameter was instead applied to a non-existent `tuple` parameter.

Also fix a reference to `BMElemeSeq` instead of `BMElemSeq`.

Ref: !122734
2024-06-05 16:25:05 +10:00
Nathan Burnham
f0603d8fac PyAPI Doc: improve BMesh typing
- `BMLayerItem.copy_from(other)` had a typo in its docstring that prevented `other` being typed.
- `BMesh.from_object()` and `BMesh.from_mesh()` had untyped arguments.
- `BMVert.copy_from_vert_interp()`'s `fac` argument was untyped.
- `remove(item)` method of `BMVertSeq`, `BMEdgeSeq` and `BMFaceSeq` had no type for `item`.
- `get()` method of `BMEdgeSeq` and `BMFaceSeq` had "sequence" in the description of `verts` but not in the type.

Pull Request: https://projects.blender.org/blender/blender/pulls/122374
2024-05-29 03:00:03 +02:00
Nathan Burnham
a7848b820c Docs: PyAPI Fix: RST syntax typos in bmesh Layer Access
Every bmesh layer access attribute except `BMLayerAccessVert.shape` was missing the first colon in `:type:`, resulting in problems for tools that process the RST e.g.: formatting errors in the [PyAPI docs](https://docs.blender.org/api/4.1/bmesh.types.html#bmesh.types.BMLayerAccessVert.shape) and attributes with no type in fake-bpy-module.

Pull Request: https://projects.blender.org/blender/blender/pulls/122060
2024-05-21 19:53:09 +02:00
Hans Goudey
5733f6e906 Cleanup: Move mesh evaluation functions to C++ namespace
And move them out of the DerivedMesh header so that can just be used
for the actual DerivedMesh code.
2024-05-20 13:11:18 -04:00
Campbell Barton
3d2593b229 Cleanup: replace "derived mesh" with "evaluated mesh" in code comments
References to the evaluated mesh were referring to "derived mesh"
when DerivedMesh wasn't used.
2024-03-29 13:29:30 +11:00
Hans Goudey
3805974b6f Refactor: Use C++ array for edit mesh looptris
Pull Request: https://projects.blender.org/blender/blender/pulls/119829
2024-03-23 17:43:38 +01:00
Hans Goudey
c61ecf1f40 Cleanup: Move Mesh edit_mesh pointer to runtime data
The edit mesh is never saved to files, so it should be in the runtime struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/119766
2024-03-21 23:18:49 +01:00
Hans Goudey
f6f767b879 Cleanup: Rename "me_eval" to "mesh_eval"
Similar to 854cdd1180
2024-03-11 11:21:18 -04:00
Campbell Barton
51bc826ca1 Cleanup: unused includes in source/blender/python
Remove 72 includes.
2024-02-13 13:09:03 +11:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Hans Goudey
961783c444 Cleanup: Move BKE_deform.h to C++ 2024-01-29 19:04:13 -05:00
Campbell Barton
7436b578dd Cleanup: force wrapping all uses of PyDoc_STRVAR
Without this, minor edits can re-indent the whole doc-string at a
different level, causing diffs to be unnecessary noisy.
2024-01-25 10:22:16 +11:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Hans Goudey
7c69c8827b Mesh: Rename MLoopTri variable names, and functions
Make the naming consistent with the recent change from "loop" to
"corner". Avoid the need for a special type for these triangles by
conveying the semantics in the naming instead.

- `looptris` -> `corner_tris`
- `lt` -> `tri` (or `corner_tri` when there is less context)
- `looptri_index` -> `tri_index` (or `corner_tri_index`)
- `lt->tri[0]` -> `tri[0]`
- `Span<MLoopTri>` -> `Span<int3>`
- `looptri_faces` -> `tri_faces` (or `corner_tri_faces`)

If we followed the naming pattern of "corner_verts" and "edge_verts"
exactly, we'd probably use "tri_corners" instead. But that sounds much
worse and less intuitive to me.

I've found that by using standard vector types for this sort of data,
the commonalities with other areas become much clearer, and code ends
up being naturally more data oriented. Besides that, the consistency
is nice, and we get to mostly remove use of `DNA_meshdata_types.h`.

Pull Request: https://projects.blender.org/blender/blender/pulls/116238
2023-12-19 14:57:49 +01:00
Campbell Barton
22d65bad95 Cleanup: pass BMesh by pointer instead of reference
The version of BM_elem_attrs_copy that took a map used a reference
the version without a map didn't, which is fairly confusing.

Pass by pointer now unless this is part of a wider refactor
to move to references everywhere.
2023-12-10 22:12:34 +11:00
Campbell Barton
15cff1fddb BMesh: optimize attribute copying by reusing BMCustomDataCopyMap
Continuation of fix for #115776. Removes attribute copy functions
that calculate the map inline, this is error prone as it's easy to
call these functions from a loop which may result in poor performance.
2023-12-09 23:16:21 +11:00
Hans Goudey
0b1049b41d BMesh: Optimize copying attributes from many elements at once
Fixes #115776

Create a minimal structure that contains the instructions necessary to
copy from one custom data format to another. This structure is similar
to the one used in dfacaf4f40. It should have been used in
9175d9b7c2, which instead introduced quadratic performance
relative to the number of layers when copying every element.

In this commit, copying the entire mesh and adding new custom data
are explicitly changed to use the new map to speed up copying many
elements at a time.

The non-map attribute copy functions are also changed to check for when
the source and result BMeshes are the same. In that case it's much
faster to call the "same format" function from 9175d9b7c2.

For numbers, the timings are arbitrarily influenced by how many layers
I add in my testing. With 50 or so layers, a 10x difference is easily
observable though.

Pull Request: https://projects.blender.org/blender/blender/pulls/115824
2023-12-09 05:37:37 +01:00
Hans Goudey
854cdd1180 Cleanup: Use consistent "mesh" variable name (replace "me")
"mesh" reads much better than "me" since "me" is a different word.
There's no reason to avoid using two more characters here. Replacing
all of these at once is better than encountering it repeatedly and
doing the same change bit by bit.
2023-12-08 16:40:06 -05:00
Hans Goudey
7a96c4672c Cleanup: Move BMesh headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/115817
2023-12-05 23:01:12 +01:00