Commit Graph

104515 Commits

Author SHA1 Message Date
Christoph Lendenfeld
cd90e04347 Refactor: arguments for get_normalized_fcurve_bounds
No functional changes.

In order for the function `get_normalized_fcurve_bounds` to be
reusable in [#114407: WIP: Anim: View FCurve of Property in the Graph Editor](https://projects.blender.org/blender/blender/pulls/114407)
the arguments need to be simplified.

Pull Request: https://projects.blender.org/blender/blender/pulls/114679
2023-11-09 17:17:07 +01:00
Christoph Lendenfeld
6e7af8ceff Refactor: More specific arguments for ANIM_get_normalization_flags
No functional changes.

`ANIM_get_normalization_flags` had the argument type of `bAnimContext *`.
That made it more difficult than it needs to be to reuse that function.
Pass a `SpaceLink *` instead since that is what the function actually uses.

Pull Request: https://projects.blender.org/blender/blender/pulls/114676
2023-11-09 17:02:13 +01:00
Sergey Sharybin
43c2c1844f Cleanup: Remove unused arguments from sculpt automasking API
Pull Request: https://projects.blender.org/blender/blender/pulls/114674
2023-11-09 16:15:54 +01:00
Jeroen Bakker
8c7f927ec8 Vulkan: Workbench Shadow Drawing
There were some issues with workbench shadow drawing. This PR
does some tweaks to fix the shadow drawing on vulkan.

* Framebuffer stencil clearing when write stencil is disabled
* Tweaks to stencil operation and tests
* Disable restart for line adjacency

Pull Request: https://projects.blender.org/blender/blender/pulls/114673
2023-11-09 16:07:26 +01:00
Sergey Sharybin
9125848f2a Cleanup: Remove unused pointer to PBVH node
Pull Request: https://projects.blender.org/blender/blender/pulls/114672
2023-11-09 15:57:35 +01:00
Sergey Sharybin
bf8728f99e Cleanup: Remove unneeded extern "C" linkage for C++ code
Pull Request: https://projects.blender.org/blender/blender/pulls/114663
2023-11-09 13:23:41 +01:00
Hans Goudey
d0ce1ca173 Merge branch 'blender-v4.0-release' 2023-11-09 11:58:29 +01:00
Hans Goudey
16553c2a44 Geometry Nodes: Support top-level instance meshes in boolean node
During the 2.93 to 3.0 transition, instance handling was made more
explicit in general. However, we forgot to change the boolean node,
which still implicitly gathered all the instanced meshes and fed them
to the boolean algorithm separately. We waited for the next breaking
release, 4.0 to "correct" this, and did it in fc06a471f1.
However, in that commit it was assumed that the "Self Intersection"
mode would be able to address the use case. The idea was also to push
some complexity outside of the boolean code, which is already one of
the more complex areas in Blender. Though it's possible to have a
"Group ID" or "Shape ID" input in the future as well, it's also
reasonable to expect some instances to be processed by the node,
even though it isn't quite consistent.

This commit makes a compromise by processing meshes contained by
top-level instances. We do it at this stage of the release to avoid the
breaking change.

Pull Request: https://projects.blender.org/blender/blender/pulls/114632
2023-11-09 11:54:41 +01:00
Jeroen Bakker
59a21a63bb Cleanup: Remove unused r_data_format parameter
The r_data_format parameter from imb_gpu_get_format is always ignored
or overwritten by the r_data_format parameter from imb_gpu_get_data.

It makes more sense to just use the result from the imb_gpu_get_data
function for to determine the data format.

Pull Request: https://projects.blender.org/blender/blender/pulls/114662
2023-11-09 11:21:56 +01:00
Jeroen Bakker
7e95bfbba8 Merge branch 'blender-v4.0-release' 2023-11-09 11:05:48 +01:00
Jason Fielder
ed540b4d3a Fix #114414: Alternative fix for greyscale textures retaining perf
Alternative solution to #114414 which reduces the scope of
textures for which single-channel greyscale optimization
is removed from.

Some byte buffers are converted to float buffers during
color management. These cases should retain support in
the optimal path.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/114611
2023-11-09 11:02:20 +01:00
Sergey Sharybin
a4f4cb6c4a Cleanup: Sculpt, use C++ types for PBVH proxy node API
- Use float3 for coordinates inside of proxy
- Use Vector for storing coordinates and proxy nodes
- Use MutableSpan in the API to access proxy nodes

Pull Request: https://projects.blender.org/blender/blender/pulls/114638
2023-11-09 11:00:58 +01:00
Jeroen Bakker
b51027ea0c Vulkan: Fix Issues surrounding Grease Pencil Drawing
Some minor tweaks to the vulkan backend to support grease pencil
drawing. The changes include:

* Add support for GPU_DATA_10_11_11_REV clearing
* Use correct index buffer start and count

Anti aliasing isn't working as they require different samplers being
configured and that require some design work.
Effects haven't been tested.

Pull Request: https://projects.blender.org/blender/blender/pulls/114659
2023-11-09 11:00:09 +01:00
Sergey Sharybin
c3609ec435 Cleanup: Sculpt, use C++ vector types in internal types
Only converted value types in the structures.

The pointer values are left unchanged as it requires more careful look
to avoid possible alignment mismatch.

Function arguments are left unchanged as well.

Only float[3] is converted as the float[4] will likely need to be
converted to some C++ rotation class. And float[4][4] often did not
compile when change is only done in the header.

Pull Request: https://projects.blender.org/blender/blender/pulls/114636
2023-11-09 10:05:24 +01:00
Campbell Barton
fdbf235ba3 Merge branch 'blender-v4.0-release' 2023-11-09 18:45:17 +11:00
Thomas Barlow
1058a93994 Fix #106696: Invalid flag combinations used in #PyObject_GetBuffer
Code using #PyObject_GetBuffer was combining the `PyBUF_FORMAT` and
`PyBUF_SIMPLE` flags, but the documentation specifies that
`PyBUF_FORMAT` can be |'d to any of the flags except `PyBUF_SIMPLE`
because the latter already implies format `B` (unsigned bytes).

The flags in such cases have been replaced with
`PyBUF_ND | PyBUF_FORMAT`, which has the additional requirement that the
buffer must provide it's `shape` field.

This fixes `memoryview` objects raising a `BufferError` when requested,
due to the invalid combination of flags making them be considered
invalid buffers when they would otherwise be valid.

Ref: !106697
2023-11-09 18:43:05 +11:00
Thomas Dinges
801c3275f5 Release: Bump Blender 4.0 to RC, Bcon4 2023-11-09 08:17:55 +01:00
Campbell Barton
536e5323f5 Cleanup: suppress UBSAN undefined behavior warnings 2023-11-09 17:28:39 +11:00
Campbell Barton
8ee209cb77 Fix #114614: Reload scripts leaks memory
Address regression in [0] which allowed wmKeyMapItem::properties to
remain set when a valid wmKeyMapItem::ptr can't be created because the
wmOperatorType isn't available (temporarily in the case of reloading).

Resolve by freeing wmKeyMapItem::properties when the `ptr` isn't set.

Also add null pointer check not to assume wmKeyMapItem::properties
implies an allocated wmKeyMapItem::ptr. Something which is already
accounted for everywhere else.

[0]: 08e5f94a70
2023-11-09 15:48:07 +11:00
Campbell Barton
33e6e5aed1 Fix #114614: Reload scripts leaks memory
Also add null pointer check not to assume wmKeyMapItem::properties
implies an allocated wmKeyMapItem::ptr. Something which is already
accounted for everywhere else.
2023-11-09 15:37:40 +11:00
Campbell Barton
59264115ce Merge branch 'blender-v4.0-release' 2023-11-09 14:52:29 +11:00
Campbell Barton
7e12d92f40 Fix invalid value for ENUM_OPERATORS(...) macro
Use defines for multiple flags.
2023-11-09 14:51:33 +11:00
Campbell Barton
704985152e Refactor: initialize IMB after parsing settings
Avoid awkward kludges with IMB_init/exit & IMB_ffmpeg_init calls.

The animation player was responsible for calling IMB_exit, not IMB_init,
this complicated drag & drop which needed to re-internalize IMB before
returning.

Delay initializing IMB since none of the other argument handlers
depend on it, make wm_main_playanim_intern responsible for calling
both initialization & exit calls for IMB.

Also expand code comments for ARG_PASS_SETTINGS.
2023-11-09 13:58:00 +11:00
Campbell Barton
368b38be37 Merge branch 'blender-v4.0-release' 2023-11-09 13:07:44 +11:00
Campbell Barton
609ac5e378 Fix crash dragging images into the animation player (again)
This was fixed by [0] however that fix didn't account for IMB
sometimes freeing GPU resources created by color management
(resolved by [1] which effectively reverted [0]).

Resolve by re-initializing IMB in the case of drag & drop.

[0]: 51467b0611
[1]: 05c56603a9
2023-11-09 12:52:14 +11:00
Campbell Barton
58ea0e051f Cleanup: spelling in comments 2023-11-09 09:54:28 +11:00
Campbell Barton
6bba008325 Cleanup: format 2023-11-09 09:34:49 +11:00
Martijn Versteegh
596aab27bd Merge branch 'blender-v4.0-release' 2023-11-08 21:32:30 +01:00
Martijn Versteegh
aaf6937631 Fix #112697: Skip non-existing UV maps on VBO upload
Fix #112697: Skip unavaliable UV maps on VBO upload

The list of available UV maps is generated for the evaluated object,
however if any modifier generates UV maps (for example Geometry
Nodes) it is possible the evaluated object contains UV maps which are
not present in the base mesh. So when only the base mesh is uploaded,
for example in the UV editor, UV maps present in the list are not
guaranteed to exist.

Pull Request: https://projects.blender.org/blender/blender/pulls/114558
2023-11-08 21:31:22 +01:00
Miguel Pozo
f2a7145a57 Fix #114404: EEVEE-Next: Render region enforced even when disabled 2023-11-08 19:13:26 +01:00
Antonio Vazquez
8d0323e76e Cleanup: Remove compiler warning 2023-11-08 17:31:01 +01:00
Antonio Vazquez
405ad22429 GPv3: Set Uniform operator for Thickness and Opacity
This operator has the same functionality that GPv2 version of Stroke Normalize.

Note: The radius is set with the entry value * 0.5 and the param is named Thickness.

Related to #113991

Pull Request: https://projects.blender.org/blender/blender/pulls/114006
2023-11-08 16:19:00 +01:00
Matias Mendiola
e5704d37de GPv3: Switch Direction operator
This Operator is similar to GPv2 GPENCIL_OT_stroke_flip to switch the stroke direction.

Related to: [113590](113590)

Pull Request: https://projects.blender.org/blender/blender/pulls/114007
2023-11-08 16:05:54 +01:00
Omar Emara
571bddb6c8 Cleanup: Fix warnings due to disabled OCIO 2023-11-08 16:33:46 +02:00
Antonio Vazquez
a8cb0b0ca0 GPv3: Set selected curve material as active material
This operator assigns the material of the first selected curve as active material.

Related to #113569

Pull Request: https://projects.blender.org/blender/blender/pulls/114188
2023-11-08 15:00:48 +01:00
Falk David
f6655ab06c Fix #114453: Grease Pencil shows up as "Grease Pencil (legacy)" in some places
In Blender 4.0 Grease Pencil was showing up as "Grease Pencil (legacy)" in the UI in some places.
Since the current Grease Pencil is not replaced yet, it shouldn't be named this way in 4.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/114531
2023-11-08 14:59:22 +01:00
Pratik Borhade
34874910b6 Merge branch 'blender-v4.0-release' 2023-11-08 17:33:26 +05:30
Pratik Borhade
f7dd40afbf Fix #114583: Missing forward axis option in obj export
This was accidently removed in cfffd813c1

Pull Request: https://projects.blender.org/blender/blender/pulls/114615
2023-11-08 12:58:15 +01:00
Hans Goudey
871c717c6e Fix: Remove support for node tool data-block inputs for 4.0
There are two bugs with data-block inputs currently. One is #113383,
where clicking the "Clear" button on the data-block picker closes the
redo panel. The worse issue is that storing pointer properties in
operators isn't safe at all. Deleting the data-block doesn't clear
the pointer property in operator storage, for example.

The proper solution is to reuse some code from the existing data-block
picker but back it with a `session_uuid` integer property instead of an
actual pointer. This makes lookups safe without depending on the name.
However, doing that for 4.0 is too risky, so for now we will just not
support data-block inputs in the redo panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/114621
2023-11-08 10:46:59 +01:00
Hans Goudey
ece4b6e84d Cleanup: Remove unused functions
See 7b89a0a580, ae1b4a6a28
2023-11-08 10:18:37 +01:00
Werner, Stefan
b414187efb Build: Update OpenImageDenoise to 2.1.0
Major new feature in v2 is GPU support. This is not enabled yet,
this commit only changes the library version without enabling new
functionality.

Pull Request: https://projects.blender.org/blender/blender/pulls/112143
2023-11-08 10:12:05 +01:00
Sergey Sharybin
7b89a0a580 Cleanup: Mark unused arguments as such
Pull Request: https://projects.blender.org/blender/blender/pulls/114619
2023-11-08 09:44:58 +01:00
Jeroen Bakker
f76ceddc98 Vulkan: Workaround for Unsupported R8G8B8 Vertex Buffer Formats
On some platforms `VK_FORMAT_R8G8B8_*` are not supported as vertex buffers. The
obvious workaround for this is to use `VK_FORMAT_R8G8B8A8_*`. Using unsupported
vertex formats would crash Blender as it is not able to compile the graphics
pipelines that use them.

Known platforms are:
- NVIDIA Mobile GPUs (Quadro M1000M)
- AMD Polaris (open source drivers)

This PR adds the initial workings for other unsupported vertex buffer formats we
need to fix in the future.

`VKDevice.workarounds.vertex_formats` contain booleans if the workaround for
a specific format should be turned on (`r8g8b8 = true`). `VertexFormatConverter` can be
used to identify if conversions are needed and perform the conversion.

Pull Request: https://projects.blender.org/blender/blender/pulls/114572
2023-11-08 09:44:22 +01:00
Omar Emara
474b6fa070 Realtime Compositor: Support full precision compositing
This patch adds support for full precision compositing for the Realtime
Compositor. A new precision option was added to the compositor to change
between half and full precision compositing, where the Auto option uses
half for the viewport compositor and the interactive render compositor,
while full is used for final renders.

The compositor context now need to implement the get_precision() method
to indicate its preferred precision. Intermediate results will be stored
using the context's precision, with a number of exceptions that can use
a different precision regardless of the context's precision. For
instance, summed area tables are always stored in full float results
even if the context specified half float. Conversely, jump flooding
tables are always stored in half integer results even if the context
specified full. The former requires full float while the latter has no
use for it.

Since shaders are created for a specific precision, we need two variants
of each compositor shader to account for the context's possible
precision. However, to avoid doubling the shader info count and reduce
boilerplate code and development time, an automated mechanism was
employed. A single shader info of whatever precision needs to be added,
then, at runtime, the shader info can be adjusted to change the
precision of the outputs. That shader variant is then cached in the
static cache manager for future processing-free shader retrieval.
Therefore, the shader manager was removed in favor of a cached shader
container in the static cache manager.

A number of utilities were added to make the creation of results as well as
the retrieval of shader with the target precision easier. Further, a
number of precision-specific shaders were removed in favor of more
generic ones that utilizes the aforementioned shader retrieval
mechanism.

Pull Request: https://projects.blender.org/blender/blender/pulls/113476
2023-11-08 08:32:00 +01:00
Jesse Yurkovich
c6b5bb3d89 Merge branch 'blender-v4.0-release' 2023-11-07 18:31:59 -08:00
Jesse Yurkovich
8178b12af4 Windows: Remove wait for key-press in --debug mode
This was initially added a long time ago[1] to help with certain exit
behavior while running under a debugger. However, this shouldn't be
necessary any longer.

More importantly, tests have started to use the `--debug` option[2].
Somehow the bots are fine, but anyone running the tests locally on
Windows will experience what looks like a hang; unless they press a key
to allow the tests to continue.

[1] 1cc19c6993
[2] The `blendfile_versioning` test

Pull Request: https://projects.blender.org/blender/blender/pulls/114605
2023-11-08 03:30:42 +01:00
Germano Cavalcante
9410644795 Merge branch 'blender-v4.0-release' into main 2023-11-07 18:31:47 -03:00
Germano Cavalcante
7f89063161 Fix #114596: Face Nearest with steps sometimes breaks
When multiple steps are tested, we cannot depend on the distance
calculated for `nearest.dist_sq`, as it reduces with each step.
2023-11-07 18:30:53 -03:00
Gilberto Rodrigues
3fddfb48be Fix #114571: Retopology Overlay Face Color Regression
Fix #114571: Retopology Overlay Face Color Regression

Missed in dfd1b63cc7

Pull Request: https://projects.blender.org/blender/blender/pulls/114589
2023-11-07 21:43:01 +01:00
Brecht Van Lommel
fd60a0be38 Merge branch 'blender-v4.0-release' into main 2023-11-07 21:15:42 +01:00