Files
test2/source/blender/animrig/intern/evaluation.cc
Hans Goudey 9c9695b103 Refactor: Move ReportList definition from DNA to blenkernel
Ever since [0], ReportList is not actually used in any DNA structs.
That makes sense, since reports are conceptually only necessary
at runtime. Move the definition of the struct to BKE_report.hh, and
fix a bunch of include errors where types were previously available
transitively. Besides adding some clarity, theoretically this change
could reduce compile times because of less header parsing.

[0]: 1bf6d8b0b9

Pull Request: https://projects.blender.org/blender/blender/pulls/138872
2025-07-24 15:59:52 +02:00

319 lines
11 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Developers
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "ANIM_evaluation.hh"
#include "BKE_animsys.h"
#include "BKE_fcurve.hh"
#include "BLI_map.hh"
#include "BLI_math_base.hh"
#include "CLG_log.h"
#include "evaluation_internal.hh"
static CLG_LogRef LOG = {"anim.evaluation"};
namespace blender::animrig {
using namespace internal;
/**
* Blend the 'current layer' with the 'last evaluation result', returning the
* blended result.
*/
EvaluationResult blend_layer_results(const EvaluationResult &last_result,
const EvaluationResult &current_result,
const Layer &current_layer);
/**
* Apply the result of the animation evaluation to the given data-block.
*
* \param flush_to_original: when true, look up the original data-block (assuming the given one is
* an evaluated copy) and update that too.
*/
void apply_evaluation_result(const EvaluationResult &evaluation_result,
PointerRNA &animated_id_ptr,
bool flush_to_original);
EvaluationResult evaluate_action(PointerRNA &animated_id_ptr,
Action &action,
const slot_handle_t slot_handle,
const AnimationEvalContext &anim_eval_context)
{
EvaluationResult last_result;
/* Evaluate each layer in order. */
for (Layer *layer : action.layers()) {
if (layer->influence <= 0.0f) {
/* Don't bother evaluating layers without influence. */
continue;
}
auto layer_result = evaluate_layer(
animated_id_ptr, action, *layer, slot_handle, anim_eval_context);
if (!layer_result) {
continue;
}
if (!last_result) {
/* Simple case: no results so far, so just use this layer as-is. There is
* nothing to blend/combine with, so ignore the influence and combination
* options. */
last_result = layer_result;
continue;
}
/* Complex case: blend this layer's result into the previous layer's result. */
last_result = blend_layer_results(last_result, layer_result, *layer);
}
return last_result;
}
void evaluate_and_apply_action(PointerRNA &animated_id_ptr,
Action &action,
const slot_handle_t slot_handle,
const AnimationEvalContext &anim_eval_context,
const bool flush_to_original)
{
EvaluationResult evaluation_result = evaluate_action(
animated_id_ptr, action, slot_handle, anim_eval_context);
if (!evaluation_result) {
return;
}
apply_evaluation_result(evaluation_result, animated_id_ptr, flush_to_original);
}
/* Copy of the same-named function in anim_sys.cc, with the check on action groups removed. */
static bool is_fcurve_evaluatable(const FCurve *fcu)
{
if (fcu->rna_path == nullptr) {
return false;
}
/* Not checking for FCURVE_DISABLED here, because those FCurves may still be evaluatable for
* other users of the same slot. See #135666. This is safe to do since this function isn't called
* for drivers. */
if (fcu->flag & FCURVE_MUTED) {
return false;
}
if (BKE_fcurve_is_empty(fcu)) {
return false;
}
return true;
}
/* Copy of the same-named function in anim_sys.cc, but with the special handling for NLA strips
* removed. */
static void animsys_construct_orig_pointer_rna(const PointerRNA *ptr, PointerRNA *ptr_orig)
{
*ptr_orig = *ptr;
/* Original note from anim_sys.cc:
* -----------
* NOTE: nlastrip_evaluate_controls() creates PointerRNA with ID of nullptr. Technically, this is
* not a valid pointer, but there are exceptions in various places of this file which handles
* such pointers.
* We do special trickery here as well, to quickly go from evaluated to original NlaStrip.
* -----------
* And this is all not ported to the new layered animation system. */
BLI_assert_msg(ptr->owner_id, "NLA support was not ported to the layered animation system");
ptr_orig->owner_id = ptr_orig->owner_id->orig_id;
ptr_orig->data = ptr_orig->owner_id;
}
/* Copy of the same-named function in anim_sys.cc. */
static void animsys_write_orig_anim_rna(PointerRNA *ptr,
const char *rna_path,
const int array_index,
const float value)
{
PointerRNA ptr_orig;
animsys_construct_orig_pointer_rna(ptr, &ptr_orig);
PathResolvedRNA orig_anim_rna;
/* TODO(sergey): Should be possible to cache resolved path in dependency graph somehow. */
if (BKE_animsys_rna_path_resolve(&ptr_orig, rna_path, array_index, &orig_anim_rna)) {
BKE_animsys_write_to_rna_path(&orig_anim_rna, value);
}
}
static EvaluationResult evaluate_keyframe_data(PointerRNA &animated_id_ptr,
StripKeyframeData &strip_data,
const slot_handle_t slot_handle,
const AnimationEvalContext &offset_eval_context)
{
Channelbag *channelbag_for_slot = strip_data.channelbag_for_slot(slot_handle);
if (!channelbag_for_slot) {
return {};
}
EvaluationResult evaluation_result;
for (FCurve *fcu : channelbag_for_slot->fcurves()) {
/* Blatant copy of animsys_evaluate_fcurves(). */
if (!is_fcurve_evaluatable(fcu)) {
continue;
}
PathResolvedRNA anim_rna;
if (!BKE_animsys_rna_path_resolve(
&animated_id_ptr, fcu->rna_path, fcu->array_index, &anim_rna))
{
/* Log this at quite a high level, because it can get _very_ noisy when playing back
* animation. */
CLOG_DEBUG(&LOG,
"Cannot resolve RNA path %s[%d] on ID %s\n",
fcu->rna_path,
fcu->array_index,
animated_id_ptr.owner_id->name);
continue;
}
const float curval = calculate_fcurve(&anim_rna, fcu, &offset_eval_context);
evaluation_result.store(fcu->rna_path, fcu->array_index, curval, anim_rna);
}
return evaluation_result;
}
void apply_evaluation_result(const EvaluationResult &evaluation_result,
PointerRNA &animated_id_ptr,
const bool flush_to_original)
{
for (auto channel_result : evaluation_result.items()) {
const PropIdentifier &prop_ident = channel_result.key;
const AnimatedProperty &anim_prop = channel_result.value;
const float animated_value = anim_prop.value;
PathResolvedRNA anim_rna = anim_prop.prop_rna;
BKE_animsys_write_to_rna_path(&anim_rna, animated_value);
if (flush_to_original) {
/* Convert the StringRef to a `const char *`, as the rest of the RNA path handling code in
* BKE still uses `char *` instead of `StringRef`. */
animsys_write_orig_anim_rna(&animated_id_ptr,
StringRefNull(prop_ident.rna_path).c_str(),
prop_ident.array_index,
animated_value);
}
}
}
static EvaluationResult evaluate_strip(PointerRNA &animated_id_ptr,
Action &owning_action,
Strip &strip,
const slot_handle_t slot_handle,
const AnimationEvalContext &anim_eval_context)
{
AnimationEvalContext offset_eval_context = anim_eval_context;
/* Positive offset means the entire strip is pushed "to the right", so
* evaluation needs to happen further "to the left". */
offset_eval_context.eval_time -= strip.frame_offset;
switch (strip.type()) {
case Strip::Type::Keyframe: {
StripKeyframeData &strip_data = strip.data<StripKeyframeData>(owning_action);
return evaluate_keyframe_data(animated_id_ptr, strip_data, slot_handle, offset_eval_context);
}
}
return {};
}
EvaluationResult blend_layer_results(const EvaluationResult &last_result,
const EvaluationResult &current_result,
const Layer &current_layer)
{
/* TODO?: store the layer results sequentially, so that we can step through
* them in parallel, instead of iterating over one and doing map lookups on
* the other. */
EvaluationResult blend = last_result;
for (auto channel_result : current_result.items()) {
const PropIdentifier &prop_ident = channel_result.key;
AnimatedProperty *last_prop = blend.lookup_ptr(prop_ident);
const AnimatedProperty &anim_prop = channel_result.value;
if (!last_prop) {
/* Nothing to blend with, so just take (influence * value). */
blend.store(prop_ident.rna_path,
prop_ident.array_index,
anim_prop.value * current_layer.influence,
anim_prop.prop_rna);
continue;
}
/* TODO: move this to a separate function. And write more smartness for rotations. */
switch (current_layer.mix_mode()) {
case Layer::MixMode::Replace:
last_prop->value = anim_prop.value * current_layer.influence;
break;
case Layer::MixMode::Offset:
last_prop->value = math::interpolate(
current_layer.influence, last_prop->value, anim_prop.value);
break;
case Layer::MixMode::Add:
last_prop->value += anim_prop.value * current_layer.influence;
break;
case Layer::MixMode::Subtract:
last_prop->value -= anim_prop.value * current_layer.influence;
break;
case Layer::MixMode::Multiply:
last_prop->value *= anim_prop.value * current_layer.influence;
break;
};
}
return blend;
}
namespace internal {
EvaluationResult evaluate_layer(PointerRNA &animated_id_ptr,
Action &owning_action,
Layer &layer,
const slot_handle_t slot_handle,
const AnimationEvalContext &anim_eval_context)
{
/* TODO: implement cross-blending between overlapping strips. For now, this is not supported.
* Instead, the first strong result is taken (see below), and if that is not available, the last
* weak result will be used.
*
* Weak result: obtained from evaluating the final frame of the strip.
* Strong result: any result that is not a weak result. */
EvaluationResult last_weak_result;
for (Strip *strip : layer.strips()) {
if (!strip->contains_frame(anim_eval_context.eval_time)) {
continue;
}
const EvaluationResult strip_result = evaluate_strip(
animated_id_ptr, owning_action, *strip, slot_handle, anim_eval_context);
if (!strip_result) {
continue;
}
const bool is_weak_result = strip->is_last_frame(anim_eval_context.eval_time);
if (is_weak_result) {
/* Keep going until a strong result is found. */
last_weak_result = strip_result;
continue;
}
/* Found a strong result, just return it. */
return strip_result;
}
return last_weak_result;
}
} // namespace internal
} // namespace blender::animrig