41 lines
950 B
C++
41 lines
950 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_string_ref.hh"
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#include "BKE_attribute_filter.hh"
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namespace blender::bke {
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/**
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* Checks if the attribute name has the `.a_` prefix which indicates that it is an anonymous
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* attribute. I.e. it is just internally used by Blender and the name should not be exposed to the
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* user.
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*
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* Use #hash_to_anonymous_attribute_name to generate names for anonymous attributes.
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*/
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inline bool attribute_name_is_anonymous(const StringRef name)
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{
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return name.startswith(".a_");
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}
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class ProcessAllAttributeExceptAnonymous : public AttributeFilter {
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public:
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Result filter(const StringRef name) const override
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{
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if (attribute_name_is_anonymous(name)) {
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return AttributeFilter::Result::AllowSkip;
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}
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return AttributeFilter::Result::Process;
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}
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};
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} // namespace blender::bke
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