While `ComputeContextBuilder` worked well for building simple linear compute contexts, it was fairly limiting for all the slightly more complex cases where an entire tree of compute contexts is built. Using `ComputeContextCache` that is easier to do more explicitly. There were only very few cases where using `ComputeContextBuilder` would have still helped a bit, but it's not really worth keeping that abstraction around just for those few cases. Pull Request: https://projects.blender.org/blender/blender/pulls/137370
12 lines
170 B
C++
12 lines
170 B
C++
/* SPDX-FileCopyrightText: 2025 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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namespace blender::bke {
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class ComputeContextCache;
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}
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