The `reset_invalid_node_bakes` function resets caches on or before the first frame of the bake frame range. This works fine for full-frame steps, but with stretched-out frames the `SubFrame` comparator is true for every substep when the integer frames match. This keeps resetting the cache at the beginning of the bake range for all subframes. The comparison function must take the subframe into account when the integer part is equal. Pull Request: https://projects.blender.org/blender/blender/pulls/141220
96 lines
1.9 KiB
C++
96 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bli
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*/
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#pragma once
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#include <cmath>
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#include "BLI_assert.h"
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#include "BLI_hash.hh"
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#include "BLI_math_base.h"
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#include "BLI_struct_equality_utils.hh"
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namespace blender {
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/**
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* Contains an integer frame number and a subframe float in the range [0, 1).
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*/
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struct SubFrame {
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private:
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int frame_;
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float subframe_;
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public:
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SubFrame(const int frame = 0, float subframe = 0.0f) : frame_(frame), subframe_(subframe)
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{
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BLI_assert(subframe >= 0.0f);
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BLI_assert(subframe < 1.0f);
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}
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SubFrame(const float frame) : SubFrame(int(floorf(frame)), fractf(frame)) {}
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int frame() const
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{
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return frame_;
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}
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float subframe() const
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{
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return subframe_;
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}
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explicit operator float() const
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{
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return float(frame_) + float(subframe_);
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}
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explicit operator double() const
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{
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return double(frame_) + double(subframe_);
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}
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static SubFrame min()
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{
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return {INT32_MIN, 0.0f};
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}
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static SubFrame max()
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{
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return {INT32_MAX, std::nexttowardf(1.0f, 0.0)};
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}
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uint64_t hash() const
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{
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return get_default_hash(frame_, subframe_);
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}
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BLI_STRUCT_EQUALITY_OPERATORS_2(SubFrame, frame_, subframe_)
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friend bool operator<(const SubFrame &a, const SubFrame &b)
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{
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return a.frame_ < b.frame_ || (a.frame_ == b.frame_ && a.subframe_ < b.subframe_);
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}
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friend bool operator<=(const SubFrame &a, const SubFrame &b)
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{
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return a.frame_ < b.frame_ || (a.frame_ == b.frame_ && a.subframe_ <= b.subframe_);
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}
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friend bool operator>(const SubFrame &a, const SubFrame &b)
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{
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return a.frame_ > b.frame_ || (a.frame_ == b.frame_ && a.subframe_ > b.subframe_);
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}
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friend bool operator>=(const SubFrame &a, const SubFrame &b)
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{
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return a.frame_ > b.frame_ || (a.frame_ == b.frame_ && a.subframe_ >= b.subframe_);
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}
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};
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} // namespace blender
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