Files
test2/source/blender/blenlib/BLI_utility_mixins.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

44 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*/
#pragma once
namespace blender {
/**
* A type that inherits from NonCopyable cannot be copied anymore.
*/
class NonCopyable {
public:
/* Disable copy construction and assignment. */
NonCopyable(const NonCopyable &other) = delete;
NonCopyable &operator=(const NonCopyable &other) = delete;
/* Explicitly enable default construction, move construction and move assignment. */
NonCopyable() = default;
NonCopyable(NonCopyable &&other) = default;
NonCopyable &operator=(NonCopyable &&other) = default;
};
/**
* A type that inherits from NonMovable cannot be moved anymore.
*/
class NonMovable {
public:
/* Disable move construction and assignment. */
NonMovable(NonMovable &&other) = delete;
NonMovable &operator=(NonMovable &&other) = delete;
/* Explicitly enable default construction, copy construction and copy assignment. */
NonMovable() = default;
NonMovable(const NonMovable &other) = default;
NonMovable &operator=(const NonMovable &other) = default;
};
} // namespace blender