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Bastien Montagne dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00

167 lines
4.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*
* \brief A generic structure queue
* (a queue for fixed length generally small) structures.
*/
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_gsqueue.h"
#include "BLI_utildefines.h"
#include "BLI_strict_flags.h" /* IWYU pragma: keep. Keep last. */
/* target chunk size: 64kb */
#define CHUNK_SIZE_DEFAULT (1 << 16)
/* ensure we get at least this many elems per chunk */
#define CHUNK_ELEM_MIN 32
struct QueueChunk {
QueueChunk *next;
char data[0];
};
struct _GSQueue {
QueueChunk *chunk_first; /* first active chunk to pop from */
QueueChunk *chunk_last; /* last active chunk to push onto */
QueueChunk *chunk_free; /* free chunks to reuse */
size_t chunk_first_index; /* index into 'chunk_first' */
size_t chunk_last_index; /* index into 'chunk_last' */
size_t chunk_elem_max; /* number of elements per chunk */
size_t elem_size; /* memory size of elements */
size_t elem_num; /* total number of elements */
};
static void *queue_get_first_elem(GSQueue *queue)
{
return ((char *)(queue)->chunk_first->data) + ((queue)->elem_size * (queue)->chunk_first_index);
}
static void *queue_get_last_elem(GSQueue *queue)
{
return ((char *)(queue)->chunk_last->data) + ((queue)->elem_size * (queue)->chunk_last_index);
}
/**
* \return number of elements per chunk, optimized for slop-space.
*/
static size_t queue_chunk_elem_max_calc(const size_t elem_size, size_t chunk_size)
{
/* get at least this number of elems per chunk */
const size_t elem_size_min = elem_size * CHUNK_ELEM_MIN;
BLI_assert((elem_size != 0) && (chunk_size != 0));
while (UNLIKELY(chunk_size <= elem_size_min)) {
chunk_size <<= 1;
}
/* account for slop-space */
chunk_size -= (sizeof(QueueChunk) + MEM_SIZE_OVERHEAD);
return chunk_size / elem_size;
}
GSQueue *BLI_gsqueue_new(const size_t elem_size)
{
GSQueue *queue = MEM_callocN<GSQueue>("BLI_gsqueue_new");
queue->chunk_elem_max = queue_chunk_elem_max_calc(elem_size, CHUNK_SIZE_DEFAULT);
queue->elem_size = elem_size;
/* force init */
queue->chunk_last_index = queue->chunk_elem_max - 1;
return queue;
}
static void queue_free_chunk(QueueChunk *data)
{
while (data) {
QueueChunk *data_next = data->next;
MEM_freeN(data);
data = data_next;
}
}
void BLI_gsqueue_free(GSQueue *queue)
{
queue_free_chunk(queue->chunk_first);
queue_free_chunk(queue->chunk_free);
MEM_freeN(queue);
}
void BLI_gsqueue_push(GSQueue *queue, const void *item)
{
queue->chunk_last_index++;
queue->elem_num++;
if (UNLIKELY(queue->chunk_last_index == queue->chunk_elem_max)) {
QueueChunk *chunk;
if (queue->chunk_free) {
chunk = queue->chunk_free;
queue->chunk_free = chunk->next;
}
else {
chunk = static_cast<QueueChunk *>(
MEM_mallocN(sizeof(*chunk) + (queue->elem_size * queue->chunk_elem_max), __func__));
}
chunk->next = nullptr;
if (queue->chunk_last == nullptr) {
queue->chunk_first = chunk;
}
else {
queue->chunk_last->next = chunk;
}
queue->chunk_last = chunk;
queue->chunk_last_index = 0;
}
BLI_assert(queue->chunk_last_index < queue->chunk_elem_max);
/* Return last of queue */
memcpy(queue_get_last_elem(queue), item, queue->elem_size);
}
void BLI_gsqueue_pop(GSQueue *queue, void *r_item)
{
BLI_assert(BLI_gsqueue_is_empty(queue) == false);
memcpy(r_item, queue_get_first_elem(queue), queue->elem_size);
queue->chunk_first_index++;
queue->elem_num--;
if (UNLIKELY(queue->chunk_first_index == queue->chunk_elem_max || queue->elem_num == 0)) {
QueueChunk *chunk_free = queue->chunk_first;
queue->chunk_first = queue->chunk_first->next;
queue->chunk_first_index = 0;
if (queue->chunk_first == nullptr) {
queue->chunk_last = nullptr;
queue->chunk_last_index = queue->chunk_elem_max - 1;
}
chunk_free->next = queue->chunk_free;
queue->chunk_free = chunk_free;
}
}
size_t BLI_gsqueue_len(const GSQueue *queue)
{
return queue->elem_num;
}
bool BLI_gsqueue_is_empty(const GSQueue *queue)
{
return (queue->chunk_first == nullptr);
}