Files
test2/source/blender/bmesh/bmesh_class.hh
Campbell Barton 62d72bd0b5 UV: initial implementation of UV sync select
Support sync selection in the UV editor, with face-corner selection,
so it's possible to select individual UV vertices/edges in the UV editor
without UV's attached to the same underlying edge also becoming selected.

There is limited support for maintaining the UV selection when selecting
from the 3D viewport, common operations such as picking &
box/circle/lasso select support this, however other selection operations
such as "Select Random" or "Select Similar" will clear this data,
causing all UV's connected to selected mesh elements to become selected.
We may add support for additional operators as needed.

Details:

- UV Sync Selection is now enabled by default.
- In edit-mode the UV selection is stored in BMLoop/BMFace which are
  written to custom-data layers when converted to a Mesh.
- To avoid unnecessary overhead - this data is created on demand.
  Operators may clear this data - selecting all or none do so,
  as there is no reason to store this data for a uniform selection.
- The Python API includes functions to synchronize the selection to/from
  UV's as well as flushing based on the mode.
- Python scripts that manipulate the selection will either need to clear
  this synchronized state or maintain it.

See:
- Design task: #78393.
- Implementation task: #131642.

Ref !138197
2025-10-07 01:41:16 +00:00

711 lines
22 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*
* #BMesh data structures, used for mesh editing operations
* that benefit from accessing connectivity information.
*/
#include "BLI_assert.h"
#include "BLI_sys_types.h"
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
/* disable holes for now,
* these are ifdef'd because they use more memory and can't be saved in DNA currently */
// #define USE_BMESH_HOLES
struct BMEdge;
struct BMFace;
struct BMLoop;
struct BMVert;
struct BMesh;
struct MLoopNorSpaceArray;
struct BLI_mempool;
// #pragma GCC diagnostic push
// #pragma GCC diagnostic error "-Wpadded"
/**
* #BMHeader
*
* All mesh elements begin with a #BMHeader. This structure
* hold several types of data
*
* 1: The type of the element (vert, edge, loop or face)
* 2: Persistent "header" flags/markings (smooth, seam, select, hidden, etc)
* note that this is different from the "tool" flags.
* 3: Unique ID in the #BMesh.
* 4: some elements for internal record keeping.
*/
struct BMHeader {
/* NOTE: it its essential the #BMHeader is at least the size of two pointers.
* This is a requirement of mempool's method of iteration.
*
* Even though there is only a single pointer, the struct will be padded to two. */
/** CustomData layers. */
void *data;
/**
* \note
* - Use BM_elem_index_get/set macros for index
* - Uninitialized to -1 so we can easily tell its not set.
* - Used for edge/vert/face/loop, check BMesh.elem_index_dirty for valid index values,
* this is abused by various tools which set it dirty.
* - For loops this is used for sorting during tessellation.
*/
int index;
/** Element geometric type (verts/edges/loops/faces). */
char htype;
/** This would be a CD layer, see below. */
char hflag;
/**
* Internal use only!
* \note We are very picky about not bloating this struct
* but in this case its padded up to 16 bytes anyway,
* so adding a flag here gives no increase in size.
*/
char api_flag;
// char _pad;
};
BLI_STATIC_ASSERT((sizeof(BMHeader) <= 16), "BMHeader size has grown!");
/* NOTE: need some way to specify custom locations for custom data layers. so we can
* make them point directly into structs. and some way to make it only happen to the
* active layer, and properly update when switching active layers. */
struct BMVert {
BMHeader head;
/** Vertex coordinate. */
float co[3];
/** Vertex normal. */
float no[3];
/**
* Pointer to (any) edge using this vertex (for disk cycles).
*
* \note Some higher level functions set this to different edges that use this vertex,
* which is a bit of an abuse of internal #BMesh data but also works OK for now
* (use with care!).
*/
struct BMEdge *e;
};
struct BMVert_OFlag {
BMVert base;
struct BMFlagLayer *oflags;
};
/**
* Disk link structure (the element in a circular linked list),
* only used by edges to reference connected edges for the first & second vertices.
*/
struct BMDiskLink {
struct BMEdge *next, *prev;
};
struct BMEdge {
BMHeader head;
/**
* Vertices (unordered),
*
* Although the order can be used at times,
* when extruding a face from a wire-edge for example.
*
* Operations that create/subdivide edges shouldn't flip the order
* unless there is a good reason to do so.
*/
BMVert *v1, *v2;
/**
* The list of loops around the edge, see doc-string for #BMLoop.radial_next
* for an example of using this to loop over all faces used by an edge.
*/
struct BMLoop *l;
/**
* Disk Cycle Pointers
*
* relative data: d1 indicates the next/prev
* edge around vertex v1 and d2 does the same for v2.
*/
BMDiskLink v1_disk_link, v2_disk_link;
};
struct BMEdge_OFlag {
BMEdge base;
struct BMFlagLayer *oflags;
};
struct BMLoop {
BMHeader head;
/* Notice no #BMFlagLayer, making this different from other elements. */
/**
* The vertex this loop points to.
*
* - This vertex must be unique within the cycle.
*/
struct BMVert *v;
/**
* The edge this loop uses.
*
* Vertices (#BMLoop.v & #BMLoop.next.v) always contain vertices from (#BMEdge.v1 & #BMEdge.v2).
* Although no assumptions can be made about the order,
* as this isn't meaningful for mesh topology.
*
* - This edge must be unique within the cycle (defined by #BMLoop.next & #BMLoop.prev links).
*/
struct BMEdge *e;
/**
* The face this loop is part of.
*
* - This face must be shared by all within the cycle.
* Used as a back-pointer so loops can know the face they define.
*/
struct BMFace *f;
/**
* Other loops connected to this edge.
*
* This is typically use for accessing an edges faces,
* however this is done by stepping over it's loops.
*
* - This is a circular list, so there are no first/last storage of the "radial" data.
* Instead #BMEdge.l points to any one of the loops that use it.
*
* - Since the list is circular, the particular loop referenced doesn't matter,
* as all other loops can be accessed from it.
*
* - Every loop in this radial list has the same value for #BMLoop.e.
*
* - The value for #BMLoop.v might not match the radial next/previous
* as this depends on the face-winding.
* You can be sure #BMLoop.v will either #BMEdge.v1 or #BMEdge.v2 of #BMLoop.e,
*
* - Unlike face-winding (which defines if the direction the face points),
* next and previous are insignificant. The list could be reversed for example,
* without any impact on the topology.
*
* This is an example of looping over an edges faces using #BMLoop.radial_next.
*
* \code{.c}
* BMLoop *l_iter = edge->l;
* do {
* operate_on_face(l_iter->f);
* } while ((l_iter = l_iter->radial_next) != edge->l);
* \endcode
*/
struct BMLoop *radial_next, *radial_prev;
/**
* Other loops that are part of this face.
*
* This is typically used for accessing all vertices/edges in a faces.
*
* - This is a circular list, so there are no first/last storage of the "cycle" data.
* Instead #BMFace.l_first points to any one of the loops that are part of this face.
*
* - Since the list is circular, the particular loop referenced doesn't matter,
* as all other loops can be accessed from it.
*
* - Every loop in this "cycle" list has the same value for #BMLoop.f.
*
* - The direction of this list defines the face winding.
* Reversing the list flips the face.
*
* This is an example loop over all vertices and edges of a face.
*
* \code{.c}
* BMLoop *l_first, *l_iter;
* l_iter = l_first = BM_FACE_FIRST_LOOP(f);
* do {
* operate_on_vert(l_iter->v);
* operate_on_edge(l_iter->e);
* } while ((l_iter = l_iter->next) != l_first);
* \endcode
*/
struct BMLoop *next, *prev;
};
/**
* A struct which only (#BMFace, #BMEdge, #BMVert) can be cast to.
* But *not* #BMLoop, since these don't have a flag layer.
*/
struct BMElemF {
BMHeader head;
};
/**
* A struct which any element type can be cast to:
* (#BMFace, #BMLoop, #BMEdge, #BMVert).
*/
struct BMElem {
BMHeader head;
};
#ifdef USE_BMESH_HOLES
/**
* NOTE(@ideasman42): this structure was planned for supporting holes in faces.
* although there are no near term plans for this.
*/
struct BMLoopList {
struct BMLoopList *next, *prev;
struct BMLoop *first, *last;
};
#endif
struct BMFace {
BMHeader head;
#ifdef USE_BMESH_HOLES
/** Total boundaries, is one plus the number of holes in the face. */
int totbounds;
ListBase loops;
#else
BMLoop *l_first;
#endif
/**
* Number of vertices in the face
* (the length of #BMFace.l_first circular linked list).
*/
int len;
/**
* Face normal, see #BM_face_calc_normal.
*/
float no[3];
/**
* Material index, typically >= 0 and < #Mesh.totcol although this isn't enforced
* Python for example can set this to any positive value since scripts may create
* mesh data first and setup material slots later.
*
* When using to index into a material array it's range should be checked first,
* values exceeding the range should be ignored or treated as zero
* (if a material slot needs to be used - when drawing for example)
*/
short mat_nr;
// short _pad[3];
};
struct BMFace_OFlag {
BMFace base;
struct BMFlagLayer *oflags;
};
struct BMFlagLayer {
short f; /* flags */
};
// #pragma GCC diagnostic pop
struct BMesh {
int totvert, totedge, totloop, totface;
int totvertsel, totedgesel, totfacesel;
/**
* Flag index arrays as being dirty so we can check if they are clean and
* avoid looping over the entire vert/edge/face/loop array in those cases.
* valid flags are: `(BM_VERT | BM_EDGE | BM_FACE | BM_LOOP)`
*/
char elem_index_dirty;
/**
* Flag array table as being dirty so we know when its safe to use it,
* or when it needs to be re-created.
*/
char elem_table_dirty;
/** Element pools. */
struct BLI_mempool *vpool, *epool, *lpool, *fpool;
/* #BLI_mempool lookup tables (optional).
* Map indices to elements via #BM_mesh_elem_table_ensure and associated functions.
* Don't touch this or read it directly.
* Use #BM_mesh_elem_table_ensure(), `BM_vert/edge/face_at_index()`. */
/** Vertex table. */
BMVert **vtable;
/** Edge table. */
BMEdge **etable;
/** Face table. */
BMFace **ftable;
/* Size of allocated tables. */
int vtable_tot;
int etable_tot;
int ftable_tot;
/** Operator API stuff (must be all null or all allocated). */
struct BLI_mempool *vtoolflagpool, *etoolflagpool, *ftoolflagpool;
bool use_toolflags;
/**
* Used when the UV select sync tool-setting is enabled (see: #UV_FLAG_SELECT_SYNC).
*
* When true, UV selection flags are "valid" (see: #BM_ELEM_SELECT_UV & #BM_ELEM_SELECT_UV_EDGE).
* Otherwise UV selection is read from vertex/edge/face selection flags used in the viewport.
*
* Notes:
* - This should be cleared aggressively when there is no need
* to store a separate UV selection to avoid unnecessary overhead.
* - Clear using #BM_mesh_uvselect_clear (instead of setting directly).
*
- See `bmesh_uvselect.hh` for a more comprehensive explanation.
*/
bool uv_select_sync_valid;
int toolflag_index;
CustomData vdata, edata, ldata, pdata;
#ifdef USE_BMESH_HOLES
struct BLI_mempool *looplistpool;
#endif
struct MLoopNorSpaceArray *lnor_spacearr;
char spacearr_dirty;
/**
* Should be copy of scene select mode.
*
* NOTE(@ideasman42): Stored in #BMEditMesh too, a bit confusing, make sure they're in sync!
* Only use when the edit mesh can't be accessed.
*/
short selectmode;
/** 1-based index of the shape key's #Key::block this #BMesh came from. */
int shapenr;
int totflags;
ListBase selected;
/**
* The active face.
* This is kept even when unselected, mainly so UV editing can keep showing the
* active faces image while the selection is being modified in the 3D viewport.
*
* Without this the active image in the UV editor would flicker in a distracting way
* while changing selection in the 3D viewport.
*/
BMFace *act_face;
/** List of #BMOpError, used for operator error handling. */
ListBase errorstack;
/**
* Keep a single reference to the Python instance of this #BMesh (if any exists).
*
* This allows save invalidation of a #BMesh when it's freed,
* so the Python object will report it as having been removed,
* instead of crashing on invalid memory access.
*
* Doesn't hold a #PyObject reference, cleared when the last object is de-referenced.
*/
void *py_handle;
};
/** #BMHeader.htype (char) */
enum {
BM_VERT = 1,
BM_EDGE = 2,
BM_LOOP = 4,
BM_FACE = 8,
};
struct BMLoopNorEditData {
int loop_index;
BMLoop *loop;
float niloc[3];
float nloc[3];
float *loc;
short *clnors_data;
};
struct BMLoopNorEditDataArray {
BMLoopNorEditData *lnor_editdata;
/**
* This one has full amount of loops,
* used to map loop index to actual #BMLoopNorEditData struct.
*/
BMLoopNorEditData **lidx_to_lnor_editdata;
int cd_custom_normal_offset;
int totloop;
};
#define BM_ALL (BM_VERT | BM_EDGE | BM_LOOP | BM_FACE)
#define BM_ALL_NOLOOP (BM_VERT | BM_EDGE | BM_FACE)
/** #BMesh.spacearr_dirty */
enum {
BM_SPACEARR_DIRTY = 1 << 0,
BM_SPACEARR_DIRTY_ALL = 1 << 1,
BM_SPACEARR_BMO_SET = 1 << 2,
};
/* args for _Generic */
#define _BM_GENERIC_TYPE_ELEM_NONCONST \
void *, BMVert *, BMEdge *, BMLoop *, BMFace *, BMVert_OFlag *, BMEdge_OFlag *, BMFace_OFlag *, \
BMElem *, BMElemF *, BMHeader *
#define _BM_GENERIC_TYPE_ELEM_CONST \
const void *, const BMVert *, const BMEdge *, const BMLoop *, const BMFace *, \
const BMVert_OFlag *, const BMEdge_OFlag *, const BMFace_OFlag *, const BMElem *, \
const BMElemF *, const BMHeader *
#define BM_CHECK_TYPE_ELEM_CONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPES_CONST)
#define BM_CHECK_TYPE_ELEM_NONCONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST)
#define BM_CHECK_TYPE_ELEM(ele) \
CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST, _BM_GENERIC_TYPE_ELEM_CONST)
/* vert */
#define _BM_GENERIC_TYPE_VERT_NONCONST BMVert *, BMVert_OFlag *
#define _BM_GENERIC_TYPE_VERT_CONST const BMVert *, const BMVert_OFlag *
#define BM_CHECK_TYPE_VERT_CONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_VERT_CONST)
#define BM_CHECK_TYPE_VERT_NONCONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST)
#define BM_CHECK_TYPE_VERT(ele) \
CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_VERT_NONCONST, _BM_GENERIC_TYPE_VERT_CONST)
/* edge */
#define _BM_GENERIC_TYPE_EDGE_NONCONST BMEdge *, BMEdge_OFlag *
#define _BM_GENERIC_TYPE_EDGE_CONST const BMEdge *, const BMEdge_OFlag *
#define BM_CHECK_TYPE_EDGE_CONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_EDGE_CONST)
#define BM_CHECK_TYPE_EDGE_NONCONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST)
#define BM_CHECK_TYPE_EDGE(ele) \
CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_EDGE_NONCONST, _BM_GENERIC_TYPE_EDGE_CONST)
/* face */
#define _BM_GENERIC_TYPE_FACE_NONCONST BMFace *, BMFace_OFlag *
#define _BM_GENERIC_TYPE_FACE_CONST const BMFace *, const BMFace_OFlag *
#define BM_CHECK_TYPE_FACE_CONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_FACE_CONST)
#define BM_CHECK_TYPE_FACE_NONCONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST)
#define BM_CHECK_TYPE_FACE(ele) \
CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_FACE_NONCONST, _BM_GENERIC_TYPE_FACE_CONST)
/**
* Assignment from a void* to a typed pointer is not allowed in C++,
* casting the LHS to void works fine though.
*/
#define BM_CHECK_TYPE_ELEM_ASSIGN(ele) (BM_CHECK_TYPE_ELEM(ele)), *((void **)&ele)
/** #BMHeader.hflag (char) */
enum {
BM_ELEM_SELECT = (1 << 0),
BM_ELEM_HIDDEN = (1 << 1),
BM_ELEM_SEAM = (1 << 2),
/** Used for faces and edges, note from the user POV, this is a sharp edge when disabled. */
BM_ELEM_SMOOTH = (1 << 3),
/**
* Internal flag, used for ensuring correct normals
* during multi-resolution interpolation, and any other time
* when temp tagging is handy.
* always assume dirty & clear before use.
*/
BM_ELEM_TAG = (1 << 4),
/**
* Used for #BMLoop for loop-vertex selection & #BMFace when the face is selected.
* The #BMLoop also stores edge selection: #BM_ELEM_SELECT_UV_EDGE.
*/
BM_ELEM_SELECT_UV = (1 << 5),
/** Spare tag, assumed dirty, use define in each function to name based on use. */
BM_ELEM_TAG_ALT = (1 << 6),
/**
* For low level internal API tagging,
* since tools may want to tag verts and not have functions clobber them.
* Leave cleared!
*/
BM_ELEM_INTERNAL_TAG = (1 << 7),
};
/* Only for #BMLoop to select an edge. */
#define BM_ELEM_SELECT_UV_EDGE BM_ELEM_SEAM
struct BPy_BMGeneric;
extern void bpy_bm_generic_invalidate(struct BPy_BMGeneric *self);
using BMElemFilterFunc = bool (*)(const BMElem *, void *user_data);
using BMVertFilterFunc = bool (*)(const BMVert *, void *user_data);
using BMEdgeFilterFunc = bool (*)(const BMEdge *, void *user_data);
using BMFaceFilterFunc = bool (*)(const BMFace *, void *user_data);
using BMLoopFilterFunc = bool (*)(const BMLoop *, void *user_data);
using BMLoopPairFilterFunc = bool (*)(const BMLoop *, const BMLoop *, void *user_data);
/* defines */
#define BM_ELEM_CD_SET_INT(ele, offset, f) \
{ \
CHECK_TYPE_NONCONST(ele); \
BLI_assert(offset != -1); \
*((int *)((char *)(ele)->head.data + (offset))) = (f); \
} \
(void)0
#define BM_ELEM_CD_GET_INT(ele, offset) \
(BLI_assert(offset != -1), *((int *)((char *)(ele)->head.data + (offset))))
#define BM_ELEM_CD_SET_BOOL(ele, offset, f) \
{ \
CHECK_TYPE_NONCONST(ele); \
BLI_assert(offset != -1); \
*((bool *)((char *)(ele)->head.data + (offset))) = (f); \
} \
(void)0
#define BM_ELEM_CD_GET_BOOL(ele, offset) \
(BLI_assert(offset != -1), *((bool *)((char *)(ele)->head.data + (offset))))
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
# define BM_ELEM_CD_GET_BOOL_P(ele, offset) \
(BLI_assert(offset != -1), \
_Generic(ele, \
GENERIC_TYPE_ANY((bool *)POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_NONCONST), \
GENERIC_TYPE_ANY((const bool *)POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_CONST)))
#else
# define BM_ELEM_CD_GET_BOOL_P(ele, offset) \
(BLI_assert(offset != -1), (bool *)((char *)(ele)->head.data + (offset)))
#endif
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
# define BM_ELEM_CD_GET_VOID_P(ele, offset) \
(BLI_assert(offset != -1), \
_Generic(ele, \
GENERIC_TYPE_ANY(POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_NONCONST), \
GENERIC_TYPE_ANY((const void *)POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_CONST)))
#else
# define BM_ELEM_CD_GET_VOID_P(ele, offset) \
(BLI_assert(offset != -1), (void *)((char *)(ele)->head.data + (offset)))
#endif
#define BM_ELEM_CD_SET_FLOAT(ele, offset, f) \
{ \
CHECK_TYPE_NONCONST(ele); \
BLI_assert(offset != -1); \
*((float *)((char *)(ele)->head.data + (offset))) = (f); \
} \
(void)0
#define BM_ELEM_CD_GET_FLOAT(ele, offset) \
(BLI_assert(offset != -1), *((float *)((char *)(ele)->head.data + (offset))))
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
# define BM_ELEM_CD_GET_FLOAT_P(ele, offset) \
(BLI_assert(offset != -1), \
_Generic(ele, \
GENERIC_TYPE_ANY((float *)POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_NONCONST), \
GENERIC_TYPE_ANY((const float *)POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_CONST)))
# define BM_ELEM_CD_GET_FLOAT2_P(ele, offset) \
(BLI_assert(offset != -1), \
_Generic(ele, \
GENERIC_TYPE_ANY((float (*)[2])POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_NONCONST), \
GENERIC_TYPE_ANY((const float (*)[2])POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_CONST)))
# define BM_ELEM_CD_GET_FLOAT3_P(ele, offset) \
(BLI_assert(offset != -1), \
_Generic(ele, \
GENERIC_TYPE_ANY((float (*)[3])POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_NONCONST), \
GENERIC_TYPE_ANY((const float (*)[3])POINTER_OFFSET((ele)->head.data, offset), \
_BM_GENERIC_TYPE_ELEM_CONST)))
#else
# define BM_ELEM_CD_GET_FLOAT_P(ele, offset) \
(BLI_assert(offset != -1), (float *)((char *)(ele)->head.data + (offset)))
# define BM_ELEM_CD_GET_FLOAT2_P(ele, offset) \
(BLI_assert(offset != -1), (float (*)[2])((char *)(ele)->head.data + (offset)))
# define BM_ELEM_CD_GET_FLOAT3_P(ele, offset) \
(BLI_assert(offset != -1), (float (*)[3])((char *)(ele)->head.data + (offset)))
#endif
#define BM_ELEM_CD_SET_FLOAT2(ele, offset, f) \
{ \
CHECK_TYPE_NONCONST(ele); \
BLI_assert(offset != -1); \
((float *)((char *)(ele)->head.data + (offset)))[0] = (f)[0]; \
((float *)((char *)(ele)->head.data + (offset)))[1] = (f)[1]; \
} \
(void)0
#define BM_ELEM_CD_SET_FLOAT3(ele, offset, f) \
{ \
CHECK_TYPE_NONCONST(ele); \
BLI_assert(offset != -1); \
((float *)((char *)(ele)->head.data + (offset)))[0] = (f)[0]; \
((float *)((char *)(ele)->head.data + (offset)))[1] = (f)[1]; \
((float *)((char *)(ele)->head.data + (offset)))[2] = (f)[2]; \
} \
(void)0
#define BM_ELEM_CD_GET_FLOAT_AS_UCHAR(ele, offset) \
(BLI_assert(offset != -1), (uchar)(BM_ELEM_CD_GET_FLOAT(ele, offset) * 255.0f))
/* Forward declarations. */
#ifdef USE_BMESH_HOLES
# define BM_FACE_FIRST_LOOP(p) (((BMLoopList *)((p)->loops.first))->first)
#else
# define BM_FACE_FIRST_LOOP(p) ((p)->l_first)
#endif
#define BM_DISK_EDGE_NEXT(e, v) \
(CHECK_TYPE_INLINE(e, BMEdge *), \
CHECK_TYPE_INLINE(v, BMVert *), \
BLI_assert(BM_vert_in_edge(e, v)), \
(((&e->v1_disk_link)[v == e->v2]).next))
#define BM_DISK_EDGE_PREV(e, v) \
(CHECK_TYPE_INLINE(e, BMEdge *), \
CHECK_TYPE_INLINE(v, BMVert *), \
BLI_assert(BM_vert_in_edge(e, v)), \
(((&e->v1_disk_link)[v == e->v2]).prev))
/**
* Size to use for stack arrays when dealing with NGons, allocate after this limit is reached.
* this value is rather arbitrary.
*/
#define BM_DEFAULT_NGON_STACK_SIZE 32
/**
* Size to use for stack arrays dealing with connected mesh data
* verts of faces, edges of vert - etc.
* often used with #BM_iter_as_arrayN().
*/
#define BM_DEFAULT_ITER_STACK_SIZE 16
/** Avoid an eternal loop, this value is arbitrary but should not error on valid cases. */
#define BM_LOOP_RADIAL_MAX 10000
#define BM_NGON_MAX 100000
/** Minimum number of elements before using threading. */
#define BM_THREAD_LIMIT 10000