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test2/source/blender/compositor/COM_input_descriptor.hh
Campbell Barton 43af16a4c1 Cleanup: spelling in comments, correct comment block formatting
Also use doxygen comments more consistently.
2025-05-01 11:44:33 +10:00

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <cstdint>
#include "COM_result.hh"
namespace blender::compositor {
/* ------------------------------------------------------------------------------------------------
* Input Realization Mode
*
* Specifies how the input should be realized before execution. See the discussion in COM_domain.hh
* for more information on what realization mean. */
enum class InputRealizationMode : uint8_t {
/* The input should not be realized in any way. */
None,
/* The rotation and scale transforms of the input should be realized. */
Transforms,
/* The input should be realized on the operation domain, noting that the operation domain have
* its transforms realized. */
OperationDomain,
};
/* ------------------------------------------------------------------------------------------------
* Implicit Input
*
* Specifies the implicit input that should be assigned to the input if it is unlinked. See the
* ImplicitInputOperation operation for more information on the individual types. */
enum class ImplicitInput : uint8_t {
/* The input does not have an implicit input and its value should be used. */
None,
/* The input should have the texture coordinates of the compositing space as an input. */
TextureCoordinates,
};
/* ------------------------------------------------------------------------------------------------
* Input Descriptor
*
* A class that describes an input of an operation. */
class InputDescriptor {
public:
/* The type of input. This may be different that the type of result that the operation will
* receive for the input, in which case, an implicit conversion operation will be added as an
* input processor to convert it to the required type. */
ResultType type;
/* Specify how the input should be realized. */
InputRealizationMode realization_mode = InputRealizationMode::OperationDomain;
/* Specifies the type of implicit input in case the input in unlinked. */
ImplicitInput implicit_input = ImplicitInput::None;
/* The priority of the input for determining the operation domain. The non-single value input
* with the highest priority will be used to infer the operation domain, the highest priority
* being zero. See the discussion in COM_domain.hh for more information. */
int domain_priority = 0;
/* If true, the input expects a single value, and if a non-single value is provided, a default
* single value will be used instead, see the get_<type>_value_default methods in the Result
* class. It follows that this also implies no realization, because we don't need to realize a
* result that will be discarded anyways. If false, the input can work with both single and
* non-single values. */
bool expects_single_value = false;
/* If true, the input will not be implicitly converted to the type of the input and will be
* passed as is. */
bool skip_type_conversion = false;
};
} // namespace blender::compositor