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test2/source/blender/depsgraph/DEG_depsgraph_debug.hh

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2.5 KiB
C++

/* SPDX-FileCopyrightText: 2014 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*
* Public API for Querying and Filtering Depsgraph
*/
#pragma once
#include <cstdio>
#include <string>
#include "BLI_string_ref.hh"
struct Depsgraph;
struct Main;
struct Scene;
struct ViewLayer;
/* ------------------------------------------------ */
/* NOTE: Those flags are same bit-mask as #G.debug_flags */
void DEG_debug_flags_set(Depsgraph *depsgraph, int flags);
int DEG_debug_flags_get(const Depsgraph *depsgraph);
void DEG_debug_name_set(Depsgraph *depsgraph, const char *name);
const char *DEG_debug_name_get(Depsgraph *depsgraph);
/* ------------------------------------------------ */
/**
* Obtain simple statistics about the complexity of the depsgraph.
* \param[out] r_outer: The number of outer nodes in the graph.
* \param[out] r_operations: The number of operation nodes in the graph.
* \param[out] r_relations: The number of relations between (executable) nodes in the graph.
*/
void DEG_stats_simple(const Depsgraph *graph,
size_t *r_outer,
size_t *r_operations,
size_t *r_relations);
/* ************************************************ */
/* Diagram-Based Graph Debugging */
std::string DEG_debug_graph_to_dot(const Depsgraph &graph, blender::StringRef label);
void DEG_debug_stats_gnuplot(const Depsgraph *graph,
FILE *fp,
const char *label,
const char *output_filename);
/* ************************************************ */
/** Compare two dependency graphs. */
bool DEG_debug_compare(const Depsgraph *graph1, const Depsgraph *graph2);
/** Check that dependencies in the graph are really up to date. */
bool DEG_debug_graph_relations_validate(Depsgraph *graph,
Main *bmain,
Scene *scene,
ViewLayer *view_layer);
/** Perform consistency check on the graph. */
bool DEG_debug_consistency_check(Depsgraph *graph);
/**
* Convert bit-flag representation of recalculation flags to string
* that consists of human-readable names of recalculation bits that are set in the given mask.
*
* If flags == 0 the result is "NONE".
*
* Example:
* DEG_stringify_recalc_flags(ID_RECALC_GEOMETRY | ID_RECALC_SHADING) -> "GEOMETRY, SHADING".
*/
std::string DEG_stringify_recalc_flags(unsigned int flags);