97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw_engine
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*
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* Engine for debugging the selection map drawing.
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*/
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#include "BLT_translation.hh"
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#include "DNA_ID.h"
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#include "DRW_engine.hh"
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#include "DRW_render.hh"
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#include "draw_manager.hh"
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#include "draw_pass.hh"
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#include "select_engine.hh"
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/* -------------------------------------------------------------------- */
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/** \name Structs and static variables
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* \{ */
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namespace blender::draw::edit_select_debug {
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class ShaderCache {
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using StaticShader = gpu::StaticShader;
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private:
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static gpu::StaticShaderCache<ShaderCache> &get_static_cache()
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{
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static gpu::StaticShaderCache<ShaderCache> static_cache;
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return static_cache;
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}
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public:
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static ShaderCache &get()
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{
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return get_static_cache().get();
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}
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static void release()
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{
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get_static_cache().release();
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}
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StaticShader select_debug = {"select_debug_fullscreen"};
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};
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class Instance : public DrawEngine {
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StringRefNull name_get() final
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{
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return "Select ID Debug";
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}
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void init() final {};
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void begin_sync() final {};
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void object_sync(blender::draw::ObjectRef & /*ob_ref*/,
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blender::draw::Manager & /*manager*/) final {};
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void end_sync() final {};
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void draw(blender::draw::Manager &manager) final
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{
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gpu::Texture *texture_u32 = DRW_engine_select_texture_get();
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if (texture_u32 == nullptr) {
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return;
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}
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using namespace blender::draw;
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PassSimple pass = {"SelectEngineDebug"};
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pass.init();
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pass.state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA);
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pass.shader_set(ShaderCache::get().select_debug.get());
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pass.bind_texture("image", texture_u32);
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pass.bind_texture("image", texture_u32);
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pass.draw_procedural(GPU_PRIM_TRIS, 1, 3);
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DRW_submission_start();
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manager.submit(pass);
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DRW_submission_end();
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}
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};
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DrawEngine *Engine::create_instance()
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{
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return new Instance();
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}
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void Engine::free_static()
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{
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ShaderCache::release();
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}
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} // namespace blender::draw::edit_select_debug
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