Files
test2/source/blender/draw/intern/draw_select_buffer.cc
Clément Foucault 9d0fe5573b GPU: FrameBuffer: Remove GPUFrameBuffer wrapper opaque type
This is the first step into merging DRW_gpu_wrapper.hh into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/146372
2025-09-16 17:50:48 +02:00

483 lines
14 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw_engine
*
* Utilities to read id buffer created in select_engine.
*/
#include <cfloat>
#include "BLI_math_matrix.hh"
#include "MEM_guardedalloc.h"
#include "BLI_array_utils.h"
#include "BLI_bitmap.h"
#include "BLI_bitmap_draw_2d.h"
#include "BLI_math_matrix.h"
#include "BLI_rect.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "GPU_framebuffer.hh"
#include "GPU_select.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_query.hh"
#include "DRW_engine.hh"
#include "DRW_render.hh"
#include "DRW_select_buffer.hh"
#include "../engines/select/select_engine.hh"
using blender::int2;
using blender::Span;
bool SELECTID_Context::is_dirty(Depsgraph *depsgraph, RegionView3D *rv3d)
{
uint64_t last_update = this->depsgraph_last_update;
this->depsgraph_last_update = DEG_get_update_count(depsgraph);
/* Check if the viewport has changed.
* This can happen when triggering the selection operator *while* playing back animation and
* looking through an animated camera. */
if (!blender::math::is_equal(this->persmat, blender::float4x4(rv3d->persmat), FLT_EPSILON)) {
return true;
}
/* Check if any of the drawn objects have been transformed.
* This can happen when triggering the selection operator *while* playing back animation on an
* edited mesh. */
for (Object *obj_eval : this->objects) {
if (obj_eval->runtime->last_update_transform > last_update) {
return true;
}
}
return false;
}
/* -------------------------------------------------------------------- */
/** \name Buffer of select ID's
* \{ */
uint *DRW_select_buffer_read(
Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect, uint *r_buf_len)
{
uint *buf = nullptr;
uint buf_len = 0;
/* Clamp rect. */
rcti r{};
r.xmin = 0;
r.xmax = region->winx;
r.ymin = 0;
r.ymax = region->winy;
/* Make sure that the rect is within the bounds of the viewport.
* Some GPUs have problems reading pixels off limits. */
rcti rect_clamp = *rect;
if (BLI_rcti_isect(&r, &rect_clamp, &rect_clamp) && !BLI_rcti_is_empty(&rect_clamp)) {
SELECTID_Context *select_ctx = DRW_select_engine_context_get();
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
DRW_gpu_context_enable();
if (select_ctx->is_dirty(depsgraph, rv3d)) {
/* Update drawing. */
DRW_draw_select_id(depsgraph, region, v3d);
}
if (select_ctx->max_index_drawn_len > 1) {
BLI_assert(region->winx == GPU_texture_width(DRW_engine_select_texture_get()) &&
region->winy == GPU_texture_height(DRW_engine_select_texture_get()));
/* Read the UI32 pixels. */
buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
buf = MEM_malloc_arrayN<uint>(buf_len, __func__);
blender::gpu::FrameBuffer *select_id_fb = DRW_engine_select_framebuffer_get();
GPU_framebuffer_bind(select_id_fb);
GPU_framebuffer_read_color(select_id_fb,
rect_clamp.xmin,
rect_clamp.ymin,
BLI_rcti_size_x(&rect_clamp),
BLI_rcti_size_y(&rect_clamp),
1,
0,
GPU_DATA_UINT,
buf);
if (!BLI_rcti_compare(rect, &rect_clamp)) {
/* The rect has been clamped so we need to realign the buffer and fill in the blanks */
GPU_select_buffer_stride_realign(rect, &rect_clamp, buf);
}
}
GPU_framebuffer_restore();
DRW_gpu_context_disable();
}
if (r_buf_len) {
*r_buf_len = buf_len;
}
return buf;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Bitmap from ID's
*
* Given a buffer of select ID's, fill in a booleans (true/false) per index.
* #BLI_bitmap is used for memory efficiency.
*
* \{ */
uint *DRW_select_buffer_bitmap_from_rect(
Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect, uint *r_bitmap_len)
{
SELECTID_Context *select_ctx = DRW_select_engine_context_get();
rcti rect_px = *rect;
rect_px.xmax += 1;
rect_px.ymax += 1;
uint buf_len;
uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len);
if (buf == nullptr) {
return nullptr;
}
BLI_assert(select_ctx->max_index_drawn_len > 0);
const uint bitmap_len = select_ctx->max_index_drawn_len - 1;
BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
const uint *buf_iter = buf;
while (buf_len--) {
const uint index = *buf_iter - 1;
if (index < bitmap_len) {
BLI_BITMAP_ENABLE(bitmap_buf, index);
}
buf_iter++;
}
MEM_freeN(buf);
if (r_bitmap_len) {
*r_bitmap_len = bitmap_len;
}
return bitmap_buf;
}
uint *DRW_select_buffer_bitmap_from_circle(Depsgraph *depsgraph,
ARegion *region,
View3D *v3d,
const int center[2],
const int radius,
uint *r_bitmap_len)
{
SELECTID_Context *select_ctx = DRW_select_engine_context_get();
rcti rect{};
rect.xmin = center[0] - radius;
rect.xmax = center[0] + radius + 1;
rect.ymin = center[1] - radius;
rect.ymax = center[1] + radius + 1;
const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, nullptr);
if (buf == nullptr) {
return nullptr;
}
BLI_assert(select_ctx->max_index_drawn_len > 0);
const uint bitmap_len = select_ctx->max_index_drawn_len - 1;
BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
const uint *buf_iter = buf;
const int radius_sq = radius * radius;
for (int yc = -radius; yc <= radius; yc++) {
for (int xc = -radius; xc <= radius; xc++, buf_iter++) {
if (xc * xc + yc * yc < radius_sq) {
/* Intentionally wrap to max value if this is zero. */
const uint index = *buf_iter - 1;
if (index < bitmap_len) {
BLI_BITMAP_ENABLE(bitmap_buf, index);
}
}
}
}
MEM_freeN(buf);
if (r_bitmap_len) {
*r_bitmap_len = bitmap_len;
}
return bitmap_buf;
}
struct PolyMaskData {
BLI_bitmap *px;
int width;
};
static void drw_select_mask_px_cb(int x, int x_end, int y, void *user_data)
{
PolyMaskData *data = static_cast<PolyMaskData *>(user_data);
BLI_bitmap *px = data->px;
int i = (y * data->width) + x;
do {
BLI_BITMAP_ENABLE(px, i);
i++;
} while (++x != x_end);
}
uint *DRW_select_buffer_bitmap_from_poly(Depsgraph *depsgraph,
ARegion *region,
View3D *v3d,
const Span<int2> poly,
const rcti *rect,
uint *r_bitmap_len)
{
SELECTID_Context *select_ctx = DRW_select_engine_context_get();
rcti rect_px = *rect;
rect_px.xmax += 1;
rect_px.ymax += 1;
uint buf_len;
uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len);
if (buf == nullptr) {
return nullptr;
}
BLI_bitmap *buf_mask = BLI_BITMAP_NEW(buf_len, __func__);
PolyMaskData poly_mask_data;
poly_mask_data.px = buf_mask;
poly_mask_data.width = (rect->xmax - rect->xmin) + 1;
BLI_bitmap_draw_2d_poly_v2i_n(rect_px.xmin,
rect_px.ymin,
rect_px.xmax,
rect_px.ymax,
poly,
drw_select_mask_px_cb,
&poly_mask_data);
BLI_assert(select_ctx->max_index_drawn_len > 0);
const uint bitmap_len = select_ctx->max_index_drawn_len - 1;
BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
const uint *buf_iter = buf;
int i = 0;
while (buf_len--) {
const uint index = *buf_iter - 1;
if (index < bitmap_len && BLI_BITMAP_TEST(buf_mask, i)) {
BLI_BITMAP_ENABLE(bitmap_buf, index);
}
buf_iter++;
i++;
}
MEM_freeN(buf);
MEM_freeN(buf_mask);
if (r_bitmap_len) {
*r_bitmap_len = bitmap_len;
}
return bitmap_buf;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Find Single Select ID's
*
* Given a buffer of select ID's, find the a single select id.
*
* \{ */
uint DRW_select_buffer_sample_point(Depsgraph *depsgraph,
ARegion *region,
View3D *v3d,
const int center[2])
{
uint ret = 0;
rcti rect{};
rect.xmin = center[0];
rect.xmax = center[0] + 1;
rect.ymin = center[1];
rect.ymax = center[1] + 1;
uint buf_len;
uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len);
if (buf) {
BLI_assert(0 != buf_len);
ret = buf[0];
MEM_freeN(buf);
}
return ret;
}
struct SelectReadData {
const void *val_ptr;
uint id_min;
uint id_max;
uint r_index;
};
static bool select_buffer_test_fn(const void *__restrict value, void *__restrict userdata)
{
SelectReadData *data = static_cast<SelectReadData *>(userdata);
uint hit_id = *(uint *)value;
if (hit_id && hit_id >= data->id_min && hit_id < data->id_max) {
/* Start at 1 to confirm. */
data->val_ptr = value;
data->r_index = (hit_id - data->id_min) + 1;
return true;
}
return false;
}
uint DRW_select_buffer_find_nearest_to_point(Depsgraph *depsgraph,
ARegion *region,
View3D *v3d,
const int center[2],
const uint id_min,
const uint id_max,
uint *dist)
{
/* Create region around center (typically the mouse cursor).
* This must be square and have an odd width. */
rcti rect;
BLI_rcti_init_pt_radius(&rect, center, *dist);
rect.xmax += 1;
rect.ymax += 1;
int width = BLI_rcti_size_x(&rect);
int height = width;
/* Read from selection framebuffer. */
uint buf_len;
const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len);
if (buf == nullptr) {
return 0;
}
const int shape[2] = {height, width};
const int center_yx[2] = {(height - 1) / 2, (width - 1) / 2};
SelectReadData data = {nullptr, id_min, id_max, 0};
BLI_array_iter_spiral_square(buf, shape, center_yx, select_buffer_test_fn, &data);
if (data.val_ptr) {
size_t offset = (size_t(data.val_ptr) - size_t(buf)) / sizeof(*buf);
int hit_x = offset % width;
int hit_y = offset / width;
*dist = uint(abs(hit_y - center_yx[0]) + abs(hit_x - center_yx[1]));
}
MEM_freeN(buf);
return data.r_index;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Utils
* \{ */
bool DRW_select_buffer_elem_get(const uint sel_id,
uint &r_elem,
uint &r_base_index,
char &r_elem_type)
{
SELECTID_Context *select_ctx = DRW_select_engine_context_get();
for (const auto &item : select_ctx->elem_ranges.items()) {
const ElemIndexRanges &ranges = item.value;
Object *ob = item.key;
if (!ranges.total.contains(sel_id)) {
continue;
}
if (ranges.face.contains(sel_id)) {
r_elem = sel_id - ranges.face.start();
r_elem_type = SCE_SELECT_FACE;
r_base_index = select_ctx->objects.first_index_of_try(ob);
return r_base_index != -1;
}
if (ranges.edge.contains(sel_id)) {
r_elem = sel_id - ranges.edge.start();
r_elem_type = SCE_SELECT_EDGE;
r_base_index = select_ctx->objects.first_index_of_try(ob);
return r_base_index != -1;
}
if (ranges.vert.contains(sel_id)) {
r_elem = sel_id - ranges.vert.start();
r_elem_type = SCE_SELECT_VERTEX;
r_base_index = select_ctx->objects.first_index_of_try(ob);
return r_base_index != -1;
}
}
return false;
}
uint DRW_select_buffer_context_offset_for_object_elem(Depsgraph *depsgraph,
Object *object,
char elem_type)
{
SELECTID_Context *select_ctx = DRW_select_engine_context_get();
Object *ob_eval = DEG_get_evaluated(depsgraph, object);
const ElemIndexRanges base_ofs = select_ctx->elem_ranges.lookup_default(ob_eval,
ElemIndexRanges{});
if (elem_type == SCE_SELECT_VERTEX) {
return base_ofs.vert.start();
}
if (elem_type == SCE_SELECT_EDGE) {
return base_ofs.edge.start();
}
if (elem_type == SCE_SELECT_FACE) {
return base_ofs.face.start();
}
BLI_assert(0);
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Context
* \{ */
void DRW_select_buffer_context_create(Depsgraph *depsgraph,
const blender::Span<Base *> bases,
short select_mode)
{
SELECTID_Context *select_ctx = DRW_select_engine_context_get();
select_ctx->objects.reinitialize(bases.size());
for (const int i : bases.index_range()) {
Object *obj = bases[i]->object;
select_ctx->objects[i] = DEG_get_evaluated(depsgraph, obj);
}
select_ctx->select_mode = select_mode;
select_ctx->persmat = blender::float4x4::zero();
}
/** \} */