Files
test2/source/blender/editors/include/ED_keyframes_edit.hh
Aras Pranckevicius facb17b0e3 Cleanup: BLI ENUM_OPERATORS cleanup/robustness
BLI code for enums that are meant to be used as "bit flags" defined
an ENUM_OPERATORS macro in BLI_utildefines.h. This cleans up things
related to said macro:

- Move it out into a separate BLI_enum_flags.hh header, instead of
  "random bag of things" that is the current place,
- Update it to no longer need manual indication of highest individual
  bit value. This originally was added in a31a87f89 (2020 Oct), in
  order to silence some UBSan warnings that were coming
  from GPU related structures (looking at current GPU code, I don't
  think this is happening anymore). However, that caused actual
  user-visible bugs due to incorrectly specified max. enum bit value,
  and today 14% of all usages have incorrect highest individual
  bit value spelled out.
    - I have reviewed all usages of operator ~ and none of them are
      used for directly producing a DNA-serialized value; all the
      usages are for masking out other bits for which the new ~
      behavior that just flips all bits is fine.
- Make the macro define flag_is_set() function to ease check of bits
  that are set in C++ enum class cases; update existing cases to use
  that instead of three other ways that were used.

Pull Request: https://projects.blender.org/blender/blender/pulls/148230
2025-10-17 12:57:50 +02:00

564 lines
19 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_array.hh"
#include "BLI_enum_flags.hh"
#include "BLI_math_vector_types.hh"
#include "ED_anim_api.hh" /* for enum eAnimFilter_Flags */
#include "DNA_curve_types.h"
struct BezTriple;
struct ButterworthCoefficients;
struct FCurve;
struct Scene;
struct bAnimContext;
struct bAnimListElem;
struct bDopeSheet;
/* ************************************************ */
/* Common Macros and Defines */
/* -------------------------------------------------------------------- */
/** \name Tool Flags
* \{ */
/** bezt validation. */
enum eEditKeyframes_Validate {
/* Frame range */
BEZT_OK_FRAME = 1,
BEZT_OK_FRAMERANGE,
/* Selection status (any of f1, f2, f3) */
BEZT_OK_SELECTED,
/* Selection status (f2 is enough) */
BEZT_OK_SELECTED_KEY,
/* Values (y-val) only */
BEZT_OK_VALUE,
BEZT_OK_VALUERANGE,
/* For graph editor keyframes (2D tests) */
BEZT_OK_REGION,
BEZT_OK_REGION_LASSO,
BEZT_OK_REGION_CIRCLE,
/* Only for keyframes a certain Dope-sheet channel. */
BEZT_OK_CHANNEL_LASSO,
BEZT_OK_CHANNEL_CIRCLE,
};
/** \} */
/* select modes */
enum eEditKeyframes_Select {
/* SELECT_SUBTRACT for all, followed by SELECT_ADD for some */
SELECT_REPLACE = (1 << 0),
/* add ok keyframes to selection */
SELECT_ADD = (1 << 1),
/* remove ok keyframes from selection */
SELECT_SUBTRACT = (1 << 2),
/* flip ok status of keyframes based on key status */
SELECT_INVERT = (1 << 3),
SELECT_EXTEND_RANGE = (1 << 4),
};
/* "selection map" building modes. */
enum eEditKeyframes_SelMap {
SELMAP_MORE = 0,
SELMAP_LESS,
};
/* snapping tools */
enum eEditKeyframes_Snap {
SNAP_KEYS_CURFRAME = 1,
SNAP_KEYS_NEARFRAME,
SNAP_KEYS_NEARSEC,
SNAP_KEYS_NEARMARKER,
SNAP_KEYS_HORIZONTAL,
SNAP_KEYS_VALUE,
SNAP_KEYS_TIME,
};
/* equalizing tools */
enum eEditKeyframes_Equalize {
EQUALIZE_HANDLES_LEFT = (1 << 0),
EQUALIZE_HANDLES_RIGHT = (1 << 1),
EQUALIZE_HANDLES_BOTH = (EQUALIZE_HANDLES_LEFT | EQUALIZE_HANDLES_RIGHT),
};
/* mirroring tools */
enum eEditKeyframes_Mirror {
MIRROR_KEYS_CURFRAME = 1,
MIRROR_KEYS_YAXIS,
MIRROR_KEYS_XAXIS,
MIRROR_KEYS_MARKER,
MIRROR_KEYS_VALUE,
MIRROR_KEYS_TIME,
};
/* use with BEZT_OK_REGION_LASSO */
struct KeyframeEdit_LassoData {
rctf *rectf_scaled;
const rctf *rectf_view;
blender::Array<blender::int2> mcoords;
};
/* use with BEZT_OK_REGION_CIRCLE */
struct KeyframeEdit_CircleData {
rctf *rectf_scaled;
const rctf *rectf_view;
float mval[2];
float radius_squared;
};
/* ************************************************ */
/* Non-Destructive Editing API (keyframes_edit.cc) */
/* -------------------------------------------------------------------- */
/** \name Defines for 'OK' polls + KeyframeEditData Flags
* \{ */
/* which verts of a keyframe is active (after polling) */
enum eKeyframeVertOk {
KEYFRAME_NONE = 0,
/* 'key' itself is ok */
KEYFRAME_OK_KEY = (1 << 0),
/* 'handle 1' is ok */
KEYFRAME_OK_H1 = (1 << 1),
/* 'handle 2' is ok */
KEYFRAME_OK_H2 = (1 << 2),
/* all flags */
KEYFRAME_OK_ALL = (KEYFRAME_OK_KEY | KEYFRAME_OK_H1 | KEYFRAME_OK_H2),
};
/* Flags for use during iteration */
enum eKeyframeIterFlags {
/* Consider handles in addition to key itself. Used in #keyframe_ok_checks, #select_bezier_add,
* #select_bezier_subtract. If set, treat key and handles separately (e.g (de)select them
* individually, and do additional visibility checks on the handles if necessary), otherwise
* always treat key and handles the same (e.g. (de)select all of them).
*/
KEYFRAME_ITER_INCL_HANDLES = (1 << 0),
/* Perform NLA time remapping (global -> strip) for the "f1" parameter
* (e.g. used for selection tools on summary tracks)
*/
KED_F1_NLA_UNMAP = (1 << 1),
/* Perform NLA time remapping (global -> strip) for the "f2" parameter */
KED_F2_NLA_UNMAP = (1 << 2),
/* Set this when handles aren't visible by default and you want to perform additional checks to
* get the actual visibility state. E.g. in some cases handles are only drawn if either a handle
* or their control point is selected. The selection state will have to be checked in the
* iterator callbacks then. */
/* Represents "Only Selected Keyframes" option (SIPO_SELVHANDLESONLY). */
KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE = (1 << 3),
/* Represents "Show Handles" option (SIPO_NOHANDLES). */
KEYFRAME_ITER_HANDLES_INVISIBLE = (1 << 4),
};
ENUM_OPERATORS(eKeyframeIterFlags)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic Properties for Keyframe Edit Tools
* \{ */
/**
* Temporary struct used to store frame time and selection status.
* Used for example by `columnselect_action_keys` to select all keyframes in a column.
*/
struct CfraElem {
CfraElem *next, *prev;
/* Expected to be in global scene time (e.g. not NLA unmapped). */
float cfra;
int sel;
};
struct KeyframeEditData {
/* generic properties/data access */
/** temp list for storing custom list of data to check */
ListBase list;
/** pointer to current scene - many tools need access to cfra/etc. */
Scene *scene;
/** pointer to custom data - usually 'Object' but also 'rectf', but could be other types too */
void *data;
/** storage of times/values as 'decimals' */
float f1, f2;
/** storage of times/values/flags as 'whole' numbers */
int i1, i2;
/* current iteration data */
/** F-Curve that is being iterated over */
FCurve *fcu;
/** index of current keyframe being iterated over */
int curIndex;
/** Y-position of midpoint of the channel (for the dope-sheet). */
float channel_y;
/* flags */
/** current flags for the keyframe we're reached in the iteration process */
eKeyframeVertOk curflags;
/** settings for iteration process */
eKeyframeIterFlags iterflags;
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Function Pointer Typedefs
* \{ */
/** Callback function that refreshes the F-Curve after use. */
using FcuEditFunc = void (*)(FCurve *fcu);
/** Callback function that operates on the given #BezTriple. */
using KeyframeEditFunc = short (*)(KeyframeEditData *ked, BezTriple *bezt);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data Type Defines
* \{ */
/** Custom data for remapping one range to another in a fixed way. */
struct KeyframeEditCD_Remap {
float oldMin, oldMax; /* old range */
float newMin, newMax; /* new range */
};
/** Paste options. */
enum eKeyPasteOffset {
/** Paste keys starting at current frame. */
KEYFRAME_PASTE_OFFSET_CFRA_START,
/** Paste keys ending at current frame. */
KEYFRAME_PASTE_OFFSET_CFRA_END,
/** Paste keys relative to the current frame when copying. */
KEYFRAME_PASTE_OFFSET_CFRA_RELATIVE,
/** Paste keys from original time. */
KEYFRAME_PASTE_OFFSET_NONE,
};
enum eKeyPasteValueOffset {
/** Paste keys with the first key matching the key left of the cursor. */
KEYFRAME_PASTE_VALUE_OFFSET_LEFT_KEY,
/** Paste keys with the last key matching the key right of the cursor. */
KEYFRAME_PASTE_VALUE_OFFSET_RIGHT_KEY,
/** Paste keys relative to the value of the curve under the cursor. */
KEYFRAME_PASTE_VALUE_OFFSET_CFRA,
/** Paste values relative to the cursor position. */
KEYFRAME_PASTE_VALUE_OFFSET_CURSOR,
/** Paste keys with the exact copied value. */
KEYFRAME_PASTE_VALUE_OFFSET_NONE,
};
enum eKeyMergeMode {
/** Overlay existing with new keys. */
KEYFRAME_PASTE_MERGE_MIX,
/** Replace entire fcurve. */
KEYFRAME_PASTE_MERGE_OVER,
/** Overwrite keys in pasted range. */
KEYFRAME_PASTE_MERGE_OVER_RANGE,
/** Overwrite keys in pasted range (use all keyframe start & end for range). */
KEYFRAME_PASTE_MERGE_OVER_RANGE_ALL,
};
/** Possible errors occurring while pasting keys. */
enum eKeyPasteError {
/** No errors occurred. */
KEYFRAME_PASTE_OK,
/** Nothing was copied. */
KEYFRAME_PASTE_NOTHING_TO_PASTE,
/** No F-curves was selected to paste into. */
KEYFRAME_PASTE_NOWHERE_TO_PASTE
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Looping API
*
* Functions for looping over keyframes.
* \{ */
/**
* This function is used to loop over BezTriples in the given F-Curve, applying a given
* operation on them, and optionally applies an F-Curve validation function afterwards.
*
* function for working with F-Curve data only
* (i.e. when filters have been chosen to explicitly use this).
*/
short ANIM_fcurve_keyframes_loop(KeyframeEditData *ked,
FCurve *fcu,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb);
/**
* Sets selected keyframes' bezier handles to an equal length and optionally makes
* the keyframes' handles horizontal.
* \param handle_length: Desired handle length, must be positive.
* \param flatten: Makes the keyframes' handles the same value as the keyframe,
* flattening the curve at that point.
*/
void ANIM_fcurve_equalize_keyframes_loop(FCurve *fcu,
eEditKeyframes_Equalize mode,
float handle_length,
bool flatten);
/**
* Function for working with any type (i.e. one of the known types) of animation channel.
*/
short ANIM_animchannel_keyframes_loop(KeyframeEditData *ked,
bDopeSheet *ads,
bAnimListElem *ale,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb);
/**
* Same as #ANIM_animchannel_keyframes_loop, except #bAnimListElem wrapper is not needed.
* \param keytype: is #eAnim_KeyType.
*/
short ANIM_animchanneldata_keyframes_loop(KeyframeEditData *ked,
bDopeSheet *ads,
void *data,
int keytype,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb);
/**
* Calls callback_fn() for each keyframe in each fcurve in the filtered animation context.
* Assumes the callback updates keys.
*/
void ANIM_animdata_keyframe_callback(bAnimContext *ac,
eAnimFilter_Flags filter,
KeyframeEditFunc callback_fn);
/**
* Functions for making sure all keyframes are in good order.
*/
void ANIM_editkeyframes_refresh(bAnimContext *ac);
/** \} */
/* -------------------------------------------------------------------- */
/** \name BezTriple Callback Getters
* \{ */
/* accessories */
KeyframeEditFunc ANIM_editkeyframes_ok(short mode);
/* edit */
KeyframeEditFunc ANIM_editkeyframes_snap(short mode);
/**
* \note for markers and 'value', the values to use must be supplied as the first float value.
*/
KeyframeEditFunc ANIM_editkeyframes_mirror(short mode);
KeyframeEditFunc ANIM_editkeyframes_select(eEditKeyframes_Select selectmode);
/**
* Set all selected Bezier Handles to a single type.
*/
KeyframeEditFunc ANIM_editkeyframes_handles(short mode);
/**
* Set the interpolation type of the selected BezTriples in each F-Curve to the specified one.
*/
KeyframeEditFunc ANIM_editkeyframes_ipo(short mode);
KeyframeEditFunc ANIM_editkeyframes_keytype(eBezTriple_KeyframeType keyframe_type);
KeyframeEditFunc ANIM_editkeyframes_easing(short mode);
/** \} */
/* -------------------------------------------------------------------- */
/** \name BezTriple Callbacks (Selection Map)
* \{ */
/**
* Get a callback to populate the selection settings map
* requires: `ked->custom = char[]` of length `fcurve->totvert`.
*/
KeyframeEditFunc ANIM_editkeyframes_buildselmap(short mode);
/**
* Change the selection status of the keyframe based on the map entry for this vert
* requires: `ked->custom = char[]` of length `fcurve->totvert`.
*/
short bezt_selmap_flush(KeyframeEditData *ked, BezTriple *bezt);
/** \} */
/* -------------------------------------------------------------------- */
/** \name BezTriple Callback (Assorted Utilities)
* \{ */
/**
* Used to calculate the average location of all relevant BezTriples by summing their locations.
*/
short bezt_calc_average(KeyframeEditData *ked, BezTriple *bezt);
/**
* Used to extract a set of cfra-elems from the keyframes.
*/
short bezt_to_cfraelem(KeyframeEditData *ked, BezTriple *bezt);
/**
* Used to remap times from one range to another.
* requires: `ked->custom = KeyframeEditCD_Remap`.
*/
void bezt_remap_times(KeyframeEditData *ked, BezTriple *bezt);
/** \} */
/* -------------------------------------------------------------------- */
/** \name 1.5-D Region Testing Utilities (Lasso/Circle Select)
* \{ */
/* XXX: These are temporary,
* until we can unify GP/Mask Keyframe handling and standard FCurve Keyframe handling */
bool keyframe_region_lasso_test(const KeyframeEdit_LassoData *data_lasso, const float xy[2]);
bool keyframe_region_circle_test(const KeyframeEdit_CircleData *data_circle, const float xy[2]);
/* ************************************************ */
/* Destructive Editing API `keyframes_general.cc`. */
bool duplicate_fcurve_keys(FCurve *fcu);
float get_default_rna_value(const FCurve *fcu, PropertyRNA *prop, PointerRNA *ptr);
struct FCurveSegment {
FCurveSegment *next, *prev;
int start_index, length;
};
/**
* Return a list of #FCurveSegment with a start index and a length.
* A segment is a continuous selection of keyframes.
* Keys that have BEZT_FLAG_IGNORE_TAG set are treated as unselected.
* The caller is responsible for freeing the memory.
*/
ListBase find_fcurve_segments(FCurve *fcu);
void clean_fcurve(bAnimListElem *ale, float thresh, bool cleardefault, bool only_selected_keys);
void blend_to_neighbor_fcurve_segment(FCurve *fcu, FCurveSegment *segment, float factor);
void breakdown_fcurve_segment(FCurve *fcu, FCurveSegment *segment, float factor);
void scale_average_fcurve_segment(FCurve *fcu, FCurveSegment *segment, float factor);
void push_pull_fcurve_segment(FCurve *fcu, FCurveSegment *segment, float factor);
/** Used for operators that need a reference key of the segment to work. */
enum class FCurveSegmentAnchor { LEFT, RIGHT };
void scale_from_fcurve_segment_neighbor(FCurve *fcu,
FCurveSegment *segment,
float factor,
FCurveSegmentAnchor anchor);
/**
* Get a 1D gauss kernel. Since the kernel is symmetrical, only calculates the positive side.
* \param sigma: The shape of the gauss distribution.
* \param kernel_size: How long the kernel array is.
*/
void ED_ANIM_get_1d_gauss_kernel(const float sigma, int kernel_size, double *r_kernel);
ButterworthCoefficients *ED_anim_allocate_butterworth_coefficients(const int filter_order);
void ED_anim_free_butterworth_coefficients(ButterworthCoefficients *bw_coeff);
void ED_anim_calculate_butterworth_coefficients(float cutoff_frequency,
float sampling_frequency,
ButterworthCoefficients *bw_coeff);
/**
* \param samples: Are expected to start at the first frame of the segment with a buffer of size
* `segment->filter_order` at the left.
*/
void butterworth_smooth_fcurve_segment(FCurve *fcu,
FCurveSegment *segment,
float *samples,
int sample_count,
float factor,
int blend_in_out,
int sample_rate,
ButterworthCoefficients *bw_coeff);
void smooth_fcurve_segment(FCurve *fcu,
FCurveSegment *segment,
const float *original_values,
float *samples,
const int sample_count,
float factor,
int kernel_size,
const double *kernel);
/**
* Snap the keys on the given FCurve segment to an S-Curve. By modifying the `factor` the part of
* the S-Curve that the keys are snapped to is moved on the x-axis.
*/
void ease_fcurve_segment(FCurve *fcu, FCurveSegment *segment, float factor, float width);
enum tShearDirection {
SHEAR_FROM_LEFT = 1,
SHEAR_FROM_RIGHT,
};
void shear_fcurve_segment(FCurve *fcu,
FCurveSegment *segment,
float factor,
tShearDirection direction);
/**
* Shift the FCurve segment up/down so that it aligns with the key before/after
* the segment.
*
* \param factor: blend factor from -1.0 to 1.0. The sign determines whether the
* segment is aligned with the key before or after the segment.
*/
void blend_offset_fcurve_segment(FCurve *fcu, FCurveSegment *segment, float factor);
void blend_to_ease_fcurve_segment(FCurve *fcu, FCurveSegment *segment, float factor);
void time_offset_fcurve_segment(FCurve *fcu, FCurveSegment *segment, float frame_offset);
bool decimate_fcurve(bAnimListElem *ale, float remove_ratio, float error_sq_max);
bool match_slope_fcurve_segment(FCurve *fcu, FCurveSegment *segment, float factor);
/**
* Blends the selected keyframes to the default value of the property the F-curve drives.
*/
void blend_to_default_fcurve(PointerRNA *id_ptr, FCurve *fcu, float factor);
/**
* Use a weighted moving-means method to reduce intensity of fluctuations.
*/
void smooth_fcurve(FCurve *fcu);
/* ----------- */
/**
* Clear the copy-paste buffer.
*
* Normally this is not necessary, as `copy_animedit_keys()` will do this for
* you.
*/
void ANIM_fcurves_copybuf_reset();
/**
* Free the copy-paste buffer.
*/
void ANIM_fcurves_copybuf_free();
/**
* Copy animation keys into the copy buffer.
*
* \returns Whether anything was copied into the buffer.
*/
bool copy_animedit_keys(bAnimContext *ac, ListBase *anim_data);
struct KeyframePasteContext {
eKeyPasteOffset offset_mode;
eKeyPasteValueOffset value_offset_mode;
eKeyMergeMode merge_mode;
bool flip;
int num_slots_selected; /* Number of selected Action Slots to paste into. */
int num_fcurves_selected; /* Number of selected F-Curves to paste into. */
};
eKeyPasteError paste_animedit_keys(bAnimContext *ac,
ListBase *anim_data,
const KeyframePasteContext &paste_context);
/* ************************************************ */
/** \} */