Added a new operator `OBJECT_OT_material_slot_remove_all` that removes all materials from the material slots of selected objects This was inspired by a request proposal on RCS. Pull Request: https://projects.blender.org/blender/blender/pulls/138402
86 lines
3.3 KiB
C++
86 lines
3.3 KiB
C++
/* SPDX-FileCopyrightText: 2009 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edrend
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*/
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#include <cstdlib>
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#include "ED_render.hh"
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#include "WM_api.hh"
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#include "render_intern.hh" /* own include */
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/***************************** render ***********************************/
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void ED_operatortypes_render()
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{
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WM_operatortype_append(OBJECT_OT_material_slot_add);
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WM_operatortype_append(OBJECT_OT_material_slot_remove);
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WM_operatortype_append(OBJECT_OT_material_slot_assign);
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WM_operatortype_append(OBJECT_OT_material_slot_select);
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WM_operatortype_append(OBJECT_OT_material_slot_deselect);
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WM_operatortype_append(OBJECT_OT_material_slot_copy);
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WM_operatortype_append(OBJECT_OT_material_slot_move);
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WM_operatortype_append(OBJECT_OT_material_slot_remove_unused);
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WM_operatortype_append(OBJECT_OT_material_slot_remove_all);
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WM_operatortype_append(OBJECT_OT_lightprobe_cache_bake);
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WM_operatortype_append(OBJECT_OT_lightprobe_cache_free);
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WM_operatortype_append(MATERIAL_OT_new);
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WM_operatortype_append(TEXTURE_OT_new);
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WM_operatortype_append(WORLD_OT_new);
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WM_operatortype_append(MATERIAL_OT_copy);
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WM_operatortype_append(MATERIAL_OT_paste);
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WM_operatortype_append(SCENE_OT_view_layer_add);
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WM_operatortype_append(SCENE_OT_view_layer_remove);
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WM_operatortype_append(SCENE_OT_view_layer_add_aov);
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WM_operatortype_append(SCENE_OT_view_layer_remove_aov);
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WM_operatortype_append(SCENE_OT_view_layer_add_lightgroup);
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WM_operatortype_append(SCENE_OT_view_layer_remove_lightgroup);
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WM_operatortype_append(SCENE_OT_view_layer_add_used_lightgroups);
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WM_operatortype_append(SCENE_OT_view_layer_remove_unused_lightgroups);
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WM_operatortype_append(SCENE_OT_render_view_add);
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WM_operatortype_append(SCENE_OT_render_view_remove);
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#ifdef WITH_FREESTYLE
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WM_operatortype_append(SCENE_OT_freestyle_module_add);
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WM_operatortype_append(SCENE_OT_freestyle_module_remove);
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WM_operatortype_append(SCENE_OT_freestyle_module_move);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_add);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_copy);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_paste);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_remove);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_move);
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WM_operatortype_append(SCENE_OT_freestyle_linestyle_new);
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WM_operatortype_append(SCENE_OT_freestyle_color_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_alpha_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_thickness_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_geometry_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_modifier_remove);
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WM_operatortype_append(SCENE_OT_freestyle_modifier_move);
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WM_operatortype_append(SCENE_OT_freestyle_modifier_copy);
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WM_operatortype_append(SCENE_OT_freestyle_stroke_material_create);
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#endif
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WM_operatortype_append(TEXTURE_OT_slot_copy);
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WM_operatortype_append(TEXTURE_OT_slot_paste);
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WM_operatortype_append(TEXTURE_OT_slot_move);
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/* `render_internal.cc` */
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WM_operatortype_append(RENDER_OT_view_show);
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WM_operatortype_append(RENDER_OT_render);
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WM_operatortype_append(RENDER_OT_view_cancel);
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WM_operatortype_append(RENDER_OT_shutter_curve_preset);
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/* `render_opengl.cc` */
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WM_operatortype_append(RENDER_OT_opengl);
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}
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