Files

4440 lines
144 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edscr
*/
#include <algorithm>
#include <cstdio>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_rand.hh"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_string_utils.hh"
#include "BLI_utildefines.h"
#include "BKE_context.hh"
#include "BKE_global.hh"
#include "BKE_screen.hh"
#include "BKE_workspace.hh"
#include "RNA_access.hh"
#include "WM_api.hh"
#include "WM_message.hh"
#include "WM_toolsystem.hh"
#include "WM_types.hh"
#include "ED_asset_shelf.hh"
#include "ED_buttons.hh"
#include "ED_screen.hh"
#include "ED_screen_types.hh"
#include "ED_space_api.hh"
#include "ED_time_scrub_ui.hh"
#include "GPU_framebuffer.hh"
#include "GPU_immediate.hh"
#include "GPU_immediate_util.hh"
#include "GPU_matrix.hh"
#include "GPU_platform.hh"
#include "GPU_state.hh"
#include "BLF_api.hh"
#include "IMB_metadata.hh"
#include "UI_interface.hh"
#include "UI_interface_icons.hh"
#include "UI_interface_layout.hh"
#include "UI_resources.hh"
#include "UI_view2d.hh"
#include "screen_intern.hh"
/* general area and region code */
static void region_draw_gradient(const ARegion *region)
{
if (region->v2d.cur.xmax >= region->v2d.tot.xmax) {
/* No overflow. */
return;
}
float opaque[4];
UI_GetThemeColor4fv(TH_HEADER, opaque);
float transparent[4];
UI_GetThemeColor3fv(TH_HEADER, transparent);
transparent[3] = 0.0f;
rctf rect{};
rect.xmax = BLI_rcti_size_x(&region->winrct) + 1;
rect.xmin = rect.xmax - (25.0f * UI_SCALE_FAC);
rect.ymin = 0.0f;
rect.ymax = BLI_rcti_size_y(&region->winrct) + 1;
UI_draw_roundbox_4fv_ex(&rect, opaque, transparent, 0.0f, nullptr, 0.0f, 0.0f);
}
void ED_region_pixelspace(const ARegion *region)
{
wmOrtho2_region_pixelspace(region);
GPU_matrix_identity_set();
}
void ED_region_do_listen(wmRegionListenerParams *params)
{
ARegion *region = params->region;
const wmNotifier *notifier = params->notifier;
/* generic notes first */
switch (notifier->category) {
case NC_WM:
if (notifier->data == ND_FILEREAD) {
ED_region_tag_redraw(region);
}
break;
case NC_WINDOW:
ED_region_tag_redraw(region);
break;
}
if (region->runtime->type && region->runtime->type->listener) {
region->runtime->type->listener(params);
}
LISTBASE_FOREACH (uiBlock *, block, &region->runtime->uiblocks) {
UI_block_listen(block, params);
}
LISTBASE_FOREACH (uiList *, list, &region->ui_lists) {
if (list->type && list->type->listener) {
list->type->listener(list, params);
}
}
}
void ED_area_do_listen(wmSpaceTypeListenerParams *params)
{
/* no generic notes? */
if (params->area->type && params->area->type->listener) {
params->area->type->listener(params);
}
}
void ED_area_do_refresh(bContext *C, ScrArea *area)
{
/* no generic notes? */
if (area->type && area->type->refresh) {
area->type->refresh(C, area);
}
area->do_refresh = false;
}
/**
* \brief Corner widget use for quitting full-screen.
*/
static void area_draw_azone_fullscreen(short /*x1*/, short /*y1*/, short x2, short y2, float alpha)
{
UI_icon_draw_ex(x2 - U.widget_unit,
y2 - U.widget_unit,
ICON_FULLSCREEN_EXIT,
UI_INV_SCALE_FAC,
min_ff(alpha, 0.75f),
0.0f,
nullptr,
false,
UI_NO_ICON_OVERLAY_TEXT);
}
/**
* \brief Corner widgets use for dragging and splitting the view.
*/
static void area_draw_azone(ScrArea *area, ARegion *region, AZone *az)
{
if (region->regiontype != RGN_TYPE_HEADER || !(U.uiflag & USER_AREA_CORNER_HANDLE)) {
return;
}
if (az->x1 < area->totrct.xmin + 1) {
if ((region->alignment == RGN_ALIGN_TOP && az->y2 > area->totrct.ymax - 1) ||
(region->alignment == RGN_ALIGN_BOTTOM && az->y1 < area->totrct.ymin + 1))
{
UI_icon_draw_alpha(
float(az->x1) + UI_SCALE_FAC, float(az->y1) + (6.0f * UI_SCALE_FAC), ICON_GRIP_V, 0.4f);
}
}
}
/**
* \brief Edge widgets to show hidden panels such as the toolbar and headers.
*/
static void draw_azone_arrow(float x1, float y1, float x2, float y2, AZEdge edge)
{
const float size = 0.2f * U.widget_unit;
const float l = 1.0f; /* arrow length */
const float s = 0.25f; /* arrow thickness */
const float hl = l / 2.0f;
const float points[6][2] = {
{0, -hl}, {l, hl}, {l - s, hl + s}, {0, s + s - hl}, {s - l, hl + s}, {-l, hl}};
const float center[2] = {(x1 + x2) / 2, (y1 + y2) / 2};
int axis;
int sign;
switch (edge) {
case AE_BOTTOM_TO_TOPLEFT:
axis = 0;
sign = 1;
break;
case AE_TOP_TO_BOTTOMRIGHT:
axis = 0;
sign = -1;
break;
case AE_LEFT_TO_TOPRIGHT:
axis = 1;
sign = 1;
break;
case AE_RIGHT_TO_TOPLEFT:
axis = 1;
sign = -1;
break;
default:
BLI_assert(0);
return;
}
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
GPU_blend(GPU_BLEND_ALPHA);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4f(0.8f, 0.8f, 0.8f, 0.4f);
immBegin(GPU_PRIM_TRI_FAN, 6);
for (int i = 0; i < 6; i++) {
if (axis == 0) {
immVertex2f(pos, center[0] + points[i][0] * size, center[1] + points[i][1] * sign * size);
}
else {
immVertex2f(pos, center[0] + points[i][1] * sign * size, center[1] + points[i][0] * size);
}
}
immEnd();
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
static void region_draw_azone_tab_arrow(ScrArea *area, ARegion *region, AZone *az)
{
GPU_blend(GPU_BLEND_ALPHA);
/* add code to draw region hidden as 'too small' */
switch (az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
break;
case AE_BOTTOM_TO_TOPLEFT:
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT);
break;
case AE_LEFT_TO_TOPRIGHT:
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
break;
case AE_RIGHT_TO_TOPLEFT:
UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT);
break;
}
/* Workaround for different color spaces between normal areas and the ones using GPUViewports. */
float alpha = WM_region_use_viewport(area, region) ? 0.6f : 0.4f;
const float color[4] = {0.05f, 0.05f, 0.05f, alpha};
rctf rect{};
/* Hit size is a bit larger than visible background. */
rect.xmin = float(az->x1) + U.pixelsize;
rect.xmax = float(az->x2) - U.pixelsize;
rect.ymin = float(az->y1) + U.pixelsize;
rect.ymax = float(az->y2) - U.pixelsize;
UI_draw_roundbox_aa(&rect, true, 4.0f, color);
draw_azone_arrow(float(az->x1), float(az->y1), float(az->x2), float(az->y2), az->edge);
}
static void area_azone_tag_update(ScrArea *area)
{
area->flag |= AREA_FLAG_ACTIONZONES_UPDATE;
}
static void region_draw_azones(ScrArea *area, ARegion *region)
{
if (!area) {
return;
}
GPU_line_width(1.0f);
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_push();
GPU_matrix_translate_2f(-region->winrct.xmin, -region->winrct.ymin);
LISTBASE_FOREACH (AZone *, az, &area->actionzones) {
/* test if action zone is over this region */
rcti azrct;
BLI_rcti_init(&azrct, az->x1, az->x2, az->y1, az->y2);
if (BLI_rcti_isect(&region->runtime->drawrct, &azrct, nullptr)) {
if (az->type == AZONE_AREA) {
area_draw_azone(area, region, az);
}
else if (az->type == AZONE_REGION) {
if (az->region && !(az->region->flag & RGN_FLAG_POLL_FAILED)) {
/* only display tab or icons when the region is hidden */
if (az->region->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
region_draw_azone_tab_arrow(area, region, az);
}
}
}
else if (az->type == AZONE_FULLSCREEN) {
if (az->alpha > 0.0f) {
area_draw_azone_fullscreen(az->x1, az->y1, az->x2, az->y2, az->alpha);
}
}
}
if (!IS_EQF(az->alpha, 0.0f) && ELEM(az->type, AZONE_FULLSCREEN, AZONE_REGION_SCROLL)) {
area_azone_tag_update(area);
}
}
GPU_matrix_pop();
GPU_blend(GPU_BLEND_NONE);
}
static void region_draw_status_text(ScrArea * /*area*/, ARegion *region)
{
float header_color[4];
UI_GetThemeColor4fv(TH_HEADER, header_color);
/* Clear the region from the buffer. */
GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
/* Fill with header color when the region is not overlapped. */
if (!region->overlap) {
const rctf rect = {0.0f, float(region->winx), 0.0f, float(region->winy)};
UI_draw_roundbox_3fv_alpha(&rect, true, 0.0f, header_color, 1.0f);
}
const int fontid = BLF_set_default();
float x = 12.0f * UI_SCALE_FAC;
const float y = 0.4f * UI_UNIT_Y;
const float width = BLF_width(fontid, region->runtime->headerstr, BLF_DRAW_STR_DUMMY_MAX);
GPU_blend(GPU_BLEND_ALPHA);
/* Draw a background behind the text for extra contrast. */
if (region->overlap) {
/* Center the text horizontally. */
x = (region->winx - width) / 2.0f;
const float pad = 5.0f * UI_SCALE_FAC;
const float x1 = x - pad;
const float x2 = x + width + pad;
const float y1 = 3.0f * UI_SCALE_FAC;
const float y2 = region->winy - (4.0f * UI_SCALE_FAC);
/* Ensure header_color is not too transparent. */
header_color[3] = std::max(header_color[3], 0.6f);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
const rctf rect = {x1, x2, y1, y2};
UI_draw_roundbox_4fv(&rect, true, 4.0f * UI_SCALE_FAC, header_color);
}
UI_FontThemeColor(fontid, TH_TEXT);
BLF_position(fontid, x, y, 0.0f);
BLF_draw(fontid, region->runtime->headerstr, BLF_DRAW_STR_DUMMY_MAX);
}
void ED_region_do_msg_notify_tag_redraw(
/* Follow wmMsgNotifyFn spec */
bContext * /*C*/,
wmMsgSubscribeKey * /*msg_key*/,
wmMsgSubscribeValue *msg_val)
{
ARegion *region = static_cast<ARegion *>(msg_val->owner);
ED_region_tag_redraw(region);
/* This avoids _many_ situations where header/properties control display settings.
* the common case is space properties in the header */
if (ELEM(region->regiontype, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER, RGN_TYPE_UI)) {
while (region && region->prev) {
region = region->prev;
}
for (; region; region = region->next) {
if (ELEM(region->regiontype, RGN_TYPE_WINDOW, RGN_TYPE_CHANNELS)) {
ED_region_tag_redraw(region);
}
}
}
}
void ED_area_do_msg_notify_tag_refresh(
/* Follow wmMsgNotifyFn spec */
bContext * /*C*/,
wmMsgSubscribeKey * /*msg_key*/,
wmMsgSubscribeValue *msg_val)
{
ScrArea *area = static_cast<ScrArea *>(msg_val->user_data);
ED_area_tag_refresh(area);
}
void ED_area_do_mgs_subscribe_for_tool_header(const wmRegionMessageSubscribeParams *params)
{
wmMsgBus *mbus = params->message_bus;
WorkSpace *workspace = params->workspace;
ARegion *region = params->region;
BLI_assert(region->regiontype == RGN_TYPE_TOOL_HEADER);
wmMsgSubscribeValue msg_sub_value_region_tag_redraw{};
msg_sub_value_region_tag_redraw.owner = region;
msg_sub_value_region_tag_redraw.user_data = region;
msg_sub_value_region_tag_redraw.notify = ED_region_do_msg_notify_tag_redraw;
WM_msg_subscribe_rna_prop(
mbus, &workspace->id, workspace, WorkSpace, tools, &msg_sub_value_region_tag_redraw);
}
void ED_area_do_mgs_subscribe_for_tool_ui(const wmRegionMessageSubscribeParams *params)
{
wmMsgBus *mbus = params->message_bus;
WorkSpace *workspace = params->workspace;
ARegion *region = params->region;
BLI_assert(region->regiontype == RGN_TYPE_UI);
const char *panel_category_tool = "Tool";
const char *category = UI_panel_category_active_get(region, false);
bool update_region = false;
if (category && STREQ(category, panel_category_tool)) {
update_region = true;
}
else {
/* Check if a tool category panel is pinned and visible in another category. */
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
if (UI_panel_is_active(panel) && panel->flag & PNL_PIN &&
STREQ(panel->type->category, panel_category_tool))
{
update_region = true;
break;
}
}
}
if (update_region) {
wmMsgSubscribeValue msg_sub_value_region_tag_redraw{};
msg_sub_value_region_tag_redraw.owner = region;
msg_sub_value_region_tag_redraw.user_data = region;
msg_sub_value_region_tag_redraw.notify = ED_region_do_msg_notify_tag_redraw;
WM_msg_subscribe_rna_prop(
mbus, &workspace->id, workspace, WorkSpace, tools, &msg_sub_value_region_tag_redraw);
}
}
/**
* Although there's no general support for minimizing areas, the status-bar can
* be snapped to be only a few pixels high. A few pixels rather than 0 so it
* can be un-minimized again. We consider it pseudo-minimized and don't draw
* it then.
*/
static bool area_is_pseudo_minimized(const ScrArea *area)
{
return (area->winx < 3) || (area->winy < 3);
}
void ED_region_do_layout(bContext *C, ARegion *region)
{
/* This is optional, only needed for dynamically sized regions. */
ScrArea *area = CTX_wm_area(C);
ARegionType *at = region->runtime->type;
if (!at->layout) {
return;
}
if (at->do_lock || (area && area_is_pseudo_minimized(area))) {
return;
}
region->runtime->do_draw |= RGN_DRAWING;
UI_SetTheme(area ? area->spacetype : 0, at->regionid);
at->layout(C, region);
/* Clear temporary update flag. */
region->flag &= ~RGN_FLAG_SEARCH_FILTER_UPDATE;
}
void ED_region_do_draw(bContext *C, ARegion *region)
{
using namespace blender;
wmWindow *win = CTX_wm_window(C);
ScrArea *area = CTX_wm_area(C);
ARegionType *at = region->runtime->type;
/* see BKE_spacedata_draw_locks() */
if (at->do_lock) {
return;
}
region->runtime->do_draw |= RGN_DRAWING;
/* Set viewport, scissor, ortho and region->runtime->drawrct. */
wmPartialViewport(&region->runtime->drawrct, &region->winrct, &region->runtime->drawrct);
wmOrtho2_region_pixelspace(region);
UI_SetTheme(area ? area->spacetype : 0, at->regionid);
if (area && area_is_pseudo_minimized(area)) {
UI_ThemeClearColor(TH_EDITOR_BORDER);
return;
}
/* optional header info instead? */
if (region->runtime->headerstr) {
region_draw_status_text(area, region);
}
else if (at->draw) {
at->draw(C, region);
}
/* XXX test: add convention to end regions always in pixel space,
* for drawing of borders/gestures etc */
ED_region_pixelspace(region);
/* Remove sRGB override by rebinding the framebuffer. */
blender::gpu::FrameBuffer *fb = GPU_framebuffer_active_get();
GPU_framebuffer_bind(fb);
ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_PIXEL);
region_draw_azones(area, region);
/* for debugging unneeded area redraws and partial redraw */
if (G.debug_value == 888) {
GPU_blend(GPU_BLEND_ALPHA);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
RandomNumberGenerator rng = RandomNumberGenerator::from_random_seed();
immUniformColor4f(rng.get_float(), rng.get_float(), rng.get_float(), 0.1f);
immRectf(pos,
region->runtime->drawrct.xmin - region->winrct.xmin,
region->runtime->drawrct.ymin - region->winrct.ymin,
region->runtime->drawrct.xmax - region->winrct.xmin,
region->runtime->drawrct.ymax - region->winrct.ymin);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
region->runtime->drawrct = rcti{};
UI_blocklist_free_inactive(C, region);
if (area) {
const bScreen *screen = WM_window_get_active_screen(win);
/* Only region gradient for Top Bar. */
if ((screen->state != SCREENFULL) && area->spacetype == SPACE_TOPBAR &&
region->regiontype == RGN_TYPE_HEADER)
{
region_draw_gradient(region);
}
else if ((region->regiontype == RGN_TYPE_WINDOW) && (region->alignment == RGN_ALIGN_QSPLIT)) {
/* draw separating lines between the quad views */
float color[4] = {0.0f, 0.0f, 0.0f, 0.8f};
UI_GetThemeColor3fv(TH_EDITOR_BORDER, color);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(color);
GPU_line_width(1.0f);
imm_draw_box_wire_2d(pos,
0,
0,
region->winrct.xmax - region->winrct.xmin + 1,
region->winrct.ymax - region->winrct.ymin + 1);
immUnbindProgram();
}
}
/* We may want to detach message-subscriptions from drawing. */
{
WorkSpace *workspace = CTX_wm_workspace(C);
wmWindowManager *wm = CTX_wm_manager(C);
bScreen *screen = WM_window_get_active_screen(win);
Scene *scene = CTX_data_scene(C);
wmMsgBus *mbus = wm->runtime->message_bus;
WM_msgbus_clear_by_owner(mbus, region);
/* Cheat, always subscribe to this space type properties.
*
* This covers most cases and avoids copy-paste similar code for each space type.
*/
if (ELEM(region->regiontype, RGN_TYPE_WINDOW, RGN_TYPE_CHANNELS, RGN_TYPE_UI, RGN_TYPE_TOOLS))
{
SpaceLink *sl = static_cast<SpaceLink *>(area->spacedata.first);
PointerRNA ptr = RNA_pointer_create_discrete(&screen->id, &RNA_Space, sl);
/* All properties for this space type. */
wmMsgSubscribeValue msg_sub_value_region_tag_redraw{};
msg_sub_value_region_tag_redraw.owner = region;
msg_sub_value_region_tag_redraw.user_data = region;
msg_sub_value_region_tag_redraw.notify = ED_region_do_msg_notify_tag_redraw;
WM_msg_subscribe_rna(mbus, &ptr, nullptr, &msg_sub_value_region_tag_redraw, __func__);
}
wmRegionMessageSubscribeParams message_subscribe_params{};
message_subscribe_params.context = C;
message_subscribe_params.message_bus = mbus;
message_subscribe_params.workspace = workspace;
message_subscribe_params.scene = scene;
message_subscribe_params.screen = screen;
message_subscribe_params.area = area;
message_subscribe_params.region = region;
ED_region_message_subscribe(&message_subscribe_params);
}
}
/* **********************************
* maybe silly, but let's try for now
* to keep these tags protected
* ********************************** */
void ED_region_tag_redraw(ARegion *region)
{
/* don't tag redraw while drawing, it shouldn't happen normally
* but python scripts can cause this to happen indirectly */
if (region && !(region->runtime->do_draw & RGN_DRAWING)) {
/* zero region means full region redraw */
region->runtime->do_draw &= ~(RGN_DRAW_PARTIAL | RGN_DRAW_NO_REBUILD |
RGN_DRAW_EDITOR_OVERLAYS);
region->runtime->do_draw |= RGN_DRAW;
region->runtime->drawrct = rcti{};
}
}
void ED_region_tag_redraw_cursor(ARegion *region)
{
if (region) {
region->runtime->do_draw_paintcursor = RGN_DRAW;
}
}
void ED_region_tag_redraw_no_rebuild(ARegion *region)
{
if (region && !(region->runtime->do_draw & (RGN_DRAWING | RGN_DRAW))) {
region->runtime->do_draw &= ~(RGN_DRAW_PARTIAL | RGN_DRAW_EDITOR_OVERLAYS);
region->runtime->do_draw |= RGN_DRAW_NO_REBUILD;
region->runtime->drawrct = rcti{};
}
}
void ED_region_tag_refresh_ui(ARegion *region)
{
if (region) {
region->runtime->do_draw |= RGN_REFRESH_UI;
}
}
void ED_region_tag_redraw_editor_overlays(ARegion *region)
{
if (region && !(region->runtime->do_draw & (RGN_DRAWING | RGN_DRAW))) {
if (region->runtime->do_draw & RGN_DRAW_PARTIAL) {
ED_region_tag_redraw(region);
}
else {
region->runtime->do_draw |= RGN_DRAW_EDITOR_OVERLAYS;
}
}
}
void ED_region_tag_redraw_partial(ARegion *region, const rcti *rct, bool rebuild)
{
if (region && !(region->runtime->do_draw & RGN_DRAWING)) {
if (region->runtime->do_draw & RGN_DRAW_PARTIAL) {
/* Partial redraw already set, expand region. */
BLI_rcti_union(&region->runtime->drawrct, rct);
if (rebuild) {
region->runtime->do_draw &= ~RGN_DRAW_NO_REBUILD;
}
}
else if (region->runtime->do_draw & (RGN_DRAW | RGN_DRAW_NO_REBUILD)) {
/* Full redraw already requested. */
if (rebuild) {
region->runtime->do_draw &= ~RGN_DRAW_NO_REBUILD;
}
}
else {
/* No redraw set yet, set partial region. */
region->runtime->drawrct = *rct;
region->runtime->do_draw |= RGN_DRAW_PARTIAL;
if (!rebuild) {
region->runtime->do_draw |= RGN_DRAW_NO_REBUILD;
}
}
}
}
void ED_area_tag_redraw(ScrArea *area)
{
if (area) {
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
ED_region_tag_redraw(region);
}
}
}
void ED_area_tag_redraw_no_rebuild(ScrArea *area)
{
if (area) {
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
ED_region_tag_redraw_no_rebuild(region);
}
}
}
void ED_area_tag_redraw_regiontype(ScrArea *area, int regiontype)
{
if (area) {
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == regiontype) {
ED_region_tag_redraw(region);
}
}
}
}
void ED_area_tag_refresh(ScrArea *area)
{
if (area) {
area->do_refresh = true;
}
}
void ED_area_tag_region_size_update(ScrArea *area, ARegion *changed_region)
{
if (!area || (area->flag & AREA_FLAG_REGION_SIZE_UPDATE)) {
return;
}
area->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
/* Floating regions don't affect other regions, so the following can be skipped. */
if (changed_region->alignment == RGN_ALIGN_FLOAT) {
return;
}
/* Tag the following regions for redraw, since the size change of this region may affect the
* available space for them. */
for (ARegion *following_region = changed_region->next; following_region;
following_region = following_region->next)
{
/* Overlapping and non-overlapping regions don't affect each others space. So layout changes
* of one don't require redrawing the other. */
if (changed_region->overlap != following_region->overlap) {
continue;
}
/* Floating regions don't affect space of other regions. */
if (following_region->alignment == RGN_ALIGN_FLOAT) {
continue;
}
ED_region_tag_redraw(following_region);
}
}
/* *************************************************************** */
int ED_area_max_regionsize(const ScrArea *area, const ARegion *scale_region, const AZEdge edge)
{
int dist;
/* regions in regions. */
if (scale_region->alignment & RGN_SPLIT_PREV) {
const int align = RGN_ALIGN_ENUM_FROM_MASK(scale_region->alignment);
if (ELEM(align, RGN_ALIGN_TOP, RGN_ALIGN_BOTTOM)) {
ARegion *region = scale_region->prev;
dist = region->winy + scale_region->winy - U.pixelsize;
}
else /* if (ELEM(align, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT)) */ {
ARegion *region = scale_region->prev;
dist = region->winx + scale_region->winx - U.pixelsize;
}
}
else {
if (ELEM(edge, AE_RIGHT_TO_TOPLEFT, AE_LEFT_TO_TOPRIGHT)) {
dist = BLI_rcti_size_x(&area->totrct);
}
else { /* AE_BOTTOM_TO_TOPLEFT, AE_TOP_TO_BOTTOMRIGHT */
dist = BLI_rcti_size_y(&area->totrct);
}
/* Subtract the width of regions on opposite side
* prevents dragging regions into other opposite regions. */
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region == scale_region) {
continue;
}
if (scale_region->alignment == RGN_ALIGN_LEFT && region->alignment == RGN_ALIGN_RIGHT) {
dist -= region->winx;
}
else if (scale_region->alignment == RGN_ALIGN_RIGHT && region->alignment == RGN_ALIGN_LEFT) {
dist -= region->winx;
}
else if (scale_region->alignment == RGN_ALIGN_TOP &&
(region->alignment == RGN_ALIGN_BOTTOM || ELEM(region->regiontype,
RGN_TYPE_HEADER,
RGN_TYPE_TOOL_HEADER,
RGN_TYPE_FOOTER,
RGN_TYPE_ASSET_SHELF_HEADER)))
{
dist -= region->winy;
}
else if (scale_region->alignment == RGN_ALIGN_BOTTOM &&
(region->alignment == RGN_ALIGN_TOP || ELEM(region->regiontype,
RGN_TYPE_HEADER,
RGN_TYPE_TOOL_HEADER,
RGN_TYPE_FOOTER,
RGN_TYPE_ASSET_SHELF_HEADER)))
{
dist -= region->winy;
}
}
}
dist /= UI_SCALE_FAC;
return dist;
}
const char *ED_area_region_search_filter_get(const ScrArea *area, const ARegion *region)
{
/* Only the properties editor has a search string for now. */
if (area->spacetype == SPACE_PROPERTIES) {
SpaceProperties *sbuts = static_cast<SpaceProperties *>(area->spacedata.first);
if (region->regiontype == RGN_TYPE_WINDOW) {
return ED_buttons_search_string_get(sbuts);
}
}
return nullptr;
}
void ED_region_search_filter_update(const ScrArea *area, ARegion *region)
{
region->flag |= RGN_FLAG_SEARCH_FILTER_UPDATE;
const char *search_filter = ED_area_region_search_filter_get(area, region);
SET_FLAG_FROM_TEST(region->flag,
region->regiontype == RGN_TYPE_WINDOW && search_filter &&
search_filter[0] != '\0',
RGN_FLAG_SEARCH_FILTER_ACTIVE);
}
/* *************************************************************** */
void ED_area_status_text(ScrArea *area, const char *str)
{
/* happens when running transform operators in background mode */
if (area == nullptr) {
return;
}
ARegion *ar = nullptr;
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_HEADER && region->runtime->visible) {
ar = region;
}
else if (region->regiontype == RGN_TYPE_TOOL_HEADER && region->runtime->visible) {
/* Prefer tool header when we also have a header. */
ar = region;
break;
}
}
if (ar) {
if (str) {
if (ar->runtime->headerstr == nullptr) {
ar->runtime->headerstr = MEM_malloc_arrayN<char>(UI_MAX_DRAW_STR, "headerprint");
}
BLI_strncpy_utf8(ar->runtime->headerstr, str, UI_MAX_DRAW_STR);
BLI_str_rstrip(ar->runtime->headerstr);
}
else {
MEM_SAFE_FREE(ar->runtime->headerstr);
}
ED_region_tag_redraw(ar);
}
}
/* *************************************************************** */
static void ed_workspace_status_item(WorkSpace *workspace,
std::string text,
const int icon,
const float space_factor = 0.0f,
const bool inverted = false)
{
/* Can be nullptr when running operators in background mode. */
if (workspace == nullptr) {
return;
}
blender::bke::WorkSpaceStatusItem item;
item.text = std::move(text);
item.icon = icon;
item.space_factor = space_factor;
item.inverted = inverted;
workspace->runtime->status.append(std::move(item));
}
static void ed_workspace_status_space(WorkSpace *workspace, const float space_factor)
{
ed_workspace_status_item(workspace, {}, ICON_NONE, space_factor);
}
WorkspaceStatus::WorkspaceStatus(bContext *C)
{
workspace_ = CTX_wm_workspace(C);
wm_ = CTX_wm_manager(C);
if (workspace_) {
BKE_workspace_status_clear(workspace_);
}
ED_area_tag_redraw(WM_window_status_area_find(CTX_wm_window(C), CTX_wm_screen(C)));
}
/* -------------------------------------------------------------------- */
/** \name Private helper functions to help ensure consistent spacing
* \{ */
static constexpr float STATUS_BEFORE_TEXT = 0.17f;
static constexpr float STATUS_AFTER_TEXT = 0.90f;
static constexpr float STATUS_MOUSE_ICON_PAD = -0.68f;
static void ed_workspace_status_text_item(WorkSpace *workspace, std::string text)
{
if (!text.empty()) {
ed_workspace_status_space(workspace, STATUS_BEFORE_TEXT);
ed_workspace_status_item(workspace, std::move(text), ICON_NONE);
ed_workspace_status_space(workspace, STATUS_AFTER_TEXT);
}
}
static void ed_workspace_status_icon_item(WorkSpace *workspace,
const int icon,
const bool inverted = false)
{
if (icon) {
ed_workspace_status_item(workspace, {}, icon, 0.0f, inverted);
if (icon >= ICON_MOUSE_LMB && icon <= ICON_MOUSE_MMB_SCROLL) {
/* Negative space after narrow mice icons. */
ed_workspace_status_space(workspace, STATUS_MOUSE_ICON_PAD);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public Functions
* \{ */
void WorkspaceStatus::item(std::string text, const int icon1, const int icon2)
{
ed_workspace_status_icon_item(workspace_, icon1);
ed_workspace_status_icon_item(workspace_, icon2);
ed_workspace_status_text_item(workspace_, std::move(text));
}
void WorkspaceStatus::separator(float factor)
{
ed_workspace_status_space(workspace_, factor);
}
void WorkspaceStatus::range(std::string text, const int icon1, const int icon2)
{
ed_workspace_status_item(workspace_, {}, icon1);
ed_workspace_status_item(workspace_, "-", ICON_NONE);
ed_workspace_status_space(workspace_, -0.5f);
ed_workspace_status_item(workspace_, {}, icon2);
ed_workspace_status_text_item(workspace_, std::move(text));
}
void WorkspaceStatus::item_bool(std::string text,
const bool inverted,
const int icon1,
const int icon2)
{
ed_workspace_status_icon_item(workspace_, icon1, inverted);
ed_workspace_status_icon_item(workspace_, icon2, inverted);
ed_workspace_status_text_item(workspace_, std::move(text));
}
void WorkspaceStatus::opmodal(std::string text,
const wmOperatorType *ot,
const int propvalue,
const bool inverted)
{
wmKeyMap *keymap = WM_keymap_active(wm_, ot->modalkeymap);
if (keymap) {
const wmKeyMapItem *kmi = WM_modalkeymap_find_propvalue(keymap, propvalue);
if (kmi) {
#ifdef WITH_HEADLESS
int icon = 0;
#else
int icon = UI_icon_from_event_type(kmi->type, kmi->val);
#endif
if (kmi->shift == KM_MOD_HELD) {
ed_workspace_status_item(workspace_, {}, ICON_EVENT_SHIFT, 0.0f, inverted);
}
if (kmi->ctrl == KM_MOD_HELD) {
ed_workspace_status_item(workspace_, {}, ICON_EVENT_CTRL, 0.0f, inverted);
}
if (kmi->alt == KM_MOD_HELD) {
ed_workspace_status_item(workspace_, {}, ICON_EVENT_ALT, 0.0f, inverted);
}
if (kmi->oskey == KM_MOD_HELD) {
ed_workspace_status_item(workspace_, {}, ICON_EVENT_OS, 0.0f, inverted);
}
if (!ELEM(kmi->hyper, KM_NOTHING, KM_ANY)) {
ed_workspace_status_item(workspace_, {}, ICON_EVENT_HYPER, 0.0f, inverted);
}
ed_workspace_status_icon_item(workspace_, icon, inverted);
ed_workspace_status_text_item(workspace_, std::move(text));
}
}
}
void ED_workspace_status_text(bContext *C, const char *str)
{
WorkspaceStatus status(C);
status.item(str ? str : "", ICON_NONE);
}
/** \} */
/* ************************************************************ */
static void area_azone_init(const wmWindow *win, const bScreen *screen, ScrArea *area)
{
/* reinitialize entirely, regions and full-screen add azones too */
BLI_freelistN(&area->actionzones);
if (screen->state != SCREENNORMAL) {
return;
}
if (U.app_flag & USER_APP_LOCK_CORNER_SPLIT) {
return;
}
if (ED_area_is_global(area)) {
return;
}
if (screen->temp) {
return;
}
/* Use a taller zone on the left side, the height of
* the header, to make them easier to hit. The others
* on the right are shorter to not interfere with
* scroll bars. */
const float coords[4][4] = {
/* Bottom-left. */
{area->totrct.xmin - U.pixelsize,
area->totrct.ymin - U.pixelsize,
area->totrct.xmin + UI_AZONESPOTW_LEFT,
float(area->totrct.ymin + ED_area_headersize())},
/* Bottom-right. */
{area->totrct.xmax - UI_AZONESPOTW_RIGHT,
area->totrct.ymin - U.pixelsize,
area->totrct.xmax + U.pixelsize,
area->totrct.ymin + UI_AZONESPOTH},
/* Top-left. */
{area->totrct.xmin - U.pixelsize,
float(area->totrct.ymax - ED_area_headersize()),
area->totrct.xmin + UI_AZONESPOTW_LEFT,
area->totrct.ymax + U.pixelsize},
/* Top-right. */
{area->totrct.xmax - UI_AZONESPOTW_RIGHT,
area->totrct.ymax - UI_AZONESPOTH,
area->totrct.xmax + U.pixelsize,
area->totrct.ymax + U.pixelsize},
};
for (int i = 0; i < 4; i++) {
/* can't click on bottom corners on OS X, already used for resizing */
#ifdef __APPLE__
if (!WM_window_is_fullscreen(win) &&
((coords[i][0] == 0 && coords[i][1] == 0) ||
(coords[i][0] == WM_window_native_pixel_x(win) && coords[i][1] == 0)))
{
continue;
}
#else
(void)win;
#endif
/* set area action zones */
AZone *az = MEM_callocN<AZone>("actionzone");
BLI_addtail(&(area->actionzones), az);
az->type = AZONE_AREA;
az->x1 = coords[i][0];
az->y1 = coords[i][1];
az->x2 = coords[i][2];
az->y2 = coords[i][3];
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
}
static void fullscreen_azone_init(ScrArea *area, ARegion *region)
{
if (ED_area_is_global(area) || !ELEM(region->regiontype, RGN_TYPE_WINDOW, RGN_TYPE_PREVIEW)) {
return;
}
AZone *az = MEM_callocN<AZone>("fullscreen action zone");
BLI_addtail(&(area->actionzones), az);
az->type = AZONE_FULLSCREEN;
az->region = region;
az->alpha = 0.0f;
if (U.uiflag2 & USER_REGION_OVERLAP) {
const rcti *rect_visible = ED_region_visible_rect(region);
az->x2 = region->winrct.xmin + rect_visible->xmax;
az->y2 = region->winrct.ymin + rect_visible->ymax;
}
else {
az->x2 = region->winrct.xmax;
az->y2 = region->winrct.ymax;
}
az->x1 = az->x2 - AZONEFADEOUT;
az->y1 = az->y2 - AZONEFADEOUT;
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
/**
* Return true if the background color alpha is close to fully transparent. That is, a value of
* less than 50 on a [0-255] scale (rather arbitrary threshold). Assumes the region uses #TH_BACK
* for its background.
*/
static bool region_background_is_transparent(const ScrArea *area, const ARegion *region)
{
/* Ensure the right theme is active, may not be the case on startup, for example. */
bThemeState theme_state;
UI_Theme_Store(&theme_state);
UI_SetTheme(area->spacetype, region->regiontype);
uchar back[4];
UI_GetThemeColor4ubv(TH_BACK, back);
UI_Theme_Restore(&theme_state);
return back[3] < 50;
}
static void region_azone_edge(const ScrArea *area, AZone *az, const ARegion *region)
{
/* Narrow regions like headers need a smaller hit-space that
* does not interfere with content. */
const bool is_narrow = RGN_TYPE_IS_HEADER_ANY(region->regiontype);
const bool transparent = !is_narrow && region->overlap &&
region_background_is_transparent(area, region);
/* Only scale the padding inside the region, not outside. */
const float aspect = BLI_rctf_size_y(&region->v2d.cur) /
(BLI_rcti_size_y(&region->v2d.mask) + 1);
/* Different padding inside and outside the region. */
const int pad_out = (is_narrow ? 2.0f : 3.0f) * UI_SCALE_FAC;
const int pad_in = (is_narrow ? 1.0f : (transparent ? 8.0f : 4.0f)) * UI_SCALE_FAC / aspect;
switch (az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
az->x1 = region->winrct.xmin;
az->y1 = region->winrct.ymax + pad_out;
az->x2 = region->winrct.xmax;
az->y2 = region->winrct.ymax - pad_in;
break;
case AE_BOTTOM_TO_TOPLEFT:
az->x1 = region->winrct.xmin;
az->y1 = region->winrct.ymin + pad_out;
az->x2 = region->winrct.xmax;
az->y2 = region->winrct.ymin - pad_in;
break;
case AE_LEFT_TO_TOPRIGHT:
az->x1 = region->winrct.xmin - pad_out;
az->y1 = region->winrct.ymin;
az->x2 = region->winrct.xmin + pad_in;
az->y2 = region->winrct.ymax;
break;
case AE_RIGHT_TO_TOPLEFT:
az->x1 = region->winrct.xmax - pad_in;
az->y1 = region->winrct.ymin;
az->x2 = region->winrct.xmax + pad_out;
az->y2 = region->winrct.ymax;
break;
}
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
/* region already made zero sized, in shape of edge */
static void region_azone_tab_plus(ScrArea *area, AZone *az, ARegion *region)
{
float edge_offset = 1.0f;
const float tab_size_x = 1.0f * U.widget_unit;
const float tab_size_y = 0.5f * U.widget_unit;
switch (az->edge) {
case AE_TOP_TO_BOTTOMRIGHT: {
int add = (region->winrct.ymax == area->totrct.ymin) ? 1 : 0;
az->x1 = region->winrct.xmax - ((edge_offset + 1.0f) * tab_size_x);
az->y1 = region->winrct.ymax - U.pixelsize;
az->x2 = region->winrct.xmax - (edge_offset * tab_size_x);
az->y2 = region->winrct.ymax - add + tab_size_y;
break;
}
case AE_BOTTOM_TO_TOPLEFT:
az->x1 = region->winrct.xmax - ((edge_offset + 1.0f) * tab_size_x);
az->y1 = region->winrct.ymin - tab_size_y;
az->x2 = region->winrct.xmax - (edge_offset * tab_size_x);
az->y2 = region->winrct.ymin + U.pixelsize;
break;
case AE_LEFT_TO_TOPRIGHT:
az->x1 = region->winrct.xmin - tab_size_y;
az->y1 = region->winrct.ymax - ((edge_offset + 1.0f) * tab_size_x);
az->x2 = region->winrct.xmin + U.pixelsize;
az->y2 = region->winrct.ymax - (edge_offset * tab_size_x);
break;
case AE_RIGHT_TO_TOPLEFT:
az->x1 = region->winrct.xmax - U.pixelsize;
az->y1 = region->winrct.ymax - ((edge_offset + 1.0f) * tab_size_x);
az->x2 = region->winrct.xmax + tab_size_y;
az->y2 = region->winrct.ymax - (edge_offset * tab_size_x);
break;
}
/* rect needed for mouse pointer test */
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
static bool region_azone_edge_poll(const ScrArea *area,
const ARegion *region,
const bool is_fullscreen)
{
if (region->flag & RGN_FLAG_POLL_FAILED) {
return false;
}
if (area->winy < int(float(ED_area_headersize()) * 1.5f)) {
return false;
}
/* Don't use edge if the region hides with previous region which is now hidden. See #116196. */
if ((region->alignment & (RGN_SPLIT_PREV | RGN_ALIGN_HIDE_WITH_PREV) && region->prev) &&
region->prev->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL))
{
return false;
}
const bool is_hidden = (region->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL));
if (is_hidden && is_fullscreen) {
return false;
}
if (!is_hidden && ELEM(region->regiontype, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER)) {
return false;
}
if (!is_hidden && region->regiontype == RGN_TYPE_NAV_BAR && area->spacetype == SPACE_PROPERTIES)
{
return false;
}
if (is_hidden && (U.app_flag & USER_APP_HIDE_REGION_TOGGLE)) {
return false;
}
if (!is_hidden && (U.app_flag & USER_APP_LOCK_EDGE_RESIZE)) {
return false;
}
return true;
}
static void region_azone_edge_init(ScrArea *area,
ARegion *region,
AZEdge edge,
const bool is_fullscreen)
{
const bool is_hidden = (region->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL));
if (!region_azone_edge_poll(area, region, is_fullscreen)) {
return;
}
AZone *az = MEM_callocN<AZone>("actionzone");
BLI_addtail(&(area->actionzones), az);
az->type = AZONE_REGION;
az->region = region;
az->edge = edge;
if (is_hidden) {
region_azone_tab_plus(area, az, region);
}
else {
region_azone_edge(area, az, region);
}
}
static void region_azone_scrollbar_init(ScrArea *area,
ARegion *region,
AZScrollDirection direction)
{
AZone *az = MEM_callocN<AZone>(__func__);
BLI_addtail(&area->actionzones, az);
az->type = AZONE_REGION_SCROLL;
az->region = region;
az->direction = direction;
if (direction == AZ_SCROLL_VERT) {
az->region->v2d.alpha_vert = 0;
}
else if (direction == AZ_SCROLL_HOR) {
az->region->v2d.alpha_hor = 0;
}
/* No need to specify rect for scrollbar az. For intersection we'll test against the area around
* the region's scroller instead, in `area_actionzone_get_rect`. */
}
static void region_azones_scrollbars_init(ScrArea *area, ARegion *region)
{
const View2D *v2d = &region->v2d;
if (v2d->scroll & V2D_SCROLL_VERTICAL) {
region_azone_scrollbar_init(area, region, AZ_SCROLL_VERT);
}
if (v2d->scroll & V2D_SCROLL_HORIZONTAL) {
region_azone_scrollbar_init(area, region, AZ_SCROLL_HOR);
}
}
/* *************************************************************** */
static void region_azones_add_edge(ScrArea *area,
ARegion *region,
const int alignment,
const bool is_fullscreen)
{
/* edge code (t b l r) is along which area edge azone will be drawn */
if (alignment == RGN_ALIGN_TOP) {
region_azone_edge_init(area, region, AE_BOTTOM_TO_TOPLEFT, is_fullscreen);
}
else if (alignment == RGN_ALIGN_BOTTOM) {
region_azone_edge_init(area, region, AE_TOP_TO_BOTTOMRIGHT, is_fullscreen);
}
else if (alignment == RGN_ALIGN_RIGHT) {
region_azone_edge_init(area, region, AE_LEFT_TO_TOPRIGHT, is_fullscreen);
}
else if (alignment == RGN_ALIGN_LEFT) {
region_azone_edge_init(area, region, AE_RIGHT_TO_TOPLEFT, is_fullscreen);
}
}
static void region_azones_add(const bScreen *screen, ScrArea *area, ARegion *region)
{
const bool is_fullscreen = screen->state == SCREENFULL;
/* Only display tab or icons when the header region is hidden
* (not the tool header - they overlap). */
if (region->regiontype == RGN_TYPE_TOOL_HEADER) {
return;
}
region_azones_add_edge(area, region, RGN_ALIGN_ENUM_FROM_MASK(region->alignment), is_fullscreen);
/* For a split region also continue the azone edge from the next region if this region is aligned
* with the next */
if ((region->alignment & RGN_SPLIT_PREV) && region->prev) {
region_azones_add_edge(
area, region, RGN_ALIGN_ENUM_FROM_MASK(region->prev->alignment), is_fullscreen);
}
if (is_fullscreen) {
fullscreen_azone_init(area, region);
}
region_azones_scrollbars_init(area, region);
}
/* dir is direction to check, not the splitting edge direction! */
static int rct_fits(const rcti *rect, const eScreenAxis dir_axis, int size)
{
if (dir_axis == SCREEN_AXIS_H) {
return BLI_rcti_size_x(rect) + 1 - size;
}
/* Vertical. */
return BLI_rcti_size_y(rect) + 1 - size;
}
/* *************************************************************** */
/* region should be overlapping */
/* function checks if some overlapping region was defined before - on same place */
static void region_overlap_fix(ScrArea *area, ARegion *region)
{
/* find overlapping previous region on same place */
ARegion *region_iter;
int align1 = 0;
const int align = RGN_ALIGN_ENUM_FROM_MASK(region->alignment);
for (region_iter = region->prev; region_iter; region_iter = region_iter->prev) {
if (region_iter->flag & (RGN_FLAG_POLL_FAILED | RGN_FLAG_HIDDEN)) {
continue;
}
if (!region_iter->overlap || (region_iter->alignment & RGN_SPLIT_PREV)) {
continue;
}
const int align_iter = RGN_ALIGN_ENUM_FROM_MASK(region_iter->alignment);
if (ELEM(align_iter, RGN_ALIGN_FLOAT)) {
continue;
}
align1 = align_iter;
if (BLI_rcti_isect(&region_iter->winrct, &region->winrct, nullptr)) {
if (align1 != align) {
/* Left overlapping right or vice-versa, forbid this! */
region->flag |= RGN_FLAG_TOO_SMALL;
return;
}
/* Else, we have our previous region on same side. */
break;
}
}
/* Guard against flags slipping through that would have to be masked out in usages below. */
BLI_assert(align1 == RGN_ALIGN_ENUM_FROM_MASK(align1));
/* translate or close */
if (region_iter) {
if (align1 == RGN_ALIGN_LEFT) {
if (region->winrct.xmax + region_iter->winx > area->winx - U.widget_unit) {
region->flag |= RGN_FLAG_TOO_SMALL;
return;
}
BLI_rcti_translate(&region->winrct, region_iter->winx, 0);
}
else if (align1 == RGN_ALIGN_RIGHT) {
if (region->winrct.xmin - region_iter->winx < U.widget_unit) {
region->flag |= RGN_FLAG_TOO_SMALL;
return;
}
BLI_rcti_translate(&region->winrct, -region_iter->winx, 0);
}
}
/* At this point, 'region' is in its final position and still open.
* Make a final check it does not overlap any previous 'other side' region. */
for (region_iter = region->prev; region_iter; region_iter = region_iter->prev) {
if (region_iter->flag & (RGN_FLAG_POLL_FAILED | RGN_FLAG_HIDDEN)) {
continue;
}
if (!region_iter->overlap || (region_iter->alignment & RGN_SPLIT_PREV)) {
continue;
}
const int align_iter = RGN_ALIGN_ENUM_FROM_MASK(region_iter->alignment);
if (ELEM(align_iter, RGN_ALIGN_FLOAT)) {
continue;
}
if ((align_iter != align) && BLI_rcti_isect(&region_iter->winrct, &region->winrct, nullptr)) {
/* Left overlapping right or vice-versa, forbid this! */
region->flag |= RGN_FLAG_TOO_SMALL;
return;
}
}
}
bool ED_region_is_overlap(int spacetype, int regiontype)
{
if (regiontype == RGN_TYPE_HUD) {
return true;
}
if (U.uiflag2 & USER_REGION_OVERLAP) {
if (spacetype == SPACE_NODE) {
if (ELEM(regiontype,
RGN_TYPE_TOOLS,
RGN_TYPE_UI,
RGN_TYPE_ASSET_SHELF,
RGN_TYPE_ASSET_SHELF_HEADER))
{
return true;
}
}
else if (spacetype == SPACE_VIEW3D) {
if (regiontype == RGN_TYPE_HEADER) {
/* Do not treat as overlapped if no transparency. */
bTheme *theme = UI_GetTheme();
return theme->space_view3d.header[3] != 255;
}
if (ELEM(regiontype,
RGN_TYPE_TOOLS,
RGN_TYPE_UI,
RGN_TYPE_TOOL_PROPS,
RGN_TYPE_FOOTER,
RGN_TYPE_TOOL_HEADER,
RGN_TYPE_ASSET_SHELF,
RGN_TYPE_ASSET_SHELF_HEADER))
{
return true;
}
}
else if (spacetype == SPACE_IMAGE) {
if (ELEM(regiontype,
RGN_TYPE_TOOLS,
RGN_TYPE_UI,
RGN_TYPE_TOOL_PROPS,
RGN_TYPE_FOOTER,
RGN_TYPE_TOOL_HEADER,
RGN_TYPE_ASSET_SHELF,
RGN_TYPE_ASSET_SHELF_HEADER))
{
return true;
}
}
}
return false;
}
static void region_rect_recursive(
ScrArea *area, ARegion *region, rcti *remainder, rcti *overlap_remainder, int quad)
{
using namespace blender::ed;
rcti *remainder_prev = remainder;
if (region == nullptr) {
return;
}
int prev_winx = region->winx;
int prev_winy = region->winy;
/* no returns in function, winrct gets set in the end again */
BLI_rcti_init(&region->winrct, 0, 0, 0, 0);
/* for test; allow split of previously defined region */
if (region->alignment & RGN_SPLIT_PREV) {
if (region->prev) {
remainder = &region->prev->winrct;
}
}
int alignment = RGN_ALIGN_ENUM_FROM_MASK(region->alignment);
/* set here, assuming userpref switching forces to call this again */
region->overlap = ED_region_is_overlap(area->spacetype, region->regiontype);
/* clear state flags first */
region->flag &= ~(RGN_FLAG_TOO_SMALL | RGN_FLAG_SIZE_CLAMP_X | RGN_FLAG_SIZE_CLAMP_Y);
/* user errors */
if ((region->next == nullptr) && !ELEM(alignment, RGN_ALIGN_QSPLIT, RGN_ALIGN_FLOAT)) {
alignment = RGN_ALIGN_NONE;
}
/* If both the #ARegion.sizex/y and the #ARegionType.prefsizex/y are 0, the region is tagged as
* too small, even before the layout for dynamically sized regions is created.
* #wm_draw_window_offscreen() allows the layout to be created despite the #RGN_FLAG_TOO_SMALL
* flag being set. But there may still be regions that don't have a separate #ARegionType.layout
* callback. For those, set a default #ARegionType.prefsizex/y so they can become visible. */
if ((region->flag & RGN_FLAG_DYNAMIC_SIZE) && !(region->runtime->type->layout)) {
if ((region->sizex == 0) && (region->runtime->type->prefsizex == 0)) {
region->runtime->type->prefsizex = AREAMINX;
}
if ((region->sizey == 0) && (region->runtime->type->prefsizey == 0)) {
region->runtime->type->prefsizey = HEADERY;
}
}
/* `prefsizex/y`, taking into account DPI. */
int prefsizex = UI_SCALE_FAC *
((region->sizex > 1) ? region->sizex + 0.5f : region->runtime->type->prefsizex);
int prefsizey;
if (region->regiontype == RGN_TYPE_HEADER) {
prefsizey = ED_area_headersize();
}
else if (region->regiontype == RGN_TYPE_TOOL_HEADER) {
prefsizey = ED_area_headersize();
}
else if (region->regiontype == RGN_TYPE_FOOTER) {
prefsizey = ED_area_footersize();
}
else if (region->regiontype == RGN_TYPE_ASSET_SHELF) {
prefsizey = region->sizey > 1 ? (UI_SCALE_FAC * (region->sizey + 0.5f)) :
asset::shelf::region_prefsizey();
}
else if (region->regiontype == RGN_TYPE_ASSET_SHELF_HEADER) {
prefsizey = asset::shelf::header_region_size();
}
else if (ED_area_is_global(area)) {
prefsizey = ED_region_global_size_y();
}
else {
prefsizey = UI_SCALE_FAC *
(region->sizey > 1 ? region->sizey + 0.5f : region->runtime->type->prefsizey);
}
if (region->flag & (RGN_FLAG_POLL_FAILED | RGN_FLAG_HIDDEN)) {
/* hidden is user flag */
}
else if (alignment == RGN_ALIGN_FLOAT) {
/**
* \note Currently this window type is only used for #RGN_TYPE_HUD,
* We expect the panel to resize itself to be larger.
*
* This aligns to the lower left of the area.
*/
const int size_min[2] = {UI_UNIT_X, UI_UNIT_Y};
rcti overlap_remainder_margin = *overlap_remainder;
BLI_rcti_resize(&overlap_remainder_margin,
max_ii(0, BLI_rcti_size_x(overlap_remainder) - UI_UNIT_X / 2),
max_ii(0, BLI_rcti_size_y(overlap_remainder) - UI_UNIT_Y / 2));
region->winrct.xmin = overlap_remainder_margin.xmin + region->runtime->offset_x;
region->winrct.ymin = overlap_remainder_margin.ymin + region->runtime->offset_y;
region->winrct.xmax = region->winrct.xmin + prefsizex - 1;
region->winrct.ymax = region->winrct.ymin + prefsizey - 1;
BLI_rcti_isect(&region->winrct, &overlap_remainder_margin, &region->winrct);
if (BLI_rcti_size_x(&region->winrct) != prefsizex - 1) {
region->flag |= RGN_FLAG_SIZE_CLAMP_X;
}
if (BLI_rcti_size_y(&region->winrct) != prefsizey - 1) {
region->flag |= RGN_FLAG_SIZE_CLAMP_Y;
}
/* We need to use a test that won't have been previously clamped. */
rcti winrct_test{};
winrct_test.xmin = region->winrct.xmin;
winrct_test.ymin = region->winrct.ymin;
winrct_test.xmax = region->winrct.xmin + size_min[0];
winrct_test.ymax = region->winrct.ymin + size_min[1];
BLI_rcti_isect(&winrct_test, &overlap_remainder_margin, &winrct_test);
if (BLI_rcti_size_x(&winrct_test) < size_min[0] || BLI_rcti_size_y(&winrct_test) < size_min[1])
{
region->flag |= RGN_FLAG_TOO_SMALL;
}
}
else if (rct_fits(remainder, SCREEN_AXIS_V, 1) < 0 || rct_fits(remainder, SCREEN_AXIS_H, 1) < 0)
{
/* remainder is too small for any usage */
region->flag |= RGN_FLAG_TOO_SMALL;
}
else if (alignment == RGN_ALIGN_NONE) {
/* typically last region */
region->winrct = *remainder;
BLI_rcti_init(remainder, 0, 0, 0, 0);
}
else if (ELEM(alignment, RGN_ALIGN_TOP, RGN_ALIGN_BOTTOM)) {
rcti *winrct = (region->overlap) ? overlap_remainder : remainder;
if ((prefsizey == 0) || (rct_fits(winrct, SCREEN_AXIS_V, prefsizey) < (U.pixelsize * -2))) {
region->flag |= RGN_FLAG_TOO_SMALL;
}
else {
int fac = rct_fits(winrct, SCREEN_AXIS_V, prefsizey);
if (fac < 0) {
prefsizey += fac;
}
region->winrct = *winrct;
if (alignment == RGN_ALIGN_TOP) {
region->winrct.ymin = region->winrct.ymax - prefsizey + 1;
winrct->ymax = region->winrct.ymin - 1;
}
else {
region->winrct.ymax = region->winrct.ymin + prefsizey - 1;
winrct->ymin = region->winrct.ymax + 1;
}
BLI_rcti_sanitize(winrct);
}
}
else if (ELEM(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT)) {
rcti *winrct = (region->overlap) ? overlap_remainder : remainder;
if ((prefsizex == 0) || (rct_fits(winrct, SCREEN_AXIS_H, prefsizex) < 0)) {
region->flag |= RGN_FLAG_TOO_SMALL;
}
else {
int fac = rct_fits(winrct, SCREEN_AXIS_H, prefsizex);
if (fac < 0) {
prefsizex += fac;
}
region->winrct = *winrct;
if (alignment == RGN_ALIGN_RIGHT) {
region->winrct.xmin = region->winrct.xmax - prefsizex + 1;
winrct->xmax = region->winrct.xmin - 1;
}
else {
region->winrct.xmax = region->winrct.xmin + prefsizex - 1;
winrct->xmin = region->winrct.xmax + 1;
}
BLI_rcti_sanitize(winrct);
}
}
else if (ELEM(alignment, RGN_ALIGN_VSPLIT, RGN_ALIGN_HSPLIT)) {
/* Percentage subdiv. */
region->winrct = *remainder;
if (alignment == RGN_ALIGN_HSPLIT) {
if (rct_fits(remainder, SCREEN_AXIS_H, prefsizex) > 4) {
region->winrct.xmax = BLI_rcti_cent_x(remainder);
remainder->xmin = region->winrct.xmax + 1;
}
else {
BLI_rcti_init(remainder, 0, 0, 0, 0);
}
}
else {
if (rct_fits(remainder, SCREEN_AXIS_V, prefsizey) > 4) {
region->winrct.ymax = BLI_rcti_cent_y(remainder);
remainder->ymin = region->winrct.ymax + 1;
}
else {
BLI_rcti_init(remainder, 0, 0, 0, 0);
}
}
}
else if (alignment == RGN_ALIGN_QSPLIT) {
region->winrct = *remainder;
/* test if there's still 4 regions left */
if (quad == 0) {
ARegion *region_test = region->next;
int count = 1;
while (region_test) {
region_test->alignment = RGN_ALIGN_QSPLIT;
region_test = region_test->next;
count++;
}
if (count != 4) {
/* let's stop adding regions */
BLI_rcti_init(remainder, 0, 0, 0, 0);
if (G.debug & G_DEBUG) {
printf("region quadsplit failed\n");
}
}
else {
quad = 1;
}
}
if (quad) {
if (quad == 1) { /* left bottom */
region->winrct.xmax = BLI_rcti_cent_x(remainder);
region->winrct.ymax = BLI_rcti_cent_y(remainder);
}
else if (quad == 2) { /* left top */
region->winrct.xmax = BLI_rcti_cent_x(remainder);
region->winrct.ymin = BLI_rcti_cent_y(remainder) + 1;
}
else if (quad == 3) { /* right bottom */
region->winrct.xmin = BLI_rcti_cent_x(remainder) + 1;
region->winrct.ymax = BLI_rcti_cent_y(remainder);
}
else { /* right top */
region->winrct.xmin = BLI_rcti_cent_x(remainder) + 1;
region->winrct.ymin = BLI_rcti_cent_y(remainder) + 1;
BLI_rcti_init(remainder, 0, 0, 0, 0);
}
/* Fix any negative dimensions. This can happen when a quad split 3d view gets too small.
* (see #72200). */
BLI_rcti_sanitize(&region->winrct);
quad++;
}
}
/* for speedup */
region->winx = BLI_rcti_size_x(&region->winrct) + 1;
region->winy = BLI_rcti_size_y(&region->winrct) + 1;
if (region->winy <= U.border_width && !(region->flag & RGN_FLAG_HIDDEN)) {
/* Don't draw when just a couple pixels tall. #143617. */
region->flag |= RGN_FLAG_TOO_SMALL;
}
/* If region opened normally, we store this for hide/reveal usage. */
/* Prevent rounding errors for UI_SCALE_FAC multiply and divide. */
if (region->winx > 1) {
region->sizex = (region->winx + 0.5f) / UI_SCALE_FAC;
}
if (region->winy > 1) {
region->sizey = (region->winy + 0.5f) / UI_SCALE_FAC;
}
/* exception for multiple overlapping regions on same spot */
if (region->overlap && (alignment != RGN_ALIGN_FLOAT)) {
region_overlap_fix(area, region);
}
/* Set `region->winrct` for action-zones. */
if (region->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
region->winrct = (region->overlap) ? *overlap_remainder : *remainder;
switch (alignment) {
case RGN_ALIGN_TOP:
region->winrct.ymin = region->winrct.ymax;
break;
case RGN_ALIGN_BOTTOM:
region->winrct.ymax = region->winrct.ymin;
break;
case RGN_ALIGN_RIGHT:
region->winrct.xmin = region->winrct.xmax;
break;
case RGN_ALIGN_LEFT:
region->winrct.xmax = region->winrct.xmin;
break;
default:
/* prevent winrct to be valid */
region->winrct.xmax = region->winrct.xmin;
break;
}
/* Size on one axis is now 0, the other axis may still be invalid (negative) though. */
BLI_rcti_sanitize(&region->winrct);
}
/* restore prev-split exception */
if (region->alignment & RGN_SPLIT_PREV) {
if (region->prev) {
remainder = remainder_prev;
region->prev->winx = BLI_rcti_size_x(&region->prev->winrct) + 1;
region->prev->winy = BLI_rcti_size_y(&region->prev->winrct) + 1;
}
}
/* After non-overlapping region, all following overlapping regions
* fit within the remaining space again. */
if (!region->overlap) {
*overlap_remainder = *remainder;
}
BLI_assert(BLI_rcti_is_valid(&region->winrct));
region_rect_recursive(area, region->next, remainder, overlap_remainder, quad);
/* Tag for redraw if size changes. */
if (region->winx != prev_winx || region->winy != prev_winy) {
/* 3D View needs a full rebuild in case a progressive render runs. Rest can live with
* no-rebuild (e.g. Outliner) */
if (area->spacetype == SPACE_VIEW3D) {
ED_region_tag_redraw(region);
}
else {
ED_region_tag_redraw_no_rebuild(region);
}
}
/* Clear, initialize on demand. */
region->runtime->visible_rect = rcti{};
}
static void area_calc_totrct(const bScreen *screen, ScrArea *area, const rcti *window_rect)
{
/* Padding around each area, except at window edges. */
const short px = short(std::max(float(U.border_width) * UI_SCALE_FAC, UI_SCALE_FAC));
/* Padding at window edges. Cannot be less than border width. */
const short px_edge = short(std::min(UI_SCALE_FAC * 2.0f, float(U.border_width) * UI_SCALE_FAC));
area->totrct.xmin = area->v1->vec.x;
area->totrct.xmax = area->v4->vec.x;
area->totrct.ymin = area->v1->vec.y;
area->totrct.ymax = area->v2->vec.y;
/* Scale down totrct by the border size on all sides not at window edges. */
if (!ED_area_is_global(area) && screen->state != SCREENFULL && !(screen->temp) &&
!BLI_listbase_is_single(&screen->areabase))
{
area->totrct.xmin += (area->totrct.xmin > window_rect->xmin) ? px : px_edge;
area->totrct.xmax -= (area->totrct.xmax < (window_rect->xmax - 1)) ? px : px_edge;
area->totrct.ymin += (area->totrct.ymin > window_rect->ymin) ? px : px_edge;
if (area->totrct.ymax < (window_rect->ymax - 1)) {
area->totrct.ymax -= px;
}
else if (!BLI_listbase_is_single(&screen->areabase) || screen->state == SCREENMAXIMIZED) {
/* Small gap below Top Bar. */
area->totrct.ymax -= U.pixelsize;
}
else {
area->totrct.ymax -= px_edge;
}
}
/* Although the following asserts are correct they lead to a very unstable Blender.
* And the asserts would fail even in 2.7x
* (they were added in 2.8x as part of the top-bar commit).
* For more details see #54864. */
#if 0
BLI_assert(area->totrct.xmin >= 0);
BLI_assert(area->totrct.xmax >= 0);
BLI_assert(area->totrct.ymin >= 0);
BLI_assert(area->totrct.ymax >= 0);
#endif
/* for speedup */
area->winx = BLI_rcti_size_x(&area->totrct) + 1;
area->winy = BLI_rcti_size_y(&area->totrct) + 1;
}
/**
* Update the `ARegion::visible` flag.
*/
static void region_evaluate_visibility(ARegion *region)
{
bool hidden = (region->flag & (RGN_FLAG_POLL_FAILED | RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) !=
0;
if ((region->alignment & (RGN_SPLIT_PREV | RGN_ALIGN_HIDE_WITH_PREV)) && region->prev) {
hidden = hidden || (region->prev->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL));
}
region->runtime->visible = !hidden;
}
/**
* \param region: Region, may be nullptr when adding handlers for \a area.
*/
static void ed_default_handlers(
wmWindowManager *wm, ScrArea *area, ARegion *region, ListBase *handlers, int flag)
{
BLI_assert(region ? (&region->runtime->handlers == handlers) : (&area->handlers == handlers));
/* NOTE: add-handler checks if it already exists. */
/* XXX: it would be good to have bound-box checks for some of these. */
if (flag & ED_KEYMAP_UI) {
wmKeyMap *keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "User Interface", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(handlers, keymap);
ListBase *dropboxes = WM_dropboxmap_find("User Interface", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_dropbox_handler(handlers, dropboxes);
/* user interface widgets */
UI_region_handlers_add(handlers);
}
if (flag & ED_KEYMAP_GIZMO) {
BLI_assert(region && ELEM(region->runtime->type->regionid, RGN_TYPE_WINDOW, RGN_TYPE_PREVIEW));
if (region) {
/* Anything else is confusing, only allow this. */
BLI_assert(&region->runtime->handlers == handlers);
if (region->runtime->gizmo_map == nullptr) {
wmGizmoMapType_Params params{};
params.spaceid = area->spacetype;
params.regionid = region->runtime->type->regionid;
region->runtime->gizmo_map = WM_gizmomap_new_from_type(&params);
}
WM_gizmomap_add_handlers(region, region->runtime->gizmo_map);
}
}
if (flag & ED_KEYMAP_VIEW2D) {
/* 2d-viewport handling+manipulation */
wmKeyMap *keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "View2D", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(handlers, keymap);
}
if (flag & ED_KEYMAP_ANIMATION) {
wmKeyMap *keymap;
/* time-markers */
keymap = WM_keymap_ensure(wm->runtime->defaultconf, "Markers", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler_poll(handlers, keymap, WM_event_handler_region_marker_poll);
/* time-scrub */
keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "Time Scrub", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler_poll(handlers, keymap, ED_time_scrub_event_in_region_poll);
/* frame changing and timeline operators (for time spaces) */
keymap = WM_keymap_ensure(wm->runtime->defaultconf, "Animation", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(handlers, keymap);
}
if (flag & ED_KEYMAP_TOOL) {
if (flag & ED_KEYMAP_GIZMO) {
WM_event_add_keymap_handler_dynamic(
&region->runtime->handlers, WM_event_get_keymap_from_toolsystem_with_gizmos, area);
}
else {
WM_event_add_keymap_handler_dynamic(
&region->runtime->handlers, WM_event_get_keymap_from_toolsystem, area);
}
}
if (flag & ED_KEYMAP_FRAMES) {
/* frame changing/jumping (for all spaces) */
wmKeyMap *keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "Frames", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(handlers, keymap);
}
if (flag & ED_KEYMAP_HEADER) {
/* standard keymap for headers regions */
wmKeyMap *keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "Region Context Menu", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(handlers, keymap);
}
if (flag & ED_KEYMAP_FOOTER) {
/* standard keymap for footer regions */
wmKeyMap *keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "Region Context Menu", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(handlers, keymap);
}
if (flag & ED_KEYMAP_NAVBAR) {
/* standard keymap for Navigation bar regions */
wmKeyMap *keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "Region Context Menu", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->runtime->handlers, keymap);
}
if (flag & ED_KEYMAP_ASSET_SHELF) {
/* standard keymap for asset shelf regions */
wmKeyMap *keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "Asset Shelf", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->runtime->handlers, keymap);
}
/* Keep last because of LMB/RMB handling, see: #57527. */
if (flag & ED_KEYMAP_GPENCIL) {
/* grease pencil */
{
wmKeyMap *keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "Grease Pencil", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(handlers, keymap);
}
}
}
void ED_area_update_region_sizes(wmWindowManager *wm, wmWindow *win, ScrArea *area)
{
if (!(area->flag & AREA_FLAG_REGION_SIZE_UPDATE)) {
return;
}
const bScreen *screen = WM_window_get_active_screen(win);
rcti window_rect;
WM_window_screen_rect_calc(win, &window_rect);
area_calc_totrct(screen, area, &window_rect);
/* region rect sizes */
rcti rect = area->totrct;
rcti overlap_rect = rect;
region_rect_recursive(
area, static_cast<ARegion *>(area->regionbase.first), &rect, &overlap_rect, 0);
/* Dynamically sized regions may have changed region sizes, so we have to force azone update. */
area_azone_init(win, screen, area);
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->flag & RGN_FLAG_POLL_FAILED) {
continue;
}
region_evaluate_visibility(region);
/* region size may have changed, init does necessary adjustments */
if (region->runtime->type->init) {
region->runtime->type->init(wm, region);
}
/* Some AZones use View2D data which is only updated in region init, so call that first! */
region_azones_add(screen, area, region);
}
ED_area_azones_update(area, win->eventstate->xy);
area->flag &= ~AREA_FLAG_REGION_SIZE_UPDATE;
}
bool ED_area_has_shared_border(ScrArea *a, ScrArea *b)
{
return area_getorientation(a, b) != -1;
}
/**
* Setup a known space type in the event a file with an unknown space-type is loaded.
*/
static void area_init_type_fallback(ScrArea *area, eSpace_Type space_type)
{
BLI_assert(area->type == nullptr);
area->spacetype = space_type;
area->type = BKE_spacetype_from_id(area->spacetype);
SpaceLink *sl = nullptr;
LISTBASE_FOREACH (SpaceLink *, sl_iter, &area->spacedata) {
if (sl_iter->spacetype == space_type) {
sl = sl_iter;
break;
}
}
if (sl) {
SpaceLink *sl_old = static_cast<SpaceLink *>(area->spacedata.first);
if (LIKELY(sl != sl_old)) {
BLI_remlink(&area->spacedata, sl);
BLI_addhead(&area->spacedata, sl);
/* swap regions */
sl_old->regionbase = area->regionbase;
area->regionbase = sl->regionbase;
BLI_listbase_clear(&sl->regionbase);
}
}
else {
screen_area_spacelink_add(nullptr, area, space_type);
}
}
void ED_area_and_region_types_init(ScrArea *area)
{
area->type = BKE_spacetype_from_id(area->spacetype);
if (area->type == nullptr) {
area_init_type_fallback(area, SPACE_VIEW3D);
BLI_assert(area->type != nullptr);
}
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
region->runtime->type = BKE_regiontype_from_id(area->type, region->regiontype);
/* Invalid region types may be stored in files (e.g. for new files), but they should be handled
* on file read already, see #BKE_screen_area_blend_read_lib(). */
BLI_assert_msg(region->runtime->type != nullptr, "Region type not valid for this space type");
}
}
void ED_area_init(bContext *C, const wmWindow *win, ScrArea *area)
{
wmWindowManager *wm = CTX_wm_manager(C);
WorkSpace *workspace = WM_window_get_active_workspace(win);
const bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
const Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
if (ED_area_is_global(area) && (area->global->flag & GLOBAL_AREA_IS_HIDDEN)) {
return;
}
rcti window_rect;
WM_window_screen_rect_calc(win, &window_rect);
ED_area_and_region_types_init(area);
/* area sizes */
area_calc_totrct(screen, area, &window_rect);
area_regions_poll(C, screen, area);
/* region rect sizes */
rcti rect = area->totrct;
rcti overlap_rect = rect;
region_rect_recursive(
area, static_cast<ARegion *>(area->regionbase.first), &rect, &overlap_rect, 0);
area->flag &= ~AREA_FLAG_REGION_SIZE_UPDATE;
/* default area handlers */
ed_default_handlers(wm, area, nullptr, &area->handlers, area->type->keymapflag);
/* checks spacedata, adds own handlers */
if (area->type->init) {
area->type->init(wm, area);
}
/* clear all azones, add the area triangle widgets */
area_azone_init(win, screen, area);
/* region windows, default and own handlers */
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
region_evaluate_visibility(region);
if (region->runtime->visible) {
/* default region handlers */
ed_default_handlers(
wm, area, region, &region->runtime->handlers, region->runtime->type->keymapflag);
/* own handlers */
if (region->runtime->type->init) {
region->runtime->type->init(wm, region);
}
}
else {
/* prevent uiblocks to run */
UI_blocklist_free(nullptr, region);
}
/* Some AZones use View2D data which is only updated in region init, so call that first! */
region_azones_add(screen, area, region);
}
/* Avoid re-initializing tools while resizing areas & regions. */
if ((G.moving & G_TRANSFORM_WM) == 0) {
if ((1 << area->spacetype) & WM_TOOLSYSTEM_SPACE_MASK) {
if (WM_toolsystem_refresh_screen_area(workspace, scene, view_layer, area) ||
/* When the tool is null it may not be initialized.
* This happens when switching to a new area, see: #126990.
*
* NOTE(@ideasman42): There is a possible down-side here: when refreshing
* tools results in a null value, refreshing won't be skipped here as intended.
* As it happens, spaces that use tools will practically always have a default tool. */
(area->runtime.tool == nullptr))
{
/* Only re-initialize as needed to prevent redundant updates as they
* can cause gizmos to flicker when the flag is set continuously, see: #126525. */
area->flag |= AREA_FLAG_ACTIVE_TOOL_UPDATE;
}
}
else {
area->runtime.tool = nullptr;
area->runtime.is_tool_set = true;
}
}
}
static void area_offscreen_init(ScrArea *area)
{
area->flag |= AREA_FLAG_OFFSCREEN;
area->type = BKE_spacetype_from_id(area->spacetype);
/* Off screen areas are only ever created at run-time,
* so there is no reason for the type to be unknown. */
BLI_assert(area->type != nullptr);
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
region->runtime->type = BKE_regiontype_from_id(area->type, region->regiontype);
}
}
ScrArea *ED_area_offscreen_create(wmWindow *win, eSpace_Type space_type)
{
ScrArea *area = MEM_callocN<ScrArea>(__func__);
area->spacetype = space_type;
screen_area_spacelink_add(WM_window_get_active_scene(win), area, space_type);
area_offscreen_init(area);
return area;
}
static void area_offscreen_exit(wmWindowManager *wm, wmWindow *win, ScrArea *area)
{
if (area->type && area->type->exit) {
area->type->exit(wm, area);
}
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->runtime->type && region->runtime->type->exit) {
region->runtime->type->exit(wm, region);
}
WM_event_modal_handler_region_replace(win, region, nullptr);
WM_draw_region_free(region);
region->runtime->visible = false;
MEM_SAFE_FREE(region->runtime->headerstr);
if (region->runtime->regiontimer) {
WM_event_timer_remove(wm, win, region->runtime->regiontimer);
region->runtime->regiontimer = nullptr;
}
if (wm->runtime->message_bus) {
WM_msgbus_clear_by_owner(wm->runtime->message_bus, region);
}
}
WM_event_modal_handler_area_replace(win, area, nullptr);
}
void ED_area_offscreen_free(wmWindowManager *wm, wmWindow *win, ScrArea *area)
{
area_offscreen_exit(wm, win, area);
BKE_screen_area_free(area);
MEM_freeN(area);
}
static void region_update_rect(ARegion *region)
{
region->winx = BLI_rcti_size_x(&region->winrct) + 1;
region->winy = BLI_rcti_size_y(&region->winrct) + 1;
/* v2d mask is used to subtract scrollbars from a 2d view. Needs initialize here. */
BLI_rcti_init(&region->v2d.mask, 0, region->winx - 1, 0, region->winy - 1);
}
void ED_region_update_rect(ARegion *region)
{
region_update_rect(region);
}
void ED_region_floating_init(ARegion *region)
{
BLI_assert(region->alignment == RGN_ALIGN_FLOAT);
/* refresh can be called before window opened */
region_evaluate_visibility(region);
region_update_rect(region);
}
void ED_region_cursor_set(wmWindow *win, ScrArea *area, ARegion *region)
{
if (region != nullptr) {
if ((region->runtime->gizmo_map != nullptr) &&
WM_gizmomap_cursor_set(region->runtime->gizmo_map, win))
{
return;
}
if (area && region->runtime->type && region->runtime->type->cursor) {
region->runtime->type->cursor(win, area, region);
return;
}
}
if (WM_cursor_set_from_tool(win, area, region)) {
return;
}
WM_cursor_set(win, WM_CURSOR_DEFAULT);
}
void ED_region_visibility_change_update_ex(
bContext *C, ScrArea *area, ARegion *region, bool is_hidden, bool do_init)
{
if (is_hidden) {
WM_event_remove_handlers(C, &region->runtime->handlers);
/* Needed to close any open pop-overs which would otherwise remain open,
* crashing on attempting to refresh. See: #93410.
*
* When #ED_area_init frees buttons via #UI_blocklist_free a nullptr context
* is passed, causing the free not to remove menus or their handlers. */
UI_region_free_active_but_all(C, region);
}
if (do_init) {
ED_area_init(C, CTX_wm_window(C), area);
ED_area_tag_redraw(area);
}
}
void ED_region_visibility_change_update(bContext *C, ScrArea *area, ARegion *region)
{
const bool is_hidden = region->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_POLL_FAILED);
const bool do_init = true;
ED_region_visibility_change_update_ex(C, area, region, is_hidden, do_init);
}
void region_toggle_hidden(bContext *C, ARegion *region, const bool do_fade)
{
ScrArea *area = CTX_wm_area(C);
region->flag ^= RGN_FLAG_HIDDEN;
if (do_fade && region->overlap && !(U.uiflag & USER_REDUCE_MOTION)) {
/* starts a timer, and in end calls the stuff below itself (region_sblend_invoke()) */
ED_region_visibility_change_update_animated(C, area, region);
}
else {
ED_region_visibility_change_update(C, area, region);
}
}
void ED_region_toggle_hidden(bContext *C, ARegion *region)
{
region_toggle_hidden(C, region, true);
}
void ED_area_data_copy(ScrArea *area_dst, ScrArea *area_src, const bool do_free)
{
const char spacetype = area_dst->spacetype;
const short flag_copy = HEADER_NO_PULLDOWN;
area_dst->spacetype = area_src->spacetype;
area_dst->type = area_src->type;
area_dst->flag = (area_dst->flag & ~flag_copy) | (area_src->flag & flag_copy);
/* area */
if (do_free) {
BKE_spacedata_freelist(&area_dst->spacedata);
}
BKE_spacedata_copylist(&area_dst->spacedata, &area_src->spacedata);
/* NOTE: SPACE_EMPTY is possible on new screens. */
/* regions */
if (do_free) {
SpaceType *st = BKE_spacetype_from_id(spacetype);
LISTBASE_FOREACH (ARegion *, region, &area_dst->regionbase) {
BKE_area_region_free(st, region);
}
BLI_freelistN(&area_dst->regionbase);
}
SpaceType *st = BKE_spacetype_from_id(area_src->spacetype);
LISTBASE_FOREACH (ARegion *, region, &area_src->regionbase) {
ARegion *newar = BKE_area_region_copy(st, region);
BLI_addtail(&area_dst->regionbase, newar);
}
}
void ED_area_data_swap(ScrArea *area_dst, ScrArea *area_src)
{
std::swap(area_dst->spacetype, area_src->spacetype);
std::swap(area_dst->type, area_src->type);
std::swap(area_dst->spacedata, area_src->spacedata);
std::swap(area_dst->regionbase, area_src->regionbase);
}
/* -------------------------------------------------------------------- */
/** \name Region Alignment Syncing for Space Switching
* \{ */
/**
* Store the alignment & other info per region type
* (use as a region-type aligned array).
*
* \note Currently this is only done for headers,
* we might want to do this with the tool-bar in the future too.
*/
struct RegionTypeAlignInfo {
struct {
/**
* Values match #ARegion.alignment without flags (see #RGN_ALIGN_ENUM_FROM_MASK).
* store all so we can sync alignment without adding extra checks.
*/
short alignment;
/**
* Needed for detecting which header displays the space-type switcher.
*/
bool hidden;
} by_type[RGN_TYPE_NUM];
};
static void region_align_info_from_area(ScrArea *area, RegionTypeAlignInfo *r_align_info)
{
for (int index = 0; index < RGN_TYPE_NUM; index++) {
r_align_info->by_type[index].alignment = -1;
/* Default to true, when it doesn't exist - it's effectively hidden. */
r_align_info->by_type[index].hidden = true;
}
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->flag & RGN_FLAG_POLL_FAILED) {
continue;
}
const int index = region->regiontype;
if (uint(index) < RGN_TYPE_NUM) {
r_align_info->by_type[index].alignment = RGN_ALIGN_ENUM_FROM_MASK(region->alignment);
r_align_info->by_type[index].hidden = (region->flag & RGN_FLAG_HIDDEN) != 0;
}
}
}
/**
* Keeping alignment between headers keep the space-type selector button in the same place.
* This is complicated by the editor-type selector being placed on the header
* closest to the screen edge which changes based on hidden state.
*
* The tool-header is used when visible, otherwise the header is used.
*/
static short region_alignment_from_header_and_tool_header_state(
const RegionTypeAlignInfo *region_align_info, const short fallback)
{
const short header_alignment = region_align_info->by_type[RGN_TYPE_HEADER].alignment;
const short tool_header_alignment = region_align_info->by_type[RGN_TYPE_TOOL_HEADER].alignment;
const bool header_hidden = region_align_info->by_type[RGN_TYPE_HEADER].hidden;
const bool tool_header_hidden = region_align_info->by_type[RGN_TYPE_TOOL_HEADER].hidden;
if ((tool_header_alignment != -1) &&
/* If tool-header is hidden, use header alignment. */
((tool_header_hidden == false) ||
/* Don't prioritize the tool-header if both are hidden (behave as if both are visible).
* Without this, switching to a space with headers hidden will flip the alignment
* upon switching to a space with visible headers. */
(header_hidden && tool_header_hidden)))
{
return tool_header_alignment;
}
if (header_alignment != -1) {
return header_alignment;
}
return fallback;
}
/**
* Notes on header alignment syncing.
*
* This is as involved as it is because:
*
* - There are currently 3 kinds of headers.
* - All headers can independently visible & flipped to another side
* (except for the tool-header that depends on the header visibility).
* - We don't want the space-switching button to flip when switching spaces.
* From the user perspective it feels like a bug to move the button you click on
* to the opposite side of the area.
* - The space-switcher may be on either the header or the tool-header
* depending on the tool-header visibility.
*
* How this works:
*
* - When headers match on both spaces, we copy the alignment
* from the previous regions to the next regions when syncing.
* - Otherwise detect the _primary_ header (the one that shows the space type)
* and use this to set alignment for the headers in the destination area.
* - Header & tool-header/footer may be on opposite sides, this is preserved when syncing.
*/
static void region_align_info_to_area_for_headers(const RegionTypeAlignInfo *region_align_info_src,
const RegionTypeAlignInfo *region_align_info_dst,
ARegion *region_by_type[RGN_TYPE_NUM])
{
/* Abbreviate access. */
const short header_alignment_src = region_align_info_src->by_type[RGN_TYPE_HEADER].alignment;
const short tool_header_alignment_src =
region_align_info_src->by_type[RGN_TYPE_TOOL_HEADER].alignment;
const bool tool_header_hidden_src = region_align_info_src->by_type[RGN_TYPE_TOOL_HEADER].hidden;
const short primary_header_alignment_src = region_alignment_from_header_and_tool_header_state(
region_align_info_src, -1);
/* Neither alignments are usable, don't sync. */
if (primary_header_alignment_src == -1) {
return;
}
const short header_alignment_dst = region_align_info_dst->by_type[RGN_TYPE_HEADER].alignment;
const short tool_header_alignment_dst =
region_align_info_dst->by_type[RGN_TYPE_TOOL_HEADER].alignment;
const short footer_alignment_dst = region_align_info_dst->by_type[RGN_TYPE_FOOTER].alignment;
const bool tool_header_hidden_dst = region_align_info_dst->by_type[RGN_TYPE_TOOL_HEADER].hidden;
/* New synchronized alignments to set (or ignore when left as -1). */
short header_alignment_sync = -1;
short tool_header_alignment_sync = -1;
short footer_alignment_sync = -1;
/* Both source/destination areas have same region configurations regarding headers.
* Simply copy the values. */
if (((header_alignment_src != -1) == (header_alignment_dst != -1)) &&
((tool_header_alignment_src != -1) == (tool_header_alignment_dst != -1)) &&
(tool_header_hidden_src == tool_header_hidden_dst))
{
if (header_alignment_dst != -1) {
header_alignment_sync = header_alignment_src;
}
if (tool_header_alignment_dst != -1) {
tool_header_alignment_sync = tool_header_alignment_src;
}
}
else {
/* Not an exact match, check the space selector isn't moving. */
const short primary_header_alignment_dst = region_alignment_from_header_and_tool_header_state(
region_align_info_dst, -1);
if (primary_header_alignment_src != primary_header_alignment_dst) {
if ((header_alignment_dst != -1) && (tool_header_alignment_dst != -1)) {
if (header_alignment_dst == tool_header_alignment_dst) {
/* Apply to both. */
tool_header_alignment_sync = primary_header_alignment_src;
header_alignment_sync = primary_header_alignment_src;
}
else {
/* Keep on opposite sides. */
tool_header_alignment_sync = primary_header_alignment_src;
header_alignment_sync = (tool_header_alignment_sync == RGN_ALIGN_BOTTOM) ?
RGN_ALIGN_TOP :
RGN_ALIGN_BOTTOM;
}
}
else {
/* Apply what we can to regions that exist. */
if (header_alignment_dst != -1) {
header_alignment_sync = primary_header_alignment_src;
}
if (tool_header_alignment_dst != -1) {
tool_header_alignment_sync = primary_header_alignment_src;
}
}
}
}
if (footer_alignment_dst != -1) {
if ((header_alignment_dst != -1) && (header_alignment_dst == footer_alignment_dst)) {
/* Apply to both. */
footer_alignment_sync = primary_header_alignment_src;
}
else {
/* Keep on opposite sides. */
footer_alignment_sync = (primary_header_alignment_src == RGN_ALIGN_BOTTOM) ?
RGN_ALIGN_TOP :
RGN_ALIGN_BOTTOM;
}
}
/* Finally apply synchronized flags. */
if (header_alignment_sync != -1) {
ARegion *region = region_by_type[RGN_TYPE_HEADER];
if (region != nullptr) {
region->alignment = RGN_ALIGN_ENUM_FROM_MASK(header_alignment_sync) |
RGN_ALIGN_FLAG_FROM_MASK(region->alignment);
}
}
if (tool_header_alignment_sync != -1) {
ARegion *region = region_by_type[RGN_TYPE_TOOL_HEADER];
if (region != nullptr) {
region->alignment = RGN_ALIGN_ENUM_FROM_MASK(tool_header_alignment_sync) |
RGN_ALIGN_FLAG_FROM_MASK(region->alignment);
}
}
if (footer_alignment_sync != -1) {
ARegion *region = region_by_type[RGN_TYPE_FOOTER];
if (region != nullptr) {
region->alignment = RGN_ALIGN_ENUM_FROM_MASK(footer_alignment_sync) |
RGN_ALIGN_FLAG_FROM_MASK(region->alignment);
}
}
}
static void region_align_info_to_area(
ScrArea *area, const RegionTypeAlignInfo region_align_info_src[RGN_TYPE_NUM])
{
ARegion *region_by_type[RGN_TYPE_NUM] = {nullptr};
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
const int index = region->regiontype;
if (uint(index) < RGN_TYPE_NUM) {
region_by_type[index] = region;
}
}
RegionTypeAlignInfo region_align_info_dst;
region_align_info_from_area(area, &region_align_info_dst);
if ((region_by_type[RGN_TYPE_HEADER] != nullptr) ||
(region_by_type[RGN_TYPE_TOOL_HEADER] != nullptr))
{
region_align_info_to_area_for_headers(
region_align_info_src, &region_align_info_dst, region_by_type);
}
/* Note that we could support other region types. */
}
/** \} */
/* *********** Space switching code *********** */
void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2)
{
ScrArea *tmp = MEM_callocN<ScrArea>(__func__);
wmWindow *win = CTX_wm_window(C);
ED_area_exit(C, sa1);
ED_area_exit(C, sa2);
ED_area_data_copy(tmp, sa1, false);
ED_area_data_copy(sa1, sa2, true);
ED_area_data_copy(sa2, tmp, true);
ED_area_init(C, win, sa1);
ED_area_init(C, win, sa2);
BKE_screen_area_free(tmp);
MEM_delete(tmp);
/* The areas being swapped could be between different windows,
* so clear screen active region pointers. This is set later
* through regular operations. #141313. */
wmWindowManager *wm = CTX_wm_manager(C);
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (bScreen *screen = WM_window_get_active_screen(win)) {
screen->active_region = nullptr;
}
}
/* tell WM to refresh, cursor types etc */
WM_event_add_mousemove(win);
ED_area_tag_redraw(sa1);
ED_area_tag_refresh(sa1);
ED_area_tag_redraw(sa2);
ED_area_tag_refresh(sa2);
}
void ED_area_newspace(bContext *C, ScrArea *area, int type, const bool skip_region_exit)
{
wmWindow *win = CTX_wm_window(C);
SpaceType *st = BKE_spacetype_from_id(type);
if (area->spacetype != type) {
SpaceLink *slold = static_cast<SpaceLink *>(area->spacedata.first);
/* store area->type->exit callback */
void (*area_exit)(wmWindowManager *, ScrArea *) = area->type ? area->type->exit : nullptr;
/* When the user switches between space-types from the type-selector,
* changing the header-type is jarring (especially when using Ctrl-MouseWheel).
*
* However, add-on install for example, forces the header to the top which shouldn't
* be applied back to the previous space type when closing - see: #57724
*
* Newly-created windows won't have any space data, use the alignment
* the space type defaults to in this case instead
* (needed for preferences to have space-type on bottom).
*/
bool sync_header_alignment = false;
RegionTypeAlignInfo region_align_info[RGN_TYPE_NUM];
if ((slold != nullptr) && (slold->link_flag & SPACE_FLAG_TYPE_TEMPORARY) == 0) {
region_align_info_from_area(area, region_align_info);
sync_header_alignment = true;
}
/* in some cases (opening temp space) we don't want to
* call area exit callback, so we temporarily unset it */
if (skip_region_exit && area->type) {
area->type->exit = nullptr;
}
ED_area_exit(C, area);
/* restore old area exit callback */
if (skip_region_exit && area->type) {
area->type->exit = area_exit;
}
area->spacetype = type;
area->type = st;
/* If st->create may be called, don't use context until then. The
* area->type->context() callback has changed but data may be invalid
* (e.g. with properties editor) until space-data is properly created */
/* check previously stored space */
SpaceLink *sl = nullptr;
LISTBASE_FOREACH (SpaceLink *, sl_iter, &area->spacedata) {
if (sl_iter->spacetype == type) {
sl = sl_iter;
break;
}
}
/* old spacedata... happened during work on 2.50, remove */
if (sl && BLI_listbase_is_empty(&sl->regionbase)) {
st->free(sl);
BLI_freelinkN(&area->spacedata, sl);
if (slold == sl) {
slold = nullptr;
}
sl = nullptr;
}
if (sl) {
/* swap regions */
slold->regionbase = area->regionbase;
area->regionbase = sl->regionbase;
BLI_listbase_clear(&sl->regionbase);
/* SPACE_FLAG_TYPE_WAS_ACTIVE is only used to go back to a previously active space that is
* overlapped by temporary ones. It's now properly activated, so the flag should be cleared
* at this point. */
sl->link_flag &= ~SPACE_FLAG_TYPE_WAS_ACTIVE;
/* put in front of list */
BLI_remlink(&area->spacedata, sl);
BLI_addhead(&area->spacedata, sl);
}
else {
/* new space */
if (st) {
/* Don't get scene from context here which may depend on space-data. */
Scene *scene = WM_window_get_active_scene(win);
sl = st->create(area, scene);
BLI_addhead(&area->spacedata, sl);
/* swap regions */
if (slold) {
slold->regionbase = area->regionbase;
}
area->regionbase = sl->regionbase;
BLI_listbase_clear(&sl->regionbase);
}
}
/* Sync header alignment. */
if (sync_header_alignment) {
region_align_info_to_area(area, region_align_info);
}
ED_area_init(C, win, area);
/* tell WM to refresh, cursor types etc */
WM_event_add_mousemove(win);
/* send space change notifier */
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, area);
ED_area_tag_refresh(area);
}
/* Set area space subtype if applicable. */
if (st && st->space_subtype_item_extend != nullptr) {
if (area->butspacetype_subtype == -1) {
/* Indication (probably from space_type_set_or_cycle) to ignore the
* area's current subtype and use last-used, as saved in the space. */
area->butspacetype_subtype = st->space_subtype_get(area);
}
st->space_subtype_set(area, area->butspacetype_subtype);
}
/* Whether setting a subtype or not we need to clear this value. Not just unneeded
* but can interfere with the next change. Operations can change the type without
* specifying a subtype (assumed zero) and we don't want to use the old subtype. */
area->butspacetype_subtype = 0;
if (BLI_listbase_is_single(&CTX_wm_screen(C)->areabase)) {
/* If there is only one area update the window title. */
WM_window_title(CTX_wm_manager(C), CTX_wm_window(C));
}
/* See #WM_capabilities_flag code-comments for details on the background check. */
if (!G.background) {
/* If window decoration styles are supported, send a notification to re-apply them. */
if (WM_capabilities_flag() & WM_CAPABILITY_WINDOW_DECORATION_STYLES) {
WM_event_add_notifier(C, NC_WINDOW, nullptr);
}
}
/* also redraw when re-used */
ED_area_tag_redraw(area);
}
static SpaceLink *area_get_prevspace(ScrArea *area)
{
SpaceLink *sl = static_cast<SpaceLink *>(area->spacedata.first);
/* First toggle to the next temporary space in the list. */
for (SpaceLink *sl_iter = sl->next; sl_iter; sl_iter = sl_iter->next) {
if (sl_iter->link_flag & SPACE_FLAG_TYPE_TEMPORARY) {
return sl_iter;
}
}
/* No temporary space, find the item marked as last active. */
for (SpaceLink *sl_iter = sl->next; sl_iter; sl_iter = sl_iter->next) {
if (sl_iter->link_flag & SPACE_FLAG_TYPE_WAS_ACTIVE) {
return sl_iter;
}
}
/* If neither is found, we can just return to the regular previous one. */
return sl->next;
}
void ED_area_prevspace(bContext *C, ScrArea *area)
{
SpaceLink *sl = static_cast<SpaceLink *>(area->spacedata.first);
SpaceLink *prevspace = sl ? area_get_prevspace(area) : nullptr;
if (prevspace) {
/* Specify that we want last-used if there are subtypes. */
area->butspacetype_subtype = -1;
ED_area_newspace(C, area, prevspace->spacetype, false);
/* We've exited the space, so it can't be considered temporary anymore. */
sl->link_flag &= ~SPACE_FLAG_TYPE_TEMPORARY;
}
else {
/* no change */
return;
}
/* If this is a stacked full-screen, changing to previous area exits it (meaning we're still in a
* full-screen, but not in a stacked one). */
area->flag &= ~AREA_FLAG_STACKED_FULLSCREEN;
ED_area_tag_redraw(area);
/* send space change notifier */
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, area);
}
int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco)
{
ScrArea *area = CTX_wm_area(C);
bScreen *screen = CTX_wm_screen(C);
int xco = 0.4 * U.widget_unit;
PointerRNA areaptr = RNA_pointer_create_discrete(&(screen->id), &RNA_Area, area);
uiDefButR(block,
ButType::Menu,
0,
"",
xco,
yco,
1.6 * U.widget_unit,
U.widget_unit,
&areaptr,
"ui_type",
0,
0.0f,
0.0f,
"");
return xco + 1.7 * U.widget_unit;
}
/************************ standard UI regions ************************/
static ThemeColorID region_background_color_id(const bContext * /*C*/, const ARegion *region)
{
switch (region->regiontype) {
case RGN_TYPE_HEADER:
case RGN_TYPE_TOOL_HEADER:
return TH_HEADER;
case RGN_TYPE_PREVIEW:
return TH_PREVIEW_BACK;
default:
return TH_BACK;
}
}
void ED_region_clear(const bContext *C, const ARegion *region, const int /*ThemeColorID*/ colorid)
{
if (region->overlap) {
/* view should be in pixelspace */
UI_view2d_view_restore(C);
float back[4];
UI_GetThemeColor4fv(colorid, back);
GPU_clear_color(back[3] * back[0], back[3] * back[1], back[3] * back[2], back[3]);
}
else {
UI_ThemeClearColor(colorid);
}
}
static void region_clear_fully_transparent(const bContext *C)
{
/* view should be in pixelspace */
UI_view2d_view_restore(C);
GPU_clear_color(0, 0, 0, 0);
}
BLI_INLINE bool streq_array_any(const char *s, const char *arr[])
{
for (uint i = 0; arr[i]; i++) {
if (STREQ(arr[i], s)) {
return true;
}
}
return false;
}
/**
* Builds the panel layout for the input \a panel or type \a pt.
*
* \param panel: The panel to draw. Can be null,
* in which case a panel with the type of \a pt will be created.
* \param unique_panel_str: A unique identifier for the name of the \a uiBlock associated with the
* panel. Used when the panel is an instanced panel so a unique identifier is needed to find the
* correct old \a uiBlock, and nullptr otherwise.
*/
static void ed_panel_draw(const bContext *C,
ARegion *region,
ListBase *lb,
PanelType *pt,
Panel *panel,
int w,
int em,
char *unique_panel_str,
const char *search_filter,
blender::wm::OpCallContext op_context)
{
const uiStyle *style = UI_style_get_dpi();
/* Draw panel. */
char block_name[BKE_ST_MAXNAME + INSTANCED_PANEL_UNIQUE_STR_SIZE];
if (unique_panel_str) {
/* Instanced panels should have already been added at this point. */
BLI_string_join(block_name, sizeof(block_name), pt->idname, unique_panel_str);
}
else {
STRNCPY_UTF8(block_name, pt->idname);
}
uiBlock *block = UI_block_begin(C, region, block_name, blender::ui::EmbossType::Emboss);
bool open;
panel = UI_panel_begin(region, lb, block, pt, panel, &open);
panel->runtime->layout_panels.clear();
const bool search_filter_active = search_filter != nullptr && search_filter[0] != '\0';
/* bad fixed values */
blender::int2 co = {0, 0};
int h = 0;
int headerend = w - UI_UNIT_X;
UI_panel_header_buttons_begin(panel);
if (pt->draw_header_preset && !(pt->flag & PANEL_TYPE_NO_HEADER)) {
/* for preset menu */
panel->layout = &blender::ui::block_layout(block,
blender::ui::LayoutDirection::Horizontal,
blender::ui::LayoutType::Header,
0,
(UI_UNIT_Y * 1.1f) + style->panelspace,
UI_UNIT_Y,
1,
0,
style);
panel->layout->operator_context_set(op_context);
pt->draw_header_preset(C, panel);
UI_block_apply_search_filter(block, search_filter);
co = blender::ui::block_layout_resolve(block);
UI_block_translate(block, headerend - co.x, 0);
panel->layout = nullptr;
}
if (pt->draw_header && !(pt->flag & PANEL_TYPE_NO_HEADER)) {
int labelx, labely;
UI_panel_label_offset(block, &labelx, &labely);
/* Unusual case: Use expanding layout (buttons stretch to available width). */
if (pt->flag & PANEL_TYPE_HEADER_EXPAND) {
uiLayout &layout = blender::ui::block_layout(block,
blender::ui::LayoutDirection::Vertical,
blender::ui::LayoutType::Panel,
labelx,
labely,
headerend - 2 * style->panelspace,
1,
0,
style);
panel->layout = &layout.row(false);
}
/* Regular case: Normal panel with fixed size buttons. */
else {
panel->layout = &blender::ui::block_layout(block,
blender::ui::LayoutDirection::Horizontal,
blender::ui::LayoutType::Header,
labelx,
labely,
UI_UNIT_Y,
1,
0,
style);
}
panel->layout->operator_context_set(op_context);
pt->draw_header(C, panel);
UI_block_apply_search_filter(block, search_filter);
co = blender::ui::block_layout_resolve(block);
panel->labelofs = co.x - labelx;
panel->layout = nullptr;
}
else {
panel->labelofs = 0;
}
UI_panel_header_buttons_end(panel);
if (open || search_filter_active) {
blender::ui::LayoutType panelContext;
/* panel context can either be toolbar region or normal panels region */
if (pt->flag & PANEL_TYPE_LAYOUT_VERT_BAR) {
panelContext = blender::ui::LayoutType::VerticalBar;
}
else if (region->regiontype == RGN_TYPE_TOOLS) {
panelContext = blender::ui::LayoutType::Toolbar;
}
else {
panelContext = blender::ui::LayoutType::Panel;
}
panel->layout = &blender::ui::block_layout(
block,
blender::ui::LayoutDirection::Vertical,
panelContext,
(pt->flag & PANEL_TYPE_LAYOUT_VERT_BAR) ? 0 : style->panelspace,
0,
(pt->flag & PANEL_TYPE_LAYOUT_VERT_BAR) ? 0 : w - 2 * style->panelspace,
em,
0,
style);
panel->layout->operator_context_set(op_context);
pt->draw(C, panel);
const bool ends_with_layout_panel_header = uiLayoutEndsWithPanelHeader(*panel->layout);
UI_block_apply_search_filter(block, search_filter);
co = blender::ui::block_layout_resolve(block);
panel->layout = nullptr;
if (co.y != 0) {
h = -co.y;
h += style->panelspace;
if (!ends_with_layout_panel_header) {
/* Last layout panel header ends together with the panel. */
h += style->panelspace;
}
}
}
UI_block_end(C, block);
/* Draw child panels. */
if (open || search_filter_active) {
LISTBASE_FOREACH (LinkData *, link, &pt->children) {
PanelType *child_pt = static_cast<PanelType *>(link->data);
Panel *child_panel = UI_panel_find_by_type(&panel->children, child_pt);
if (child_pt->draw && (!child_pt->poll || child_pt->poll(C, child_pt))) {
ed_panel_draw(C,
region,
&panel->children,
child_pt,
child_panel,
w,
em,
unique_panel_str,
search_filter,
op_context);
}
}
}
UI_panel_end(panel, w, h);
}
/**
* Check whether a panel should be added to the region's panel layout.
*/
static bool panel_add_check(const bContext *C,
const WorkSpace *workspace,
const char *contexts[],
const char *category_override,
PanelType *panel_type)
{
/* Only add top level panels. */
if (panel_type->parent) {
return false;
}
/* Check the category override first. */
if (category_override) {
if (!STREQ(panel_type->category, category_override)) {
return false;
}
}
/* Verify context. */
if (contexts != nullptr && panel_type->context[0]) {
if (!streq_array_any(panel_type->context, contexts)) {
return false;
}
}
/* If we're tagged, only use compatible. */
if (panel_type->owner_id[0]) {
if (!BKE_workspace_owner_id_check(workspace, panel_type->owner_id)) {
return false;
}
}
if (LIKELY(panel_type->draw)) {
if (panel_type->poll && !panel_type->poll(C, panel_type)) {
return false;
}
}
return true;
}
static bool region_uses_category_tabs(const ScrArea *area, const ARegion *region)
{
/* XXX, should use some better check? */
/* For now also has hardcoded check for clip editor until it supports actual toolbar. */
return ((1 << region->regiontype) & RGN_TYPE_HAS_CATEGORY_MASK) ||
(region->regiontype == RGN_TYPE_TOOLS && area->spacetype == SPACE_CLIP);
}
static const char *region_panels_collect_categories(ARegion *region,
LinkNode *panel_types_stack,
bool *use_category_tabs)
{
UI_panel_category_clear_all(region);
/* gather unique categories */
for (LinkNode *pt_link = panel_types_stack; pt_link; pt_link = pt_link->next) {
PanelType *pt = static_cast<PanelType *>(pt_link->link);
if (pt->category[0]) {
if (!UI_panel_category_find(region, pt->category)) {
UI_panel_category_add(region, pt->category);
}
}
}
if (UI_panel_category_is_visible(region)) {
return UI_panel_category_active_get(region, true);
}
*use_category_tabs = false;
return nullptr;
}
static int panel_draw_width_from_max_width_get(const ARegion *region,
const PanelType *panel_type,
const int max_width)
{
/* With a background, we want some extra padding. */
return UI_panel_should_show_background(region, panel_type) ?
max_width - UI_PANEL_MARGIN_X * 2.0f :
max_width;
}
void ED_region_panels_layout_ex(const bContext *C,
ARegion *region,
ListBase *paneltypes,
blender::wm::OpCallContext op_context,
const char *contexts[],
const char *category_override)
{
/* collect panels to draw */
WorkSpace *workspace = CTX_wm_workspace(C);
LinkNode *panel_types_stack = nullptr;
LISTBASE_FOREACH_BACKWARD (PanelType *, pt, paneltypes) {
if (panel_add_check(C, workspace, contexts, category_override, pt)) {
BLI_linklist_prepend_alloca(&panel_types_stack, pt);
}
}
region->runtime->category = nullptr;
ScrArea *area = CTX_wm_area(C);
View2D *v2d = &region->v2d;
bool use_category_tabs = (category_override == nullptr) &&
region_uses_category_tabs(area, region);
/* offset panels for small vertical tab area */
const char *category = nullptr;
const int category_tabs_width = UI_PANEL_CATEGORY_MARGIN_WIDTH;
int margin_x = 0;
const bool region_layout_based = region->flag & RGN_FLAG_DYNAMIC_SIZE;
bool update_tot_size = true;
/* only allow scrolling in vertical direction */
v2d->keepofs |= V2D_LOCKOFS_X | V2D_KEEPOFS_Y;
v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X);
v2d->scroll &= ~V2D_SCROLL_BOTTOM;
if (region->alignment & RGN_ALIGN_LEFT) {
region->v2d.scroll &= ~V2D_SCROLL_RIGHT;
region->v2d.scroll |= V2D_SCROLL_LEFT;
}
else {
region->v2d.scroll &= ~V2D_SCROLL_LEFT;
region->v2d.scroll |= V2D_SCROLL_RIGHT;
}
/* collect categories */
if (use_category_tabs) {
category = region_panels_collect_categories(region, panel_types_stack, &use_category_tabs);
}
if (use_category_tabs) {
margin_x = category_tabs_width;
}
const int max_panel_width = BLI_rctf_size_x(&v2d->cur) - margin_x;
/* Works out to 10 * UI_UNIT_X or 20 * UI_UNIT_X. */
const int em = (region->runtime->type->prefsizex) ? 10 : 20;
/* create panels */
UI_panels_begin(C, region);
/* Get search string for property search. */
const char *search_filter = ED_area_region_search_filter_get(area, region);
/* set view2d view matrix - UI_block_begin() stores it */
UI_view2d_view_ortho(v2d);
bool has_instanced_panel = false;
for (LinkNode *pt_link = panel_types_stack; pt_link; pt_link = pt_link->next) {
PanelType *pt = static_cast<PanelType *>(pt_link->link);
if (pt->flag & PANEL_TYPE_INSTANCED) {
has_instanced_panel = true;
continue;
}
Panel *panel = UI_panel_find_by_type(&region->panels, pt);
if (use_category_tabs && pt->category[0] && !STREQ(category, pt->category)) {
if ((panel == nullptr) || ((panel->flag & PNL_PIN) == 0)) {
continue;
}
}
const int width = panel_draw_width_from_max_width_get(region, pt, max_panel_width);
if (panel && UI_panel_is_dragging(panel)) {
/* Prevent View2d.tot rectangle size changes while dragging panels. */
update_tot_size = false;
}
ed_panel_draw(
C, region, &region->panels, pt, panel, width, em, nullptr, search_filter, op_context);
}
/* Draw "poly-instantiated" panels that don't have a 1 to 1 correspondence with their types. */
if (has_instanced_panel) {
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
if (panel->type == nullptr) {
continue; /* Some panels don't have a type. */
}
if (!(panel->type->flag & PANEL_TYPE_INSTANCED)) {
continue;
}
if (use_category_tabs && panel->type->category[0] && !STREQ(category, panel->type->category))
{
continue;
}
if (!panel_add_check(C, workspace, contexts, category_override, panel->type)) {
continue;
}
const int width = panel_draw_width_from_max_width_get(region, panel->type, max_panel_width);
if (UI_panel_is_dragging(panel)) {
/* Prevent View2d.tot rectangle size changes while dragging panels. */
update_tot_size = false;
}
/* Use a unique identifier for instanced panels, otherwise an old block for a different
* panel of the same type might be found. */
char unique_panel_str[INSTANCED_PANEL_UNIQUE_STR_SIZE];
UI_list_panel_unique_str(panel, unique_panel_str);
ed_panel_draw(C,
region,
&region->panels,
panel->type,
panel,
width,
em,
unique_panel_str,
search_filter,
op_context);
}
}
/* align panels and return size */
int x, y;
UI_panels_end(C, region, &x, &y);
/* before setting the view */
if (region_layout_based) {
/* XXX, only single panel support at the moment.
* Can't use x/y values calculated above because they're not using the real height of panels,
* instead they calculate offsets for the next panel to start drawing. */
Panel *panel = static_cast<Panel *>(region->panels.last);
if (panel != nullptr) {
const int size_dyn[2] = {
int(UI_UNIT_X * (UI_panel_is_closed(panel) ? 8 : 14) / UI_SCALE_FAC),
int(UI_panel_size_y(panel) / UI_SCALE_FAC),
};
/* region size is layout based and needs to be updated */
if ((region->sizex != size_dyn[0]) || (region->sizey != size_dyn[1])) {
region->sizex = size_dyn[0];
region->sizey = size_dyn[1];
ED_area_tag_region_size_update(area, region);
}
y = fabsf(region->sizey * UI_SCALE_FAC - 1);
}
}
else {
/* We always keep the scroll offset -
* so the total view gets increased with the scrolled away part. */
if (v2d->cur.ymax < -FLT_EPSILON) {
/* Clamp to lower view boundary */
if (v2d->tot.ymin < -v2d->winy) {
y = min_ii(y, 0);
}
else {
y = min_ii(y, v2d->cur.ymin);
}
}
y = -y;
}
UI_blocklist_update_view_for_buttons(C, &region->runtime->uiblocks);
if (update_tot_size) {
/* this also changes the 'cur' */
UI_view2d_totRect_set(v2d, x, y);
}
if (use_category_tabs) {
region->runtime->category = category;
}
}
void ED_region_draw_overflow_indication(const ScrArea *area, ARegion *region, rcti *mask)
{
if (!(region->flag & RGN_FLAG_INDICATE_OVERFLOW)) {
return;
}
const bool is_overlap = ED_region_is_overlap(area->spacetype, region->regiontype);
const bool is_header = ELEM(region->regiontype, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER);
const bool narrow = region->v2d.scroll & (V2D_SCROLL_VERTICAL | V2D_SCROLL_HORIZONTAL);
const float gradient_width = (narrow ? 4.0f : 16.0f) * UI_SCALE_FAC;
const float transition = 20.0f * UI_SCALE_FAC;
float opaque[4];
if (narrow) {
UI_GetThemeColor3fv(TH_BLACK, opaque);
opaque[3] = 0.2f;
}
else {
UI_GetThemeColor3fv(TH_BACK, opaque);
opaque[3] = 1.0f;
if (!is_header) {
mul_v3_fl(opaque, 0.85f);
}
}
if (!mask) {
mask = &region->v2d.mask;
}
int width = BLI_rcti_size_x(mask) + 1;
int height = BLI_rcti_size_y(mask) + 1;
float offset_x = mask->xmin;
float offset_y = mask->ymin;
if (is_overlap) {
if (is_header) {
offset_y += 3.0f * UI_SCALE_FAC;
}
else if (region->panels.first) {
offset_x = UI_PANEL_MARGIN_X;
width -= (2 * UI_PANEL_MARGIN_X);
}
}
rctf rect{};
float transparent[4];
copy_v3_v3(transparent, opaque);
transparent[3] = 0.0f;
float grad_color[4];
if (region->v2d.cur.xmax < region->v2d.tot.xmax &&
!(area->spacetype == SPACE_OUTLINER && region->regiontype == RGN_TYPE_WINDOW))
{
/* Right Edge. */
rect.xmax = offset_x + width;
rect.xmin = offset_x + rect.xmax - gradient_width;
rect.ymin = offset_y;
rect.ymax = height;
copy_v4_v4(grad_color, opaque);
grad_color[3] *= std::min((region->v2d.tot.xmax - region->v2d.cur.xmax) / transition, 1.0f);
UI_draw_roundbox_4fv_ex(&rect, grad_color, transparent, 0.0f, nullptr, 0.0f, 0.0f);
}
if (region->v2d.cur.xmin > region->v2d.tot.xmin) {
/* Left Edge. */
rect.xmin = offset_x;
if (is_header && (U.uiflag & USER_AREA_CORNER_HANDLE)) {
rect.xmin += 12.0f * UI_SCALE_FAC;
}
rect.xmax = rect.xmin + gradient_width;
rect.ymin = offset_y;
rect.ymax = height;
copy_v4_v4(grad_color, opaque);
grad_color[3] *= std::min((region->v2d.cur.xmin - region->v2d.tot.xmin) / transition, 1.0f);
UI_draw_roundbox_4fv_ex(&rect, transparent, grad_color, 0.0f, nullptr, 0.0f, 0.0f);
if (is_header && (U.uiflag & USER_AREA_CORNER_HANDLE)) {
rect.xmin = 0.0f;
rect.xmax = 12.0f * UI_SCALE_FAC;
UI_draw_roundbox_4fv_ex(&rect, grad_color, nullptr, 0.0f, nullptr, 0.0f, 0.0f);
}
}
if (region->v2d.cur.ymax < region->v2d.tot.ymax) {
/* Top Edge. */
rect.xmin = offset_x;
rect.xmax = offset_x + width;
rect.ymax = offset_y + height;
rect.ymin = rect.ymax - gradient_width;
copy_v4_v4(grad_color, opaque);
grad_color[3] *= std::min((region->v2d.tot.ymax - region->v2d.cur.ymax) / transition, 1.0f);
UI_draw_roundbox_4fv_ex(&rect, grad_color, transparent, 1.0f, nullptr, 0.0f, 0.0f);
}
if (region->v2d.cur.ymin > region->v2d.tot.ymin) {
/* Bottom Edge. */
rect.xmin = offset_x;
rect.xmax = offset_x + width;
rect.ymin = offset_y;
rect.ymax = rect.ymin + gradient_width;
copy_v4_v4(grad_color, opaque);
grad_color[3] *= std::min((region->v2d.cur.ymin - region->v2d.tot.ymin) / transition, 1.0f);
UI_draw_roundbox_4fv_ex(&rect, transparent, grad_color, 1.0f, nullptr, 0.0f, 0.0f);
}
}
void ED_region_panels_layout(const bContext *C, ARegion *region)
{
ED_region_panels_layout_ex(C,
region,
&region->runtime->type->paneltypes,
blender::wm::OpCallContext::InvokeRegionWin,
nullptr,
nullptr);
}
void ED_region_panels_draw(const bContext *C, ARegion *region)
{
View2D *v2d = &region->v2d;
const float aspect = BLI_rctf_size_y(&region->v2d.cur) /
(BLI_rcti_size_y(&region->v2d.mask) + 1);
if (region->alignment != RGN_ALIGN_FLOAT) {
ED_region_clear(C,
region,
(region->runtime->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK :
TH_BACK);
}
/* reset line width for drawing tabs */
GPU_line_width(1.0f);
/* set the view */
UI_view2d_view_ortho(v2d);
/* View2D matrix might have changed due to dynamic sized regions. */
UI_blocklist_update_window_matrix(C, &region->runtime->uiblocks);
/* draw panels if they are large enough. */
const bool has_catgories = (region->panels_category_active.first != nullptr);
const short min_draw_size = has_catgories ? short(UI_PANEL_CATEGORY_MIN_WIDTH) + 20 :
std::min(region->runtime->type->prefsizex, 20);
if (region->winx >= (min_draw_size * UI_SCALE_FAC / aspect)) {
UI_panels_draw(C, region);
}
/* restore view matrix */
UI_view2d_view_restore(C);
/* Set in layout. */
if (region->runtime->category) {
UI_panel_category_draw_all(region, region->runtime->category);
}
/* scrollers */
bool use_mask = false;
rcti mask;
const short alignment = RGN_ALIGN_ENUM_FROM_MASK(region->alignment);
if (region->runtime->category && ELEM(alignment, RGN_ALIGN_RIGHT, RGN_ALIGN_LEFT) &&
UI_panel_category_is_visible(region))
{
use_mask = true;
UI_view2d_mask_from_win(v2d, &mask);
const int category_width = round_fl_to_int(UI_view2d_scale_get_x(&region->v2d) *
UI_PANEL_CATEGORY_MARGIN_WIDTH);
if (alignment == RGN_ALIGN_RIGHT) {
mask.xmax -= category_width;
}
else if (alignment == RGN_ALIGN_LEFT) {
mask.xmin += category_width;
}
}
ED_region_draw_overflow_indication(CTX_wm_area(C), region, use_mask ? &mask : nullptr);
/* Hide scrollbars below a threshold. */
int min_width = UI_panel_category_is_visible(region) ? 60.0f * UI_SCALE_FAC / aspect :
40.0f * UI_SCALE_FAC / aspect;
if (BLI_rcti_size_x(&region->winrct) <= min_width) {
v2d->scroll &= ~(V2D_SCROLL_HORIZONTAL | V2D_SCROLL_VERTICAL);
}
UI_view2d_scrollers_draw(v2d, use_mask ? &mask : nullptr);
}
void ED_region_panels_ex(const bContext *C,
ARegion *region,
blender::wm::OpCallContext op_context,
const char *contexts[])
{
/* TODO: remove? */
ED_region_panels_layout_ex(
C, region, &region->runtime->type->paneltypes, op_context, contexts, nullptr);
ED_region_panels_draw(C, region);
}
void ED_region_panels(const bContext *C, ARegion *region)
{
/* TODO: remove? */
ED_region_panels_layout(C, region);
ED_region_panels_draw(C, region);
}
void ED_region_panels_init(wmWindowManager *wm, ARegion *region)
{
UI_view2d_region_reinit(&region->v2d, V2D_COMMONVIEW_PANELS_UI, region->winx, region->winy);
/* Place scroll bars to the left if left-aligned, right if right-aligned. */
if (region->alignment & RGN_ALIGN_LEFT) {
region->v2d.scroll &= ~V2D_SCROLL_RIGHT;
region->v2d.scroll |= V2D_SCROLL_LEFT;
}
else if (region->alignment & RGN_ALIGN_RIGHT) {
region->v2d.scroll &= ~V2D_SCROLL_LEFT;
region->v2d.scroll |= V2D_SCROLL_RIGHT;
}
wmKeyMap *keymap = WM_keymap_ensure(
wm->runtime->defaultconf, "View2D Buttons List", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&region->runtime->handlers, keymap);
}
/**
* Check whether any of the buttons generated by the \a panel_type's
* layout callbacks match the \a search_filter.
*
* \param panel: If non-null, use this instead of adding a new panel for the \a panel_type.
*/
static bool panel_property_search(const bContext *C,
ARegion *region,
const uiStyle *style,
Panel *panel,
PanelType *panel_type,
const char *search_filter)
{
uiBlock *block = UI_block_begin(C, region, panel_type->idname, blender::ui::EmbossType::Emboss);
UI_block_set_search_only(block, true);
/* Skip panels that give meaningless search results. */
if (panel_type->flag & PANEL_TYPE_NO_SEARCH) {
return false;
}
if (panel == nullptr) {
bool open; /* Dummy variable. */
panel = UI_panel_begin(region, &region->panels, block, panel_type, panel, &open);
}
/* Build the layouts. Because they are only used for search,
* they don't need any of the proper style or layout information. */
if (panel->type->draw_header_preset != nullptr) {
panel->layout = &blender::ui::block_layout(block,
blender::ui::LayoutDirection::Horizontal,
blender::ui::LayoutType::Header,
0,
0,
0,
0,
0,
style);
panel_type->draw_header_preset(C, panel);
}
if (panel->type->draw_header != nullptr) {
panel->layout = &blender::ui::block_layout(block,
blender::ui::LayoutDirection::Horizontal,
blender::ui::LayoutType::Header,
0,
0,
0,
0,
0,
style);
panel_type->draw_header(C, panel);
}
if (LIKELY(panel->type->draw != nullptr)) {
panel->layout = &blender::ui::block_layout(block,
blender::ui::LayoutDirection::Vertical,
blender::ui::LayoutType::Panel,
0,
0,
0,
0,
0,
style);
panel_type->draw(C, panel);
}
blender::ui::block_layout_free(block);
/* We could check after each layout to increase the likelihood of returning early,
* but that probably wouldn't make much of a difference anyway. */
if (UI_block_apply_search_filter(block, search_filter)) {
return true;
}
LISTBASE_FOREACH (LinkData *, link, &panel_type->children) {
PanelType *panel_type_child = static_cast<PanelType *>(link->data);
if (!panel_type_child->poll || panel_type_child->poll(C, panel_type_child)) {
/* Search for the existing child panel here because it might be an instanced
* child panel with a custom data field that will be needed to build the layout. */
Panel *child_panel = UI_panel_find_by_type(&panel->children, panel_type_child);
if (panel_property_search(C, region, style, child_panel, panel_type_child, search_filter)) {
return true;
}
}
}
return false;
}
bool ED_region_property_search(const bContext *C,
ARegion *region,
ListBase *paneltypes,
const char *contexts[],
const char *category_override)
{
ScrArea *area = CTX_wm_area(C);
WorkSpace *workspace = CTX_wm_workspace(C);
const uiStyle *style = UI_style_get_dpi();
const char *search_filter = ED_area_region_search_filter_get(area, region);
LinkNode *panel_types_stack = nullptr;
LISTBASE_FOREACH_BACKWARD (PanelType *, pt, paneltypes) {
if (panel_add_check(C, workspace, contexts, category_override, pt)) {
BLI_linklist_prepend_alloca(&panel_types_stack, pt);
}
}
const char *category = nullptr;
bool use_category_tabs = (category_override == nullptr) &&
region_uses_category_tabs(area, region);
if (use_category_tabs) {
category = region_panels_collect_categories(region, panel_types_stack, &use_category_tabs);
}
/* Run property search for each panel, stopping if a result is found. */
bool has_result = true;
bool has_instanced_panel = false;
for (LinkNode *pt_link = panel_types_stack; pt_link; pt_link = pt_link->next) {
PanelType *panel_type = static_cast<PanelType *>(pt_link->link);
/* Note that these checks are duplicated from #ED_region_panels_layout_ex. */
if (panel_type->flag & PANEL_TYPE_INSTANCED) {
has_instanced_panel = true;
continue;
}
if (use_category_tabs) {
if (panel_type->category[0] && !STREQ(category, panel_type->category)) {
continue;
}
}
/* We start property search with an empty panel list, so there's
* no point in trying to find an existing panel with this type. */
has_result = panel_property_search(C, region, style, nullptr, panel_type, search_filter);
if (has_result) {
break;
}
}
/* Run property search for instanced panels (created in the layout calls of previous panels). */
if (!has_result && has_instanced_panel) {
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
/* Note that these checks are duplicated from #ED_region_panels_layout_ex. */
if (panel->type == nullptr || !(panel->type->flag & PANEL_TYPE_INSTANCED)) {
continue;
}
if (use_category_tabs) {
if (panel->type->category[0] && !STREQ(category, panel->type->category)) {
continue;
}
}
has_result = panel_property_search(C, region, style, panel, panel->type, search_filter);
if (has_result) {
break;
}
}
}
/* Free the panels and blocks, as they are only used for search. */
UI_blocklist_free(C, region);
UI_panels_free_instanced(C, region);
BKE_area_region_panels_free(&region->panels);
return has_result;
}
void ED_region_header_layout(const bContext *C, ARegion *region)
{
const uiStyle *style = UI_style_get_dpi();
bool region_layout_based = region->flag & RGN_FLAG_DYNAMIC_SIZE;
const ScrArea *area = CTX_wm_area(C);
const bool is_global = area && ELEM(area->spacetype, SPACE_TOPBAR, SPACE_STATUSBAR);
const int offset = is_global ? 4.0f * UI_SCALE_FAC : int(UI_HEADER_OFFSET);
/* Height of buttons and scaling needed to achieve it. */
const int buttony = min_ii(UI_UNIT_Y, region->winy - 2 * UI_SCALE_FAC);
const float buttony_scale = buttony / float(UI_UNIT_Y);
/* Vertically center buttons. */
blender::int2 co = {offset, buttony + (region->winy - buttony) / 2};
int maxco = co.x;
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(&region->v2d);
/* draw all headers types */
LISTBASE_FOREACH (HeaderType *, ht, &region->runtime->type->headertypes) {
if (ht->poll && !ht->poll(C, ht)) {
continue;
}
uiBlock *block = UI_block_begin(C, region, ht->idname, blender::ui::EmbossType::Emboss);
uiLayout &layout = blender::ui::block_layout(block,
blender::ui::LayoutDirection::Horizontal,
blender::ui::LayoutType::Header,
co.x,
co.y,
buttony,
1,
0,
style);
if (buttony_scale != 1.0f) {
layout.scale_y_set(buttony_scale);
}
Header header = {nullptr};
if (ht->draw) {
header.type = ht;
header.layout = &layout;
ht->draw(C, &header);
if (ht->next) {
layout.separator();
}
/* for view2d */
co.x = layout.width();
maxco = std::max(co.x, maxco);
}
co = blender::ui::block_layout_resolve(block);
/* for view2d */
maxco = std::max(co.x, maxco);
int new_sizex = (maxco + offset) / UI_SCALE_FAC;
if (region_layout_based && (region->sizex != new_sizex)) {
/* region size is layout based and needs to be updated */
ScrArea *area = CTX_wm_area(C);
region->sizex = new_sizex;
ED_area_tag_region_size_update(area, region);
}
UI_block_end(C, block);
/* In most cases there is only ever one header, it never makes sense to draw more than one
* header in the same region, this results in overlapping buttons, see: #60195. */
break;
}
if (!region_layout_based) {
maxco += offset;
}
/* Always as last. */
UI_view2d_totRect_set(&region->v2d, maxco, region->winy);
/* Restore view matrix. */
UI_view2d_view_restore(C);
}
static void region_draw_blocks_in_view2d(const bContext *C, const ARegion *region)
{
UI_view2d_view_ortho(&region->v2d);
/* View2D matrix might have changed due to dynamic sized regions. */
UI_blocklist_update_window_matrix(C, &region->runtime->uiblocks);
/* draw blocks */
UI_blocklist_draw(C, &region->runtime->uiblocks);
/* restore view matrix */
UI_view2d_view_restore(C);
}
void ED_region_header_draw(const bContext *C, ARegion *region)
{
/* clear */
ED_region_clear(C, region, region_background_color_id(C, region));
if (GPU_type_matches_ex(GPU_DEVICE_ANY, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE, GPU_BACKEND_OPENGL))
{
/* WORKAROUND: Driver bug. Fixes invalid glyph being rendered (see #147168). */
BLF_batch_discard();
}
region_draw_blocks_in_view2d(C, region);
ED_region_draw_overflow_indication(CTX_wm_area(C), region);
}
void ED_region_header_draw_with_button_sections(const bContext *C,
const ARegion *region,
const uiButtonSectionsAlign align)
{
const ThemeColorID bgcolorid = region_background_color_id(C, region);
/* Clear and draw button sections background when using region overlap. Otherwise clear using the
* background color like normal. */
if (region->overlap) {
region_clear_fully_transparent(C);
UI_region_button_sections_draw(region, bgcolorid, align);
}
else {
ED_region_clear(C, region, bgcolorid);
}
region_draw_blocks_in_view2d(C, region);
}
void ED_region_header(const bContext *C, ARegion *region)
{
/* TODO: remove? */
ED_region_header_layout(C, region);
ED_region_header_draw(C, region);
}
void ED_region_header_with_button_sections(const bContext *C,
ARegion *region,
const uiButtonSectionsAlign align)
{
ED_region_header_layout(C, region);
ED_region_header_draw_with_button_sections(C, region, align);
}
void ED_region_header_init(ARegion *region)
{
UI_view2d_region_reinit(&region->v2d, V2D_COMMONVIEW_HEADER, region->winx, region->winy);
region->flag |= RGN_FLAG_INDICATE_OVERFLOW;
}
int ED_area_headersize()
{
/* Accommodate widget and padding. */
return U.widget_unit + int(UI_SCALE_FAC * HEADER_PADDING_Y);
}
int ED_area_footersize()
{
return ED_area_headersize();
}
int ED_area_global_size_y(const ScrArea *area)
{
BLI_assert(ED_area_is_global(area));
return round_fl_to_int(area->global->cur_fixed_height * UI_SCALE_FAC);
}
int ED_area_global_min_size_y(const ScrArea *area)
{
BLI_assert(ED_area_is_global(area));
return round_fl_to_int(area->global->size_min * UI_SCALE_FAC);
}
int ED_area_global_max_size_y(const ScrArea *area)
{
BLI_assert(ED_area_is_global(area));
return round_fl_to_int(area->global->size_max * UI_SCALE_FAC);
}
bool ED_area_is_global(const ScrArea *area)
{
return area->global != nullptr;
}
ScrArea *ED_area_find_under_cursor(const bContext *C, int spacetype, const int event_xy[2])
{
bScreen *screen = CTX_wm_screen(C);
wmWindow *win = CTX_wm_window(C);
ScrArea *area = nullptr;
if (win->parent) {
/* If active window is a child, check itself first. */
area = BKE_screen_find_area_xy(screen, spacetype, event_xy);
}
if (!area) {
/* Check all windows except the active one. */
int event_xy_other[2];
wmWindow *win_other = WM_window_find_under_cursor(win, event_xy, event_xy_other);
if (win_other && win_other != win) {
win = win_other;
screen = WM_window_get_active_screen(win);
area = BKE_screen_find_area_xy(screen, spacetype, event_xy_other);
}
}
if (!area && !win->parent) {
/* If active window is a parent window, check itself last. */
area = BKE_screen_find_area_xy(screen, spacetype, event_xy);
}
return area;
}
ScrArea *ED_screen_areas_iter_first(const wmWindow *win, const bScreen *screen)
{
ScrArea *global_area = static_cast<ScrArea *>(win->global_areas.areabase.first);
if (!global_area) {
return static_cast<ScrArea *>(screen->areabase.first);
}
if ((global_area->global->flag & GLOBAL_AREA_IS_HIDDEN) == 0) {
return global_area;
}
/* Find next visible area. */
return ED_screen_areas_iter_next(screen, global_area);
}
ScrArea *ED_screen_areas_iter_next(const bScreen *screen, const ScrArea *area)
{
if (area->global == nullptr) {
return area->next;
}
for (ScrArea *area_iter = area->next; area_iter; area_iter = area_iter->next) {
if ((area_iter->global->flag & GLOBAL_AREA_IS_HIDDEN) == 0) {
return area_iter;
}
}
/* No visible next global area found, start iterating over layout areas. */
return static_cast<ScrArea *>(screen->areabase.first);
}
int ED_region_global_size_y()
{
return ED_area_headersize(); /* same size as header */
}
void ED_region_info_draw_multiline(ARegion *region,
const char *text_array[],
const float fill_color[4],
const bool full_redraw)
{
const int header_height = UI_UNIT_Y;
const uiStyle *style = UI_style_get_dpi();
int fontid = style->widget.uifont_id;
int scissor[4];
int num_lines = 0;
/* background box */
rcti rect = *ED_region_visible_rect(region);
/* Needed in case scripts leave the font size at an unexpected value, see: #102213. */
BLF_size(fontid, style->widget.points * UI_SCALE_FAC);
/* Box fill entire width or just around text. */
if (!full_redraw) {
const char **text = &text_array[0];
while (*text) {
rect.xmax = min_ii(rect.xmax,
rect.xmin + BLF_width(fontid, *text, BLF_DRAW_STR_DUMMY_MAX) +
1.2f * U.widget_unit);
text++;
num_lines++;
}
}
/* Just count the line number. */
else {
const char **text = &text_array[0];
while (*text) {
text++;
num_lines++;
}
}
rect.ymin = rect.ymax - header_height * num_lines;
/* setup scissor */
GPU_scissor_get(scissor);
GPU_scissor(rect.xmin, rect.ymin, BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1);
GPU_blend(GPU_BLEND_ALPHA);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(fill_color);
immRectf(pos, rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
/* text */
UI_FontThemeColor(fontid, TH_TEXT_HI);
BLF_clipping(fontid, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
BLF_enable(fontid, BLF_CLIPPING);
int offset = num_lines - 1;
{
const char **text = &text_array[0];
while (*text) {
BLF_position(fontid,
rect.xmin + 0.6f * U.widget_unit,
rect.ymin + 0.3f * U.widget_unit + offset * header_height,
0.0f);
BLF_draw(fontid, *text, BLF_DRAW_STR_DUMMY_MAX);
text++;
offset--;
}
}
BLF_disable(fontid, BLF_CLIPPING);
/* restore scissor as it was before */
GPU_scissor(scissor[0], scissor[1], scissor[2], scissor[3]);
}
void ED_region_info_draw(ARegion *region,
const char *text,
const float fill_color[4],
const bool full_redraw)
{
const char *text_array[2] = {text, nullptr};
ED_region_info_draw_multiline(region, text_array, fill_color, full_redraw);
}
struct MetadataPanelDrawContext {
uiLayout *layout;
};
static void metadata_panel_draw_field(const char *field, const char *value, void *ctx_v)
{
MetadataPanelDrawContext *ctx = (MetadataPanelDrawContext *)ctx_v;
uiLayout *row = &ctx->layout->row(false);
row->label(field, ICON_NONE);
row->label(value, ICON_NONE);
}
void ED_region_image_metadata_panel_draw(ImBuf *ibuf, uiLayout *layout)
{
MetadataPanelDrawContext ctx;
ctx.layout = layout;
IMB_metadata_foreach(ibuf, metadata_panel_draw_field, &ctx);
}
void ED_region_grid_draw(ARegion *region, float zoomx, float zoomy, float x0, float y0)
{
/* the image is located inside (x0, y0), (x0+1, y0+1) as set by view2d */
int x1, y1, x2, y2;
UI_view2d_view_to_region(&region->v2d, x0, y0, &x1, &y1);
UI_view2d_view_to_region(&region->v2d, x0 + 1.0f, y0 + 1.0f, &x2, &y2);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
float gridcolor[4];
UI_GetThemeColor4fv(TH_GRID, gridcolor);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
/* To fake alpha-blending, color shading is reduced when alpha is nearing 0. */
immUniformThemeColorBlendShade(TH_BACK, TH_GRID, gridcolor[3], 20 * gridcolor[3]);
immRectf(pos, x1, y1, x2, y2);
immUnbindProgram();
/* gridsize adapted to zoom level */
float gridsize = 0.5f * (zoomx + zoomy);
float gridstep = 1.0f / 32.0f;
if (gridsize <= 0.0f) {
return;
}
if (gridsize < 1.0f) {
while (gridsize < 1.0f) {
gridsize *= 4.0f;
gridstep *= 4.0f;
}
}
else {
while (gridsize >= 4.0f) {
gridsize /= 4.0f;
gridstep /= 4.0f;
}
}
float blendfac = 0.25f * gridsize - floorf(0.25f * gridsize);
CLAMP(blendfac, 0.0f, 1.0f);
int count_fine = 1.0f / gridstep;
int count_large = 1.0f / (4.0f * gridstep);
if (count_fine > 0) {
GPU_vertformat_clear(format);
pos = GPU_vertformat_attr_add(format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
uint color = GPU_vertformat_attr_add(
format, "color", blender::gpu::VertAttrType::SFLOAT_32_32_32);
immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
immBegin(GPU_PRIM_LINES, 4 * count_fine + 4 * count_large);
float theme_color[3];
UI_GetThemeColorShade3fv(TH_GRID, int(20.0f * (1.0f - blendfac)), theme_color);
float fac = 0.0f;
/* the fine resolution level */
for (int i = 0; i < count_fine; i++) {
immAttr3fv(color, theme_color);
immVertex2f(pos, x1, y1 * (1.0f - fac) + y2 * fac);
immAttr3fv(color, theme_color);
immVertex2f(pos, x2, y1 * (1.0f - fac) + y2 * fac);
immAttr3fv(color, theme_color);
immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y1);
immAttr3fv(color, theme_color);
immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y2);
fac += gridstep;
}
if (count_large > 0) {
UI_GetThemeColor3fv(TH_GRID, theme_color);
fac = 0.0f;
/* the large resolution level */
for (int i = 0; i < count_large; i++) {
immAttr3fv(color, theme_color);
immVertex2f(pos, x1, y1 * (1.0f - fac) + y2 * fac);
immAttr3fv(color, theme_color);
immVertex2f(pos, x2, y1 * (1.0f - fac) + y2 * fac);
immAttr3fv(color, theme_color);
immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y1);
immAttr3fv(color, theme_color);
immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y2);
fac += 4.0f * gridstep;
}
}
immEnd();
immUnbindProgram();
}
}
/* If the area has overlapping regions, it returns visible rect for Region *region */
/* rect gets returned in local region coordinates */
static void region_visible_rect_calc(ARegion *region, rcti *rect)
{
ARegion *region_iter = region;
/* allow function to be called without area */
while (region_iter->prev) {
region_iter = region_iter->prev;
}
*rect = region->winrct;
/* check if a region overlaps with the current one */
for (; region_iter; region_iter = region_iter->next) {
if (region != region_iter && region_iter->overlap) {
if (BLI_rcti_isect(rect, &region_iter->winrct, nullptr)) {
int alignment = RGN_ALIGN_ENUM_FROM_MASK(region_iter->alignment);
if (ELEM(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT)) {
/* Overlap left, also check 1 pixel offset (2 regions on one side). */
if (abs(rect->xmin - region_iter->winrct.xmin) < 2) {
rect->xmin = region_iter->winrct.xmax;
}
/* Overlap right. */
if (abs(rect->xmax - region_iter->winrct.xmax) < 2) {
rect->xmax = region_iter->winrct.xmin;
}
}
else if (ELEM(alignment, RGN_ALIGN_TOP, RGN_ALIGN_BOTTOM)) {
/* Same logic as above for vertical regions. */
if (abs(rect->ymin - region_iter->winrct.ymin) < 2) {
rect->ymin = region_iter->winrct.ymax;
}
if (abs(rect->ymax - region_iter->winrct.ymax) < 2) {
rect->ymax = region_iter->winrct.ymin;
}
}
else if (alignment == RGN_ALIGN_FLOAT) {
/* Skip floating. */
}
else {
BLI_assert_msg(0, "Region overlap with unknown alignment");
}
}
}
}
BLI_rcti_translate(rect, -region->winrct.xmin, -region->winrct.ymin);
}
const rcti *ED_region_visible_rect(ARegion *region)
{
rcti *rect = &region->runtime->visible_rect;
if (rect->xmin == 0 && rect->ymin == 0 && rect->xmax == 0 && rect->ymax == 0) {
region_visible_rect_calc(region, rect);
}
return rect;
}
/* Cache display helpers */
void ED_region_cache_draw_background(ARegion *region)
{
/* Local coordinate visible rect inside region, to accommodate overlapping ui. */
const rcti *rect_visible = ED_region_visible_rect(region);
const int region_bottom = rect_visible->ymin;
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4ub(128, 128, 255, 64);
immRectf(pos, 0, region_bottom, region->winx, region_bottom + 8 * UI_SCALE_FAC);
immUnbindProgram();
}
void ED_region_cache_draw_curfra_label(const int framenr, const float x, const float y)
{
using namespace blender;
const uiStyle *style = UI_style_get();
int fontid = style->widget.uifont_id;
/* Format frame number. */
char numstr[32];
BLF_size(fontid, 11.0f * UI_SCALE_FAC);
SNPRINTF_UTF8(numstr, "%d", framenr);
float2 text_dims = {0.0f, 0.0f};
BLF_width_and_height(fontid, numstr, sizeof(numstr), &text_dims.x, &text_dims.y);
float padding = 3.0f * UI_SCALE_FAC;
/* Rounded corner background box. */
float4 bg_color;
UI_GetThemeColorShade4fv(TH_CFRAME, -5, bg_color);
float4 outline_color;
UI_GetThemeColorShade4fv(TH_CFRAME, 5, outline_color);
rctf rect{};
rect.xmin = x - text_dims.x / 2 - padding;
rect.xmax = x + text_dims.x / 2 + padding;
rect.ymin = y;
rect.ymax = y + text_dims.y + padding * 2;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv_ex(
&rect, bg_color, nullptr, 1.0f, outline_color, U.pixelsize, 3 * UI_SCALE_FAC);
/* Text label. */
UI_FontThemeColor(fontid, TH_HEADER_TEXT_HI);
BLF_position(fontid, x - text_dims.x * 0.5f, y + padding, 0.0f);
BLF_draw(fontid, numstr, sizeof(numstr));
}
void ED_region_cache_draw_cached_segments(
ARegion *region, const int num_segments, const int *points, const int sfra, const int efra)
{
if (num_segments) {
/* Local coordinate visible rect inside region, to accommodate overlapping ui. */
const rcti *rect_visible = ED_region_visible_rect(region);
const int region_bottom = rect_visible->ymin;
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4ub(128, 128, 255, 128);
for (int a = 0; a < num_segments; a++) {
float x1 = float(points[a * 2] - sfra) / (efra - sfra + 1) * region->winx;
float x2 = float(points[a * 2 + 1] - sfra + 1) / (efra - sfra + 1) * region->winx;
immRectf(pos, x1, region_bottom, x2, region_bottom + 8 * UI_SCALE_FAC);
/* TODO(merwin): use primitive restart to draw multiple rects more efficiently */
}
immUnbindProgram();
}
}
void ED_region_message_subscribe(wmRegionMessageSubscribeParams *params)
{
ARegion *region = params->region;
const bContext *C = params->context;
wmMsgBus *mbus = params->message_bus;
if (region->runtime->gizmo_map != nullptr) {
WM_gizmomap_message_subscribe(C, region->runtime->gizmo_map, region, mbus);
}
if (!BLI_listbase_is_empty(&region->runtime->uiblocks)) {
UI_region_message_subscribe(region, mbus);
}
if (region->runtime->type->message_subscribe != nullptr) {
region->runtime->type->message_subscribe(params);
}
}
int ED_region_snap_size_test(const ARegion *region)
{
/* Use a larger value because toggling scrollbars can jump in size. */
const int snap_match_threshold = 16;
if (region->runtime->type->snap_size != nullptr) {
const int snap_size_x = region->runtime->type->snap_size(region, region->sizex, 0);
const int snap_size_y = region->runtime->type->snap_size(region, region->sizey, 1);
return (((abs(region->sizex - snap_size_x) <= snap_match_threshold) << 0) |
((abs(region->sizey - snap_size_y) <= snap_match_threshold) << 1));
}
return 0;
}
bool ED_region_snap_size_apply(ARegion *region, int snap_flag)
{
bool changed = false;
if (region->runtime->type->snap_size != nullptr) {
if (snap_flag & (1 << 0)) {
short snap_size = region->runtime->type->snap_size(region, region->sizex, 0);
if (snap_size != region->sizex) {
region->sizex = snap_size;
changed = true;
}
}
if (snap_flag & (1 << 1)) {
short snap_size = region->runtime->type->snap_size(region, region->sizey, 1);
if (snap_size != region->sizey) {
region->sizey = snap_size;
changed = true;
}
}
}
return changed;
}